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Lillia Build Guide by MrMoonBird

[10.15] MrMoonBird's Ultimate Lillia Guide [All Roles]

[10.15] MrMoonBird's Ultimate Lillia Guide [All Roles]

Updated on July 26, 2020
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League of Legends Build Guide Author MrMoonBird Build Guide By MrMoonBird 7 1 29,185 Views 6 Comments
7 1 29,185 Views 6 Comments League of Legends Build Guide Author MrMoonBird Lillia Build Guide By MrMoonBird Updated on July 26, 2020
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Choose Champion Build:

  • LoL Champion: Lillia
    Lillia Mid
  • LoL Champion: Lillia
    Lillia Jungle
  • LoL Champion: Lillia
    Lillia Supp

Runes: Dark Harvest

1 2 3 4
Dark Harvest
Taste of Blood
Eyeball Collection
Ravenous Hunter

Manaflow Band
Gathering Storm

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Standard Summoners
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

Threats Synergies
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Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
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Champion Build Guide

[10.15] MrMoonBird's Ultimate Lillia Guide [All Roles]

By MrMoonBird
Welcome to my in-depth Lillia guide! I'm Mr MoonBird, a low ELO player in League of Legends (I don't like to play ranked matches, so I never made it out of my first 10 preliminary matches); I've been playing since roughly mid-2019. I used to be a Tristana main, but eventually switched to playing Yuumi, then Neeko, and finally Lillia. Most of my free time is spent on League or working on various minuscule art projects that never get finished.

Why should you play Lillia? Lillia is a play-making fighter with the ability to deal massive amounts of CC thanks to her global ultimate. She has a variety of builds and playstyles. Whether you want to perma-slow your opponents with endless amounts of CC from Glacial Augment or oneshot them with Dark Harvest, she can fulfill all of those roles. Lillia can be played in almost every single role, making her extremely versatile and the ultimate blind pick.

I will be updating this guide over time as I continue to learn more about her strengths and weaknesses.
Lillia, the Bashful Bloom

"Intensely shy, the fae fawn Lillia skittishly wanders Ionia's forests. Hiding just out of sight of mortals - whose mysterious natures have long captivated, but intimidated, her - Lillia hopes to discover why their dreams no longer reach the ancient Dreaming Tree. She now travels Ionia with a magical branch in hand, in an effort to find people's unrealized dreams. Only then can Lillia herself bloom and help others untangle their fears to find the sparkle within. Eep!"

Lillia's kit makes her a force to be reckoned with, especially if used correctly. With this guide, I aim to help you master this flashy, fun champion that has a bit of a learning curve as well as massive damage outputs. I've touched on all the necessities; from what I believe her pros and cons to be, all the way down to some of my own tips and tricks on how to play her and still have a great time whilst doing so.

+ Movement Speed with Q passive
+ True Damage level one
+ Global sleep and AOE CC
+ High damage potential
+ Excellent kill participation

Lillia is very unique as she's able to gain large amounts of movement speed, which makes her really powerful when it comes to dealing poke damage and providing map pressure. She has a global sleep with Lilting Lullaby and decent AOE CC with Swirlseed, both of which can easily win you teamfights, as well as True Damage at Level 1 with Blooming Blows. Her passive, Dream-Laden Bough, also deals 5% of the enemy champions' maximum health over 3 seconds, which is great for building Dark Harvest stacks.

- Short range
- Long ultimate cooldown
- Weak before Level 6
- Requires coordination with team
- Squishy

Lillia is naturally a very squishy champion, so when caught off-guard in the early stages of the game, you will have to rely on Blooming Blows' passive in order to make quick escapes. Due to her short range, she needs to get close to enemy champions in order to deal damage, which in turn can lead to getting out-CC'd and burst down quickly. Lillia relies on coordination with teammates in order to pull of ganks, and that can often be very hard in a soloqueue setting.
Summoner Spells

