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Patch 7.5 Summary

Creator: PsiGuard March 7, 2017 7:58pm
PsiGuard
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Hello and welcome to the MOBAFire Patch Summary - 7.5!

We've got a little bit of everything this patch, from champion changes to item tweaks and mastery updates. One highlight of 7.5 is a small Aatrox rework which removes many of his health costs and changes the way his Blood Well fills and the bonuses it gives. Bond of Stone has also been removed entirely and replaced with Stoneborn Pact , a new keystone mastery geared towards tanky, supportive champions with crowd control spells.

Ascension will be returning to the Rotating Game Modes queue and will be live from March 10-14 and 17-21.

Be sure to take a look at the new dragon-themed skins and chromas below.

Check out the full patch notes for details on any changes that interest you.

Champion Updates

WTF DID THEY DO TO MY CHAMPION?!
quick access for concerned players

!
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+
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Aatrox
Fizz
Kindred
LeBlanc
+
~
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Lucian
Miss Fortune
Rengar
Ryze
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*
*
*
Varus
Zyra
Jax
Cho'Gath
*


Nocturne



! = Rework / Gameplay Update* = Mostly bugfix(es) and/or display changes+ = Buff- = Nerf~ = Mixed

First up is the Aatrox changes. Blood Well has been reworked and now only grants Aatrox bonus stats for a short duration when it is fully filled. Once Blood Well reaches 100% Aatrox gains bonus attack speed and increased base attack damage for 4 seconds as it drains. If Aatrox dies during this period, he will revive and recover 30% of his maximum health. The revive effect has a cooldown of 180-120 based on level.

Dark Flight and Blood Price no longer have any health costs. Dark Flight now has a total AD ratio rather than bonus, making it scale better with level even if Aatrox doesn't build many damage items. Blood Price deals a bit less damage, but since it doesn't cost health, Aatrox can use it more often. Blood Thirst was also changed to scale with Aatrox's missing health, rather than his bonus AD, and no longer heals for triple when Aatrox is below 50% health.

Finally, Blades of Torment had its cost changed from 5% of Aatrox's current health to a flat 30 health cost. The damage has also been increased and the slow strength scales with rank rather than the slow duration. Dark Flight, Blood Price and Blades of Torment all fill 20% of Blood Well when used.

Kindred received some changes to Mark of the Kindred designed to make it easier to collect on marked camps. Kindred's first mark will always be a Rift Scuttler and they will now mark Rift Herald, Baron Nashor, Elemental Drakes and Elder Dragon past 8 stacks. Lucian also received a small buff, reducing the cast times on Piercing Light and Ardent Blaze, which should make his ability combos more responsive especially in team fights.

LeBlanc lost a significant amount of damage on the basic and mimicked versions of Distortion, though she deals more damage to minions with Shatter Orb to supplement the loss of waveclear. Varus also received direct nerfs to his Piercing Arrow, which now deals less maximum damage and has a longer cooldown unless Varus is able to detonate at least one Blight stack on a champion with the arrow.

Fizz received some mixed changes, the most notable of which is that Chum the Waters is less likely to attach to enemy champions at the fish's destination, and if Fizz whiffs the ability, the fish will no longer stick to champions that walk over it. Finally, Miss Fortune's Double Up can now critically strike on bounces and will always critically strike if the first hit kills the target. This makes Double Up's damage more reliant on critical chance and damage compared to the currently popular Lethality builds.


