Hello community and welcome to the first post of my Patch Notes from a Treeliner's Perspective. So, there are a few people on Youtube and other various places that do patch note analyses but there has not yet been one to my knowledge pertaining to the wonder that is the Twisted Treeline. I hope this is informative, helpful, and all that good stuff. Please let me know if this is something you all want to see or if I'm just derping super hard here.
In this series I hope to analyse live patch changes and their affect within the Treeline as opposed to the Rift. So let's get into it!

Rengar
General
HEALTH PER LEVEL: 85 ⇒ 90
FEROCITY EFFECT SCALING: Per ability level ⇒ Per champion level
Passive -
Unseen Predator
STEALTH: Rengar becomes visible mid-leap ⇒ at the beginning of the leap
Q -
Savagery
BUG FIX: Fixed a bug where the bonus damage from Savagery could crit
COOLDOWN: 8/7.5/7/6.5/6 seconds ⇒ 6/5.5/5/4.5/4 seconds
DAMAGE: 30/60/90/120/150 (+1.0 attack damage at all ranks) ⇒20/40/60/80/100 (+1.0/1.05/1.10/1.15/1.20 attack damage)
REMOVED ATTACK SPEED BUFF: 30/35/40/45/50% attack speed for 4 seconds
BASIC ATTACK BUFF WINDOW: 2 seconds ⇒ 3 seconds
REMOVED UTILITY: Usable on structures
Q -
Empowered Savagery
DAMAGE: 30/60/90/120/150 (+2.0 attack damage) based on skill level ⇒20-235 (+1.5 attack damage) based on champion level
ATTACK SPEED BUFF: +60/70/80/90/100% attack speed based on skill level ⇒ +50-101% attack speed based on champion level
ATTACK SPEED BUFF DURATION: Unchanged (5 seconds)
NEW ATTACK DAMAGE BUFF: +10% attack damage for 5 seconds
W -
Battle Roar
COOLDOWN: 15/14/13/12/11 seconds ⇒ 12 seconds at all ranks
DAMAGE: Unchanged (50/80/110/140/170 (+0.8 ability bower))
BONUS ARMOR & MAGIC RESISTANCE: +15/22/29/36/43 armor & magic resistance ⇒ +10/15/20/25/30 armor & magic resistance
BONUS ARMOR & MAGIC RESISTANCE DURATION: 3 seconds ⇒ 4 seconds
NEW UTILITY: Bonus armor & magic resistance increases by 50% per enemy champion or large monster hit (no cap)
W -
Empowered Battle Roar
DAMAGE: 50/80/110/140/170 (+0.8 ability power) based on skill level ⇒40-240 (+0.8 ability power) based on champion level
MINIMUM HEAL: 20 + (10 x level) ⇒ 12 + (4 x level)
MAXIMUM HEAL: 40 + (20 x level) ⇒ 75 + (25 x level)
E -
Bola Strike
NEW UTILITY: Targeted ability ⇒ Skillshot
COOLDOWN: 12/11/10/9/8 seconds ⇒ 10 seconds at all ranks
DAMAGE: 60/105/150/195/240 (+0.7 attack damage) ⇒50/100/150/200/250 (+0.7 attack damage)
RANGE: 575 ⇒ 1000
MOVEMENT SPEED SLOW-50/55/60/65/70% movement speed ⇒-60/65/70/75/80% movement speed
MOVEMENT SPEED SLOW DURATION: Unchanged (2.5 seconds)
E -
Empowered Bola Strike
DAMAGE: 60/105/150/195/240 (+0.7 attack damage) based on skill level⇒ 50-340 (+0.7 attack damage) based on champion level
ROOT DURATION: 1 second ⇒ 1.75 seconds
R -
Thrill of the Hunt
COOLDOWN: 140/105/70 seconds ⇒ 120/95/70 seconds
NEW UTILITY: Rengar only gains movement speed when moving toward enemy champions
MOVEMENT SPEED BONUS: +20/25/30% movement speed ⇒ +15% movement speed
NEW UTILITY: After breaking stealth, Rengar gains +25/45/45% movement speed for 5 seconds
NEW UTILITY: After breaking stealth, Rengar gains 1 ferocity per second for 5 seconds
NEW UTILITY: Targets are alerted when Rengar is within 1000 range and stealthed, but do not gain vision of him.
