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Recommended Items
Runes: Standard
1
2
3
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15% Tenacity/Slow Resist
Spells:
1
2
3
4
Best
Barrier
Flash
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

LeBlanc

Leona
Gachigasm It's heavy CC
Synergies
Ideal
Strong
Ok
Low
None

Leona
Gachigasm It's heavy CC
Champion Build Guide
Introduction
Hi I'm Kixa and this is my simple guide to Ziggs.
Why Should you play Ziggs?
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Pros
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+ Good waveclear + Good poke + Fast at taking plates + Fairly low mana requirements + Very good teamfighter |
Ziggs is very good teamfighter capable of zoning enemy flankers, disengaging and keeeping enemy health in check before teamfight. He single handedly is capable of prolonging the game as his |
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Cons
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- All of your abilities are skillshots - Lacks solo kill potential - Easily interruptable - Dependant on teams CC - Takes time to understand |
Ziggs totally lacks solo kill potential in lane as most of his skills require you to hit |
Runes
Arcane comet Most optimal Keystone. may seem awkward at first since it will be missing on most
Summon aery Certain damage dealer vs melee. it's damage isn't impressive in itself but the frequency it hits when laning stacks up which makes it worth taking, I recommend using it vs all Melee characters to inflict as much Damage as possible to prevent them from going all in. Also it scales fairly well so it certainly is Ok to pick it.
Manaflow band Must have from sorcery. is without a doubt the best choice as it gives you base mana and 1% mana regen, which you will have a lot.
Transcendence Free 10% CDR that will let you hit the cap in Mid-game gives you fairly quick 10% CDR which really helps your
Scorch Prioritizing Early. just makes you focus on early to win/poke your enemy, honestly it's just up to your preferences.
Gathering storm Just going for late. is just free ability power, up to your preference since SoloQ tends to get messy you have to make a choice.
Magical footwear It's free 300 gold and 10 MS. is self explanatory second choice, as midlane is fairly short lane and you will not be moving long distances to help your
Minion Dematerializer For clearing purpose. Using it two times on
Perfect timing Stops you from dying to Zed/Fizz. if it saves you from dying from
Bone plating It saves you a lot of health when enemy Assasin tries to force himself upon you without your consent.
Resolve It's a choice between.
Predator red tree is just for absolute AlphasSummoners
Flash It's just a must have don't you dare head into the game without it.
Teleport It's optimal and certainly very good choice to either prevent enemy rotates or just to head back to lane. The thing is with correct wave management and communication with
Barrier Very short cooldown, gives a 110 more health than
Cleanse It's just against things like Unplayable matchups
Yasuo Character that block's 3/4 of your abilities and passive, just do yourself a favour and dodge even when he's adc.
Leblanc Good LB will just deny you farm and it's not like you have good roams.
Kassadin Just outscales you heavily while you pose no threat to him.
Zed He can easily outmanuveur you while doing enough Damage to kill you.Items
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Magically penetrated Sorc's are perfect but you shouldn't be afraid of trading them for |
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Books are great Most of the time it should be your first item choice but just going back for 2nd |
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Stole old man's hat It's just rabadon, always great.But you shouldn't be set on on always going for this, sometimes you may need fast |
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Liandry's Torment > Against tankier matchups Mask to hide your face in Corona time is almost always better as it gives 10% additional Damage before fight breaks and scales nicely with your Morellonomicon > Squishies Book to educate yourself is great choice against characters such as |
Early game
You should always ward deeply on side where enemy starts to see what his path is as they tend to be set on and repetetive, he start's
Midgame to Late
Your goal in mid to late doesn't change much, grab farm on side lane without putting your ADC behind. If ahead siege with team, always look out for flanks as you're greatly equipped to prevent them, or disengage as you can deal a lot of DMG to the backline and prevent Carries from advancing.
Note
I haven't mentioned
You almost always will end up with 40% CDR as
It's always better too choose an item to keep you alive rather than immedietly at the start of the random teamfight. Don't forget it's SoloQ.




























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