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Vayne Build Guide by EasyQuads

AD Carry BOXING WITH SHADOWS

AD Carry BOXING WITH SHADOWS

Updated on August 25, 2013
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League of Legends Build Guide Author EasyQuads Build Guide By EasyQuads 5,788 Views 5 Comments
5,788 Views 5 Comments League of Legends Build Guide Author EasyQuads Vayne Build Guide By EasyQuads Updated on August 25, 2013
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Choose Champion Build:

  • LoL Champion: Vayne
    Standard
  • LoL Champion: Vayne
    Heavy CC
  • LoL Champion: Vayne
    Heavy assassins
  • LoL Champion: Vayne
    Meh
  • LoL Champion: Vayne
    That Zhonya's

Introudction



About The Author

Hi, I'm a Platinum IV player, unfortunately I don't want people randomly sending me friend requests in game so I'm going to keep my summoner name a secret. I have started playing LoL every since the beginning of season 2 where I was placed into bronze before season 3 started. After I had bought Vayne nearing the end of season 2, my luck had completely changed and I had been carrying myself out of "Elo Hell".





Why Play Vayne?

Vayne is a reliable, strong, and face stomping champion that fulfils the role of an ADC or can be played in meta breaking ways such as in the top lane or mid lane. She has a extremely OP kit with repositioning from Tumble and using Condemn to knockback or stun any assassins rushing at you as well as Final Hour for the stealth and extra damage. Her passive Night Hunter makes her an extremely good chaser. Vayne is overall a very good champion but requires a lot of time to perfect her.





Vayne Champion Spotlight

Back to Top

Pros / Cons



Pros

+ Extremely potent kiter
+ True damage
+ Scales extremely well
+ Repositioning with Tumble
+ Final Hour acts as a steroid

Cons

- Weak laning phase
- Short attack range of 550
- Vulnerable to crowd control
- Hard to master
- Reliant on Final Hour
Back to Top

Summoner Spells



Recommended Spells


Barrier is an amazing summoner spell for Vayne because it provides a shield that absorbs 95 + (20 x level) + 20 (if you take [Summoner's Resolve]). This spell can be used to bait out opponents into diving or can give you lane dominance when going for an all in.



Flash is an essential summoner spell for a Vayne because having this summoner spell can be the difference between killing someone or letting them live with a sliver of health. This ability can also help you escape tough situations and can be used to dodge major abilities in team fights such as Malphite and his Unstoppable Force.



Cleanse is an alternative summoner spell to replace Barrier. This spell should only be taken against teams with heavy crowd control that can lock you up. Remember that you are unable to use cleanse against knockups, knockbacks, and suppressions.



Ignite is another alternative summoner spell to replace Barrier. This is probably the least viable summoner spell for Vayne because it provides no utility and is only viable when your team has a lot of damage so the other team wouldn't be stacking crowd control or damage on you.



Heal is a very underrated ability after Barrier had been released. Although it serves the same purpose as Barrier it provides less damage absorption but it is AOE. I would only take this ability against heavy AOE teams and Karthus to save mutliple allies with it.





Useless Spells




You should let your support take this spell if they really want to but it really serves no purpose unless they have baron or dragon control and you believe the enemy team is doing Dragon or Baron Nashor.



If your running out of mana on Vayne continuously then go play Kennen as a marksman.



Amazing ability, you just shouldn't be taking it. Tell your support to this spell because it will reduce the power of a champion by a ton.



Please don't take this ability... like there really is no purpose of this because of your passive Night Hunter and when running away Flash is a way better option.



Your goal is to not die, and the cooldown of this ability is too high at 540 seconds.



Jungle Vayne is not viable I've tried it and died at red buff.