Bonetooth Necklace
ITEM TYPE: Basic item ⇒ Trinket (different versions for Warding Totem, Scrying Orb and Sweeping Lens trinket lines)
COST: 800 gold ⇒ Free
TROPHY GAIN: Unchanged (+1 per kill or assist)
REMOVED DEATH PENALTY: -1 stack on death
REMOVED BONUS ATTACK DAMAGE: +5 attack damage (+2 additional Attack Damage per level)
3 TROPHY BONUS: +10 armor penetration, +5% cooldown reduction ⇒+25 movement speed out of combat and in brush
6 TROPHY BONUS: +25 movement speed ⇒ +125 Unseen Predator leap range, Tier 2 vision active
REMOVED 9 TROPHY BONUS: +150 Unseen Predator leap range
NEW 12 TROPHY BONUS: +5 seconds to Thrill of the Hunt duration
REMOVED 14 TROPHY BONUS: +3 seconds to Thrill of the Hunt duration, first ability used after Thrill of the Hunt generates an additional point of Ferocity
NEW 20 TROPHY BONUS: Thrill of the Hunt movement speed bonus doubled to +30% movement speed, Tier 3 vision active (Warding Totem version gains Greater Stealth Totem active)
So
Rengar received a rework this patch. Rengar has been pretty low in most TT tier lists (usually trash tier) and I don't know if this will help him any. The kitty will probably need some more help before he can compete consistently :( However, the ult buff? will allow him to stick to targets a bit better as well as improved ferocity dynamics now actually giving you options :] He may just scooch on up to situational tier because of this. Moving on.

Gragas
General
MAGIC RESIST PER LEVEL: 0 ⇒ 1.25
MOVEMENT SPEED: 340 ⇒ 330
Passive -
Happy Hour
HEALTH RESTORE: 2% max health over 4 seconds ⇒ 4% max health instantly
NEW COOLDOWN: 8 seconds
Q -
Barrel Roll
NEW MOVEMENT SPEED SLOW: 30/35/40/45/50% for 2 seconds
COOLDOWN: Unchanged (11/10/9/8/7 seconds)
MANA COST: 80/90/100/110/120 mana ⇒ 60/65/70/75/80 mana
RANGE: 950 ⇒ 850
BASE DAMAGE: 85/135/185/245/285 ⇒ 80/120/160/200/240
ABILITY POWER RATIO: 0.9 ⇒ 0.6
REMOVED ATTACK SPEED SLOW -20/25/30/35/40% attack speed for 3 seconds
NEW UTILITY: Damage & slow increase by up to 50% over 2 seconds as the barrel sits out before detonation
W -
Drunken Rage
COOLDOWN: 25 seconds at all ranks ⇒ 8/7.5/7/6.5/6 seconds
MANA COST: Unchanged (No cost)
NEW DAMAGE: Gragas' next basic attack deals 20/50/80/110/140 (+0.3 ability power) plus 8/9/10/11/12% of the target's maximum health as bonus magic damage
DURATION: 20 seconds ⇒ 3 seconds
DAMAGE REDUCTION: Unchanged (10/12/14/16/18%)
NEW UTILITY: Gragas can now move at 80% movement speed while drinking
REMOVED ATTACK DAMAGE BUFF: +30/40/50/60/70 attack damage
REMOVED MANA RESTORE: Restores 30/40/50/60/70 mana
E -
Body Slam
COOLDOWN: 12 seconds at all ranks ⇒ 16/15/14/13/12 seconds
MANA COST: 75 ⇒ 50
BASE DAMAGE: 80/120/160/200/240 ⇒ 80/130/180/230/280
ABILITY POWER RATIO: 0.5 ⇒ 0.6
REMOVED ATTACK DAMAGE RATIO: 0.3/0.4/0.5/0.6/0.7
UTILITY: Cooldown reduced by 50% on unit collision ⇒ Cooldown reduced by 3 seconds on unit collision
