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Darius Build Guide by PandoraPanda14

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[10.18] Chonccy Panda's Guide to Dunking

By PandoraPanda14 | Updated on September 15, 2020
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Runes: Conqueror

1 2 3
Legend: Tenacity
Coup de Grace

Nimbus Cloak

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Ghost


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Top Lane
Ranked #20 in
Top Lane
Win 52%
Get More Stats

Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[10.18] Chonccy Panda's Guide to Dunking

By PandoraPanda14
Hello and welcome to PandoraPanda14's Darius Guide! A little bit about myself first! I have been playing since Season 7 and hit Gold III for my first time in Ranked in Season 8! I am Diamond IV right now! I have over 330,000 mastery points on Darius and he's my main so I know a lot about him! Thank you for 440,000 views!
Pros/Cons Back to Top


-Lane Bully
-Outplay Potential
-Good Sustain in Fights
-Built-In Armor Penetration'
-Auto-Attack Reset
-Can 1 v 5
-Good Comeback Potential
-Can Solo Carry


-Easy to Kite
-Not as Tanky like Garen
-Lvl 1 Ult sucks
-Doesn't fall off too bad but if everyone's full build he can suck
-Has Good Counters
-Missing Q/E can be very punishing
-Not the greatest at peeling
Abilities Back to Top
Passive - Hemorrhage

Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times. Enemies that reach max Hemorrhage cause Darius to gain Noxian Might, greatly increasing his damage.

Darius' passive is one of the reason's why he is such a good lane bully and is amazing with Conqueror. The more you apply stacks the more damage you'll deal to opponents.
Q - Decimate

Cost: 30/35/40/45/50 Mana
Range: 425
Cooldown: 9 / 8 / 7 / 6 / 5

Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions hit by the blade.

After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 50/80/110/140/170 (+105% bonus Attack Damage) physical damage. Enemies hit by the handle take 35% damage (does not apply Hemorrhage).
Darius heals for 15% of his missing Health per enemy champion hit by the blade (max: 45%).

If you position your Q so the rim of the spin will hit the opponent, it will do the most dmg and heal you! Very good for winning trades and sustain-poke in lane! I usually use Q to poke when the enemy goes for minions.
W - Crippling Strike

Cost: 30 Mana
Range: 145
Cooldown: 7 / 6.5 / 6 / 5.5 / 5

Darius's next attack severs a crucial artery, dealing 150 / 155 / 160 / 165 / 170% of his total attack damage as physical damage and slowing his target by 90% for 1 second.

If the target dies, the mana cost of Crippling Strike is refunded and the cooldown is halved.

Your W will slow and is an empowered auto so make sure to auto-cancel for fastest way to apply stacks.
E - Apprehend

Cost: 45 Mana
Range: 550
Cooldown: 24 / 21 / 18 / 15 / 12

Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.

Passive: Darius gains 15/20/25/30/35% Armor Penetration.
Active: Pulls in all enemies in front of Darius and slows them by 40% for 1 second(s).

Your E is very good for catching out enemies and for stopping their disengage or from using abilities. Use it wisely!
R - Noxian Guillotine

Cost: 100/100/0 Mana
Range: 460
Cooldown: 120 / 100 / 80

Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.

Leaps to target enemy champion and strikes a lethal blow, dealing {{ damage }} true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional {{ rdamagepercentperhemostack*100 }}% damage.
Maximum Damage: {{ maximumdamage }}If Noxian Guillotine kills the target, it may be re-cast at no cost within {{ rrecastduration }} seconds.At rank 3, Noxian Guillotine unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.

Make sure you only use your ult when the enemies are very low or you have 5 stacks on the enemy because without your factors your ult can be useless. Once you kill an enemy it'll reset, so start dunking baby!
Runes Back to Top

This Keystone is probably the best keystone for Dar right now against bruisers. You can win any trade and all-ins from the pure tankiness you get on him. Picking it against ranged isnt good cuz they can just kite your one cc so then you wont proc it and bringing it against tanks can be good but I would say take conqueror against them.

This Keystone is particularly good against ranged/kitey champs such as Kennen or Quinn. It lets you catch up really quick to enemies but the sorcery tree isn't the greatest. Also not the greatest keystone for beginners so I'd refrain for a bit until you are comfortable with Darius.

As Darius picking Conqueror in the Precision tree is good. Conqueror is the second best keystone for Darius as it allows him to do more true damage as like most bruisers. Your stacks can keep Conqueror up as well so you don't have to always push a wave to be keeping Conqueror up. Very good against tanks as well.

Always pick Triumph for Darius. It can increase his outplay potential with the clutch heal stacked on top of his Q. It also gives you extra gold.

I usually don't use Legend: Alacrity but it is still very helpful. It can allow you to get faster stacks.

I usually get Legend: Tenacity because it's basically a mini Mercury Treads but it works for knockups. Also since Dar's biggest counter is CC because he is immobile, it is very useful.

