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Runes: Guardian (W Max)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Galio
Quite the difficult matchup in my opinion. Similar to Leona, his justice punch can be flayed to prevent an engagement/knock-up, however even if you flay this, there is no guarantee that you will not be taunted by his shield of durand. Early on he is relatively squishy and without flash he has no guaranteed way to land his engagement. If you can burn his flash with an early hook it will help out. Just have to be really careful of his taunt.
Aphelios
An ideal champ for Thresh to lane with. He is quite immobile but can help set you up with his Gravitum. You give him a lot of freedom to do what he needs to do through the game. Also you can help for all-ins when he has the right guns.
Aphelios
An ideal champ for Thresh to lane with. He is quite immobile but can help set you up with his Gravitum. You give him a lot of freedom to do what he needs to do through the game. Also you can help for all-ins when he has the right guns.
Champion Build Guide


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Hey everyone, my name is Kaleido. I am a Master Tier support who plays a ton of ![]() ![]() ![]() |
One last thing. I have done my best to include everything that I have to offer in regards to

✦ My Twitch where I will be streaming educational content regarding

✦ My Discord server where I am available to answer all questions and listen to your soloq adventures and discuss brain dead ADCs
✦ My Youtube channel where I will be uploading education content and highlights.

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One of the things that makes


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There are two major keystone runes that should primarily be considered when playing Thresh. These two keystone runes are








As we move forward, you will need to select your lesser runes to finish out your resolve tree. I will break these up into slot 1, slot 2, and slot 3 runes.
Consider taking this rune when you will have priority in lane and shoving with the goal of taking as many plates as possible. For example, this rune combos well with champions like ![]() |
This is probably the most common and best rune to use in this row if you are unsure when the others will benefit you. This default rune is a great for early trades and requires little thought to make it work. I highly recommend this rune for a majority of situations and matchups. |
This rune is not too useful on ![]() ![]() ![]() |
This rune combos very nicely with your kit. In addition to giving flat armor and magic resist after being in game for 12 minutes, it also gives a 5% bonus to those stats. This in conjunction with your ![]() |
This rune is more beneficial into enchanter matchups where poke is more constant. I would recommend taking this into a lane where you might not be dealing with direct burst but more along the lines of continuous poke. For instance, try taking this into an enchanter matchup such as ![]() ![]() |
This is by far the most popular rune in this tier. You will often get the most benefit from this rune when playing against rapid succession burst and auto attacks. For instance, this rune works well into many burst AD carrys that take ![]() ![]() ![]() |
This rune is meant to help provide you additional HP to help scale into the mid and late game. If you are planning to take more of a frontline position against an enemy team that does not have a large amount of crowd control, this rune is probably going to be a good option. However, you should consider the amount of crowd control that your enemies have before ultimately making the decision between this rune and ![]() |
With the way the current meta stands, maxing your ![]() ![]() |
When choosing this rune it is important to think ahead into the game and whether or not you will be encountering a large amount of crowd controlling abilities. Since you realistically will only have two options to gain tenacity through your games (This rune ![]() ![]() ![]() |
Now that we have had a look at all of our options in the primary



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Although this rune is quite decent on a variety of supports, I feel that this rune is left behind when consdiering the other rune choices that ![]() ![]() ![]() |
Another very common rune for ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
With the way support currently stands, income for supports is already quite limited. Support must rely on taking objectives and assists once they hit the mid game. Once completed, your support item will only continue to generate passive gold and you will no longer have the active element. I personally do not take this rune due to our low income. I would personally rather spend my gold as I obtain it rather than paying it back through this rune. |
This item can be used as an alternative method in lane to activate your Spoils of War passive from the ![]() ![]() ![]() ![]() |
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This is considered one of the go-to runes for ![]() ![]() |
The whole purpose of this rune is to gain movement speed towards enemies or allies with impared movement speed. Chances are you will never need this rune. ![]() ![]() ![]() ![]() |
This rune combos pretty well with ![]() ![]() |
Finally we have reached the rune shards. The way it is setup, you will pick one offensive, one defensive and one flex rune. What you take here will be entirely dependent on your matchup. Against a more AD heavy bot lane, I might find myself taking two armor






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VS.
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I find myself building ![]() ![]() |
A frequently asked question I get is "Why did you exclude



Once you have completed your mythic item and your boots, you have quite a few options available for additional item choices. The items that you build will be tailored to your specific team composition and role. I have done my best to list the items in somewhat of a more common order. That being said, let us have a look the additional item choices.
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There is nothing really special when it comes to ![]() |
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If played correctly


✦ Level 1
✦ Level 2
✦ Level 3
✦ Level 6
Lets take a look at each one individually and examine why this is the case:
Level one allows us to be abusive in two cases. The first case is provided that the enemy support has extremely poor trading capabilities level 1. The second is if the ADC has shorter range or has very little priority to push the wave level 1. By being a ranged champion, it allows us to auto attack any melee support who steps up to the wave to use their stacks from




Here we see



In my opinion, level 2 is by far one of the most important levels for



In this clip we can recognize that both












As we can see in this clip, similar to what I mentioned in the level 1 portion above, we use our auto attacks along with






Level 3 it becomes possible to make a variety of plays since you will now have access to 75% of your kit. You can use your

Here in this clip we see that we are going to hit level 3 before the enemy



Here in this clip we throw our






In this first clip, we use






In this clip we can see that








Now that we have taken a look at


A few common concepts and terms that are thrown around when talking about team fighting are peeling for our backline and playing a team fight front to back. When we talk about peeling, we are talking about using our abilities in order to do our best to protect and in a sense "peel" the enemies off our our vital carries. In this clip we can see that our main carry is















When the enemy








Once








Finally we can talk about some of the cool things about



As previously mentioned in the matchups above,




Similar to the above,






Just another example of how your



This clip has two major things to take note of. The first thing is that this clip has good placement of








In order to protect your bot laner, one thing you can do is intentionally take the hook. As soon as you see the starting animation for







As mentioned before,



Here in this clip, we see that we can use a combination of our abilities to take a fight that we normally would not be able to take without using




If you do not have to leash your jungler, you have the option of pulling the wave to deny a melee minion. The reason that this is important is because it will delay your opponents level 2. To do this, gather all 3 melee minions of the first incoming wave and hold them, making sure that all 3 are attacking you. Once the wave gets close enough, drop aggro in the nearby bush. If done correctly, they should all focus the first melee minion, nuking it down and denying a single minion. This can be incredibly frustrating to play against and ultimately put your opponent behind from the very start.
Sometimes things do not go as planned. Just remember with every play you run the risk of your teammate not paying attention. Sometimes it happens, but you can have a good laugh about it later on when you look back. Special thanks to Koog for adjusting his chair.

If you have made it this far in my guide, I thank you for taking the time to read it. It honestly ended up being longer than I expected and I still have more information that I want to add to help perfect it. There was a huge amount of time and effort that went into this so I hope you were able to learn something beneficial from my guide. If you have any questions or if any of the information that I expressed in this guide was unclear, please do not be a stranger and come ask me you questions at my Stream or Discord
Thanks again~
Kaleido
Special thanks to Koog for the encouragement to make this guide. He also has made a guide himself about


Koog's Complete Aphelios Guide
Parts to be added at a later date:
-Expand matchups to include mages
-Expand matchups into a more graphically pleasing section
-Add additional example to team fighting
-Mid Game Ideas and Goals
-Late Game Ideas and Goals
-Bush control
-When to roam
-What makes a GOOD


Change Log:
-v1.0.0 Initial Release (4/6/2021)
-v1.0.1 Added Team Fighting Section (4/7/2021)
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