CROWD CONTROL: 35% Movement Speed slow for 2.5 seconds ⇒ 1 second stun & slight knockback
R -
Explosive Cask
COOLDOWN: Unchanged (100/90/80 seconds)
MANA COST: Unchanged (100)
BASE DAMAGE: 200/325/450 ⇒ 200/300/400
ABILITY POWER RATIO: 0.9 ⇒ 0.7
UTILITY: Unchanged (Knocks back all enemies hit and grants vision of the area)
This Rabble Rouser, once tier 1 and one of my favorite champs, has fallen victim to the rework bat. Thankfully, it happens to be one of the better reworks compared to the other two recent ones, giving him the tools to be a decent AP bruiser. Everyone who wishes to continue their
Drunken Rage in the Treeline will need to change his ability sequencing, itemization, runes, masteries, etc. but it will be worth it. His W will also take some getting used to as its casting is a bit wonky but overall he's still good, just not a nuke mage with an identity crisis.

Kha' Zix
R -
Void Assault
BUGFIX Casting Flash no longer breaks Void Assault stealth
NEW COOLDOWN BETWEEN CASTS: 1 second
R -
Evolved Active Camouflage
REMOVED DAMAGE REDUCTION: Reduces turret damage
Not too bad of a change for the bug as you don't facetank towers nearly as much as you do in SR. This change will just make Kha players need to play a little safer during dives and slightly up the time for his stealth, simply meaning you need to think more when engaging. Not too bad if you know what you're doing.

Lee Sin
W -
Safeguard
COOLDOWN: 9 seconds ⇒ 14 seconds
NEW UTILITY: Cooldown reduced by 50% if cast on Lee Sin or an allied champion
SHIELD DURATION: 5 seconds ⇒ 4 seconds
REMOVED UTILITY: Lee Sin gains a shield when Safeguard is cast on non-champion units
W -
Iron Will
DURATION: 5 seconds ⇒ 4 seconds
Another deserved nerf that won't hurt Lee players in the Treeline nearly as much as in SR. However, it will force you to be a bit safer with your gameplay. I don't feel like this change will drop him out of God Tier so buck up and get better. lol

Spoiler: Click to view
E -
Help, Pix!
ENEMY FOLLOW DURATION: 6 seconds ⇒ 4 seconds
REMOVED MINION CAST: Minions gain a shield
BASE DAMAGE: 80/130/180/230/280 ⇒ 80/110/140/170/200
This change hits home for me because
Lulu is my favorite champ in League. In Riot's crusade against Mid lane
Lulu in 5's, they happened to smack her hard as a mage for 3's as well which will definitely drop her viability a bit. She still has ridiculous utility but will have quite a bit less harass potential as we can no longer EQQ people. :[

Wukong
Q -
Crushing Blow
ARMOR SHRED: 30% at all ranks ⇒ 10/15/20/25/30%
R -
Cyclone
ATTACK DAMAGE RATIO: 1.2 per second (4.8 total) ⇒ 1.1 per second (4.4 total)
This is quite a doosy for the Monkey King as it really hurts his amazing early game, especially in the jungle where he maxes
Nimbus Strike first. I believe this will drop his viability quite a bit, kicking him out of the higher tiers.

