Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

An All-Inclusive App For
Competitive Ranked Play
Download
Samira Build Guide by Urason

ADC [12.22] Urason's Grandmaster In-Depth Guide to Samira - HA! I WIN!

ADC [12.22] Urason's Grandmaster In-Depth Guide to Samira - HA! I WIN!

Updated on November 17, 2022
9.5
210
Votes
7
Vote Vote
grandmaster
League of Legends Build Guide Author Urason Build Guide By Urason 210 7 350,678 Views 27 Comments
210 7 350,678 Views 27 Comments League of Legends Build Guide Author Urason Samira Build Guide By Urason Updated on November 17, 2022
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Generic Snowball

1 2 3 4 5 6 7
Precision
Conqueror
Triumph
Legend: Bloodline
Last Stand

Domination
Eyeball Collection
Treasure Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Standard
LoL Summoner Spell: Cleanse

Cleanse

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[12.22] Urason's Grandmaster In-Depth Guide to Samira - HA! I WIN!

By Urason

Samira, The Desert Rose


Samira is a champion that thrives on diving into teamfights for the thrill of it. She will claim countless lives just to get her Pentakill and to style on her foes. Sure she may get paid for it, but NOTHING is worth the thrill she gets from these fights.

As a champion, Samira is great if you're looking for someone with a decently high skill ceiling. She works off of countless combos to let you weave in and out of fights with ease. At the end of the day, she's a strong early game champion that snowballs so she can wipe teams with her lead. If that sounds interesting, then the Desert Rose may be for you.



Who am I?

Peak Rank:Grandmaster 520LP
Main Champions: Samira, Vayne, Kai'Sa
Speciality: Taking ANY and EVERY Fight

Introduction: Hey everyone! Welcome to my Samira Guide! My name is Urason and I'm an ADC main/small streamer who loves playing Samira! Before I do my even smaller intro, PLEASE READ THE NOTES ON STUFF, THATS WHERE A MAJORITY OF MY EXPLANATIONS ARE ;-;.

I started playing Samira back on the PBE and loved to practice her combos and mechanics. Regardless, I'm always trying to look at new things to improve her build! This tends to happen with open discussion on the Samira Main's discord as well as on my stream (for those who are interested). Nonetheless, let's get into the guide! Keep in mind that this guide still looks rough but I'm slowly learning to make it look nicer! For now, I want the information to be available <3 Here are my accounts for those interested! Enjoy the Guide and PLEASE give me any and all feedback. Thanks! <3

Ps. If at any time you'd like to return to the top, click Samira's Sword at the bottom!




Samira's Pros

+ High Snowball Potential
+ Strong Team Fighting Ability
+ High Skill Ceiling
+ Extremely Fun & Rewarding
As an ADC, Samira is an extremely aggressive pick. Her powerful early game makes her a strong champion that can gain a lead as soon as possible. Once she begins to snowball, she can start destroying teams with her ultimate, Inferno Trigger. While it may take some practice, she can use her quick combos to instantly burst down enemies before they get the chance to react. Plus, with her W, Blade Whirl, she can block vital skill shots for her allies. This makes her a wonderful counter to things like Seraphine's Encore or Ornn's Call of the Forge God.
Unfortunately, with how powerful she can be early on, Samira can struggle without a lead. If she falls behind, it becomes incredibly hard to catch up and deal damage. You heavily rely on AD scalings and crit to deal damage so things like Flair and Inferno Trigger will do little to no damage without items. You're also extremely combo reliant and if the enemy has someone like Leona, Sett, Pantheon, or anyone else with short-cooldown CC, the game becomes REALLY hard to play. It's not impossible, but its definitely difficult. With the reset mechanic on her E, Wild Rush, you need to think fast at all times and watch the entire fight. Failure to do so will have you caught out before you act with your resets.

Samira's Cons

- Useless When Behind.
- Easily Countered by Hard CC.
- Extremely Hard to Master.
- Requires Quick Thinking.
- Tends to be Feast or Famine.


Ability Max Order

> >
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W





Daredevil Impulse (Passive)
RANGE: 650=(650-950) Units
COST: 0 Mana
COOLDOWN: 0 Seconds
PASSIVE: Samira builds her combo by dealing damage with attacks or abilities against enemy champions unique from the previous one. Each of these stacks grant a style grade from "E" to "S". Samira gains 0%-21% movement speed depending on her style grade.

* Your Style Grade is the core part of Samira's gameplay. It'll trigger your ultimate as well as give you kiting potential thanks to the movement speed.

