Hi I'm currently testing
Kassadin in pre-season. I don't have a furnished build yet, but you can check my match history for a general build. The S3 build above still works quite well for pre-season as well.
Hello and welcome to my
Kassadin guide! I hope you will really enjoy this guide while learning about the champion at the same time.
Kassadin is an anti-caster with extremely high mobility and the power to obliterate a carry in seconds while they're hopelessly silenced.
Kassadin shines the most in the late game, but he suffers from an extremely weak early game. Being a melee caster with no sustain, nor the ability to trade effectively in lane, he will constantly be poked, being forced to give up creep kills. This all changes upon hitting level 6,
Kassadin gains the power to
Riftwalk, an ability that allows
Kassadin to blink around the map while dealing damage on a very short cooldown. This is what makes
Kassadin so mobile and allows him to be a threat all over the map.
I hit Platinum recently, and
Kassadin has been my second most played champion up to this point. Although the win ratio isn't amazing, it has certainly been a big part of my ranked journey.
Before we start, let's look at some of the recent changes. Please note that some content below do not reflect the cheat sheet above because of the recent changes and I've been busy with school work and stuff.
As of patch 3.13
General
Magic Resist per level reduced to 0 (from 1.25)
Null Sphere
Base damage reduced to 80/115/150/185/220 (from 80/130/180/230/280)
Silence duration changed to 1.5/1.75/2.0/2.25/2.5 seconds (from 1/1.4/1.8/2.2/2.6)
Mana Cost reduced to 70/75/80/85/90 (from 70/80/90/100/110)
Riftwalk
Base damage increased to 80/100/120 (from 60/70/80)[/b]
Base damage per Riftwalk stack reduced to 50/55/60 (from 60/70/80)
Added 0.1 Ability Power ratio per stack
Now refunds 50% of the total mana cost when Riftwalk damages an enemy champion
Here is part of an article where I express my opinions on the new changes.

Spoiler: Click to view
I asked several questions about the Kassadin changes to Platinum Kassadin player LilStormcloaK, who hit plat mainly with Kassadin.
They reduced damage on Kassadin's Null Sphere (Q) by 60 at max level (from 280 to 220), adjusted his silence to 1.5-2.5 seconds (previously 1-2.6) and decreased the mana cost by 20 at max level (from 110 to 90). How much will this change the way Kassadin is played in lane and in skirmishes in the mid-game?
LiLStormcloaK wrote:
The damage nerf on Null Sphere might weaken Kassadin's laning and mid game by a little, though it does encourage maxing out Force Pulse first, which would actually benefit him as the level one Null Sphere would duration on the silence of 1.5 instead of 1 second.
They increased the damage of his ult at level 1 from 60 to 80 and from 80 to 120 at level 3. They also decreased the damage each additional stack on his ultimate does by 20 at max level from 80 to 60 but in return gave it a 0.1 AP ratio. Finally, they made it so that if Kassadin hits a champion with Riftwalk, it refunds 50% of the cost. How do you feel about the new Riftwalk?
LiLStormcloaK wrote:
The increased damage and mana return encourages a more aggressive style. The benefit I see here is that it makes it easier to clean up fights with the mana return. Otherwise, the slight damage increase is insignificant as Riftwalk will generally be used to kite enemies.
Is shifting power from his Null Sphere to Riftwalk the proper way to go about changing Kassadin? What's the current problem with Kassadin and do you believe that this is the proper way to go about it?
LiLStormcloaK wrote:
I do not believe this is the correct way to nerf Kassadin, these changes will be a slight single target damage nerf but Kassadin will still be a force in teamfights. To me, Force Pulse is the skill that needs nerfed. The huge AoE cone and slow, along with the low cool down is the biggest issue.
With the lower Null Sphere mana cost and the ult mana refund mechanic, there's less incentive to go double mana items now. Which mana item did you get before these changes and which one would you get after the change?
