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Ahri is dangerous because of her mobility. She can easily kill you with her ultimate
Spirit Rush or just disengage to safety. Use your ultimate carefully because she can interrupt it with
Charm or just doge it and engage on you.

Pre level 6
You want to make sure to stay as far as possible from her, ideally behind your caster minions so her
Charm won't hit you and poke her with your
Plasma Fission from safety. If
Charm hits you, she will easily follow up with her whole combo and it will hurt. A lot. If you want to kill her now is the best time to try because after lvl 6 you won't have that many chances.

teamfights
Don't get caught by her
Charm before teamfight or it will be most likely lost for your team. Usually she will try to go for you or your ADC with her
Spirit Rush so stay behind your tanks and pay attention to her. Also be careful - she can jump with her
Spirit Rush out of the jungle or through walls where you don't have vision.
You win pre level 6 as she is melee and you can safely poke her with your auto attacks and abilities.
Akali gets annoying only after level 6 because she can easily stick to you with her ultimate
Shadow Dance.

pre level 6
Only time you will shine in this match is this part of the game. You have range advantage and she has no gap closer until level 6. Poke her as much with your auto attacks and with your spells. Her only escape except
Flash is her
Twilight Shroud which is somewhat countered by
Oracle Lens. Try to hit level 6 before her so you can try to kill her before she gets her ultimate because then it will be more dangerous.

after level 6
At this point it gets tricky. You can still fight her and win duel but she can easily outplay you. If your whole combo is not able to kill her and you need to use your ultimate to kill her, while you are channeling she can jump with her ultimate
Shadow Dance behind you and you won't be able to hit her with your ultimate. Before you try to fight her I recommend to poke her down a little bit so you have better chance killing her.
Be careful to not get close to her as she can jump at you and then it is really hard to hit your spells when someone is standing on top of you. If she jumps at you stay calm and try to land your skillshots perfectly. Mainly your
Tectonic Disruption. Don't panic and take your time to definitely land it.

teamfights
Most of the time
Akali will have hard time getting to you because it is hard for her to get past your front line. Only way for her to get to you is with
Twilight Shroud+
Shadow Dance so be careful about that. Just stay behind your front line and you should be ok.
Anivia is really annoying matchup because of her passive
Rebirth. You won't be able to kill her alone easily so you will need help from your jungler. Most of the time both of you are going to be farming only and poking each other as it is hard to kill you because you out range her and it is hard for you to kill her because of her passive
Rebirth.

Pre level 6
You have almost no chance to kill her because of her passive
Rebirth. Try to farm as much as possible until you hit level 6 and get your ultimate
Life Form Disintegration Ray. Then you ,will have much better chance to kill her. Only thing to be scared about is her
Flash Frost. It shouldn't be problem as it is slow skillshot so it is easy to dodge.

After level 6
Now you have 3 choices:
- try to kill her
- roam
- farm
If you want to kill her first thing you have to do is to proc her passive
Rebirth without using your ultimate. It won't be easy. If you succeed then next time when you are going to go for a kill use your ultimate. If you fail then try out 2 other choices.
You can chose to roam around the map and help out other lanes and get maybe some kills as it is easier than trying to kill
Anivia.
Or you can just farm in lane,push and try to get enemy's tower. Sometimes your jungler will try to help you out and come to gank your lane and with that extra help you have chance to kill her even if she has her passive
Rebirth up.
Personally in this matchup I prefer to farm and push or roam as it is much easier than trying to kill her and maybe even failing.

teamfights
Most of the teamfights you will be behind your front line and she will be behind her front line so you won't really care about her as she will be out of your safe range. If she gets to your range though focus her down. Be careful about her
Flash Frost and
Crystallize as both can stop your ultimate
Life Form Disintegration Ray or trap you.
Annie is an easy matchup through out the whole game because you outrange her. Only thing you have to be careful about is that she can stop your ultimate after she has 4 stacks of her passive
Pyromania ready. Also be careful about
Flash+
Summon: Tibbers combo.

Pre level 6
Annie can't do that much pre level 6 as you can poke her down easily thanks to your range. Stay away from her and poke her from safe range. Always try to check if she has her passive
Pyromania ready or not to be safe.

After level 6
After level 6 it doesn't get that much harder. If you land
Tectonic Disruption you can easily follow up with your whole combo and kill her. Look out for her passive
Pyromania though. Try not to fight when she has her passive ready as next spell she will cast will stun you and potentially cancel your ultimate
Life Form Disintegration Ray.

teamfights
Only think to look out is
Flash+
Summon: Tibbers engage by
Annie as it can screw you up. She probably won't bother you during the teamfight as it is hard for her to get to you unless she uses
Flash to get to you.
Azir can be tricky because if he plays smart he can outplay you but if you play this matchup correctly you will have upper hand and this matchup won't be problem for you.

Pre level 6
He can be pretty annoying with his soldiers but you out range him so if he tries something on you punish him for that. You have burst damage and he has sustain damage so you have to make quick trades if you want to win them.

After level 6
Now that you got ultimate
Life Form Disintegration Ray it is so easy for you to kill him. Just wait for the right opportunity to land your combo. But be cautious because he can still stop your ultimate
Life Form Disintegration Ray after you use your combo and then he can turn the tide of the fight into his favor.

teamfights
He can't catch you off before teamfight or anything like that. During the teamfight he is going to be behind his front line and he doesn't have range to go for you so you are going to be ok.
Brand has almost same range as you so to trade with him/fight him you almost always have to take damage and that can be dangerous. Most of his damage comes from his 2 skillshots so if you dodge them it will be fine.

Pre level 6
Best thing to do pre level 6 against
Brand is to poke him from safety with
Plasma Fission and farm until you get some defense like
Chalice of Harmony. He has a lot of burst damage as you do and almost same range as you so if you want to poke him with
Tectonic Disruption+
Void Rift you will have to take some damage from him.

After level 6
Both of you have burst damage so it is race who can burst the other faster to gain advantage and kill him. Only things to be careful about are his
Sear and ultimate
Pyroclasm.
Sear can stop your ultimate if he hits you with one of his spells before so try to not get stunned and dodge it. If he uses his ultimate
Pyroclasm try to not be next to your minions/monsters/ally so it won't jump between minions/monsters/ally and you.

teamfights
You got safer poke than he has so try to poke as much as possible. During the teamfights only thing to be careful about is his ultimate
Pyroclasm. Watch out when he uses it during the teamfight so you can go further away from your allies so it won't jump between you and deal less damage to your team.
Cassiopeia is hyper carry. Her ultimate
Petrifying Gaze can stun you but it won't stun you if you are not facing her so try to predict when she is going to use it so you can turn around. After that it will only slow you.

Pre level 6
You can farm and poke her from safety. She isn't that dangerous but at level 2 she can do a lot of damage to you if she lands poison so be careful about that.

After level 6
All you have to do is stay out of her
Twin Fang range. Her ultimate
Petrifying Gaze can stop your ultimate
Life Form Disintegration Ray so keep that in mind. Don't use your ultimate, unless she is very low or running away. Otherwise she will ult you and then easily finish you off. Try to predict when she is going to use her ultimate
Petrifying Gaze so you can turn around so you won't get stunned.

teamfights
Late game she can do a lot of damage and if you get caught by
Flash+
petryfying gaze then the teamfight is in favor for enemy team. She has no gap closer which means she doesn't have an easy way to get to you so that means you should be safe.
Cho'Gath is really easy matchup for you as he is melee and has no gap closer. He can sustain early game with his passive
Carnivore but later as you get stronger it will be easy for you to kill him. Only tricky part is that he has 2 spells that he can use to cancel your ultimate
Life Form Disintegration Ray and his ultimate
Feast does a lot of true damage. If he goes full AP and no defensive items he can delete you but he has to use his
Flash to get to you to use his ultimate
Feast on you.

Pre level 6
He is melee and have no gap closer so this is easy matchup for you. Only problem is his tankines and sustain he has with his passive
Carnivore. Even if you are going to poke him he will heal back most of damage. Just farm as much as possible because with your ultimate you have much better chance to kill him.

