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Runes: Most Versatile Page
1
2
3
4
5
6
Precision
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
The only summoner spells Garen needs
Flash
Ignite
Items
Ability Order Skill Order
Perseverance (PASSIVE)
Garen Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Akshan
Soraka
Ideal
Strong
Ok
Low
None
Soraka
Champion Build Guide
Introduction
Hello everyone. I am a top lane main who loves to play Garen, as I have got 500K Mastery Points on him and have tried and tested everything that is related and usable to him. I decided to make this helpful in depth guide because first of all I love Garen and second of all, I did not see many detailed Garen guides out there. I have been playing Garen a lot, I have been winning with Garen a lot and I have been studying the game a lot, so feel free to know that there is a lot of credibility in what I have written out in this detailed guide.
Strengths and Weaknesses
STRENGTHS
Easy to play.
Forgiving laning Phase thanks to
Perseverance Passive
Strong Splitpusher.
Good Teamfighting.
Good at 1v1s.
Can build both AD and Tank.
Can't be pinned down so easily and can survive burst thanks to W Tenacity gain and Shield.
Tanky with a lot of Damage.
Strong againts squishies.
Great for getting kills in situations the enemy didn't see you coming. Playing around vision makes Garen very strong.
WEAKNESSES
Has got some bad matchups in the top lane that outscale him hard and can't beat them early too.
Doesn't have any real CC in his kit. Q is good enough for Garen to land E and chunk down the target before they can use any abilities but doesn't provide very good peeling for the team.
Immobile, meaning Garen is susceptible to ganks if not positioned correctly.
Falls of late game. The damage of late game carries is going to be enough to shut down Garen, no matter how tanky he gets.
Garen is a fun to play, great low elo pick, and can even be useful in high elo. His kit works effectively against most team comps, and is easy enough to pick up and do decent with him. People underestimate his damage and tankiness a lot of times. The reason Garen has not seen enough love in Pro Play and Super High Elo is because of his simple and predictable kit, but that same easy and predictable kit allows for a low elo stomper. Garen's role in a teamfight is mainly to destroy the enemy backline, made possible with his Ultimate.You should not frontline with Garen, because getting chain CCed and absorbing all of the enemy damage will most likely kill you. You should look for engages after your frontliner has engaged with the enemy or if you have got strong engage champions on your team that you can safely follow up and deal damage.
Summoner Spells








Usable Runes Breakdown and Analysis











It is not often that you are going to kill enemies without your Ultimate






As for

















Using





















Using








As for the shards of base stats section, you mostly want to be picking double Adaptive Force and lastly Armor or Magic Resist depending on the matchup. Against hard matchups, feel free to go double Resistances to take less of their damage. If the enemies got 2 different champions that could come to your lane and one is AD and the other one is AP, pick Health in the last shard just to be sure. Health works good against both. Attack Speed is not recommended in the first shard spot just for the sole reason that it does not synergize with Garen's E. I guess you could potentially use it though if you are not good at last hitting minions and want that extra safety of the added attack speed in auto attacks.
Starting Items



Early Powerspikes
Garen's greatest early game powerspike comes from his Ultimate
Demacian Justice which is basically an execution, if the enemy is low enough. Learning when your R can kill the enemy and when not, is a great tool which is going to make you win more often in the laning phase and stop seeing the enemy live with 1HP again.
Demacian Justice and
Ignite is a powerful combo to use in order to secure kills.
Berserker's Greaves is the best boot option on Garen, considering you have not fallen extremely behind. Attack Speed is a stat Garen loves because it synergizes perfectly with E
Judgment. If you have fallen behind and the enemy laner is at least 2 levels ahead, Defensive boots like
Plated Steelcaps or
Mercury's Treads are a better choice. Consider
Boots of Swiftness if enemies got a ton of slows, because it is always better to be able to do some damage to them, rather than having a ton of damage and not being able to use it.
Ironspike Whip gives Garen all the early damage he needs when opting for Stridebreaker. The active is useful when used with E for the extra chunk of damage it can deal. It procs Phase Rush easier too if you plan on using that rune.
Phage is your best option when you are planning on building 1st item Hullbreaker for the extra resistances and the strong sidelaning it can offer. Health and Damage early on are extremely helpful against True Damage executioners like
Darius and
Cho'Gath. You can build Phage early on and complete
Hullbreaker or
Sterak's Gage, at any point in the game.
Hearthbound Axe is an item you want to build early on if you need some movement speed to engage the enemy laner. Hitting a minion or an enemy once, gives you this small burst of movement you might need for your engages. The stats it gives synergize well with Garen early in the laning phase.
Sheen is not the item most Garens build as the 1st component to
Trinity Force, as most who plan on building Trinity, build
Hearthbound Axe or even
Kindlegem if they are into some kind of hard matchup. It can be extremely useful though when both you and your enemy constantly fight and trade, because if will make your Q
Decisive Strike deal a lot more damage and give you an advantage in trading and poking. Maxing Q in lane synergizes well with Sheen early on. Good when the enemy constantly leaves lane too, because you can take plates easier.
Kindlegem is great to build early into lanes that you are going to take damage whatever you do without being able to trade back, like ranged and poke heavy laners. The
Ability Haste it gives is a bit useful for using your abilities more often to farm properly too. A lot of items have Kindlegem as their component, including
Stridebreaker and
Trinity Force.
Executioner's Calling works wonders against heavy healers like
Illaoi,
Irelia and
Fiora to say some. Build it into
Mortal Reminder later on in the game for the 60% Grievous Wounds.





