Aether Wisp
RECIPE:
Amplifying Tome + 515 gold
TOTAL COST: 950 gold
ABILITY POWER: +30 ability power
UNIQUE PASSIVE: +5% movement speed
Lich Bane
RECIPE:
Sheen +
Blasting Wand + 940 gold ⇒
Sheen +
Aether Wisp + 1000 gold
TOTAL COST: Unchanged (3000 gold)
Twin Shadows
RECIPE:
Amplifying Tome +
Amplifying Tome +
Null Magic Mangle + 730 gold ⇒
Aether Wisp +
Fiendish Codex + 780 gold
TOTAL COST: 2000 gold ⇒ 2400 gold
REMOVED CRYSTAL SCAR & TWISTED TREELINE RECIPE:
Amplifying Tome +
Amplifying Tome +
Null Magic Mangle + 530 gold = 1800 gold
ABILITY POWER: +50 ability power ⇒ +80 ability power
NEW COOLDOWN REDUCTION: +10% cooldown reduction
REMOVED MAGIC RESISTANCE: +40 magic resistance
ACTIVE COOLDOWN (SUMMONER'S RIFT & HOWLING ABYSS)120 seconds
ACTIVE COOLDOWN (CRYSTAL SCAR & TWISTED TREELINE)60 seconds
NEW UTILITY: If the ghosts fail to find a target, they attempt to return to the caster. Each ghost that successfully returns to the caster reduces the cooldown of this item by 40 seconds (20 seconds on Crystal Scar & Twisted Treeline).
This is a pretty neat addition to mid tier itemization. Not game breaking or anything but will be nice for certain assassins like
Fizz and others as well. Pretty niche pickup though :[
Another nifty addition for mages who pick up Nomicon as a Grail replacement.
An understandable change that will hone the item in as a pickup strictly for AoE magic damage mitigation, just like Riot wanted. This simply means that players will have to adapt a bit and Locket will strictly be a counter item rather than a catchall. One question though, why does a shield not provide armor? Interesting.
These changes, believe it or not, are pretty big. First,
Cloth Armor starts are now limited to mages and offtanks who want Gauntlet/FH for the most part. This is pretty sad for those of us that would start
Doran's Blade and
Cloth Armor just because it could be built into
Randuin's Omen. I used to do this on quite a few champs who may eventually need the defense such as
Riven, but no more. :[ However,
Ruby Crystal can now be a nice buy for champs like
Elise to take Cloth's place (quick
Haunting Guise).

Boot Enchantments
Enchantment: Alacrity
MOVEMENT SPEED: +15 movement speed ⇒ +20 movement speed
Enchantment: Captain
COST: 750 gold ⇒ 600 gold
APPROACHING ALLY MOVEMENT SPEED: +8% movement speed ⇒ +10% movement speed
Enchantment: Distortion
SUMMONER SPELL COOLDOWN REDUCTION: 25% ⇒ 20%
NEW UTILITY: Increases Ghost movement speed to 40% from 28%
NEW UTILITY: Grants +30% movement speed for 1 second after using Flash
NEW UTILITY: Grants +30% movement speed for 3 seconds after successfully using Teleport
Enchantment: Furor
COST: 650 gold ⇒ 475 gold
To be honest, these changes aren't going to do nearly as much in the Treeline as on the Rift. Distortion is pretty nice but you won't be stacking spells at all so you don't get crazy profit from it. Alacrity is a very, very small buff. Captain might become a bit more useful as will Furor but in the long run, you usually pick up base items before enchantments in 3's. These changes may change that but I doubt it as none of them are incredibly crazy on this map due to the new changes. Hopefully we get a new enchantment specifically for smaller maps one day, but until then we will probably continue pursuing our builds instead.

Exhaust
ATTACK SPEED REDUCTION: -50% attack speed ⇒ -30% attack speed
DAMAGE DEBUFF: -30% damage ⇒ -50% damage
RANGE: 550 ⇒ 650
Nice range buff for junglers who take it. This is also very nice for the current
Blackfire Torch meta as it will cut more damage out of mages combos and hopefully save your teammates' lives.