LiLStormcloaK wrote:
Tear of the Goddess and Rod of Ages are the general core items I usually buy. With the new changes, I can see myself either skipping Tear of the Goddess all together or buying Tear of the Goddess and then following it up with Zhonya's Hourglass or Abyssal Scepter for some tank stats that we lost from skipping Rod of Ages.
Finally, they're removing Kassadin's free MR per level. Will this hurt Kassadin noticeably or will his playstyle still be similar even with less bulk?
LiLStormcloaK wrote:
The removal of MR per level will make laning phase more painful than before, and less tanky overall. The play style will stay rather the same where you poke with Force Pulse and Null Sphere, going in with Riftwalk when it's safe to do so.
|
|
|
Ignite is a great for finishing off an opponent after your skill combo, sometimes your opponent is left with a sliver of health and Ignite is just what you need • Flash is a very important spell especially pre-level 6, it'll usually safe your life from a gank. Late game it becomes a large gap closer combined Riftwalk • Teleport is a good alternative that helps you roam and help out other lanes, not to mention the opportunity to pull of a xpeke and backdoor • Cleanse can actually be very good against a high cc team, since it is the only thing that prevents you from Riftwalking, sometimes it can be better than flash.
|
|
|
|
Faerie Charm builds nicely into Tear of the Goddess, and gives you 3 mana regen to help out the laning phase by a bit • The sight ward is very important, smart junglers will try to camp Kassadin before level 6 to push us as far behind as possible, use the sight ward and Flash wisely to avoid dying • The 6 potions helps is very import to help us stay in lane, we will be constantly poked by auto attacks and abilities, since we can't trade back effectively, the 6 potions will help us stay in lane as long as possible, to try and keep up in creep score.
|
|
Skill Shot Opponent
s
|
|
Boots gives us 25 movement speed, this is a nice bonus to dodge skill shots with, the downside is that it doesn't offer a sight ward and only 3 Health Potions • Don't start this if your opponents jungler is a strong early ganker like Xin Zhao.
|
|
Verse AD Caster
s
|
|
Cloth Armor gives us 15 armor and 5 Health Potions, this stops some of the damage from your opponent and also has 5 Health Potions for sustain • With the new Seeker's Armguard, this has turned into a very good option when you get counter picked • I would suggest getting this after Tear of the Goddess, unless you are really struggling then try to finish it as soon as possible.
|
|
When do I buy...
s
|
|
I recommend getting Crystalline Flask if you feel like you're going to struggle and desperately need sustain, even after hitting level 6 • Doran's Ring is an item I would recommend in a match up where you feel like the extra early game power boost can give you the uppet hand during the laning phase, it probably best to get after you Tear of the Goddess.
|
|
|
|
Tear of the Goddess and Rod of Ages? Don't you think you're going overkill on mana? No! Mana is very important for Kassadin, especially in extended fights, Riftwalk stacks get really expensive and the extra mana mean be the difference between you getting a kill or dying • Tear of the Goddess will usually be our first item, for only 700 gold it’ll give us 1000 mana eventually. If you managed to get 1200 gold on your first back purchase catalyst the protector first.• Our next major item is Rod of Ages, another item that needs time to charge so we'll want to get it as soon as possible in most cases. This item should be bought 100% of the time because it provides all the stats we need, mana as explained above, health/survivability is very important on any melee champion and ability power for more damage output. Also, always get catalyst the protector before Blasting Wand, survivability and lane sustain is So much more important than ability power during this point of the game • Sorcerer's Shoes should be completed after the other 2, Boots can really be bought anywhere in between. Mercury's Treads is a good alternative when the enemy team has a lot of high crowd control abilities, for example, if you're doing very well and you're 100% sure that the enemy Taric will Dazzle you every fight, then this would be a good buy.