Mythic Options





Best 2nd Item Options
These are the best items you can build on Garen after you complete your mythic.
If they got at least 2 lifestealers or one who is kinda fed,
Mortal Reminder is your best choice.
If you want to commit on taking down enemy turrets as fast as possible and 1v1 or even 1v2 in the side lane, you can not go wrong with
Hullbreaker.
Sterak's Gage is a good Teamfighting item and it works if you need to win those early to mid game objectives with your team and you are gonna teamfight a lot.
Dead Man's Plate is a generic item that works pretty much against everyone with the movement it gives and offers some Armor so that you do not get so easily blown up by AD enemy champions. If they do not have somebody that needs to be countered my Magic Resistance or by Anti-heal early on, You want to build DMP.
Force of Nature works wonders against a heavy AP comp and if they got at least 2 AP champs or one who is fed early on, Force of Nature should be your best bet. The movement is a nice bonus too.
You will rarely want to build
Death's Dance early on. This item got a great passive along with nice stats but will work as it should, only if you are fed enough. If you have not dominated the laning phase pre 15 mins, save Death's Dance for later.
Randuin's Omen is God Tier against fed ADCs and Tryndamere. If you are dealing with a strong Tryndamere or/and a fed ADC, get Randuin's asap. The active is basically a mini AOE Exhaust.
Anathema's Chains should be bought early only if somebody on the enemy team is so strong and fed that you need to take decreased damage from them in order to survive and have their Tenacity decreased.
If they got at least 2 lifestealers or one who is kinda fed,

If you want to commit on taking down enemy turrets as fast as possible and 1v1 or even 1v2 in the side lane, you can not go wrong with