After level 6
Now you got your ultimate which means you can kill him much easier. Early
Liandry's Torment is really good against him. Only annoying thing is he can stop your ultimate
Life Form Disintegration Ray with 2 spells. After you get few items you can kill him pretty easily.

teamfights
Before the teamfight he can catch you off with
Rupture so be careful. During the teamfight just keep your distance behind your front line and spam your spells as usual. He doesn't have an easy way to get to you other than
Flash so you should be ok.
Diana matchup isn't that hard but after level 6 it gets tricky. If you are not good in dodging this matchup is going to be harder for you.
To dodge her
Crescent Strike move counterclockwise. You should be careful if she hits minion next to you with
Crescent Strike after level 6 as she can jump at him same as she would jump at you.

Pre level 6
She is melee and has no gap closer at the moment so you can poke her freely but she has shield
Pale Cascade that helps her during the laning phase. Even though she is melee she can still poke you with
Crescent Strike. It is a little bit different skillshot than you are used to. It is anticlockwise half moon so if you want to dodge it you have to move anticlockwise also. During this laning phase it is the safest time to kill her as she can't get to you.

After level 6
Now you have no choice to dodge
Crescent Strike but you must. If you don't she will jump on you with
Lunar Rush which has a pretty long range. Reason why you want to dodge it is because if she hits you with it the cooldown on
Lunar Rush is reset and she can use it again. If she jumps at you and then she falls back punish her for that. Land your whole combo and if she is low finish it with your ultimate
Life Form Disintegration Ray. Try to save
Tectonic Disruption just in case she jumps at you and if you use it play safer until it comes back off the cooldown.

teamfights
Diana is a fighter so she will build more defensively which means she can get through front line to you so be careful and watch out for
Crescent Strike. Try to save your
Tectonic Disruption in case she jumps at you/your AD carry.
Ekko can be really annoying during the laning phase because of his blink
Phase Dive so try to save
Tectonic Disruption for moment when he jumps at you so you can punish him for that. After level 6 it is harder for you to kill him because he can disengage and heal himself with his ultimate
Chronobreak. I recommend to put
Stealth Ward near his turret so you can see what he is doing when he is in fog of war (he can channel his
Parallel Convergence on top of you so when you will see him doing the animation you can easily back off and be safe).

Pre level 6
He is melee but he can easily hit you with
Timewinder. Be careful for level 2 engage on you with
Phase Dive+
Timewinder as it will hurt a lot so when he hits level 2 keep your distance away from him.

After level 6
Now that he has his ultimate
Chronobreak it is harder for you to kill him because he can use it to dodge your abilities or just simply heal and disengage. You must be careful if you are low and under your turret because he can easily tower dive you with his ultimate
Chronobreak. Also watch out for his ghost and make sure you are not standing on top of it because then he can engage on you easily with
Chronobreak and it will hurt a lot.

teamfights
Only things to be careful about are his ghost and
Parallel Convergence. His ultimate
Chronobreak can almost instantly kill you so keep an eye out for his ghost.
Parallel Convergence can stun you for 2 seconds which is plenty time for enemy team to get to you and kill you so try to watch
Ekko if he is channeling it. Also don't start channeling your ultimate
Life Form Disintegration Ray if you see
Parallel Convergence flying towards you. If you are already channeling and you see it coming don't be scared to interrupt your ultimate and get to safety.
Good AP
Ezreal will poke you to death while still being safe. You just can't engage on him because if you do he will only
Arcane Shift away. If he uses
Arcane Shift offensively punish him for that and maybe even grab a kill. Always watch out for his ultimate
Trueshot Barrage mainly when you are at low HP.

Pre level 6
Whole laning phase is going to be for you farm fest because you have almost no chance to kill him because of his
Arcane Shift.
Ezreal has hard time pushing in this stage of the game so use that advantage and push him under his tower. Just be careful of enemy's jungler. Hide behind your minions so his poke won't hit you as it has decent range.

After level 6
Almost nothing changes in this phase of game. Even though you have your ultimate
Life Form Disintegration Ray he can just blink away from it with
Arcane Shift. Try to roam and help out other lanes or just farm in lane, push and grab mid tower. There isn't that much you can do.

teamfights
His pre teamfight poke is pretty good so stay as far as possible. At this stage of the game his ultimate
Trueshot Barrage can take you down even from full HP to half HP. In teamfight he probably won't focus you if you will be hiding behind your tanks. You have much more impact in teamfights than he has so it is in your interest to fight sooner as he will poke your team down if neither of teams engage.
Pretty easy matchup for you. In order for him to deal damage to you he has to channel
Bountiful Harvest which you can just interrupt with
Tectonic Disruption and burst him down. Only problem is his ultimate
Crowstorm. If you are getting killed always by
Crowstorm then buy
Zhonya's Hourglass and as soon as he uses
Crowstorm on you just pop
Zhonya's Hourglass active.

Pre level 6
His only poke is
Reap. If he comes close to you to use it just combo him and he will run away. If he uses it on minions just back off for few seconds and you can come back safely. His trading potential is so much smaller than yours. He has to channel
Bountiful Harvest which does low damage over longer time so just interrupt it with
Tectonic Disruption and use rest of your combo.

After level 6
Ward around mid. Everywhere. He can jump out of fog of war with
Crowstorm and even manage to kill you. Besides that it is same as pre level 6. You can easily kill him now with
Life Form Disintegration Ray just make sure there is enough distance between you and him when you start channeling it as he has 2 ways of stopping it.

teamfights
He doesn't have good poke so try to poke enemy team as long as possible. You have to ward a lot against
Fiddlesticks before teamfight as he can jump out of nowhere with
Crowstorm and wreck your team so be careful about that. If you manage to dodge
Crowstorm you can just burst him down. Always try to use
Tectonic Disruption when he jumps at your team so he can't do anything and knocks him back from your teammates.
And the 1st place prize for biggest counter to
Vel'Koz goes to ...
Fizz! Good luck! You will need it to at least get near your minions without getting killed. In my opinion biggest counter to
Vel'Koz (with
LeBlanc,
Ahri,
Talon and few other champions being very close also). He has everything
Vel'Koz player hates. A lot of damage that is easy to dish out, 2 freaking gap closers while 1 of them (
Playful / Trickster) provides invincibility, can use it for easy disengage from gank or just killing you under your tower or just dodge all your spells and ability that interrupts your ultimate and slows you. Basically if he has his
Playful / Trickster off cooldown you can't engage on him or he will engage on you.
Zhonya's Hourglass is good for surviving his ultimate
Chum the Waters and
Banshee's Veil is good for needed defensive stats against him.

Pre level 6
Only thing I can recommend in this matchup is to freeze minions under your tower and farm. Don't push or you will be in danger. Also don't try to fight - it's pointless, trust me I tried it. If you even think about fighting him, just slap yourself. He can dodge your poke/engage really easily. If he engages on you well there isn't much to do just run. Why? Well let's say he will, you can use
Tectonic Disruption under him but he can just use
Playful / Trickster, dodge it, jump on you, slow you and keep hitting you for % missing health damage. Best part about this matchup is that even jungler can't help you as he can easily disengage and if he has it on cooldown just
Flash away.

After level 6
Your ultimate
Life Form Disintegration Ray is completely useless because you can't keep him in one place. Actually don't even use it during laning phase 1v1 against him as he has easier time hitting his ultimate
Chum the Waters that interrupts your ultimate and gives you debuff that makes you take more damage from him. Just repeat what you were doing pre level 6 - farm under tower or roam but ward behind yourself if you go roam so you can see if he is not following you or waiting for you in bush to come back to lane. He will probably start roaming because you will be only farming under the turret and he has harder time killing you there so if he leaves lane ping that he is missing.

teamfights
You have to be careful to not get caught by his ultimate
Chum the Waters before the teamfight. In teamfight try to tell your team to protect you and your AD carry as much as possible as he will be waiting for good opening on both of you. Save
Tectonic Disruption so you can try to save yourself if he jumps at you/your ADC. If you are getting focused by him always get
Zhonya's Hourglass and use it as soon as he jumps at you.
Galio is little bit annoying but nothing more than that. He is tanky because he scales with magic resist and
Shield of Durand grants him shield. You will have hard time killing him because of this factors but you are pretty safe against him.

Pre level 6
Galio is melee so you can poke him easily.
Winds of War has almost same range as yours spells so you still have to dodge a lot. He is tanky and
Shield of Durand provides him even more survivability so your poke is insignificant. With help of your jungler you can kill him very easily.