|
|
|
|
If the enemy has a very bursty team or if you're just dying too fast, grab one of these. The choices behind each item is simple • Seeker's Armguard attack damage champions are the biggest threat on their team, it also builds into Zhonya's Hourglass which is a pretty important item on Kassadin • Abyssal Mask should be built if magic damage champions is/are the biggest threat on their team • Haunting Guise should be bought of no one on the enemy team is a particular threat, it also gives 15 magic penetration which turns into a lot of damage if they don't have much magic resist • Comboing Haunting Guise, Sorcerer's Shoes and Abyssal Mask work with great synergy in lowering your opponent's magic resist.
|
|
|
|
Rabadon's Deathcap is pretty core item on Kassadin, it gives us a huge power boost when we complete it, this will usually be our 4th item • Zhonya's Hourglass is also a pretty core item, it let's us become invulnerable, for a couple of seconds so we can Riftwalk out to safety as we Wait for cooldowns. You can grab this as the 4th item if you feel like you really need the armor • Void Staff is mainly for the magic penetration, get it if they start stacking magic resist • Seraph's Embrace isn't incredibly important, but you don't want a fully charged Tear of the Goddess hanging around, get it either as your 5th or 6th item • Deathfire Grasp is only an item that I recommend if they have an extremely fed player, and it's worth it to sacrifice yourself to kill them, otherwise, it's not very important • Liandry's Torment doesn't really do much for Kassadin, but if you bought Haunting Guise, then upgrade this as your last item.
|
|
Avoid
s
|
|
The stats that Lich Bane gives is fine, but it's the active that's holding me back from buying it. Late game, when both teams are grouped up, it's absolutely worthless until the team fight actually breaks out. You will also. Usually only get one proc, either because you don't want them to trade back when the silence ends, if they're at their tower or their teammate is showing up. Also since we will usually unload all abilities(maybe not W) at once, you'll get 1 proc off if it's safe to stay in melee range and then you'll be waiting for cooldowns. At this point if you have won the fight, then Lich Bane doesn't make difference on clean up, if you lost the fight, it won't make a difference on retreating either • Mejai's Soulstealer is cool for normal games, but never get it when you're playing comparatively, the moment you die your power level will drop, making it even more difficult to get the stacks back.
|
|
Void Stone
|
|
Kassadin takes 15% less magic damage and transforms the negated damage into attack speed • Great passive against ability power champions as it Let's us take less damage from them and win out trades. Note that this pretty much because useless against attack damage champions. The attack speed isn't very important, though it works well if you get the chance to auto attack them with Nether Blade.
|
|
Null Sphere
|
|
Kassadin fires a single target nuke dealing magic damage with a moderate range and silencing them. Null Sphere has a cooldown of 9 seconds • Null Sphere has high base damage and ap ratio(0.7) compared to other single target nukes. The silence lasts for 2.6 seconds at level 5! This will leave your opponent hopeless while you get free damage on them.
|
|
Nether Blade
|
|
Kassadin's basic attacks passively regains mana, the amount is triples when attacking enemy champions. Kassadin can activate Nether Blade to deal additional magic damage on his auto attacks for the next 5 seconds. Nether Blade has a cooldown of 12 seconds • Nether Blade's passive might not seem like a lot, but sometimes it actually makes a difference, for example, at level 1, 4 auto attacks on a champion is worth almost 100 mana, which can be a real difference in fights. Nether Blade's active is great for extra damage when you're chasing your enemy, pushing or last hitting under tower, level 1 Nether Blade will kill a caster minion after a tower shot. Nether Blade is also great for charging Tear of the Goddess since it has a mana cost of only 25.
|
|
Force Pulse
|
|
Kassadin fires in a cone in front of him dealing magic damage with a short range and slowing all targets hit by the spell. Force Pulse requires 6 stack to cast, stacks are gained whenever any player casts a spell near him. Force Pulse has a cooldown of 6 seconds • Force Pulse has the same base damage and ap ratio as Null Sphere. The slow at level 5 is 50% and is very important for a melee champion and let's you get in some auto attacks with Nether Blade. It's also you're only way to push before getting Riftwalk, so use sometimes consider using it to try and push back minion waves rather than trying to use it on our opponents.