PASSIVE: Samira's Attacks and Abilities in melee range deal an additional 2-19 (based on level)(+3.5%-10.5%)(based on level)AD)bonus magic damage, increase up to 0%-100% based on the target's missing health.

* Samira's melee attack is great at dealing bonus damage. Thanks to its execute, using your Q in melee form or your E +Q ], will let you deal bonus damage to low health enemies. Use it to your advantage!

PASSIVE: Samira's Attacks against immobilzed enemies will cause her to dash towards them. If they're knocked up, it'll extend the knock up by 0.5 seconds. Samira's dash range is 650= (650-950) units and scales off level.

* Samira's dash is nice but its nothing crazy. To be honest, you'll hardly notice its impact now that its been nerfed so hard. That being said, it definitely helps you close the gaps AND you feel like a mercenary while doing it.









Flair (Q)
RANGE: 950 /400
COST: 30 Mana
COOLDOWN: 6 / 5 / 4 / 3 / 2 Seconds
ACTIVE: Samira fires a shot in the target direction that deals physical damage to the first enemy hit. If there is an enemy in front of Samira at the time of cast, she will instead slash her sword in a cone.

* This is Samira's bread and butter ability. It deals less damage than a basic attack but it works great for laning. Be sure to take advantage of its range so you can CS and trade from afar! A great trick is to use Q THEN auto rather than auto Q. It's faster.

If Flair is cast during Wild Rush, it'll unleash explosives in her wake that deal damage to enemies hit. This can be done during Blade Whirl as well as Inferno Trigger

* One of Samira's key components is using your Q and E together, ESPECIALLY during your ultimate. It'll significantly increase your DPS and let you easily pull of your resets.










Blade Whirl (W)
RANGE: 325
COST: 60 Mana
COOLDOWN: 30 / 28 / 26 / 24 / 22 Seconds
ACTIVE: Samira spins her blade around her over 0.75 seconds. Any projectiles that enter this area during this time are destroyed.

* Samira's W is HUGE because it can block key skill shots and damage. If you're ever facing an Ornn or Lux or even a Thresh, you can block their key abilities! It does have a super long cooldown though so be careful!

Samira slashes twice during Blade Whirl, each time dealing physical damage to all nearby enemies. The first slash occurs instantly while the second one occurs at the end of the duration

* If you're not using your W to block skill shots, it works great at dealing damage. Compared to your other abilities, it has one of the highest base damages. Ideally, you can hit the enemy with both parts of your W but its not always practical. Just keep in mind that you can't attack during your W but you can end its animation early by ulting .








Wild Rush (E)
RANGE: 600
COST: 40 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12 Seconds
ACTIVE: Samira dashes in the direction of the target enemy or enemy structure, dealing magic damage. She will also gain bonus attack speed for 3 seconds.

* Samira's E is comparable to Katarina's Shunpo because of how much you use it for your reset potential. This is your main mobility tool and its how you'll weave in and out of fights. Get comfortable with its range.


Scoring a takedown against an enemy champion within 3 seconds of damaging them will reset Wild Rush's cooldown. Both Flair and Inferno Trigger can be cast during the dash.

* During your ultimate its key to always look for your next target before your E resets. This way of thinking will ensure that you're always ready to go for your next victim. This reset mechanic is vital to Samira's kit and functionality, get used to it!









Inferno Trigger (R)
RANGE: 600
COST: 6 Style |Style Ranking
COOLDOWN: 5 Seconds
ACTIVE: Samira unleashes a torret of shots and reduces her movement speed by 30%. During this time she rapidly shoots at nearby enemies, dealing physical damage with each shot (reduced by 75% against minions). Each shot can critically strike and applies lifesteal at 66.6% effectiveness. This attack REQUIRES 6 Style to activate.

* Finally we've made it to Samira's Iconic ultimate, Inferno Trigger. This ultimate heavily relies on crit items to do damage but once you get some items, it can absolutely shred through teams. With its insanely low cooldown and its ability to combo with Wild Rush and Flair, you become a monster at dealing AOE damage. Overall, it's what really defines Samira as a champion.


Samira requires a visible enemy to cast her ultimate, however, targets do NOT have to be visible to take damage. Style stacks are consumed at the end of the ultimate.

* Samira is great because she can deal damage even if the enemy can't be seen! Unfortunately you have to start your ultimate while you can see them. It's important to note that pretty much any CC can interrupt your ultimate and stop it early.