After level 6
He is still an easy target. Now that you have your ultimate you should be able to kill him more easily.
Galio will probably try to roam with
Hero's Entrance so be careful and notify your teammates if he is missing.

teamfights
You have to be careful about
Flash+
Shield of Durand. Other than that watch out for
Hero's Entrance as it has big radius. If you stay in the backline you should be safe from him.
Matchup against
Gragas isn't very tricky or hard but he has some sustain in lane against poke and he is a little bit tanky. He has 2 ways to stop your ultimate
Life Form Disintegration Ray so whenever you are going to cast it consider if he can stop it easily or not.
Explosive Cask can be very dangerous because he can put you into bad position with it. So bad that even flash might not help. Other than that you can freely poke him and kill him.

Pre level 6
His
Happy Hour and
Drunken Rage provides him some tankynes during laning phase so you will have harder time poking him and killing him in early levels without mana regen. In these levels he isn't that big threat. If he uses
Body Slam offensively just punish him as he is trying to disengage.

After level 6
Gragas becomes more dangerous because his ultimate
Explosive Cask can displace you into very bad position. Don't overextend, try to push and get the tower as he can displace you under the turret, CC you and grab an easy kill. Also try to ward more around mid so you won't get ganked because if you will not pay attention they will have easy time getting you to them with
Explosive Cask.

teamfights
Before the teamfights/in teamfights you simply can't make positioning mistake. If you do, you give
Gragas an easy engage on you which can cause you to lose the fight or even a game. Other than that you should be fine just keep your range so he displace you into bad position.
One of the easiest matchups you can get. His main damage source are his turrets (
H-28G Evolution Turret) but you have enough range to ignore them or just easily destroy them with 1-2 spells and auto attacks. You can go super aggressive after level 6.

Pre level 6
Early game can be annoying because he can push easily with
H-28G Evolution Turret. Try to kill him with the help of your jungler as he can easily gank your lane because
Heimerdinger will be pushing lane most of the time.

teamfights
He won't be causing much trouble because he can't get to you. Try to help your team by killing his turrets if you have opportunity so they will take less damage from them.
Jayce has advantage pre level 6 levels so try to not fight him during that period of time. After level 6 you have advantage because he doesn't a have a "real" ultimate. You outrange him even if he is in ranged form so if you are careful you can fight him without the problem. Even if he jumps at you you can easily kite him.

Pre level 6
Jayce has advantage of number of spells because he gains ultimate
Mercury Cannon / Mercury Hammer at level 1 so don't trade with him, poke him only. At level 6 you will have advantage so try to farm only until that. If he makes mistake and he uses his melee form punish him for that.

teamfights
His poke pre teamfight is little bit better because it is easier for him to land it so hide behind your tanks and try to dodge it. He won't be causing troubles during the teamfight for you. Even he gets to you you can kite him pretty easily.
Whole
Karma's damage is baised around
Inner Flame so she doesn't have burst. She can only poke you and you can avoid her poke by standing behind the minions easily. In 1v1 you can quickly burst her down without any problems or danger.
Karma starts with ultimate which means she "doesn't have one". This means you gain huge advantage at level 6 so use that advantage.

Pre level 6
Just hide behind the minions. Simple as that. Her only spell that can hurt you is
Inner Flame which is blocked by minions. You can easily trade with her and poke her down.

After level 6
She doesn't get "real ultimate" at level 6 so you gain advantage. If you are going for engage on her with
Tectonic Disruption try to slow her with
Plasma Fission first as she can boost her speed with
Inspire and dodge it easily.

teamfights
Just stay behind so she can't poke you. Other than that it is really easy as she doesn't have range to hit you so you are safe from her. One thing to be careful about is if she uses
Inspire on someone from her team. With the movement speed from
Inspire he can easily get to you if you won't kite him.
His main damage is from
Lay Waste which is easily avoidable if you pay attention and have some movement speed. He is a sustain mage which means quicker trades are more profitable for you. Just burst him down and retreat. He has no gap closers and his only CC is slow so he isn't that dangerous. Recommend buying
Zhonya's Hourglass so you can dodge his ultimate with it. After you kill him don't forget about his passive
Death Defied.

Pre level 6
His early game poke with
Lay Waste is annoying so I recommend buying early shoes just to make it easier for you to dodge it.
Karthus has no escapes so you can easily kill him with help of your jungler.

After level 6
Your ultimate is much more powerful in 1v1 situations so use that to your advantage. If he starts to play passively and only farm under turret you can go roam and help out your teammates more. If he tries to push with
Defile punish him for it as he is going into the range where you can hit him easily with your spells.

teamfights
His pre teamfight poke isn't dangerous but be careful to not be out of position as his slow
Wall of Pain can make it easy for enemy team to engage on you. During teamfight
Karthus will be most of the time in their backline or in the middle of the fight so you don't need to worry about him and you can do as much damage as you can.
Kassadin is easy pre level 6 matchup but hard after level 6 matchup. After level 6 you have almost no chance to kill him as his ultimate
Riftwalk is on really small cooldown. Don't chase him after level 6 because with his
Riftwalk it's pointless.

Pre level 6
Easy to poke him down as he is melee and has no way getting to you. His passive
Void Stone makes him tankier so it will be difficult for you to kill him. Even though he is melee he can still poke you with
Null Sphere and
Force Pulse. Try to hit level 6 before him as it will be your best chance for you to kill him.

After level 6
This is where he gets annoying. If you try to engage on him he will just
Riftwalk into your face or just dodge it. He can also use it to quickly reposition himself if you cast your ultimate so most of the time it is better to not even cast it on him. Also his
Null Sphere can stop your ultimate as it is channel ability. I recommend to play the rest of the laning phase safely and just farm or roam around the map.

teamfights
He can't really poke pre teamfight. During the teamfight be careful as you and your ADC will be his primary targets. Save
Tectonic Disruption in case he jumps into your backline so you can CC him and burst him down or just scare him away.
Katarina is really tricky matchup. She doesn't have any CC only raw damage and is melee so if she is behind she is useless in teamfights. Try to deny her as much CS/kills as possible. Her biggest counters are CC and burst damage.
Why this is a tricky matchup? Well both of you are burst mages and both of you have ultimate that has to be channeled. She can't interrupt your ultimate but you can so you have an advantage. Basically in this matchup person who engages have much higher chance to lose duel. If you engage and don't burst her instantly she can engage on you and you can't stop her. If she engages on you you can stop her ultimate
Death Lotus and then use your combo to burst her down. Basically this matchup is all about outplaying and outsmarting enemy.

Pre level 6
She is melee so you have easier time poking her but she also has poke and she is very mobile thanks to
Shunpo so you have to be careful and have enough space between each other so you are safe.

After level 6
As I explained in general information about this matchup you have to be smart if you want to kill her. You definitely have chance to kill her you just have to be very careful. Wait until she will make mistake and then punish her for that.

teamfights
She doesn't have pre teamfight poke so you don't need to care about that but you have to be really careful during the teamfights.
Katarina is a reset champion which means if she gets one kill she can steamroll your whole team. Mostly if she is fed. She will try to prioritize you and your ADC but if she doesn't have opportunity to get to you she will just wait until someone from your team is low, delete him and get resets to destroy your team. Don't stay grouped up too much next to each other as most of her spells are AoE. Save
Tectonic Disruption to interrupt her ultimate which if you do can win you teamfight as she is very fragile and her biggest counter is burst and CC.
Kayle has sustain damage which means your goal is quick trades. While she has to auto attack you to do damage you can just burst her down and fall back which makes this matchup really easy. It is going to be hard for you to kill her after level 6 because of her ultimate
Intervention.

Pre level 6
Her range is really small so she can't poke you if you stay back. Poke her freely and try to be more aggressive because as long as you hit your spells she can't do damage back to you in that amount because she doesn't have burst damage only sustain. Her heal
Divine Blessingmakes it harder for you to kill her but is she will keep healing herself always she will run out of mana pretty soon.