FLASH: Pretty self-explanatory. Always take this.
IGNITE: The go-to summoner for having kill pressure in lane. If you are sure that you can get some solo kills in lane, then this is a good option to ensure the targets don't escape with Flash and 10 hp.
CLEANSE: This should be taken against heavy CC opponents because Lillia has no guaranteed way to escape besides her Q's ( Blooming Blows) passive, which requires you to hit abilities in order to gain MS buffs. If you are caught by CC in the later stages of the game, then 90% of the time you will die, so Cleanse can be really useful.
  • Dark Harvest: You can never really go wrong with this rune on Lillia, especially in her laning phase as it stacks adaptive force every time you deal damage to low health champions, which her passive Dream-Laden Bough is perfect at doing. I'd say that more than half the time, you won't even notice you're collecting stacks off damage, and considering we want Lillia to be as strong as possible in the early game, it doesn't hurt to take this rune.
  • Taste of Blood: Arguably the best rune for this tier, it gives decent sustain early game when trading/poking, but it also scales well in the later stages of the game. Lillia lacks any built-in sustain, so this rune is a good addition to making sure that you stay nice and healthy.
  • Eyeball Collection: While this rune needs stacks before you begin to see any difference, it's worth having if you want to get the most out of Lillia's AP potential. Zombie Ward and Ghost Poro are also good runes, but if we want power, this is the rune to take.
  • Ravenous Hunter: This rune also needs stacks before you notice its impact, but when you have all the stacks the healing this rune provides is absolutely insane, especially on a champion that deals damage over time like Lillia.
  • Manaflow Band: You can easily run out of mana if you keep spamming her abilities. This rune gives you more mana to play with, and it also rewards you with some very useful mana regen when fully stacked, so it can be a great help later on if you don't get blue buffs.
  • Gathering Storm: Weak early on, but one of the best runes for the late game. If the game goes past 30 minutes, you'll start noticing the extra damage that this rune gives you.

Dream-Laden Bough (Passive)

Lillia's abilities apply Dream Dust, dealing 5% of the target's maximum health as magic damage over 3 seconds, capped at 40−100 damage against monsters (depending on level).

Blooming Blows (Q)

RANGE: 485
COST: 45 mana
PASSIVE: Lillia gains a Prance stack for 5 seconds whenever she hits at least 1 enemy with her abilities, refreshing up to 5 stacks. Stacks are lost by one every second. Each stack grants Lillia 7 / 8 / 9 / 10 / 11% (+1% per 100 ability power) bonus movement speed.

ACTIVE: Lillia swings her censer around her, dealing 30 / 45 / 60 / 75 / 90 (+40% of ability power) magic damage to nearby enemies. Enemies hit within the outer edge of the area additionally take the same amount as bonus true damage.

Effect Radius: 225 for the Inner Radius, 485 for the Outer Radius
  • Try and only use your Blooming Blows when you are attacking enemy heroes, buffs, dragon.
  • Use Blooming Blows when you are chasing or running away. Damaging any enemy target (minion, champion, etc) with any ability will automatically trigger this ability's passive, allowing you to make a quick escape or close the gap.
  • Always use Blooming Blows during team fights, weaving in and out to keep both your movement speed buffs and Dream-Laden Bough up.

Watch Out! Eep! (W)

RANGE: 500
COST: 50 mana
COOLDOWN: 14/13/12/11/10
Lillia rushes to 150 units in front of the target area over 0.75 seconds, though not through terrain, and winds up for a strike, dealing 70 / 85 / 100 / 115 / 130 (+30% of ability power) magic damage in an area. Enemies hit within the center are dealt 200% increased damage.

Watch Out! Eep! deals 50% of the damage equal to 35 / 42.5 / 50 / 57.5 / 65 (+15% of ability power) to minions.
  • Try and use your Watch Out! Eep! when an enemy has been effected with Lilting Lullaby
  • Try and hit the enemy in the center of your Watch Out! Eep! if at all possible, as enemies hit in the center of the attack will take 200% of the ability's damage.

Swirlseed (E)

COST: 70 mana
Lillia lobs a seed at the target area that rolls forward indefinitely. The seed detonates upon colliding with an enemy or terrain upon landing or while rolling, dealing 70 / 90 / 110 / 130 / 150 (+40% of ability power) magic damage to enemies in a cone, slowing them by 25 / 30 / 35 / 40 / 45% for 3 seconds and revealing them for 2 seconds.

Swirlseed will cast at max range if cast beyond that. The spot at which the seed will last collide with terrain is highlighted to Lillia while it is rolling.
  • Use your Swirlseed in order to slow any enemies, as well as proc your Q passive to close gaps.
  • Try and hit a group of enemies with your Swirlseed and follow up with your Lilting Lullaby in order to put every enemy under the effect of your passive to sleep.
  • Be careful when aiming Swirlseed as colliding with any hostile or terrain will cause it to burst.