You will rarely want to build



Usable Legendary Items
These are the legendary items you want to be choosing from, most of the time, if not allways.
Dead Man's Plate is your bread and butter when enemies got at least two AD champs or they got mobile champs in general. The HP, Armor and Movement Speed it gives are all great stats for Garen. DMP makes Garen tanky and can save him with the movement speed in situatuons where there could be no chance to stay alive otherwise. Great both for Teamfighting and Splitpushing. At max stacks, the first auto attack or Q will deal bonus damage and slow the enemy too, which is good if you plan to flash in on an ADC and get the kill almost instantly and lowering the chance of their escape too.
You can build
Hullbreaker as a first item too. The stats it gives are insane and gives Garen the extra tankiness and damage to easily 1v2 or even 1v3 when caught alone, considering you are not behind. Great for melting turrets and splitpushing. This item fits Garen's playstyle so well most of the time.
Force of Nature is essentially a Dead Man's which works against AP champs. The movement it gives is not that high as in a fully stacked DMP but the Magic Resistance it offers is off the charts. A fully stacked Force of Nature makes you take 20% less Magic Damage, making it necessary against heavy AP comps, or when facing at least one fed enemy AP champ.
Sterak's Gage is the most versatile item for Juggernauts, and that stays true for Garen. You should be completing Sterak's in every game. The damage it gives is not a small amount by any means and the health is mandatory to have on Garen. The shield is the main focus of the item though, which will make Garen not get blown up so easily by the enemies, whether be it a teamfight or a 1v1. Always build Sterak's.
Mortal Reminder is the best Anti-heal item for Garen. It gives all the stats that Garen loves. The attack speed it gives makes your E deadlier and the movement speed makes your engages/disengages a lot smoother. Great item to have if facing a heavy healing team, or even if one enemy lifestealer is fed.
Death's Dance is an item which most people build for its passive. Its passive works like the
Triumph rune, which is great for situations where half a second could mean you staying alive or you dying, just because of the clutch healing and the damage delay it gives. Works both against AD and AP enemies. If you are strong and plan to carry the game, it is a great item to have, otherwise you should build tankier items.
Randuin's Omen is very strong against crit heavy champions and ADCs, if you can get near them and use the active, which is basically a mini AOE Exhaust. Works like a charm against
Yasuo,
Yone and
Tryndamere, who are going to be next to you in order to kill you. Great anti crit item and great when you are behind and need a ton of armor too.
Garen is not that great against
tanks. Allthough he got innate armor reduction with his E
Judgment, Garen's kit is not that much focused in all ins, but in small trades until they are all in-able. If the enemies got at least 3 armor stacking tanks, it is only then worth to go for
Black Cleaver, which is gonna help your AD teammates deal more damage to them too. If not, invest in some tankier items or items with a more useful passive.
Spirit Visage synergizes well with
Sterak's Gage, Garen's Passive
Perseverance and champions that can heal and shield you, because of its passive which enhances healing and shielding. It is nowhere near as good as
Force of Nature in terms of Tankiness against Magic Damage, but if you got a
Yuumi, a
Sona, a
Karma or a
Soraka on your team and you do not need the extra MR that Force of Nature gives, Spirit Visage is a solid item.
Anathema's Chains is strong against the enemy carry. The reduced damage output and reduced Tenacity they will have at max stacks can be the difference between you staying alive and winning that fight, or you dying to them and giving them even more Gold and means to end the game. Works very well both on an Anti-carry build, where most of your items serve the purpose of countering somebody from the enemy team, and builds where you buy general and versatile items but you need to indirectly deal with a fed enemy too.
Silvermere Dawn is clutch against a high Crowd Control team. The stats it offers are not the best by any means but the item active is a must, if getting caught by CC once means the death of you. You can just build
Quicksilver Sash and complete Silvermere Dawn later into the game too. Instantly escaping slows and stuns with the click of a button and having increased tenacity for a few second after that, can make you a huge threat to the enemy backline. A great buy against Mordekaiser as the active can be used to escape his Ultimate, the Death Realm, and catch the enemy backline unprepared.
Warmog's Armor is basically a stronger
Perseverance with the benefit of a ton of HP too. It is not an item you will most likely need often. It becomes extremely useful if the enemies deal a ton of True Damage and can poke the **** out of you in teamfights too. Just do not get hit for 5 seconds and in a matter of seconds you will be full HP. The extra health it gives makes the shield of
Sterak's Gage bigger too, but it is not worth to just build this item for the bigger Sterak's shield, if there is not enough poke or true damage on the enemy team.
Guardian Angel is an item that you will rarely want to build on Garen. The stats are not that good and you should build it only if your death means the loss of the game, which should be a rare occasion on soloqueue.
Stopwatch is an interesting component though, as you can position yourself over a lot of enemies and use it while spinning with E, to deal damage while they can't do anything against you.
Gargoyle Stoneplate is an overall great item for
tanks and
juggernauts alike. Garen can make use of the stats and the active, which gives a huge shield that absorbs damage for a few seconds. Shield becomes even bigger with
Spirit Visage. Worth building against high burst enemy team that can easily take you down despite of having already built other defensive items.

You can build










Garen is not that great against























Tips and Tricks
Here are some tips and tricks that will help you take your Garen to the next level.
Whenever possible, Auto Attack into Q is better than just dropping a single Q, as it will obviously deal more damage. Useful when you are both farming in lane and want to poke or punish the enemy.
Your W
Courage, except for the shield it gives, offers increased tencaity and reduced damage for a very small amount of time. Whenever you are about to get hit by
CC it is wise to pop W and escape the CC earlier and more efficiently.
Your Q
Decisive Strike is a free cleanse. You can use it after slows like
Nasus'
Wither and
Darius'
Crippling Strike to completely counter their effects.
Garen's Passive
Perseverance is what makes Garen's laning phase forgiving and manageable against those hard matchups. Sacrificing farm and staying back to heal is a great way to outsurvive the enemy and coordinate a gank with your jungler.
Whenever possible, Auto Attack into Q is better than just dropping a single Q, as it will obviously deal more damage. Useful when you are both farming in lane and want to poke or punish the enemy.
Your W


Your Q





Garen's Passive

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