Impractical All-In Combo 1

-> -> -> -> -> ->

AA -> Q -> W -> E -> W2 -> AA -> R
This combo is great when you can pull it off because you get S pretty fast. It also takes advantage of your long cooldowns early on since you don't have to cast Q twice to get to S ranking. While I would say its a good combo to know, I'd also say its not the biggest necessity.


Impractical All-In Combo 2

-> + + -> -> ->

AA -> W + E + Q -> AA -> W2 -> R
This combo can deal a great amount of burst within a small frame since the last few parts of it all happen at once. Sometimes you may even get the bug where you get to auto during your W which means an even faster instant S. Similar to our previous combo, its impractical just because it requires proper spacing thanks to using your E and both parts of your W.


Fast, Yet Practical Combo 1

-> -> -> -> -> ->

AA -> Q -> AA -> E -> AA -> W -> R
This is a solid Samira combo that just requires you to land ranged Q. It'll give you an easy S and is overall versatile. Remember this combo! Also, don't forget you can cancel your W animation early by ulting!


Fast, Yet Practical Combo 2

-> -> -> -> -> ->

AA -> E -> AA -> Q -> AA -> W -> R
This is another core combo to memorize! Sometimes you can't land your ranged Q's so thats when you'll use this! It's great when you can kill a target with a single all-in. Again, use your Ult to cancel your W!


Common Teamfight Combo 1

-> -> -> -> -> ->

AA -> Q -> AA -> Q -> AA -> E -> R
This combo is great for teamfights since you'll be kiting around the fight waiting for an opportunity to engage. Once you see your window, you can dive in with E and R! Don't forget you can buffer your ultimate during your E so it'll cast as soon as the animation is done!


Common Teamfight Combo 2

-> -> -> + + ->

AA -> Q -> AA -> W + E + Q -> R
This combo is a burstier version of our previous one. If you need to deal a lot of damage to one target, this'll destroy them! It's great for teamfights since it can often give you your free reset so you can run rampant in the fight!


Disclaimer: There are a TON of Samira combos not mentioned here. However, these are the ones you'll use the most. Trust me, you don't need the super niche W E Q into 2-lined up targets for instant S. It's not worth the space in your mind. Also, its recommended to use Quick-Cast for optimal speed.




Aggressive
Defensive
Situational

Flash is an essential Summoner Spell on nearly every champion. It's standard to take and it provides some additional mobility in situations where you mess up sooooo take it. Plus, it lets you go for risky plays by flashing forward!
Cleanse if you're versus Leona, Ashe, or Varus, don't make the mistake of not taking cleanse. There's 0 reason to leave it up to react timing when you can take this free get out of jail card. Esp since it offers CC reduction afterwards! Put your ego aside, even Pro's take cleanse in these matchups. Also, I take this versus enchanters since they take Exhaust almost every game versus Samira. This way your damage isn't completely neutralized! If you're tired of exhaust being your complete counter, then take cleanse every game!
Heal is the standard on any and all ADCs due to the movement speed it provides and the heal to you and your support. So, there's nothing extra to say here. It's honestly one of my least favorite summoner spells.
Exhaust is a NECESSITY if you're going versus champions like Kai'Sa, Tristana, multiple assassins, Olaf, etc. It can provide you with the upperhand in many of these match ups and remove a ton of the "skill oriented" portion of them!





PRECISION

Conqueror is Samira's best rune due to how it synergizes with her kit. There's not much to say about this besides the fact that you'll stack it throughout the course of a fight and if you play around it properly, you can hit max stacks with your ultimate. While there are other runes you can take, this just tends to be the best across most games which is why it's here. Don't be afraid to experiment on your own as this is a general guide!
Triumph is finally a good choice on Samira! Thanks to the buff on her R, she no longer needs Presence of Mind to function mid to late game. I recommend Triumph if you're willing to try it out. That being said, Presence of Mind is very useful on Samira since it allows her to harass safely in lane as well as get a really nice refund of mana after a kill. Nothing feels worse than going to a fight and coming back with no mana! Can't push a wave if you're oom! A lot of people underestimate this rune but it's extremely useful!
Legend: Bloodline is free stats that can help you have innate life steal later on. It's a great rune, plus, you don't do that great with the other two. While you may have a stronger earlier spike with Alacrity, you're not looking to use that much attack speed later on regardless so it's a wasted stat. Just take your free life steal investment and move on. You could argue that Legend: Tenacity is a good second choice versus heavy CC but its hard to function without lifesteal.
If you're not going for Blood Thirster and Ravenous, feel free to take Coup de Grace. This pairs extremely well with Infinity Edge 3rd Item as you're looking to shred fights as soon as possible. Honestly, this option means you're looking to delete champs like Soraka, Lux,and other squishy champs! I recommend taking Cut Down if you're versus a team with a few tanks and/or Bruisers. It synergizes EXTREMELY well with Lord Dominik's Regards due to the % HP damage boost you get! If you're playing tank shred Samira. It's a must! Last Stand is what you tend to take in most games. Last stand is best paired with Bloodline and/or Blood Thirster if you're going to be taking longer fights! It will empower your healing and allow you to survive and dish out consistent DPS. You'll live on the edge like Samira always wanted!
Domination