Ignite
VISION: Now grants vision of the target while ignited - does not reveal stealthed champions.
Very minor buff but can help in fights taking place in the jangle.

Barrier
VISUALS: Gold ⇒ Off-white
Best buff ever. You will win all games due to this. Take it in all games! AT ALL TIMES! EVARR!

Rune Balance Changes
Tier 3
Greater Seal of Armor
PER SEAL: +1.41 armor ⇒ +1.00 armor
PER 9 SEALS: +12.69 armor ⇒ +9.00 armor
SUPPLEMENTARY: Base armor of all champions increased by 4
Greater Seal of Scaling Armor
PER SEAL: +2.7 armor at lvl 18 ⇒ +3.00 armor at lvl 18
PER 9 SEALS: +24.3 armor at lvl 18 ⇒ +27.00 armor at lvl 18
Greater Seal of Health
PER SEAL: +5.35 health ⇒ +8.00 health
PER 9 SEALS: +48.15 health ⇒ +72 health
Greater Seal of Scaling Health
PER SEAL: +19.44 health at lvl 18 ⇒ +24.00 health at lvl 18
PER 9 SEALS: +174.96 health at lvl 18 ⇒ +216.00 health at lvl 18
Greater Seal of Health Regeneration
PER SEAL+0.43 health regen/5 sec ⇒ +0.56 health regen/5 sec
PER 9 SEALS+3.87 health regen/5 sec ⇒ +5 health regen/5 sec
Tier 2
Seal of Armor
PER SEAL: +1.09 armor ⇒ +0.78 armor
PER 9 SEALS: +9.81 armor ⇒ +7.02 armor
SUPPLEMENTARY: Base armor of all champions increased by 4
Seal of Scaling Armor
PER SEAL: +2.16 armor at lvl 18 ⇒ +2.34 armor at lvl 18
PER 9 SEALS: +19.44 armor at lvl 18 ⇒ +21.06 armor at lvl 18
Seal of Health
PER SEAL: +4.16 health ⇒ +6.24 health
PER 9 SEALS: +37.44 health ⇒ +56.16 health
Seal of Scaling Health
PER SEAL: +15.12 health at lvl 18 ⇒ +18.72 health at lvl 18
PER 9 SEALS: +136.08 health at lvl 18 ⇒ +168.48 health at lvl 18
Seal of Health Regeneration
PER SEAL: +0.34 health regen/5 sec ⇒ +0.43 health regen/5 sec
PER 9 SEALS: +3.06 health regen/5 sec ⇒ +3.90 health regen/5 sec
Tier 1
Lesser Seal of Armor
PER SEAL: +0.78 armor ⇒ +0.56 armor
PER 9 SEALS: +7.02 armor ⇒ +5.04 armor
SUPPLEMENTARY: Base armor of all champions increased by 4
Lesser Seal of Scaling Armor
PER SEAL: +1.44 armor at lvl 18 ⇒ +1.68 armor at lvl 18
PER 9 SEALS: +12.96 armor at lvl 18 ⇒ +15.12 armor at lvl 18
Lesser Seal of Health
PER SEAL: +2.97 health ⇒ +4.48 health
PER 9 SEALS: +26.73 health ⇒ +40.32 health
Lesser Seal of Scaling Health
PER SEAL: +10.8 health at lvl 18 ⇒ +13.44 health at lvl 18
PER 9 SEALS: +97.2 health at lvl 18 ⇒ +120.96 health at lvl 18
Lesser Seal of Health Regeneration
PER SEAL: +0.24 health regen/5 sec ⇒ +0.31 health regen/5 sec
PER 9 SEALS: +2.16 health regen/5 sec ⇒ +2.80 health regen/5 sec
Glyphs
Tier 3
Greater Glyph of Scaling Cooldown Reduction
PER GLYPH: +1.11% cooldown reduction at lvl 18 ⇒ +1.67% cooldown reduction at lvl 18
PER 9 GLYPHS: +9.99% cooldown reduction at lvl 18 ⇒ +15% cooldown reduction at lvl 18