After level 6
Her ultimate
Intervention makes it almost impossible for you to kill her. You have to bait out her ultimate
Intervention before you are going to use your ultimate
Life Form Disintegration Ray. You can keep trying to kill her but if she starts to play very passively just go roam and don't waste time in your lane.

teamfights
She can't really catch you off or poke you before the teamfight so you should be alright. Her ultimate
Intervention makes it possible for her/one of her teammate to dive you so be careful. Ideally you want to CC and burst
Kayle down before she even uses her ultimate.
Kennen's early game poke can be annoying because he has no mana and uses only energy which means he can just poke you, wait until his energy regenerates and repeat that. After level 6 he becomes even more dangerous, mostly in teamfights. He provides a lot of AoE damage for his team in teamfights as you but he has stun on top of it which you don't have and can change whole teamfight.

Pre level 6
You outrange him so you can poke him easily. Only thing to be worried about is his
Lightning Rush+
Thundering Shuriken+
Electrical Surge which will leave you stunned so you can't trade damage with him. Try not to cast spells on him when he is in
Lightning Rush. It is hard for you to hit him because of movement speed bonus that he gets from it.

After level 6
Kennen can be dangerous after level 6. With his movement speed from
Lightning Rush and stun he has he can easily outplay you and kill you. It is hard to hit your spells with his movement speed and right after that getting stunned. You still have chance to kill him but you have to be cautious and wait until he makes mistake.
Kha'Zix is sustain stealth assassin with great gap closer
Leap which if it is evolved gets cooldown reset after a kill or an assist. He can be dangerous because he can juke you with his ultimate
Void Assault if you don't have
Oracle Lens. I recommend to buy
Zhonya's Hourglass so you are safe if he jumps at you in teamfight while your team focuses him down.

Pre level 6
Kha'Zix is melee which means you can poke him easily. He has gap closer
Leap so he can get to you with no problem. If he does so just kite him back and you will probably win the trade.

After level 6
Now that he has his ultimate
Void Assault it is harder for you to kill him as he can use it to escape you and if that fails he can still jump to safety with
Leap. Also his ultimate makes it really hard for you when he decides to engage on you as he can use it to reposition himself after he jumps at you with
Leap and make you miss some spells. I don't recommend to try to fight him after level 6 as it is very tricky with his ultimate
Void Assault and
Leap.

teamfights
He is melee so he doesn't have that great poke or catch potential. He is most likely going to focus you/your ADC during the teamfight as he is assassin with resets. Don't stay near your teammates with low HP as he can reset from them to get to you.
Oracle Lens will help you spot him during fight and make it easier for you to focus him.
AP
Kog'Maw is immobile pure skillshot oriented poke champion with long range. He only starts to be annoying after level 6 when he gains his ultimate
Living Artillery. It provides him a very long range poke which is his main damage source. He is immobile mage and very squishy so if you manage to land your combo he is most likely dead. Building movement speed against this matchup is really efficient as it makes it easier to dodge his abilities.

Pre level 6
His poke is weak in this part of the game so if you manage to poke him a little bit you might even burst him down and kill him. He is immobile like you so you will have easier time with hitting your spells.

After level 6
He gets a little bit annoying because of his long range ultimate
Living Artillery that he can spam. Recommend to have tier 2 shoes at this point of the game so you can dodge it easier. Also now that you have your ultimate
Life Form Disintegration Ray you can kill him even much quicker even without having to poke him.

teamfights
Kog'Maw is pure poke champion which means he benefits from sieging and not fighting. Try to engage on him as soon as possible or he will poke your team down to the point when you can't fight because of your low HP. He will hang out way back during the teamfight so don't have to worry just make sure he is not focusing you with his ultimate
Living Artillery.
Your second worst nightmare after
Fizz. She has burst, CC, and gap closer. You can't really engage on her as she will just jump away.

Pre level 6
Be careful at level 2. She can poke you really easily and it is going to hurt. Just try to farm from safety and maybe poke her sometimes. If you enagage on her she can very easily dodge everything and enage on you at the same time with
Distortion.

After level 6
Even though you got your ultimate
Life Form Disintegration Ray you can't really go aggressive as it is very risky. More risky than it would be rewarding. You don't want to lane/ fight in teamfights against fed
LeBlanc that can one shot you and get back to safety at the same time so try to not to die. Even if it means to miss a little bit of the CS. You can try to roam to get some kills after you are done with your wave to help your teammates as you can't really do that much in the lane other than farm. Just be careful and ward behind yourself as you roam to make sure she isn't following you/waiting for you in a bush.

teamfights
She can catch you off with
Ethereal Chains and poke you down pretty effectively with
Distortion and
Sigil of Malice so keep your distance. She will definitely try to delete you/your ADC during the teamfight. If you see her coming towards you just back off until you see she goes back. You have to trust your teammates that if she jumps at you they will focus her down immediately. If not you will have to buy some kind of defensive item such as
Banshee's Veil].
Lissandra is a short range burst mage with a lot of CC. You outrange but that's your only advantage. She has a lot of CC which can win for her team a lot of teamfights. You have to be careful about her
Glacial Path as it is long range gap closer she can to to get into the middle of the teamfight, engage on you during laning phase and burst you down or just escape gank.
Small tip: In order for her to use
Glacial Path she has to reactivate it when she wants to teleport to it which means you can CC her with
Tectonic Disruption so she can't reactivate it and deny her engage or escape. You have to time it precisely and predict when she is going to use it so don't get mad if you fail it first time.
Tectonic Disruption's particle is very slow so if
Lissandra has good reflexes she can activate
Glacial Path as it is going to hit her.

Pre level 6
Lissandra has small range so you can poke her safely. Even though her range is much worse than your that doesn't mean she can't poke you. If you are too aggressive and don't pay attention she can poke you with
Ice Shard that she throws on minions. Thanks to her passive
Iceborn she can push more as she will run out of mana slower so try to manage your mana more.

After level 6
She becomes very dangerous with her ultimate
Frozen Tomb as she can use it to stop your ultimate
Life Form Disintegration Ray, engage on you or just use it as
Zhonya's Hourglass to dodge your whole ultimate. You can still try to kill her but it will be much more dangerous because of her CC. If you are having problem with her CC get
Mercury's Treads or if you are having problem just with her ultimate you can consider to get
Quicksilver Sash.

teamfights
She can't really poke your team because of her range but be careful as she can catch you off with her snare
Ring of Frost or stun from ultimate
Frozen Tomb which would cause you to die 100%. She will try to get in the middle of your team at the right opportunity to cast her ultimate
Frozen Tomb on herself causing a lot of AoE damage to your team. If you see her using
Glacial Path just back off immediately so you won't get his by her damage or in the worst case stunned or even nuked down. Other than that just stay back and spam as much as possible as usual.
Lulu's main source of damage is
Glitterlance. Matchup against her is really similar to
Karma's matchup. Both have a lot of utility and defense but a not a lot damaging abilities. Best chance for you to kill her is pre level 6 because after level 6 she just has a lot of defense/disengage tools for you to be able to burst her down.

Pre level 6
Lulu can be annoying from time to time with her
Help, Pix!+
Glitterlance but nothing other than that. Her shield from
Help, Pix! will negate a lot of poke you will try to land on her so poking isn't that effective.

After level 6
She gains a lot of survivability with her ultimate
Wild Growth. It will cause that you probably won't get a chance to kill her anymore with all that defense. Try to focus on roaming so you are more helpful to your team.

teamfights
She has a pretty good poke with
Glitterlance so stay behind if you don't want to get poked. She is more utility mage so she will be trying to buff up her teammates more than focus down someone and even if she wants to focus you she can't get to you so you are safe.
Lux is probably my second favourite champion after
Vel'Koz. She is very similar to
Vel'Koz. Long range poke squishy with no escape burst kite 100% skillshot mage with laser ultimate. Few differences like she has less damaging abilities than you (you have basically 6) but she has shield, her passive deals magic damage and not true damage and her ultimate is instant and has longer range. Basically playing against
Lux is like playing dodge ball. Dodge her snare
Light Binding and you should be ok. It is her setup spell for kill or just spell to catch off people same as your
Tectonic Disruption. Dodging
Lucent Singularity is little bit harder so to maximize your chance to dodge it you have to keep your distance as much as you can or if you are to close than go forward, she won't expect it and she will miss it (same tactic works for dodging
Vel'Koz's
Plasma Fission - dodge the main part and move forward, it is hard to reactivate it correctly if someone is moving towards it and also it has small delay before reactivating).