-> Sudden Impact works well for helping you snowball. Due to your passive & E giving the pen, you can theoretically deal more damage early on. I personally dislike it but others love the free pen it offers.

-> Taste of Blood is great for laning since it'll give you bonus healing. Pair this with PoM for nearly unlimited sustain. However, it's not that great if you're permentantly outranged. Look to trade when its up!

-> Ingenious Hunter works to lower any and all item cooldowns including wards, QSS, and even Guardian Angel. It'll also cut 30 seconds off of your Galeforce, Immortal Shieldbow, and Mercurial Scimitar (great if you're facing constant CC). I recommend it vs CC heavy teams or if your allies are going to skirmish a lot.

-> Treasure Hunter replaced Ravenous Hunter and is a great rune for snowballing. Take it if you know you can dominate lane!
Resolve

-> Second Wind isn't great for Samira but its decent if you need to survive lane poke. I wouldn't get into the habit of using it but its worth noting.

-> Conditioning offers a ton of free stats, plus, if you grab something like Randuin's Omen, Spirit Visage, or even Death's Dance, it increases in value. Bonus stats for just building something you'd build anyway. Worth.

-> Revitalize is good if you're going to be grabbing Bloodthirster or if you're playing with an enchanter like Lulu or Soraka. Otherwise, pick something else.

-> Overgrowth is one of my favorite combos with Conditioning since it helps you get tanky for free. You get bonus help for farming, what's there not to like!?

-> Unflinching deserves an honorable mention but its not my favorite. You get some free tenacity which is okay. I personally prefer to run merc treads instead.
Inspiration
-> Biscuit Delivery isn't great but it can help you get through difficult laning phases. Sometimes its better to bite the bullet and take this to survive till midgame rather than hard lose lane.

-> Magical Footwear can be paired with biscuit delivery to save as much gold as possible. That being said, You don't get Boots till later and that can be REALLY BAD in some cases.

-> Future's Market is one of my favorite runes of all time. It lets you hit item spikes faster than ever without needing to snowball. I wouldn't recommend it for everyone but its definitely my fav.

-> Cosmic Insight is used in high challenger games for the summoner advantage in lane. They use the extra seconds of advantage to force a play. I wouldn't recommend it to anyone below Masters tbh but feel free to try it anyway!



Starter Items
Starting items are exactly what they sound like. You'll be picking up these different choices depending on what you need!

1 HEALTH POTION + DORAN'S BLADE
This is a fairly standard start. You're going to want to do this when facing all-in champions because of the extra HP you get from D-Blade. This is pretty much going to be your starting item when facing someone like Draven, Tristana, or Kai'sa. Plus, the bonus omnivamp is pretty nice.

3 HEALTH POTIONS + LONG SWORD
This is a super powerful start at the moment. While you do miss out on the omnivamp and HP from D-blade, you gain a ton of useful lane presence. With 3 health potions, you can out-sustain most early game harass and you can also take trades with people that took D-blade so you can get an early HP advantage. On top of this, you will be able to grab an early Vamp Scepter and Refillable if you're having to deal with a heavy poke lane! It may seem weird but try it out!



Mythic Options
Mythics are a key part of the game as they grant great stats while also adding a passive for other items! Some champs may skip on them, unfortunately, Samira isn't "some champ".

IMMORTAL SHIELDBOW
This is Samira's most used mythic item and it's for good reason. It's build path is extremely good since you can build an early Vampiric Scepter in bad lanes. Alongside this, you get tankier with the passive and also get a nice shield + extra AD. This item is very good all around. It can save your life pretty often so don't overlook it! With it's changes to providing AD instead of Lifesteal, it's still a really good item overall. Just think about it, you get to use the AD extremely well AND champions like Yone and Yasuo can't abuse the Lifesteal passive anymore. Overall, it's a really good item.