Why would you need teleport as the ADC, I really doubt your going to be roaming and Vayne is very mobile so she can get somewhere faster than most champions.
Back to Top

Runes / Masteries



Runes

Greater Mark of Armor PenetrationGreater Mark of Armor Penetration
These marks ignore an amount of enemy armor making it scale well and have a major impact in early game trades

Greater Mark of Attack Damage
These marks are also viable considering Vayne already has true damage from Silver Bolts

Greater Seal of Armor
No question, these are basically the only viable seals for an Attack Damage Carry because it will help you in early game trades and survive against those nasty AD bruisers such as Kha'Zix

Greater Glyph of Scaling Magic Resist
These glyphs have more of a role late game to help you survive against AP assassins such as Fizz as well as give you MR to take poke from supports in lane such as Sona

Greater Quintessence of Life Steal
These are the quints that I personally prefer because they provide more sustain in lane for those poke heavy bot lanes like Ezreal Sona or Caitlyn Lulu

Greater Quintessence of armor penetrationGreater Quintessence of Armor Penetration
These quints are viable but I personally don't like them because you already have armor pen from Greater mark of armor penetration and Silver Bolts



Masteries

Offensive

Tier 1
Fury gives 4% attack speed which helps Silver Bolts proc
Tier 2
Deadliness gives 0.166 attack damage per level
Tier 3
Havoc gives 2% more damage for more damage
Weapon Expertise gives 8% armor penetration for armor stackers
Tier 4
Lethality gives 5% more critical bonus damage
Brute Force gives 3 attack damage
Tier 5
Frenzy gives 10% attack speed for 2 seconds upon critically striking
Sunder gives 6 armor penetration for armor stackers
Tier 6
Executioner gives 5% bonus damage when attacking someone below 50% hit points




Defensive

Tier 1
Summoner's Resolve increases barrier shield amount by 20 and increases disable reduction by 1 second
Durability increases health per level by 6 extra
Tier 2
Hardiness increases armor by 5 for a little bit of tankiness



Utility


Tier 1
Summoner's Insight reduces flash cooldown by 15 seconds



Are these the only viable runs and masteries for Vayne? For sure not, these are just my preferred runes and masteries that I think are the most useful. Vayne is very flexible and you can run a whole bunch of runes and masteries with her.
Back to Top

Abilities / Ability Sequence



Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving towards an enemy champion. This is a fantastic passive for Vayne aggressive style because it allows you to catch up to fleeing opponents when facing towards them.



Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals 30/35/40/45/50% bonus damage. Great ability to have on Vayne considering she is very fragile. This ability can be used in lane to secure last hits, catch up, run away, get to lane faster, increase your damage output in trades, and most importantly dodge skill shots. In team fights this is a great ability to reposition yourself with and almost forces the opponents to buy a Oracle's Elixir for you when combined with Final Hour.



Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target will deal 20/30/40/50/60 additional damage plus 4/5/6/7/8% of the target's maximum health as bonus true damage. (Max damage vs. monsters is capped at 200) This ability is the main reason people consider Vayne "OP" she does 60+[0.8 x (enemy hit points)] every third consecutive attack on a single target making it excellent for killing tanks. Remember if you attack a different target while an enemy is afflicted with silver bolts, it will reset onto the person you attacked last.



Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing 45/80/115/150/185 (+0.5 per bonus attack damage) physical damage and knocking them back (900 units). If they collide with terrain, they are impaled, dealing 45/80/115/150/185 (+0.5 per bonus attack damage) bonus damage and stunning them for 1.5 seconds. Incredible ability to reposition and catch people out with. During the laning phase this ability can be used to initiate fights by condemning their ADC or Support to the wall. When in team fights, condemn can be an excellent ability to crowd control an important target on their team and knock back any assassins trying to get their greedy little paws on you.



Readying herself for an epic confrontation, Vayne gains 25/40/55 increased attack damage, 1 second stealth during Tumble, and triple the bonus movement speed from Night Hunter lasting 8/10/12 seconds. This is your ultimate, it was previously nerfed in patch 3.10 where it's cooldown was increased to 100/85/70 from 70 but is still very good. This increases your attack damage by a bunch making you an extremely good Damage Per Second source for your team. It also gives you stealth upon tumbling forcing them to buy a Oracle's Elixir. Lastly this ultimate provides you with even more chasing potential by tripling your movement speed on Night Hunter. This ultimate is used best when a fight occurs or securing an objective such as Dragon or Baron Nashor.