|
|
Riftwalk
|
|
Kassadin blinks to a location in moderate range dealing magic damage to enemies around him. If Riftwalk is casted within 8 seconds of a previous cast, this will add a rift stack, each stack will cost an additional 100 mana and deal double the base damage • This is the key skill of Kassadin, providing so much mobility, allowing you to get around the map very quickly. It's also very useful for chasing and escaping. The base damage on is considerably high considering it's low cooldown, it also has the highest ap ratio(0.8) among our abilities. Rift stacks can provide a lot of extra damage, but if used improperly, we will run out of mana really quickly. When you're travelling, try to wait for 8 seconds between Riftwalking to avoid stacking up extra mana, this rule can be broken if you have blue buff, or if there is an important fight that you must get to as soon as possible. During the middle of a fight, it's hard to be aware of your mana pool and rift stacks to do an on the fly calculation of whether you should conserve mana or look to deal more damage, regardless, we'll be Riftwalking a lot of the time either to get out of danger or to chase after a fleeing enemy where we don't have time to wait 8 seconds.
|
|
|
|
Null Sphere and Force Pulse have the exact same base damage and ap ratio, therefore max according to your needs. Generally maxing Null Sphere is ideal, the increased silence duration can win out trades in lane. With that said, Force Pulse is on a shorter cooldown, But requires 6 stacks to cast, So if you're up against someone like Evelynn who spam spells, maxing this first is ideal in this match up. Force Pulse should also be maxed if you require more pushing power, especially if you're consistently pushed under your tower, the mid tower is by far the most valuable one, and keeping it up is very important, as losing it will take away a lot of mal control • I opt to max out Force Pulse before Riftwalk, you guys might think I'm crazy but this idea first came out in Korea, and has spread to some North American players such as Scarra. So now let's look at the stats. Every level in Force Pulse will increase its base damage by 50 and increasing the slow by 5%. Where as every level in Riftwalk will increase the damage by only 10, and lowers the cooldown by 1 second. The base damage is much more favourable, especially because you'll be rarely Riftwalking into enemies in teamfights, where a lot of times Force Pulse will hit multiple tagets. The increase in slow in so useful not only in 1v1s to get in more auto attacks, but again, in teamfights slowing multiple targets by an extra 10% can be huge. Also it allows Kassadin to push more effectively without having to use Riftwalk, as if you get caught with it on cooldown, chances are you'll be dead • Nether Blade is taken at level 2 so you can last hit under tower, the mana regen is a little added bonus That's good as well.
|
|
|
|
The most common combo, Riftwalk into range and burst them with Null Sphere + Force Pulse to silence and slow them as well, activate Nether Blade and auto attack while they're unable to anything. Ignite can be added anywhere in between or not added at all depending on whether you need the extra damage or heal reduction.
|
|
Bread n' Butter
(Alternative)
s
s
s
|
|
The same combo as the first one except this one uses Force Pulse first, this gives Force Pulse one extra stack since Null Sphere will be casted after it.
|
|
|
|
A simple Null Sphere + Force Pulse(the order doesn't really matter) to harass our opponent, then Riftwalk out to safety to avoid any retaliation. The same combo is applied in team fights as it's unsafe for us to Riftwalk into their team, so we will wait for cooldowns and keep ourselves in safe range, rinse and repeat until it's safe to full on pursue, follow up with a bread and butter combo for clean up.
|
|
Match ups
|
|
Green = Easy Lane |
|
Yellow = Moderate Lane |
|
Red = Hard Lane
|
|
|
|
Recommended Start:
sight ward
Explanation: This is a pretty even match up, trade Null Spheres with Mark of the Assassins before level 6. Make sure to save Riftwalk and just use the poke combo, since if you over extend she can use Shadow Dance and chase you down. It's very hard to 1v1 her, so look for advantages in roaming.