Lilting Lullaby (R)

RANGE: Global
COST: 50 mana
COOLDOWN: 130/110/90
Lillia casts a magical lullaby over all targetable enemy champions affected by Dream Dust, rendering them drowsy for 1.5 seconds, which gradually slows them, after which they fall asleep for 2 / 2.5 / 3 seconds.

The next non-persistent non-minion damage taken by the sleeping targets consumes the debuff to deal an additional 100 / 150 / 200 (+30% of ability power) magic damage.




















Blooming Blows is maxed first as this is Lillia's main source of waveclear AND poke.

Watch Out! Eep! is maxed second. Being Lillia's highest damaging ability outside of her ultimate (assuming you hit the target in the center of the ability's radius), it's important to max this second in order to lower the cooldown, allowing us to use it more frequently.

Lilting Lullaby is maxed third. We do this to maximize the amount of time enemies are put to sleep, minimize the cooldown, and how much damage it deals to enemies if hit with an ability. It's an extremely powerful ability, as it has a global effect, making Lillia extremely potent and viable in teamfights if you can activate Dream-Laden Bough on every enemy.

Swirlseed is maxed fourth and last. While it's a great ability, it's extremely unreliable as it can either be dodged easily or run into a minion/terrain, making it ineffective. It is really only good for slowing the enemy, getting a last hit on an enemy who's walked outside of your Q range, or attempting to activate your ultimate from a long range while your team is fighting.
Doran's Ring: Is still the standard starting-item for most AP champions because it provides you with a safe early game with 2 Health Potions.

Refillable Potion: You will never have to buy Health Potions again for the rest of the game. If I'm going to be grabbing this item, I usually substitute Doran's Ring for Dark Seal instead.

Corrupting Potion: This is a very situational starting item, so I rarely buy it. There are some match ups where it's super strong (ie, champions that have passive shields that stack), so the ticks will make their shields useless and go on cooldown. But since your passive will already be doing tick damage, these might as well be useless.

Control Ward: Vision is one of the most important things in League. Make sure you always have one of these on the map throughout the entire game. Good vision control means more aggressive plays.

Ninja Tabi: Is the standard buy into AD heavy teams. It offers armor and 12% damage reduction on auto-attacks (also accounts for magic damage dealt by auto-attacks). It's also a good buy if the enemy team lacks CC and has a fed ADC.

Sorcerer's Shoes: Gives early-mid game spike with flat magic penetration. It's good into very squishy teams, and I prefer using these if I'm not forced into buying defensive boots.

Mercury's Treads: Offers magic resistance and 30% tenacity. If you're playing against hard CC, then these boots are a MUST. If the combination of the enemy mid+jungle has hard CC, you'll want these boots.

Rod of Ages: Personally, I like to rush this item for a few reasons. One, it gives you a good amount of AP, Health, and Mana (60 AP, 300 HP/Mana) as well as increases the amount of AP, Health, and Mana you receive every minute. It's a decent buy that helps with Lillia's early-game squishiness.

Liandry's Anguish: Kind of the same idea as with the Rod of Ages. It increases your Health and AP. It also burns targets for 1.5% (or 2.5% if impaired) for 3 seconds, which stacks well with your passive Dream-Laden Bough.

Rylai's Crystal Scepter: The slows can be quite useful in order for you to close gaps, and as long as Dream-Laden Bough is actively damaging a target, it will continue slowing them.

Zhonya's Hourglass: If you are facing a heavy AD team or are just against AD assassins, you'll want to get this item. It might not be the most practical buy since you can easily proc Blooming Blows' passive for a quick escape, but if you're taking tick damage and can manage to get some distance between you and the enemy team, you can pop this to prevent yourself from dying.

Rabadon's Deathcap: Super cost efficient item that provides you with the biggest AP boost in the game.

Lich Bane: The spellblade passive can work well by throwing in autos between abilities. It's usually best used against melee champions as it's much easier to proc it.

Morellonomicon: It's a decent item that provides cooldown, an AP powerspike, and healing reduction that counters healing abilities and Heal.

Spellbinder: An item that's typically built on burst champions. Lillia relies on quickly getting within range of enemies, and as insane as your movement speed is already going to be, taking a little extra won't hurt anyone. It also provides a massive AP powerspike, second only to Rabadon's Deathcap.

Archangel's Staff: Personally, I would only get this item for it's passive ability, Awe, and the CDR on abilities. Otherwise, it's not all that amazing.

Banshee's Veil: Provides some CDR and AP, which Lillia loves to have, but it also gives 60 MR and a spellshield. I'd only buy into this item if against enemies with high AP as it counters them pretty well.