GALEFORCE
This item provides Samira with some much needed mobility. I wouldn't recommend picking this up in a ranked game most of the time. It's a way different playstyle but it's great at snowballing your lead. Plus, it's a free way to dodge something like a bard ult! That being said, 95% of the time, you won't be building this anyway. It's honestly no longer that great of an item but it's a ton of fun! Otherwise, stick to Immortal Shieldbow.





First Back/Recall
Your first recall can be really important to the game. It lets you adapt to your lane and deal with it how you see fit. This can mean you play safe, grab sustain, grab damage, grab mobility, or even a mix of all 3!

REFILLABLE POTION
It unfortunately got nerfed but overall, Refillable is there to give you bonus sustain and trade potential. If you feel like you're kind of struggling in lane or that you really like take trades, buy this. Don't fall for the trap of buying 15 Health Potions every game!

VAMPIRIC SCEPTER
Thanks to Shieldbow, you can easily opt into a Vampiric Scepter. This will give you a decent bit of sustain in the early game and is honestly one of my go-to items. If you feel like you need some help staying healthy in your lane, pick this up!

NOON QUIVER
Noon Quiver quickly replaced the B. F. Sword powerspike that Samira used to have. It offers a great chunk of stats thanks to its AD and attack speed. Plus, it lets you deal bonus damage to minions which can ALWAYS be helpful early on for Samira. This is a generic purchase if you don't really need any of the other items.

SERRATED DIRK
This item is one that has caused a bit of controversy. Serrated Dirk gives you bonus damage and armor pen so that you can win your lane faster. I personally dislike this option because Shieldbow is a MASSIVE item for Samira and stalling it can feel pretty bad. You also won't be doing much armor pen since lethality scales off of levels unfortunately and your base damage is so low. Regardless, I've definitely built it more than a few times.




Boot Options
While I wouldn't say boots make or break games, they are definitely important. Most of the time you'll be running armor boots but lets go through all the options and their situations incase!

PLATED STEELCAPS
Again, here's your armor option. This is really good vs auto attack reliant champs! Champions like Lucian, Rengar, Caitlyn, and even Vayne are dominated by this item until later on. It's a really good choice for some defensive stats early on! More than likely, you'll build this in about 90% of your games.

MERCURY'S TREADS
This is your MR and CC solution, it's not too great for laning phase unless you're vs mages, but it'll help a good bit if the enemy has AP mid and jg that can kill you! Plus, who doesn't love the bonus tenacity!? I'll tell you who! The enemy Leona.

BERSERKER'S GREAVES
A lot of people hate buying these on Samira but I really like them. While they may be my favorite, most games now-a-days require you to go defensive boots :(( . Keep in mind, you're still an ADC that's autoing quite a lot so these boots still have a bit of value. I especially like this if I need to play back and can't dive in as often.

BOOTS OF SWIFTNESS
These are rarely ever used. They're nice vs comps that you have to reallyyyy kite with but otherwise, it's a meme or just sometimes fun to go. You pretty much have a free version of these build into your passive soooooo. (That hasn't stopped me from building them sometimes vs champs like Nasus who can slow me for 99%)

IONIAN BOOTS OF LUCIDITY
These boots are popping around in a few places but again, they tend to be in super high elo games. The purpose is to gain additional CDR on your summoner spells as well as giving your some extra Q spam-ability. It's nice if you can't dive into the enemy team comp AND don't need armor which will rarely happen. The real value is the seconds cut off your Flash, especially when combined with cosmic insight.




OFFENSIVE ITEMS
These are items that you can take to deal more damage. While most of them make you squishier, they also make you significantly stronger. I recommend only going a few of these. If not, you become a glass cannon and any damage late game will kill you!

INFINITY EDGE
Infinity Edge is a HUGE 3-item damage spike for Samira. It heavily increases your crit damage which means your ult will hit harder! Plus, since your escape tool now is to get a kill, you kinda have to commit to killing them. This item is really good in a majority of games if you're looking to wipe teams as fast as possible. Aka, if team fights aren't stalling for super long, this is the item for you! This tends to be paired with Coup de Grace or Cut Down and your choice of Ingenious Hunter or Treasure Hunter.