|
|
|
|
Recommended Start:
Explanation: Ahri is a pure skill shot based champion, try your best to avoid skill shots until you get Riftwalk. From here you should dominate the lane, wait for her to launch Charm or Orb of Deception, then immediately Riftwalk past it and use the bread n' butter combo, that way she'll have one less spell to trade back against you. If she starts playing very defensively at her tower, just push the lane and look to roam.
|
|
|
|
Recommended Start:
Explanation: Anivia's only chance of killing you is pre-level 6 if she lands a Flash Frost, take Boots to be safe and try to dodge it. Once you get Riftwalk, the lane swings completely. Riftwalk past Flash Frost and use the bread n' butter combo, she has no chance to trade back with you. If she's just sitting at tower clearing waves, look to roam.
|
|
|
|
Recommended Start:
sight ward
Explanation: Annie is painful between levels 1-5, she will always zone you with her stun, so try to keep your health high with Health Potions and only go for creeps when they're safe. Though once you get more survivability, combined with Void Stone, you will be able to survive her burst and win lane. Make sure to retreat after a bread n' butter combo as she can trade back and potentially burst you for 3/4 of your health.
|
|
|
|
Recommended Start:
Explanation: Another skill shot based champion, try your best to dodge them and survive until level 6. Again, wait for him to use a skill, then immediately Riftwalk onto him and use the bread n' butter combo.
|
|
|
|
Recommended Start:
Explanation: This match up can really go either way, level 1-5 will be painful, her constant spam of spells will be difficult to dodge, chances are we'll be very under farmed. Riftwalk doesn't solve our issues in this match up though, if she has quick reactions, she can instantly Petrifying Gaze you before you can land Null Sphere and burst you down. The best thing you can do is to try to push out as much as possible and look to roam. Consider maxing Force Pulse. If she's constantly pushing, ask your jungler for ganks.
|
|
|
|
Recommended Start:
sight ward
Explanation: Levels 1-5 just farm since she can shield our poke, never full on engage her because we will likely lose, try to just do poke combos and retreat afterwards. Use our superior roaming power to gank other lanes.
|
|
|
|
Recommended Start:
sight ward
Explanation: Very easy match up, since Evelynn spams Hate Spike, max Force Pulse and push her to tower so she can't roam. You should win trades at any point of the game.
|
|
|
|
Recommended Start:
Explanation: Very even match up, take advantage of levels 1-2 and try to zone Fizz, once he gets all 3 abilities play more defensively as he will chuck you for a lot of damage, try not to die since he can snowball very hard with just a single kill. After you complete your core items, you should be able to win trades. Also follow him if he's going to gank another lane for an easy counter gank.
|
|
|
|
Recommended Start:
Explanation: This match up is a lot harder than it seems. You will never be able to kill Galio, but it's possible for him to kill you. Every time we roam Galio will just push very hard, forcing us to lose creeps and damaging our tower. Max Force Pulse and try to push the lane back, any time he leaves you have to push the lane. Possibly ask your jungler to hold mid while you roam.
|
|
|
|
Recommended Start:
Explanation: Try to dodge his Barrel Roll and Body Slam as best as possible. Since he has very low cooldowns, retreat after doing a combo on him. He also has crazy lane sustain with happy our and drunker rage. If he builds Rod of Ages, it almost hopeless to try and fight him. So just roam and ask someone to hold mid if he pushes.
|
|
|
|
Recommended Start:
sight ward
Explanation: Okay I have never played this one before, but he can probably zone you and constantly push with his turrets. If we try and combo him, his turrets will just destroy us while it's happening. So play this one safe and ask someone to hold mid while you roam. Always push the lane if he leaves.
|
|
|
|
Recommended Start:
sight ward
Explanation: Well no one plays her, what am I suppose to do.
|
|
|
|
Recommended Start:
sight ward
Explanation: Easiest match up ever, your burst will deal massive damage to him and he will always be under tower. So just roam while he's stuck in mid.