Void Staff: Buy this if the enemies are buying magic resistance. Since Lillia has huge AP potential in the mid-late game, people are probably going to rush magic resistance in order to survive. This item will help us shred through those resistances.
Early Game

Lillia can be quite strong in the early game due to her ability to deal true damage level 1 with Blooming Blows. At level 2, while not optimal, you can try to hit an enemy with Watch Out! Eep! and follow it with Blooming Blows as this will deal massive amounts of damage, especially if Blooming Blows hits the enemy on the outer edge of the circle. At level 3, take a second point into Blooming Blows to continue maximizing the amount of early game damage that Lillia is capable of doing.

You should aim to go back to base for the first time with at least 1275g so you can buy Blasting Wand, Sapphire Crystal, and a Control Ward as vision is crucial for midlaners, since it is notoriously the easiest lane to gank. If you can't get 1275g before backing, then Dark Seal, Refillable Potion, and a Control Ward are also good choices.

Mid Game

Mid game is usually when the outer turrets start falling and people begin rotating around the map. This is where Lillia can shine, so long as she has her core items, as you can begin roaming and assisting your team in picking off low health enemies. You should push your lane as fast as possible and then look to gank either top or bottom using your movement speed from Blooming Blows' passive. It's crucial you coordinate with whoever you're going to gank, as you can still potentially get out damaged by a ranged champion and give the enemy an unnecessary kill if going in by yourself.

Make sure you switch to Oracle Lens in the mid game, too. As you're probably going to be roaming a lot in this stage, you want to be able to deny enemy vision as much as humanly possible. Your job is to extend the lead by forcing solo kills/dives and taking objectives.

Late Game

While Lillia is still decent in the late game, she kind of falls off compared to traditional midlaners, due to her being a short-range champion. Full item ADC's with a support will more than likely kill you if you're not careful, so you have to play smart and know when to go in. Late game is all about teamfights and capturing objectives, so vision is more important than ever; in this stage of the match, one death can make the difference between winning and losing.

In teamfights, you should focus on maintaining both your movement speed buffs and your passive on Dream-Laden Bough, weaving in and out of the fight to stay out of range of the enemy team's ranged champions. Try to hit them when they're grouped up and quickly activate Lilting Lullaby (if it's ready to use) to put them all to sleep, then go into a quick combo with Watch Out! Eep! + Blooming Blows + Swirlseed and an auto attack or two if need be. Make sure to target the lowest HP champion with your W and hit them dead center to potentially one-shot them. Your passive should chunk out the rest of the team enough for either you to get a multi-kill or for your team to come in and cleanup.
I kind of covered this already in the "Abilities" section of this guide, but I'll reiterate it. Since she's a new champion, people still haven't found out everything about her, so I'll be updating this section as new tips and tricks appear.


  • This passive is immediately proc'd upon dealing damage with any of Lillia's abilities, so try and make use of it as often as possible.
  • Can be combined with the passives from Liandry's Anguish and Rylai's Crystal Scepter to deal massive amounts of sustained damage and CC.
  • Also works well with Ignite, as both deal persistent damage over time.


  • Try and only use your Blooming Blows when you are attacking enemy heroes, buffs, dragon.
  • Use Blooming Blows when you are chasing or running away. Damaging any enemy target (minion, champion, etc) with any ability will automatically trigger this ability's passive, allowing you to make a quick escape or close the gap.
  • Always use Blooming Blows during team fights, weaving in and out to keep both your movement speed buffs and Dream-Laden Bough up.


  • Try and use your Watch Out! Eep! when an enemy has been effected with Lilting Lullaby
  • Try and hit the enemy in the center of your Watch Out! Eep! if at all possible, as enemies hit in the center of the attack will take 200% of the ability's damage.


  • Use your Swirlseed in order to slow any enemies, as well as proc your Q passive to close gaps.
  • Try and hit a group of enemies with your Swirlseed and follow up with your Lilting Lullaby in order to put every enemy under the effect of your passive to sleep.
  • Be careful when aiming Swirlseed as colliding with any hostile or terrain will cause it to burst.


Thanks for reading my Lillia guide! As the champion is still extremely new, people still haven't found the best build/playstyle yet, but I have gathered everything I know from my experience and will be updating this guide as more people figure out new things.
League of Legends Build Guide Author MrMoonBird
MrMoonBird Lillia Guide
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[10.15] MrMoonBird's Ultimate Lillia Guide [All Roles]

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