Ability Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18



With Vayne you can any max any of her 3 skills first because of how versatile she is.




If maxed out first

Tumble > Condemn or Silver Bolts > Final Hour > Condemn or Silver Bolts



If maxed out first

Silver Bolts > Tumble > Final Hour > Condemn



If maxed out first

Condemn > Tumble > Final Hour > Silver Bolts



As you can see, Tumble should never be maxed last because at max rank it only has a cooldown of 2 seconds.
Back to Top

Items



Possibly the best starting item for any ADC because of how cost efficient this item is at a cost of 475 gold. This grants 10 Attack Damage, 80 Health and grants 5 health for each autoattack made granting great sustain.



This is a very good item for Vayne because it grants 25 Attack Damage, 40 Attack Speed, 15 Life Steal, deals 5% of the target's current Health in bonus physical damage (max 60 damage vs. monsters and minions) on hit and has a unique active which deals 15% of target champion's maximum Health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown). All these stats are very crucial for Vayne and it's unique active allows Vayne to escape as well as chase much better.

vs

This is the most optimal item to replace Blade of the Ruined King. This item grants 70 attack damage and 12 life steal. It also has a unique passive which is stackable whenever a minion is slain granting 1 attack damage and 0.2% life steal per kill. This caps out at 30 attack damage and 6% life steal.





Very optimal item considering it's very cheap and grants great stats for Vayne by increasing her movement speed by 45 and her attack speed by 20. This item can also be upgraded later in the game into a Enchantment: Furor which increases movement speed by 12% everytime you hit with a single target attack or spell which will be amazingly helpful to kite the enemies.



In my opinion, this item is better than Phantom Dancer because it provides better wave clear and AOE in team fights as well. It grants 40 Attack Speed, 20 Critical Strike Chance, and 6 Movement Speed. It's unique passive is upon moving and attacking, static charges are built and at 100 charges, your next attack expends the charges to deal 100 magic damage to up to 4 targets which can critically strike. This item is also transformed from Avarice Blade which gives gp10 to ADC's who are behind.

vs

This item is still very good but it grants less utility than Statikk Shiv because of it's lack of AOE. Although it gives 50 Attack Speed, 30 Critical Strike Chance, 5 Movement Speed and allows you to ignore unit collision, it is still inferior to Statikk Shiv because an AOE attack every 100 charges and 1 Movement Speed is better then 10 Attack Speed and 10 Critical Strike Chance.





An extremely good item for any ADC because it grants 70 Attack Damage, 25 Critical Strike Chance and it's unique passive which provides +50% critical strike damage. This item overall increases your damage and also increases your bursty crits by 50%.



Extremely cheap item for amazing penetration against heavy armor stackers. These stats include 40 Attack Damamge, and an unique passive giving 35% Armor Penetration. This item is specifically bought to counter items like Randuin's Omen, Frozen Heart, and Thornmail which all give a hefty amount of armor.

vs

This item costs 565 more gold than Last Whisper as well as provide arguably better stats. These stats grant your champion with 55 Attack Damage, 10 Cooldown Reduction, 200 Health and it's unique passive which is +10 Armor Penetration and upon dealing physical damage to an enemy champion, their armor is reduced by 5% for 4 seconds. This effect stacks up to 5 times for a maximum of 25% armor reduction. Although 25% isn't more than 35%, take into consideration that this item gives 10 more Attack Damage, 10 more flat Armor Penetration, 10 Cooldown Reduction and 200 Health. Compared with Last Whisper, I personally think this item is better stat wise but less cost efficient and possibility does less damage especially against heavy armor stackers like Rammus.