Item, Mastery and Summoner Spell changes

Combine Cost: 900 gold (total cost: 3400 gold) ⇒ 800 gold (total cost: 3300 gold)
Attack Damage: 25 ⇒ 40
Attack Speed: 40% ⇒ 25%
Lifesteal: 10% ⇒ 15%
Active Damage: 10% of target's max health as physical damage ⇒ 100 magic damage
Passive Minimum Damage: 10 ⇒ 15 physical damage
Shield Duration:10 seconds ⇒ 5 seconds
(7.4 Hotfix) Attack Damage: 60 ⇒ 55
(7.4 Hotfix) Active Cooldown: 30 ⇒ 45
Replaces Bond of Stone.
Gain 5% maximum health. Your movement impairing effects effects mark enemy champions with an earthen rune that heals other allied champions who basic-attack them for 5 (+2.5% of your maximum health) over 2 seconds. The mark lasts 4 seconds.
Bonus AD Ratio: 60% ⇒ 45%
Reworked: Moving or attacking will make an attack Energized. Your energized attacks have 1-50% lifesteal (based on level) and grant 30% movement speed for 0.75 seconds.
No longer reduces target’s attack speed by 30%.
No longer reduces target’s armor and magic resist by 10.


Tooltip Changes

"We updated our in-game tooltips to better match the visual changes we've made to League over the years. Also, to use real arrows instead of a dash and a bracket."



Upcoming Skins & Chromas


The following skins will be released in patch 7.5:






Dragonslayer Pantheon Chroma



Dragonslayer Xin Zhao Chroma


Share Your Thoughts!

That's it on our end, time to hear from you guys! How do you feel about the new Stoneborn Pact mastery? Will this small Aatrox rework bring him back into popularity? Will you be buying the new dragon-themed skins and chromas?

Let us know in the comments below!
Thanks to The_Nameless_Bard for the sig!
MrMad2000
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The exhaust nerf just confuses me and I know it's a dominant spell that's taken in 90% of games. But imo it wasn't needed.

Anyway, interesting patch and it's nice to see Aatrox has finally been given some attention. ^-^
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Jovy
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wait what they just flat out REMOVED the attack speed debufF?!?!?! lmao I didn't even know it also lowered armour/MR but nooo :^)
jhoijhoi
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Makes me wonder if supports will start teking Smite or Teleport 8D
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PsiGuard
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If anything they'd probably just go back to Ignite. I expect Exhaust will still be pretty common though, unless I'm underestimating the nerf.
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I predict the current build path of Jhin (mix of crit chance and lethality) will work effectively on Miss Fortune.
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Urgh. Now I have to see if Aatrox is actually viable, again (while knowing that he will probably get a more comprehensive rework down the road). Thinking Blade of the Ruined King, Titanic Hydra, Black Cleaver, Guardian Angel, and one more defensive item - ? Sterak's Gage to synergize with the bonus AD boost from Blood Rush? or possibly Death's Dance as a final item since every thing he does now is physical damage. The later of which is something of a nerf since he becomes easier to itemize against. Hmmm, maybe Edge of Night despite the nerfs to make it less likely that his Q gets interrupted...

Late game his Blood Well seems like it will be obnoxious (GA every 2 minutes vs GA passive which has a 5 minute cool down). My recollection is that the cool dowm on Blood Well is not influenced by CDR otherwise you might be able to get is a low as 66-72 (45-40% CDR), which would be even more yuck to deal with.

---

Think they screwed Rengar.
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Quoted:
wait what they just flat out REMOVED the attack speed debufF?!?!?! lmao I didn't even know it also lowered armour/MR but nooo :^)
The attsp debuff made it waaay too strong against certain champs while being worse against others. I was hoping they would buff the damage reduction to compensate though.

I liked the armor/mr reduction, but it made the spell too generalistic.

It's overall a buff to attsp adcs and a nerf to damage supports that abused the resist debuff, both of which were actually needed.
The_Nameless_Bard
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They gave it the MR/AR reduction because there used to be a mastery that everyone took on supports that made Exhaust do that. I'm surprised that it stayed on there this long tbh.

The attack speed reduction was kind of important, they really should have added something to compensate for removing it.
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They gave it the MR/AR reduction because there used to be a mastery that everyone took on supports that made Exhaust do that. I'm surprised that it stayed on there this long tbh.

The attack speed reduction was kind of important, they really should have added something to compensate for removing it.



do you think these peasants remember ;)?

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