|
|
|
|
Recommended Start:
sight ward
Explanation: You should be able to out trade her at any point of the game, use Null Sphere to silence her Death Lotus or just Riftwalk out of range. Try to kill or zone her and deny creeps from her. If she's playing very defensively just roam.
|
|
|
|
Recommended Start:
sight ward
Explanation: She will constantly harass and push you under tower, try your best to farm and use the poke combo only against her unless she is low enough for a kill. Ask your jungler for early ganks.
|
|
|
|
Recommended Start:
Explanation: Try to dodge Thundering Shurikens in the early game, as it's generally his only way to harass you unless he over extends. If he's using Electrical Surge very aggresively, ask for ganks. Otherwise, just keep up in farm and poke him with Null Sphere. Never fully commit against him unless your sure you can get the kill.
|
|
|
|
Recommended Start:
Explanation: Try to make the most of the early levels, once he get evolved Void Spikes, he will constantly push and try to prevent you from roaming. Every time he Leaps on you, Riftwalk right away to try and avoid the follow up damage. Ask your jungler for a gank and try to shut him down early.
|
|
|
|
Recommended Start:
sight ward
Explanation: Just a magic resist item and combined with Void Stone she will never be able to burst you down. Do bread n' butters and try to dodge Ethereal Chains when the silence ends. Any time she leaves lane push and roam.
|
|
|
|
Recommended Start:
Explanation: Try to avoid poke as much as you can from levels 1-5, once you get Riftwalk, wait for her to use a skill then immediately Riftwalk in her face and do the bread n' butter combo.
|
|
|
|
Recommended Start:
sight ward
Explanation: He'll push you to tower so just try to stay alive and farm as well as you can, once you get Riftwalk start doing bread n' butter combos but make sure to back off after as he can trade back.
|
|
|
|
Recommended Start:
sight ward
Explanation: Alpha Strike will cause him to constantly push lane, so just farm under tower and use potions to sustain his poke. After getting Riftwalk, do a combo but back off as his auto attacks will out damage us.
|
|
|
|
Recommended Start:
Explanation: This match up is very annoying, he'll constantly push you under tower and theres no chance for us to 1v1 him. The only thing we can do is to wait for our jungler to come and try to kill him.
|
|
|
|
Recommended Start:
sight ward
Explanation: Very passive farming lane, just use bread n' butters when she uses Tormented Shadow to farm minions. Push back and roam a lot as there isn't much to be done in lane.
|
|
|
|
Recommended Start:
sight ward
Explanation: She's going to harass with autos all the time, poke her with Null Sphere and try to keep up in farm. Try not to auto attack too much after combos, since she can trade back very well with cougar form.
|
|
|
|
Recommended Start:
Explanation: Try to dodge her ball and farm. Once you get Riftwalk, just do bread n' butters, she won't be able to trade back very well. Crystalline Flask is good through the laning phase since she can harass so much with autos. Try to roam a lot.
|
|
|
|
Recommended Start:
Explanation: He'll constantly spear you and any time you're not under your turret he'll combo you. Try to farm and not die. Ask your jungler for ganks. If he ganks another lane with Grand Skyfall, either try to counter gank or push mid tower down. Be careful when you're ganking, since he can counter gank very well.
|
|
|
|
Recommended Start:
sight ward
Explanation: You'll be poked a lot throughout laning, when doing bread n' butters, make sure to retreat afterwards since if you stay too long he can full combo you.
|
|
|
|
Recommended Start:
sight ward
Explanation: We can't do much against his shield, he'll just push the lane and out roam us. Try not to die and not fall too far behind in creeps. Try your best to counter gank, or just push down mid tower when he roams.
|
|
|
|
Recommended Start:
sight ward
Explanation: It's very hard to fight him 1v1, if he uses Ravenous Flock before Null Sphere hits him, he will win out the trades. Look only to fight him when he's low on mana. Also gank other lanes a lot.