Pre level 6
She has longer range poke which is also more reliant than yours so she is going to be annoying. Also on top of that she has shield from
Prismatic Barrier which makes it easier for her to take less damage from poke or in trades. I wouldn't recommend to fight her pre level 6 but is up to you.

After level 6
Her ultimate
Final Spark is almost same as yours just instant so she has advantage. Most of the time when you will try to fight person who hits their skillshots first will win the fight because of the CC both of you have to land. Do whatever you want as it is mainly skill matchup because your champions are so similar (like with mirror matchup) just dodge
Light Binding at all cost. If it hits you you die or take heavy damage. She can do one mistake and that is if she hits
Light Binding and walks too close to you. If she does that just hit
Tectonic Disruption and unleash your whole combo. That should scare her off.

teamfights
Lux is very dangerous at this stage of the game. She can delete any carry without a lot of magic resist if she just hits
Light Binding. Because of this her catch potential before a teamfight is really strong so don't get caught. During a teamfight she probably won't focus you but be careful because she has the range to hit you and delete you or damage you heavily.
Malzahar can be annoying but if you play this matchup smart you shouldn't have problem. You have to abuse your range advantage as much as possible and kite also as much as possible. If you will do these 2 things you should be ok. The reason why you want to abuse your range is because he is low range and has a lot of burst and if he gets in range to hit you he will cast
Nether Grasp which is 2,5 seconds stun which will most likely screw you up. Silence from
Call of the Void can be really annoying so if you get hit by it back off because you can't fight him silenced.

Pre level 6
You outrange him so you can poke him easily. Only way he can safely hit you is with
Call of the Void which is pretty easy to dodge so you should be ok.

After level 6
He has better all in than you just because his ultimate stun you for 2,5 seconds and does damage to you while you can't damage him. It has range disadvantage though so abuse your range (kite him as much as possible). You can easily kill him if you hit
Tectonic Disruption so wait for good opportunity/big mistake by him.

teamfights
His range doesn't allow him to focus your backline so you will be alright. If he would want to focus your backline just knock him away when you see him walking towards you. Be careful about
Flash+
Nether Grasp+rest of the abilities combo as it can delete you during the teamfight or catch you off before the teamfight.
This is an easy matchup because you can just kite him around as he has short range with no gap closer. He has no CC so he can’t interrupt your ultimate or catch you off. Before lvl 6 you don’t have enough power to kill him because of his passive
Iron Man but after lvl 6 you got pretty good chance.

Pre level 6
Mordekaiser has short range and has no CC or gap closer/escape so you would think it is easy to poke him down and then kill him but you are wrong. His passive
Iron Man grants him very good defense during the laning phase so it is pretty hard for you to poke him down slowly without running out of mana. Best way to poke him probably is with
Tectonic Disruption+
Void Rift combo when he goes to take a farm. He has to cast spells to get his shield which means you have to catch him off guard with CC to ensure all poke goes through.

teamfights
Mordekaiser’s range is really small and he has no CC so he can’t poke you down or catch you off with CC or anything like that so try to poke him as much as possible. He wants to be in the middle of the teamfight because he has low range and to gain as much shield as possible from his passive
Iron Man. He can fight his way through to you but if he does just kite him and you will be alright. Nothing really dangerous to expect from him.
Morgana can be very dangerous sometimes mostly in late game due to her
Dark Binding as it will snare you for 3 seconds which is enough time for enemy team to engage on you. Because of that you have to be very careful in late game. Other than that she will always try to push you during the laning phase under your tower with
Tormented Shadow so you better know how to last hit under the turret.

Pre level 6
Morgana has a lot of clear with
Tormented Shadow so you are going to end up under your turret very quickly. Her shield
Black Shield also helps her to protect herself from your poke and CC. I would recommend to farm and counter push rather than trying to fight her. If she makes mistake though you can her for that with no problem so be always ready.

After level 6
Now that you got your ultimate
Life Form Disintegration Ray it is easier to kill her but
Morgana is so easy to play safely. She can just place
Tormented Shadow under your minions and walk back to safety while still getting CS and some healing from her passive
Soul Siphon. Id she does that just go roam and don’t care about her.

teamfights
She can catch you off easily with
Dark Binding if you don’t pay attention so stay in safety. If you are getting caught by her a lot then you can consider to get one of the recommended items.
Morgana wants to be in a middle of a teamfight to use her ultimate
Soul Shackles most effectively. She can do that easily with
Flash+
Soul Shackles+
Zhonya's Hourglass (so she doesn't take that much damage). If she does that try to use your spells to destroy her
Black Shield and then knock her away from you with
Tectonic Disruption.
Game against
Nidalee is like playing dodge ball. Just dodge that
Javelin Toss and you will be alright. Not only it deals tons of damage but also makes it easier for her to jump at you with
Pounce and nuke you. Her heal provides her with some sustain during the laning phase and some push power in late game because of attack speed it grants. She doesn't have the best wave clear so you can push her under the turret and poke her while she is farming.

Pre level 6
Nidalee has advantage because she has basically 2 kits of abilities from level 1. This means you are in disadvantage pre level 6. Hide behind your minions to protect yourself from
Javelin Toss and just farm. If you go aggressive she can just swap to her cougar form and jump away with
Pounce. Because of that it is really hard for your jungler to gank your lane as she has escape early on so don’t blame him if he doesn't want to gank your lane because most of the time it is just waste.

After level 6
Even though she doesn't gain new ultimate which gives you a little advantage it is still tricky to kill her because of her jump
Pounce. If you can’t find any opening just keep pushing and force her to stay in lane and farm under turret or go roam.

teamfights
Her
Javelin Toss hurts a lot in late game so stay in safety because even one of them can chunk you HP down a lot. She will probably try to find opening on you with
Javelin Toss followed by
Pounce for a quick burst. If you already got hit by
Javelin Toss then save
Tectonic Disruption and try to time it when she will jump on you.
One of the early game annoying matchups. She has advantage over you pre level 6 but after the level 6 you are on the same boat.
Orianna is a great teamfighter because of her ultimate
Command: Shockwave so be careful during the teamfights.

Pre level 6
Orianna is super annoying early on because she can zone you with her ball and her autoattacks deal a lot of magic damage so there is no point trading early on because you are going to lose the trade most likely. Her shield
Command: Protect protects her from your poke so poking doesn't work. Just farm and watch out for her ball. If you are getting zoned by it you can either go for farm and tank the damage or just wait until she pushes the wave. Don’t tank the damage very often as it will add up really quickly.

After level 6
She can cancel your ultimate
Life Form Disintegration Ray with her ultimate
Command: Shockwave so don’t stand around her ball if you are going to use your ultimate as she can use that opportunity to turn around the fight. Ganks of her jungler are also more dangerous as she can give the ball to the jungler, displace you and also slow you which would cause you to die 100%. If she tries to use her ultimate
Command: Shockwave on you try to
Flash out of it. If your reflexes are fast enough it should be really easy. You can even
Flash out of it towards her and then burst her down as she has no way to interrupt your ultimate
Life Form Disintegration Ray now.

teamfights
Her poke isn't the best but it will hurt if you get in range of her ball so don’t do it. Also she can catch you off with her ultimate
Command: Shockwave if you don’t pay attention to her ball placement. Real time where
Orianna shines is during the teamfights. She can just put her ball on one of her engagers and ult your whole team together with you. Or she can place her ball as her team is disengaging while you walk on top of it so pay attention to the ball placement during the whole teamfight.
Riven has all she need to counter you – CC, mobility, defense from poke, damage. You can’t really engage on her because she will just use one of her abilities to dodge it. You have to kite her because if not you will get CC-ed to death. While kiting try to predict her movement for easy knock back.
Zhonya's Hourglass is a must item against her. You can use it to dodge her CC, ultimate
Wind Slash or just to survive. If she gets too close to you and you see she is going to hit you with next CC ability try to time it and
Flash away from it. If you are low always watch out for
Flash+
Wind Slash or just
Wind Slash alone and try to flash away from it/use
Zhonya's Hourglass to dodge it.

Pre level 6
All you can do is farm. You can’t engage on her because she will just dodge it with one of her mobility abilities and then engage on you while your CC is on cooldown. You can’t poke her effectively again because of her mobility and her shield from
Valor. If you push you are in danger of her engaging on you/gank and you are far away from turret. Just play safe and wait for teamfights.

