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Kassadin Build Guide by shidonryoku

Middle [11.15] Kassa Dude

Middle [11.15] Kassa Dude

Updated on July 25, 2021
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League of Legends Build Guide Author shidonryoku Build Guide By shidonryoku 12 0 25,462 Views 4 Comments
12 0 25,462 Views 4 Comments League of Legends Build Guide Author shidonryoku Kassadin Build Guide By shidonryoku Updated on July 25, 2021
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Choose Champion Build:

  • LoL Champion: Kassadin
    VS AP
  • LoL Champion: Kassadin
    VS AD

Runes: Scaling

1 2 3 4
Precision
Fleet Footwork
Presence of Mind
Legend: Tenacity
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist

Spells:

1 2
Default
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

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Middle Lane
Ranked #25 in
Middle Lane
Win 52%
Get More Stats
Middle Lane Ranked #25 in
Middle Lane
Win 52%
More Kassadin Runes
>

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Pros

Hyper carry
Insane scaling
Huge snowball potential
Great mobility and strong roams
Ability to move through walls
Strong dives

Cons

You need to understand how much damage you do
You need to understand when and where to enter a team fight
No damage early, if not Electrocute
Hard to play when you fall behind
Mana control at all stages
FLASH
COMBOS:
While casting Riftwalk use Flash (in that order!) — This combo allows you to cover a large distance almost instantly, which can help you kill or quickly exit the fight.
While casting Force Pulse use Flash — This combo has a great AOE effect. You use Flash during casting to instantly slow down or finish off your opponent. Many do not know about this opportunity, use it.
If you need to finish off, press Null Sphere on the enemy out of range beforehand, after which we give Riftwalk + Flash. Null Sphere will automatically apply, preventing the enemy from reacting.
There is a similar combo with Nether Blade. Before jumping into the enemy, activate Nether Blade followed by Riftwalk + Flash. Next comes the standard combo. The auto attack again prevents the enemy from reacting.

TELEPORT
Teleport is the most stable second summoner spell on Kassadin because it allows you to always come to team fights on time, conveniently farm or push sidelines, and return to the lane in the early game without losing farm. The main scaling tool for Kassadin.

IGNITE
Ignite is a very risky summoner spell for Kassadin, because you lose the ability to return to the lane without losing your farm, that is, if you are killed or kicked out of the lane, then you will lose a lot of experience and money. But there is also a huge plus in this summoner spell, it can allow you to commit early kill, which will start a snowball that Kassadin is madly in love.

BARRIER
Barrier is a pretty useful spell against assassins like Zed or diving champions like Irelia, because often the enemy doesn't think you have some extra health. Champions such as Irelia dive under the tower, but are killed by themselves due to the lack of damage you absorb Barrier. If you are against Zed, then after pressing Barrier, he will 100% return to the shadow with lost HP and no casting, which allows you to finish him off with absolutely impunity within 4-6 seconds (unless of course he will finish you off with an auto attack).

EXHAUST
I rarely use Exhaust because it is useless against most AP champions, although it can also be useful against AD opponents, including Irelia, Talon and Lucian. Exhaust is inconvenient to use against Zed, because he has a non-target in Death Mark, which he uses after immediately closing the distance, it's better to use Barrier.
Electrocute gives you profitable traids, boosts your explosion and snowball early on.

Taste of Blood strong in the early game, heals when pokeing an opponent, which is fairly easy to achieve. A powerful rune to help you stay in the lane in the early game if you didn't take Fleet Footwork.
Sudden Impact a viable anti-squishy rune that increases your explosion. Don't take if you are without Fleet Footwork.

In general, people choose which rune to take in this section, but I recommend Eyeball Collection because this rune helps snowball.
Ravenous Hunter gives you the omnivamp that Kassadin really needs, especially after Rog of Ages was removed. This rune gives you a lot of sustain in the late game, replacing the early Taste of Blood.
Ultimate Hunter allows you to use Riftwalk with CDR in 1+ seconds. Murderous rune.




Fleet Footwork is an important rune if you want to stay on the lane as long as possible. It is strong in the early game through her health regeneration (especially with Taste of Blood). And just as strong in the late game, recovering around 500 HP per AA. This rune is an important element in the scaling game, it is also bread and butter in any matchups where you are not sure of your victory.

Overheal just works well with Fleet Footwork and Taste of Blood, increasing your sustain on the lane. A good rune if you are confident that you can restore all your health.
Triumph heals you, that's all.
Presence of Mind is a strong late game rune but lacks weight in the early game.

The choice between Triumph and Presence of Mind depends only on your playing style. Try both options in different matchups.

Legend: Tenacity is the only possible choice as it gives a very useful 30% tenacity.

Coup de Grace is the only possible choice among all three options because it increases your burst.




Demolish is the only possible option of all, as it increases the split-push potential of Kassadin both to mid in the early game and on other lanes later.

Bone Plating is a very powerful rune that will help you win a bunch of doing or absorb a lot of damage, which you have nothing to answer, it fits literally in any matchup.
Second Wind works well against ADC heroes along with Doran's Shield, restoring you a really decent amount of health in lane from enemy pokes.

Overgrowth is a really good option to mitigate the removal of Rog of Ages.




Manaflow Band is a good choice for early deals with the enemy in order not to lose a lot of mana in the lane stage, but you need to take good care of your health.

Transcendence is a very nice rune that allows you to use your Riftwalk more often, which is also needed for Kassadin.
Absolute Focus increases your burst damage during surprise attacks, can be used for assassin playstyle.

Gathering Storm A powerful late game rune, combined with Rabadon's Deathcap gives 108 AP at 40 minutes.


League of Legends Build Guide Author shidonryoku
shidonryoku Kassadin Guide
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[11.15] Kassa Dude

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