Greater Glyph of Scaling Magic Resist
PER GLYPH: +2.7 magic resistance at lvl 18 ⇒ +3.00 magic resistance at lvl 18
PER 9 GLYPHS: +24.3 magic resistance at lvl 18 ⇒ +27.00 magic resistance at lvl 18
Greater Glyph of Mana Regeneration
PER GLYPH: +0.31 mana regen/5 sec ⇒ +0.33 mana regen/5 sec
PER 9 GLYPHS: +2.79 mana regen/5 sec ⇒ +3 mana regen/5 sec
Greater Glyph of Scaling Mana Regeneration
PER GLYPH: +0.99 mana regen/5 sec at lvl 18 ⇒ +1.20 mana regen/5 sec at lvl 18
PER 9 GLYPHS: +8.91 mana regen/5 sec at lvl 18 ⇒ +10.80 mana regen/5 sec at lvl 18
Tier 2
Glyph of Scaling Cooldown Reduction
PER GLYPH: +0.9% cooldown reduction at lvl 18 ⇒ +1.30% cooldown reduction at lvl 18
PER 9 GLYPHS: +8.1% cooldown reduction at lvl 18 ⇒ +11.70% cooldown reduction at lvl 18
Glyph of Scaling Magic Resist
PER GLYPH: +2.16 magic resistance at lvl 18 ⇒ + 2.34 magic resistance at lvl 18
PER 9 GLYPHS: +19.44 magic resistance at lvl 18 ⇒ +21.06 magic resistance at lvl 18
Glyph of Mana Regeneration
PER GLYPH: +0.24 mana regen/5 sec ⇒ +0.26 mana regen/5 sec
PER 9 GLYPHS: +2.16 mana regen/5 sec ⇒ +2.34 mana regen/5 sec
Glyph of Scaling Mana Regeneration
PER GLYPH: +0.72 mana regen/5 sec at lvl 18 ⇒ +0.94 mana regen/5 sec at lvl 18
PER 9 GLYPHS: +6.48 mana regen/5 sec at lvl 18 ⇒ +8.42 mana regen/5 sec at lvl 18
Tier 1
Lesser Glyph of Scaling Cooldown Reduction
PER GLYPH: +0.72% cooldown reduction at lvl 18 ⇒ +0.93% cooldown reduction at lvl 18
PER 9 GLYPHS: +6.48% cooldown reduction at lvl 18 ⇒ +8.40% cooldown reduction at lvl 18
Lesser Glyph of Scaling Magic Resist
PER GLYPH: +1.44 magic resistance at lvl 18 ⇒ +1.68 magic resistance at lvl 18
PER 9 GLYPHS: +12.96 magic resistance at lvl 18 ⇒ +15.12 magic resistance at lvl 18
Lesser Glyph of Mana Regeneration
PER GLYPH: +0.17 mana regen/5 sec ⇒ +0.19 mana regen/5 sec
PER 9 GLYPHS: +1.53 mana regen/5 sec ⇒ +1.68 mana regen/5 sec
Lesser Glyph of Scaling Mana Regeneration
PER GLYPH: +0.54 mana regen/5 sec at lvl 18 ⇒ +0.67 mana regen/5 sec at lvl 18
PER 9 GLYPHS: +4.86 mana regen/5 sec at lvl 18 ⇒ +6.05 mana regen/5 sec at lvl 18
Quintessences
Tier 3
Greater Quintessence of Cooldown Reduction
PER QUINTESSENCE: +1.67% cooldown reduction ⇒ +2.50% cooldown reduction
PER 3 QUINTESSENCES: +5.01% cooldown reduction ⇒ +7.50% cooldown reduction
Greater Quintessence of Scaling Cooldown Reduction
PER QUINTESSENCE: +2.5% cooldown reduction at lvl 18 ⇒ +5.00% cooldown reduction at lvl 18
PER 3 QUINTESSENCES: +7.5% cooldown reduction at lvl 18 ⇒ +15.00% cooldown reduction at lvl 18
Greater Quintessence of Attack Speed
PER QUINTESSENCE: +3.4% attack speed ⇒ +4.50% attack speed
PER 3 QUINTESSENCES: +10.2% attack speed ⇒ +13.50% attack speed