After level 6
You can really use your ultimate unless she is CC-ed because she will just jump away from it and she can also stop it very easily while you are immobile. If you can’t lane against because she is zoning you just go roam because you are going to be useless in lane.

teamfights
She doesn't have poke as she is melee so try to poke her team as much as possible. She will most likely try to focus you down during the teamfights so be careful as she can get to you with her mobility. If your team can react to her engaging on you and CC her down then it is most likely a won teamfight for you. If your team can’t protect you you have to get
Zhonya's Hourglass and always have
Tectonic Disruption ready for her.
Pretty easy matchup for you as he is short range caster so you can abuse your range and kite him. You have to be careful to not get close to him as he can chain his abilities really well and potentially burst you.

Pre level 6
Just poke him from safety and if he gets too close to you punish him. His only safe poke is his
Overload which can be blocked by your minions so stand behind them and you will be safe.

After level 6
If you poke him down a little bit and land your CC you can easily kill him while he can’t do that much because of his range. His wave clear is really bad so shove him under the turret and poke him while he is trying to CS.

teamfights
His poke is too short range to hit you so you will be ok. Be carefull about
Realm Warp though. He can use it to teleport behind you so watch out for the animation.
Swain is a sustain short range mage so you want to keep your distance and do quick trades. If you do that, this matchup will be easy enough for you. If you can’t kill
Swain] because of his sustain there are 2 easy solutions for that other than bursting him. One of them is
Ignite and other one is
Morellonomicon. Even though
Ignite is pretty bad on
Vel'Koz, it can shut down champions that relay on sustain pretty heavily. Either if you want to go early aggressive or you want to be sure
Swain won’t be a problem you can consider taking it. It is not that bad in this matchup also because he has to be close to you to deal damage so you can easily
Ignite him.

Pre level 6
He shouldn't be problem because of his short range. If you stand back and kite him if he tries to poke you have almost nothing to worry about. Only thing you have to watch out is his snare
Nevermove. It can be annoying and if it hits you he can follow up with other 2 abilities. It has a pretty long delay before it snares you so pay attention and I won’t be problem for you. If it hits you, wait for him to get to your range and then use all you got. If you are having problem with dodging
Nevermove, you can consider to buy early shoes after recall.

After level 6
His ultimate
Ravenous Flock provides him a lot of sustain in lane together with passive
Carrion Renewal so poke isn't that effective. Rather you want to burst him down. Again if you stay behind in safety he can’t get to you even with his ultimate unless he hits you with
Nevermove.

teamfights
Don’t get caught by his snare
Nevermove. It is 2 second snare which means you are most likely dead if it hits you. He has to be in the middle of the teamfights in order to deal damage so he won’t go for you most likely. If you see him coming towards you/your team just kite him back as he has to walk to you because he doesn't have gap closer.
Syndra has a lot of burst but her range is much smaller than yours. If the enemy plays
Syndra well and manage to land stun you will have hard time. Her burst is much quicker and stronger than yours so only way for you to fight her is by using your range advantage. You have to kite and can’t get hit by her stun. If you get stunned she can easily deal tons of damage to you really quickly and then back off.

Pre level 6
Syndra can spam
Dark Sphere pretty often so try to not trade with her early on. She can also use it while moving without cast time (like your
Void Rift) so you have to pay attention where is she going to hit her with your spells. Even though you outrange her she has a really good range so you have to stay behind if you don’t want to get poked.

After level 6
Her ultimate
Unleashed Power gives her much quicker burst than your ultimate
Life Form Disintegration Ray and she can also interrupt your ultimate. Most of the time you don’t want to fight with her but if you manage to poke her successfully and land your CC you can easily kill her without being in danger thanks to your range. If she is stronger than you then don’t risk, don’t fight and rather roam or farm from safety.

teamfights
If you are not going to be careful you can find yourself caught by her stun really easily and then bursted down. Just play safely and poke from safety with
Plasma Fission. You have to be careful about her stun during the teamfights again as it can put you into bad position. If she gets to you and uses her whole combo on you, you are most likely dead. If you don’t want to get caught by her stun or deleted I highly recommend getting
Banshee's Veil. This item is almost as designed against her thanks to its spell shield that can block her burst or CC.
Talon is pretty hard matchup because of his quick burst but it can be countered by
Zhonya's Hourglass. Even though he is melee you want to play safely during the laning phase and save up your CC just in case he jumps at you.
Oracle Lens can help you in the fights with him as you can see where he is if he uses his ultimate
Shadow Assault and kite him back.

Pre level 6
Talon’s poke with
Rake can be annoying but if he will spam it, he will soon run out of mana. Also he is melee so you can poke him back really easily. Just don’t underestimate his all in because after a poke with
Rake he can easily all-in and kill you so don’t let him jump on you and if he does try to CC him with
Tectonic Disruption and punish him for that.

After level 6
He is very dangerous with his ultimate
Shadow Assault as he is invisible until he jumps at you, which gives you little time to react before you are bursted down. Don’t try to engage on him with
Tectonic Disruption because of you miss it, you have no way to stop him if he jumps at you, only to run or use your summoner spells. If you get some help from your jungler you can kill him easily as he is squishy and with no escape except his ultimate
Shadow Assault. Also be careful as he can use his ultimate
Shadow Assault while he is in fog of war and than jump at you out of nowhere so it is ideal if you can ward near his turret so you can see him if his preparing to engage on you.

teamfights
Don’t wander alone in the jungle as he can easily burst you down if he finds you. His ultimate
Shadow Assault and
Assassin's Path provides him pretty good way to get to you so stay near your team. If you see that he used his ultimate try to time
Tectonic Disruption so you can CC him while your team can come to help you out.
Zhonya's Hourglass is also very good as you can use it instantly as he jumps at you and wait until your team gets him or scares him off.
One of the easiest if not the easiest matchup you can get. He has really short range and he has sustain damage rather than burst. If you can land your spells against him you will have easy time getting fed. Only annoying thing is his blind from
Blinding Dart which can deny you some of the CS but if he uses it on you, he should be in range for you to hit him and punish him for that. Be careful if you are going roaming as your plans can be interrupted by
Noxious Trap. If you walk in one of them it can give the enemy your position which can interrupt your roam.

Pre level 6
Against
Teemo you can do whatever you want. He doesn't have all the things you don’t want see on you enemy laner: doesn't have CC, burst, gap closer. If you chose to go with
Ignite you can get a few kills pre level 6 if the enemy won’t pay attention and will underestimate you.

After level 6
Now that you have your ultimate
Life Form Disintegration Ray you can kill him even easier. You can literally play any playstyle you want: easy to kill with no danger involved, easy to farm against as his poke is really short ranged, bad wave clear, but the roam can be troublesome as his
Noxious Trap’s are annoying and can give the enemy your position.

teamfights
Noxious Trap is really annoying and if you aren't building some magic resist, they will hurt a lot at this point of the game and take out even half of your HP so try to avoid jungle and river. He won’t bother you during the teamfights as he can’t get to you, only with
Flash which would be suicidal.
Even though
Twisted Fate can do a lot of damage and can even interrupt your ultimate
Life Form Disintegration Ray it is still pretty easy matchup. Half of his damage comes from his auto attack enchants which means while he has to auto attack you, you can just kite him back or CC him and burst him down with no problem. He will roam a lot with his ultimate
Destiny and you have no way follow up unless you take
Teleport so best way to punish him is to push a lot so he can’t leave his lane and if he does just take his turret.

Pre level 6
His poke with
Wild Cards can be annoying but nothing undogeable. You have much more damage early on so if you manage to land few
Tectonic Disruption’s you can even kill him.

After level 6
He doesn't get any more damage with his ultimate
Destiny so use that to your advantage. You can either try to kill him, push him under the turret so he can’t leave his lane to roam with ultimate
Destiny or if he already went to roam push to turret and try to destroy it. Your roams won’t be that affective as his so I don’t recommend to go roam but if you want you can go for sure.

teamfights
Try to always stay with someone so you don’t get caught by him with
Destiny. Also during the fights he can’t really get to you but be careful for
Destiny as he can use it to teleport behind your whole team to you. Try to time
Tectonic Disruption so you can CC him and burst him down as soon as he teleports near you.
Veigar is pretty annoying matchup because of his stun
Event Horizon and his ultimate
Primordial Burst. His stun can zone you or just trap you inside and his ultimate can just by itself delete you in the late game. You pretty much want
Banshee's Veil so you can do at least something in the teamfight before he deletes you. If your team does a good job protecting you though he will not be able to get to you unless he uses
Flash. Other than that you have much more reliable damage than him and more range so if you play safely and smart you won’t have problem.