Extremely potent item considering it gives you another chance to live. This item was recently upgraded increasing it's price but also increasing the magic resist given. This item now gives 50 Armor, 40 Magic Resistance and it's unique passive revives your champion upon death, restoring 30% of your maximum Health and Mana but has a cooldown of 300 seconds.

vs

This item provides only health and health regen making it very decisive whether to buy this or not and is an occasional item. It provides 1000 Health and it's unique passive restores 1% of your maximum health every 5 seconds. I normally only get this item when the opponent has a lot of burst damage or when I have my full build but my Guardian Angel is down, I replace it for this.

vs

This item is one of the more aggressive defensive items because it provides you with 60 Attack Damage, 45 Magic Resistance and a unique active which removes all debuffs from your champion and grants 50% movement speed for 1 second for non-ranged champions (90 second cooldown). Unfortunately the 50% bonus movement speed for 1 second is inapplicable to Vayne because she is ranged but this item still gives a lot of attack damage and magic resistance for AP assassins and helps you deal more damage. This item also gives you a built-in cleanse every 90 seconds. I recommend buying this item if the enemy team has a lot of hard CC that they save for you in team fights. Remember cleanse doesn't work against knockups, knockbacks, and flings.

vs

Similarly to Mercurial Scimitar this item gives both damage and the ability to survive. When purchased, this item will grant you with 30 Attack Damage, 700 Health and a unique passive which makes your basic attacks slow your target's Movement Speed by 40% (30% for ranged attacks) for 1.5 seconds. This item grants a bit of extra damage, a ton of health. but most importantly allows you to kite enemies who are chasing you.


Back to Top

Supports



A lot of supports do incredibly well with Vayne but some just aren't in sync with her. In this part of the guide I will be rating, in my personal opinion who pairs up well with Vayne using Kindlegem. The rating will be from 1-10 where 1 represents the lowest tier support when fitted with Vayne and 10 represents the best supports for her.












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Alistar



x 8
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Blitzcrank



x 10
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Elise



x 6
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Fiddlesticks



x 4
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Janna



x 7
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Karma



x 1
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Kayle



x 5
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Leona



x 8
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Lulu



x 9
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zeke's herald














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Lux



x 2
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Morgana



x 5
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Nami



x 8
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zeke's herald













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Nidalee



x 1
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Nunu



x 6
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zeke's herald














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Sona



x 7
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consecration







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Soraka



x 4
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Taric



x 7
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zeke's herald














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Thresh



x 10
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Zilean



x 3
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deadly bloom





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Zyra



x 9
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Back to Top

Lane Matchups



Similar to the Supports section, I will be rating match-ups against other carries without adding the variable of the support. Once again the amount of Kindlegem will represent the rating of the matchup from 1-10 where 1 is a very easy carry to lane against and 10 representing an extremely difficult carry to lane against.












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Ashe



x 3
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Caitlyn



x 10
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Corki



x 8
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Draven



x 7
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Ezreal



x 5
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Graves



x 9
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Jayce



x 10
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Kennen



x 4
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Kog'Maw



x 2
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Lucian



x 3
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Malzahar



x 8
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Miss Fortune



x 8
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tag team
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Quinn



x 9
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Sivir



x 2
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camouflage







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Teemo



x 10
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Tristana



x 8
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expunge

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Twitch



x 6
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Urgot



x 10
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Varus



x 7
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Back to Top

Stages of the game



Early Game


In the early game your goal as Vayne is to farm all day. Ask your jungler to show presence and always keep in track where the enemy support warded. During levels 1-2, auto attack the enemy whenever you see them trying to last hit. Upon reaching level 3, you can use your auto attack > Tumble > Condemn combo to instantly proc Silver Bolts and can almost guarantee to win the trades.



Mid Game


In this stage of the game your team should start grouping and be taking objectives such as towers, dragons and barons. Keep a timer of when objectives respawn, blue and red buff both respawn 5 minutes after you killed it, dragon respawns 6 minutes after you killed it, and baron respawns 7 minutes after you have killed it. Always remember to push up side lanes but never overextend.



Late Game


This is where Vayne gets insane. During this stage of the game your team should be team fighting and securing objectives. During fights your front line should be protecting you. As Vayne you should be attacking whoever is closest to you unless you can guarantee you can kill an important target without dying.
Back to Top

Conclusion



Thank you for reading this guide and I hope you learned something. Please leave a comment and send in your games of Vayne to post on this guide.
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