Greater Quintessence of Life Steal
PER QUINTESSENCE: +2% lifesteal ⇒ +1.5% lifesteal
PER 3 QUINTESSENCES: +6% lifesteal ⇒ +4.5% lifesteal
SUPPLEMENTARY: The offensive mastery, Feast, now restores 3 health on unit kill (up from 2)
Tier 2
Quintessence of Cooldown Reduction
PER QUINTESSENCE: +1.33% cooldown reduction ⇒ +1.95% cooldown reduction
PER 3 QUINTESSENCES: +3.99% cooldown reduction ⇒ +5.85% cooldown reduction
Quintessence of Scaling Cooldown Reduction
PER QUINTESSENCE: +2% cooldown reduction at lvl 18 ⇒ +3.9% cooldown reduction at lvl 18
PER 3 QUINTESSENCES: +6% cooldown reduction at lvl 18 ⇒ +11.7% cooldown reduction at lvl 18
Quintessence of Attack Speed
PER QUINTESSENCE: +2.64% attack speed ⇒ +3.51% attack speed
PER 3 QUINTESSENCES: +7.92% attack speed ⇒ +10.53% attack speed
Quintessence of Life Steal
PER QUINTESSENCE: +1.56% lifesteal ⇒ +1.17% lifesteal
PER 3 QUINTESSENCES: +4.68% lifesteal ⇒ +3.51% lifesteal
SUPPLEMENTARY: The offensive mastery, Feast, now restores 3 health on unit kill (up from 2)
Tier 1
Lesser Quintessence of Cooldown Reduction
PER QUINTESSENCE: +0.93% cooldown reduction ⇒ +1.40% cooldown reduction
PER 3 QUINTESSENCES: +2.79% cooldown reduction ⇒ +4.20% cooldown reduction
Lesser Quintessence of Scaling Cooldown Reduction
PER QUINTESSENCE: +1.44% cooldown reduction at lvl 18 ⇒ +2.80% cooldown reduction at lvl 18
PER 3 QUINTESSENCES: +4.32% cooldown reduction at lvl 18 ⇒ +8.40% cooldown reduction at lvl 18
Lesser Quintessence of Attack Speed
PER QUINTESSENCE: +1.89% attack speed ⇒ +2.52% attack speed
PER 3 QUINTESSENCES: +5.67% attack speed ⇒ +7.56% attack speed
Lesser Quintessence of Life Steal
PER QUINTESSENCE: +1.12% lifesteal ⇒ +0.84% lifesteal
PER 3 QUINTESSENCES: +3.36% lifesteal ⇒ +2.52% lifesteal
SUPPLEMENTARY: The offensive mastery, Feast, now restores 3 health on unit kill (up from 2)
Excuse my laziness with this one in the spoiler. You can check the actual patch notes if it's unbearable. Anyways, these changes can spell change for certain specific setups, such as some swapping a few armor seals for flat health. scaling runes got buffed but still aren't amazing in the fast paced, early game oriented game mode. You all can tinker around with the buffed toys but I feel that most pages will remain the same or very similar.
I hope that this is something you all want more of. I am sorry for the tardiness of this post but U.R.F. has existed for the last 2 weeks so... Please leave some love in the comments section. Let me know what I can do to improve, what I do well, your favorite type of donut, whatever.
gl and hf summoners.
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