Pre level 6
All he will do in the early game is stack his AP with
Baleful Strike so you are free to farm or poke him. Only way for him to poke you is if he lands his stun on you so don’t get close to him and use your range to your advantage.

After level 6
He doesn't have enough AP to one shot you yet so you can pretty much be very aggressive and chose to play any playstyle you want. Just be careful to not get low as he still has a lot of damage but he just can’t 100%-0% you just yet.

teamfights
Don’t get caught by his stun
Event Horizon and you will be ok. He can pretty much oneshot you at this point of the game just with his ultimate
Primordial Burst as I said so stay back and don’t give him that chance. If your team can protect you than he can’t get to you without risking his own life so you should be alright. If they don’t protect you, get
Banshee's Veil and try to kite him so he can’t get to range to use his ultimate
Primordial Burst on you.
Here we go! A mirror matchup! This can occur only in Blind Pick but you can use some of this tips if you are playing against
Vel'Koz with other champion. Back to a mirror matchup. These are always really annoying and skill based. If you want to win this matchup you have to have more knowledge about the champion than enemy, have better decision making and better mechanics. I haven’t occurred this situation myself so this will be mainly tips what I think would work really well. I hope that after reading my guide you will have advantage over him and maybe learn even how to play against
Vel'Koz when you are not playing him. If you will use all the tips from my guide it should be easy matchup for you but good luck if it is against me!

Pre level 6
Both of you will probably stay behind your caster minions, farm and poke each other with split
Plasma Fission. You basically have to be better with your
Plasma Fission than your enemy in order to win laning phase.
vel’koz’s
Plasma Fission is really easy to dodge. If you are almost out of range of the
Plasma Fission than just run away from it and you will dodge it with no problem, it is slow projectile or if you don’t have time to dodge the main part of the
Plasma Fission than move sideways from it BUT after you dodge main part go towards the enemy
vel’koz. He will not expect it and most likely miss time the second part of the
Plasma Fission. NEVER try to dodge
Plasma Fission just by going sideways from the main part of the [plasma fission as I see many people do this mistake. You become easy target for the second part of the
Plasma Fission.

After level 6
If you want to maximize your odds try to hit level 6 before him and try to burst him down with help of your ultimate
Life Form Disintegration Ray. If you both have your ultimate
Life Form Disintegration Ray already the one who hits
Tectonic Disruption will win. Only time it doesn't work is if you don’t have enough damage to kill him with your full rotation of spells. Then he after the CC wears out, he can come closer to you/
Flash to you, interrupt your ultimate
Life Form Disintegration Ray with
Tectonic Disruption and if he has enough damage kill you. With the help of your jungler you can kill him so much easier but same goes for you if you get ganked. If you have to
Flash out of his ultimate
Life Form Disintegration Ray because you are low,
Flash outside of the range if you are close to it. If not than flash sideways as he won’t have time to turn it around.

teamfights
Just stay outside of his range so he won’t get a chance to poke you and try to utilize the second part of your
Plasma Fission to hit him. During the teamfights he won’t focus you because both of you have to keep as much distance from the enemy team as much as possible. If your team focuses him down you can help them out with your ultimate from safety.
Viktor can be annoying matchup sometimes but you have advantage of range which means you are much safer during the teamfights while you still can dish out as much damage as he can just from safer position. He has a zone tool though which you don’t –
Gravity Field. He can use it during the laning phase to zone you from farming or during the teamfights so nobody can jump on him and focus him down. Either way a powerful zoning tool.

Pre level 6
His poke with
Hextech Ray and
Siphon Power and nothing undodgeable/unkiteable. He is a medium range caster so you have range advantage when it comes to poke so use that range to your advantage to take as less damage as you can. Don’t underestimate range on
Hextech Ray it can hit you from far away if you are not careful enough.

After level 6
His ultimate
Arcane Storm can stop your ultimate
Life Form Disintegration Ray which means now he has 2 ways to stop it-one is an instant and one is delayed. If you manage to use your range to your advantage you can kill him easily without having to worry about him interrupting your ultimate.

teamfights
You have better poke than him because of your range so just stay outside of his range and you can poke freely. He can’t get to you during the teamfights so you don’t have to worry. If he gets too close to you, just kite him back as he has no other way to get to you other than his peed boost from
Siphon Power.
Vladimir has a lot of sustain in means off healing and damage. You outrange him, do more damage so you would think it will be easy, right? But
Sanguine Pool makes it really difficult sometimes to do something against him as he can use it to dodge all your abilities.
Ignite/
Morellonomicon can be helpful to shut his sustain down during fights. He gets tanky thanks to his passive while building damage, but he has no hard CC so if he is behind he is useless in teamfights.

Pre level 6
He has shorter range than yours but he has sustain and he will buy a lot of
Health Potion’s most likely which means that even if you poke him a lot he will most likely heal everything back and you can find yourself out of mana really quickly.

After level 6
Even though you have now your ultimate
Life Form Disintegration Ray it is still very hard to kill him but not impossible, it will just take a lot of poke because you can’t really burst him. Also he can just dodge your whole ultimate with
Sanguine Pool. If you can’t kill him just go roam because you won’t be that helpful if you are going to be failing with engages on him. Don’t take long trades as he has a lot of sustain damage. You should be safe against him as you can kite him. Just be careful and don’t use all your spells at once because that would make it so much easy for him to dodge them with
Sanguine Pool leaving you with nothing to do.

teamfights
Because of his short range he can’t really poke you or your team or catch you off guard as he has no hard CC. He needs to be very close to the middle of the teamfight so if he gets too close to you, you can focus him while he can’t really get to you. He is really strong in late game so don’t try to 1v1 him as he can outplay you easily with well-timed
Sanguine Pool.
Xerath is kinda same as
Vel'Koz in terms of amount of damage, kit being 100% skillshot based,, amount of CC and range. Both of you have long range but he has longer and his poke with
Arcanopulse is more reliant than your poke with
Plasma Fission. His CC can be either worse or better than yours, depends on situation. Overall he is safer version of
Vel'Koz. This matchup is kind of skill based as both of you are 100% skill shot champions. If you have problem to dodge his abilities early
Boots can help you with it a lot.

Pre level 6
Try to focus on farming and dodging his abilities as much as possible. You can try to trade with him but he outranges you which means you can be kited be him, which can lead to taking a lot of damage while doing zero damage. Wait until level 6 with aggressive plays as you have much easier time with your ultimate
Life Form Disintegration Ray.

After level 6
Now after playing a little bit against your enemy you can tell what you should do. If he is playing safe/ you can dodge his abilities really well you can try to engage on him and if everything lands you can even grab a kill with ultimate
Life Form Disintegration Ray. Just keep in mind he can stop your ultimate so pay attention to that.
If he is really aggressive and he knows what he is doing/can’t dodge his abilities you can still risk it, but you might get kited. Instead you can try roam to other lanes and help out your teammates or freeze the minion wave under your turret and wait for your jungler. With his help he either has to burn his summoner spells or you will get a kill because he has no scape same as you.

teamfights
His poke is so much better than yours because of range and it is also easier to land because of its missile speed so stay behind and don’t risk anything or you will get poked heavily. He is immobile long range caster as you so he will be doing the same thing as you: stand behind his team in safety and spam all the abilities he can. He has longer range though so if someone engages on you he can still help them with doing damage to you.
Playing against
Yasuo can be sometimes frustrating and even more if their team composition has a lot of knock ups. He has a lot of mobility with
Sweeping Blade and even if he has nowhere to dash he can still use
Wind Wall to block all your spells except your ultimate
Life Form Disintegration Ray. Thankfully you can counter him pretty easily and that’s with movement speed to dodge his 3rd cast of
Steel Tempest and with
Zhonya's Hourglass if he catches you with ultimate.
Small tip: Your auto attacks aren't considered as projectile which means your auto attacks will go through
Yasuo’s
Wind Wall. Helpful while farming in lane or just poking him.