|
|
|
|
Recommended Start:
Explanation: She will constantly poke us pre-6 and push the lane. Buy an magic resist item early or she'll be able to do a simple combo and burst you down early. Make sure to roam a lot since she isn't very mobile. Ganks can be effective too.
|
|
|
|
Recommended Start:
Explanation: He's an anti caster just like us, and since he's AD, he has a large advantage over us. He can silence and do a big chunk of burst damage. Try to survive and farm at tower. Ask for ganks, especially if he's playing very aggressively.
|
|
|
|
Recommended Start:
sight ward
Explanation: Extremely easy match up, play very aggressively and look to get kills after level 6. Constantly push the lane so he can't roam.
|
|
|
|
Recommended Start:
sight ward
Explanation: Get a magic resist item, combined with your passive he shouldn't able to burst you down. Play very aggressively and try to push him to he's tower and look to roam.
|
|
|
|
Recommended Start:
sight ward
Explanation: Your Null Sphere will reach him before Power Transfer can shield him. Constantly poke him. Be careful doing bread n' butters since he can drop Gravity Field and burst you down with all his spells.
|
|
|
|
Recommended Start:
Explanation: Zed will constantly push and poke you with his abilities. Max Force Pulse and try to push back as much as possible. Always save Riftwalk for his Death Mark.
|
|
|
|
Recommended Start:
Explanation: He'll constantly poke with Bouncing Bomb and will probably push the lane too. Try to dodge the skill shots as best you can. Ask for ganks if he's being super aggressive. Look to only 1v1 him if he's low on mana.
|
|
|
|
Recommended Start:
Explanation: He'll just spam bombs on you and you'll just have to sit at tower to farm. It's hard to kill him since he can Time Warp himself if he has quick reactions and also Chronoshift for back up. Look to fight him when he's low on mana.
|
|
|
|
Recommended Start:
Explanation: Try to dodge the skill shots as best as possible, jump on her only when she uses Grasping Roots since she can instantly snare you if she has quick reaction. If you get snared she may be able to burst you down. Play passively and look to roam.
|
Levels 1-5
Kassadin has one of the worst laning phases in the game, being a melee caster, he'll often be bullied and harassed constantly either by spells or auto attacks. Other than the tips I gave from the section above, try your best to farm minions, though give up minions if their unsafe. Depending on your opponent and their starting items, use
Null Sphere accordingly to harass or farm minions. For example, if they started
Doran's Ring, its probably a good idea to harass them, where if they started 9
Health Potions, just try to use it to farm. If you get pushed under tower, use
Nether Blade to last hit minions if needed, with
Nether Blade activated, you can kill a caster minion after one tower shot. If your lane opponent goes back to base, try to push the lane to the tower so they miss creeps.
This is the “one ward method” I often use. Predict which side of your opponents jungler will be after their second buff, and ward the bush on that side. Then stick to the bush on the side, if they come from that way, the ward will reveal them. If they come from the other way, run into your warded bush for a safe escape.
Levels 6-13
This is the point of the game where
Kassadin shines, with the core items completed, try to push mid and either take down mid tower or look for good gank and counter gank opportunities.
Riftwalk between lanes but try to keep it stacked at 1 to conserve mana, once you see a good chance, use the Bread n' Butter combo and you should get easy kills. The only way to make up for your creep score is through kills, try to take the kills for yourself as you can snowball the game hard, it's often a good time to take objectives like dragon and towers while your opponents are dead.
Levels 14-18
Late game group up with your team and look to get objectives(towers, baron, dragon). Try to poke at your opponents with the poke combo, and save your
Riftwalk for safety. When the fight breaks out, look for any isolated carries that can be assassinated, they are the highest priority. If the enemy tanks are diving you or your AD carry, use the poke combo and to peel for yourself or your carry and eventually kill the tank. Once they are on the run, use bread n' butter combos to clean them up. When your skills are on cooldown, you're absolutely useless, wait patiently in safe range and wait for skills to come back up.
You must be logged in to comment. Please login or register.