Coup De Grace can always be useful to take for easy dunk play's.

I usually pick Last Stand because you already gain extra A.D. from your passive and it increases outplay and clutch potential.

Demolish is good for getting easy plates and turrets while splitting. In the early game if you can push under turret and get a plating it gives you quite the gold advantage.

Conditioning could be useful if you go straight from either your Black Cleaver or Tri-Force into Sterak's Gage for extra resistance.

Take Second Wind against poke heavy champs such as Teemo, Kennen, or Gnar.

Bone Plating is usually what I take for Darius as I can survive burst and win trades easily.

Overgrowth is useful if you want to build a Tri-Force instead of a Black Cleaver.

Revitalize could be good with a Soraka or Janna and it also increases your healing from potions and your Q.

I usually take Unflinching as I fine it very easy to keep up with people when I pop ghost and I can start slaughtering the enemies with my R.

Good for catching up to dunk more people.

Good for winning trades and all-ins.

Good for scaling.

Attack Speed
Always go the attack speed as it is very useful for early stacks.

Magic Resist
Take Armor against AD teams and Magic Resist against AP.

Adaptive Force
Take Adaptive Force if you want to have that early extra damage.

Getting health can always be useful against tanks and such.
Items Back to Top

Starting Items

- Corrupting Potion is useful for sustain and trades.
- Doran's Shield is needed against poke and good for coming out on top of trades.
- Doran's Blade is good if you are going little threats like Shen.

First Back

- Getting Phage first on Darius is a huge powerspike. You can use the Phage speed to catch out enemies and catch up with them, and it builds into your core items, Black Cleaver
and Tri-Force.
- Do I really need to say something about boots? Just get them early on.

Core Items

- Get Black Cleaver against a tanks and if you need to build extra health first.
- Build Tri-Force if you are ahead or against squishies. Very good for applying stacks and W Sheen is extremely punishing.
- Good against a lot of tenacity if you don't bring both Legend: Tenacity and Unflinching.
- Good against auto attack heavy teams or full AD.

Tank Items

- Good for catching out and strong catch with W slow auto, good armor and health.
- Good against ADC's and a lot of on-hit type situations.
- Good for keeping up with enemies and catching out. Good mana and armor.5
- Increases Q healing and good against AP champs.
- Good for long sustain and extra health, gives CDR.
- Good against Teemo and Singed or Cass!
- Very useful slow and good against crit adc's and Yasuo .
- Good for being extra tanky in fights.

Damage Items

- I usually get this item all the time, it's very useful in clutch situations and gives good AD.
- Good for extra Lifesteal to sustain you in fights.
- Good against that one CC that screws you over, better sustain and against AP.
- Good for extra life and armor!
- Good for the lifeline passive and add's heavy damage!


- Extra AD, good for burst.
- Extra tankiness, good tenacity.
Early, Mid, Late Game Back to Top

Early Game

As Darius you are one of the most strongest lane bullies out there. You can win most lvl 1 fights in a 1 v 1. You can also poke with your Q for extra healing and damage. Farming is also quite easy as if you last hit with your W you lose nothing except for a bit of CD. You can also E your enemies to catch them off guard and all in or trade easily. Early on, if you are pretty confident, you can win a 1 v 2 in ganks. You usually will not win trades if you do not get your Q heal.

Mid Game

Mid Game is where usually all the teamfights happen, and Darius excels at that. Either you can split or group with your team and force turrets or objectives. Try to get pulls on enemies and free kills of course. In teamfights, focus a squishy if you can to get your easy 5 stacks, pop ghost or use flash and start dunking. Do not miss your Q or it could mean your death.

Late Game

Darius is also extremely good at late game as well if you can get 5 stacks. This is based all on your micro play and how you can handle teamfights. Like usual, focus squishies and dunk on em. Also do not be afraid to kite away because all people are usually strong late game as well. If you have Steraks, and both resistance items, you can count on living for awhile and your team should always have your back!
How I Play Darius Back to Top


In lane, I play very aggressive. I always go to poke people with Q as it is very useful with sustain and poke. If they are in pull range I pull if they don't have an escape. My main combo I do for champs with escapes is I get a Q off, then use Phage speed to catch up, then I W , then I E once they use their escape then go for the Dunk! Against poke I play safe and pull when they are close enough and try to all in.


A lot of Darius' I watch rush Sterak's second item and I think that is not the best way to go unless you are really ahead. Going for tankier items then to Sterak's is so much better because you don't have to worry about burst and you sustain.


I think this is pretty basic. Usually I always bring ghost, if I can get at least 3 stacks I will pop ghost then look to dunk all the enemies.
League of Legends Build Guide Author PandoraPanda14
PandoraPanda14 Darius Guide
[10.18] Chonccy Panda's Guide to Dunking
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