Pre level 6
Yasuo is really annoying during the laning phase because of his
Sweeping Blade ability. He will be dashing like crazy through the whole lane while you are trying to hit him with at least a single spell. Also his passive
Way of the Wanderer is really annoying as it gives him shield if you poke him, so poking isn't even that effective but rather burst is much more effective. You have to chain your abilities very well against
Yasuo if you want to deal some damage to him which is pretty hard because of
Sweeping Blade. He can also use
Sweeping Blade to engage on you with the help of your minions, which means you are never safe near your minions. Try to focus on farm and not taking a lot of damage from
Yasuo, after level 6 you have much better chance to kill him if you want to aggressive.

After level 6
If you can chain your abilities successfully you can kill him pretty easily with the help of your ultimate
Life Form Disintegration Ray but don’t get too close to him as he can easily dodge your abilities and engage on you while you have everything on cooldown. If can manage to consistently dodge 3rd cast of his
Steel Tempest and keep distance between each other you are pretty much safe as he wants t engage on you he has to knock you up. Just be careful for ganks if someone in their team has knock up also.

teamfights
Don’t get hit by any knock up or he will have easy opportunity to engage on you. Which means you have to look out also for knock ups from other enemies. During the teamfight you still have to watch out for knock ups if he hasn't use his ultimate
Last Breath yet. If you get hit by knock up he will instantly ult you and if you don’t have
Zhonya's Hourglass you will be in a lot of trouble. If he uses his ultimate
Last Breath on someone else though he becomes easy target for you and you can burst him and most likely save your teammate.
Zed’s poke and mobility can be annoying so you have to pay attention a lot to dodge his
Razor Shuriken and manage to hit him with your abilities. He can easily kill you with his ultimate
Death Mark, but you can counter it with
Zhonya's Hourglass completely, so if he jumps at you, just active
Zhonya's Hourglass and you completely negate his ultimate. Be careful though as he can still kill you without his ultimate
Death Mark, so try to have
Tectonic Disruption always ready to disengage.

Pre level 6
Even though
Zed is melee champion, he has a lot of poke with
Razor Shuriken (mostly
Living Shadow+
Razor Shuriken combo). You can either dodge them, which isn’t that hard if you keep your distance or if you can’t dodge them, hide behind minions (damage will get reduced if it damages something else first). Poke him with
Plasma Fission and
Void Rift and save
Tectonic Disruption for safety so you can CC him if he engages on you with
Living Shadow. He can use
Living Shadow to disengage if you try to fight him or escape a gank. It has a long cooldown though, so try to bait it out before your jungler ganks your lane.

After level 6
He is very dangerous after level 6, so you have to be careful until you get
Zhonya's Hourglass. If he engages on you, try to knock him back with
Tectonic Disruption , so he can’t instantly kill you. Best way to be safe is to either freeze your lane near your turret and farm in safety (but make sure you are almost always above 75% health as he can dive you really easily without being in danger) or go roam and get some kills so you can finish your
Zhonya's Hourglass sooner or just push every single minion wave as soon as they come into the lane and wait for other one.

teamfights
He will most likely try to focus you/your ADC with his ultimate so try to stay away from him as much as possible (even though it can be sometimes very hard as he has basically 3 gap closers he can use to get to you –
Flash,
Living Shadow,
Death Mark). If you don’t have
Zhonya's Hourglass at this point of the game, you will have to rely on your teammates, that they will protect you from him.
Ziggs can be really annoying because of his poke so if you are having problems with dodging his abilities (all are skillshots), you can consider to buy early
Boots after your first back. If you want to fight him, you always have to be moving around between your ability casts so you can dodge as many of his skillshots as possible. Be careful to not walk into his
Hexplosive Minefield as it trap you pretty easily while doing a lot of damage. You can use
Zhonya's Hourglass pretty effectively against his ultimate
Mega Inferno Bomb and dodge it completely.

Pre level 6
His poke with
Bouncing Bomb has a lot of range and sometimes it can be easier to hit than your poke. Don’t stand near your minions as he can throw
Bouncing Bomb at them and AoE radius of the ability will hit you so it will be basically free poke for him onto you. Don’t engage on him as he can kite you and also easily escape. Try to farm during this laning phase, after level 6 you will be more capable to fight him.

After level 6
Ziggs can either play aggressively or passively. He can use his spells to zone you, engage on you or disengage. Try to read his playstyle and adapt yours to it. If he plays too passively and farms only, than go roam and don’t waste your time. Try to look out for his positioning mistakes which would lead to easy engage on him with
Tectonic Disruption followed by your full combo. Either you kill him or he has to burn summoner spells.

teamfights
Stay back as he can hit you with his poke if you are not careful. He will be doing the same thing during the teamfights as you – stand behind his frontline and spam as many abilities as you can. His range allows him to focus you if someone engages on you, mainly his ultimate can be dangerous as at this point of the game it can deal damage equal to even half of your HP so getting
Zhonya's Hourglass isn't bad idea..
Zilean is an easy matchup as his only spell that can deal damage to you is his
Time Bomb, though he can use twice at you because of his
Rewind. He is very mana hungry and
Time Bomb’s are easy to dodge so if you pay attention and you can avoid them, he can be out of mana pretty fast.
You outrange him so use that to your advantage. You can even wait for your abilities to come out of cooldown and make long trades if you manage to dodge his
Time Bomb’s. Only thing that is annoying about him is his ultimate
Chronoshift. It makes it so much harder for you to kill him, as you have to kill him twice (not that annoying as with
Anivia because he gains less HP after he revives than she does).
After level 6 you won’t be able to kill him that often, so try to kill him pre level 6 as much as possible. After level 6 you can kill him if you manage to CC him with
Tectonic Disruption, so he can’t use
Chronoshift onto himself and quickly burst him down, but for this he has to be first poked down.

Pre level 6
If you manage to dodge
Time Bomb’s you will be fine. It isn't very hard but if you have trouble with it, just buy early
Boots and you should be fine. Try to be as much aggressive as you can because after level 6 it is a lot harder to kill him.

After level 6
He still isn't thread to you but it is harder to kill him because of his ultimate
Chronoshift. You have to either proc his ultimate with only your non ultimate abilities and save your ultimate
Life Form Disintegration Ray after he revives to finish him off or you need help of your jungler which should be easy to kill him with that help. If he plays to passively and you just can’t manage to kill him, go roam, don’t waste your time and rather help your teammates.

teamfights
Same as before just look out for his
Time Bomb’s and if you dodge them, it will be fine. His main strength in teamfights is from his ultimate
Chronoshift. He can use it to revive one of his carries, so if they got fed carry it will be even harder for your team to focus it and kill it because of
Zilean. You can prevent him from using his ultimate
Chronoshift either if you CC him or burst him/enemy teams carry. He won’t be able to react that fast and that can win you teamfight.
Even though
Zyra has nice amount of CC, she has to get into the range where you can hit her pretty easily with all of your spells. She is squishy and doesn't have escape which means if you land
Plasma Fission/
Tectonic Disruption, you can follow up with the rest of your combo and burst her down really quickly. Her plants can be annoying (they can zone from getting your CS or block your poke with
Plasma Fission) and deal a lot of damage so don’t underestimate them!

Pre level 6
If you stay behind your minions, she won’t be able to poke you because of her range. If she tries to poke you, punish her for that as she puts herself into bad position against you. Don’t fight near her plants as the damage from them might seem low at the first glance, but it will stack up really quickly and you will able to notice that only after you are death.

After level 6
Now that you have your ultimate
Life Form Disintegration Ray, she can’t make any position mistake as she risk that you will land one of your CC and you will burst her down. Watch out though as she still can deal a lot of damage and if you get hit by her
Grasping Roots it can end up pretty badly because it is her setup spell. If you get caught by it she can burst you down really quickly and even if you survive her burst, she still has her plants that can finish you off.

teamfights
Similar to
Morgana/
Lux – don’t get caught by her snare and you will be ok. If you want to be safe you can get
Banshee's Veil to protect you from being caught. She won’t really focus you because she tries to focus as many people in your team with her ultimate
Stranglethorns as possible so stay behind and don’t let her get to you. If she tries to get to you, just kite her back and if you get snared/she uses
Stranglethorns onto you, you can just simply use
Zhonya's Hourglass and let your team focus her down while you are in safety.
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