LORD DOMINIK'S REGARDS
Lord Dominik's Regards functions as an AMAZING 2nd item vs teams that have even just a few tanks/bruisers. It deals similar damage to collector with the trade off of additional tank shred. This is your tool to win mid game vs tanky teams (most games don't get to 3-4 items so building it late is useless)! It's a really good item 2nd on a ton of ADCs at the moment, including Samira. Don't make the mistake of stalling this out! Mathematically, LDR is almost always better than collector. That being said, Collector will FEEL better even if it isn't. If you're a numbers person, then take LDR second every game (unless they're literally pure squishies that aren't building defensively). Otherwise, I'd say its preference based and won't matter in most games at average rank. (But don't worry, I still go The Collector too! Shhhh)

COLLECTOR
The Collector is the generic Samira item that everyone loves. It's passive is a bit overrated but, it's still a true damage execute. Nonetheless, it's one of the best items she can buy due to its stats. You'll go this most games as a standard 2nd item since it allows you to snowball your lead, delete squishies, plus, there's not that many other options.

BLOODTHIRSTER
A lot of Samira players love Bloodthirster because it heals for so much and gives you the classic Healing Samira vibes. Unfortunately, healing has been nerfed for pretty much your whole kit so it's not as good. That being said, it's great for games where you need additional survivability and don't get bursted quickly. This item is still an amazing option if you're playing into teams where team fights are going to be lasting a bit. Be sure to pair this with Revitalize and/or Last Stand.





DEFENSIVE ITEMS
Once you get your key items, its time to start building defensively! The longer you can survive, the more DPS you can do! This is probably one of my favorite parts of itemization because its hilarious when you get REALLY tanky.

GARGOYLE STONEPLATE
This is probably one of my favorite items in the game and I love building it on Samira. While Randuin's Omen may be a better item most of the time, Gargoyle Stoneplate is AMAZING in the right situation. If you're diving into a ton of people and need instant protection, you use the active and BOOM you're tanky. This item isn't for everyone and a lot of people will disagree with me so I def recommend Randuin's instead.

RANDUIN'S OMEN
A lot of people forget about this item and are afraid to build it on ADCs. On someone like Samira it's active is super strong since you're near a few people when you use it. Not only is this a good armor option for when the enemy has a lot of AD, but you'll take reduced damage from crits and get a nice chunk of health as well! If you're tired of dealing with the enemy team's Zed + Caitlyn + Irelia, this is for you. Otherwise, steer clear.

GUARDIAN ANGEL
GA is a great item if you feel like you only need a small bit of defense and want some additional damage. I personally enjoy buying the stopwatch before a big fight so that I can use it if needed. It's also good if your team has good peel + extended fights! Overall though, I'm not a big fan of Guardian Angel and prefer to pick up a real tank item or Death's Dance.

DEATH'S DANCE
DD is really just a better Guardian Angel to me imo. It offers great stats with both armor and AD. It gives you a TON of healing once you kill an enemy. It gives you longer time to live because of its bleed effect. AND it also reduces incoming damage, again, because of its bleed effect. Overall, it's not an item I build often but I definitely think its a good one. Take it if you need to survive but can guarantee kills!

SPIRIT VISAGE
Here's the MR counterpart of Randuin's Omen. I rarely build it but when I do, it's amazing. Assuming this is near the end of the game, champions like Evelynn and Ryze will instantly delete you. This is your option to stop that from happening + it empowers your healing from Immortal Shieldbow, Legend: Bloodline and Bloodthirster! It's also great if you have a Shen, Soraka, or Lulu on your team!

ANATHEMA'S CHAINS
A lot of people may come for me for this but Anathemas Chains is an extremely overpowered item on a lot of ADCs. That being said, it's made for niche situations but when it's a good buy, it's a GOOD BUY! This item is extremely cheap, gives you a nice bit of bonus health, AND IT GIVES WHAT MAY AS WELL BE A PERMANENT Exhaust. Chains is really good when you're looking to deal with a single target that's destroying you. More often than not, this is my answer to Kassadin or Karthus since they're usually the sole AP of the team. Ideal situations are that the person you are chaining is the main carry and the only important type of that damage. If the entire enemy is doing lots of magic damage, you're better off getting Spirit Visage or Force of Nature. Oh yeah, did I mention it'll lower the enemy tenacity as well?

STERAK'S GAGE
If you opted for the Galeforce build and you need additional survivability, here's your option! If you went Immortal Shieldbow, you CANNOT build it. Like, the game won't let you. That being said, this is extremely rare due to Galeforce becoming even more niche than it already was :(( .





SITUATIONAL ITEMS
These are items that are great in certain situations. While you may not build them every game, they can always be added to deal with something.

MORTAL REMINDER
I personally dislike this item because it's the worst of all the anti-heal options. Thornmail and Chemtech Putrifier are just 1000x better. That being said, in solo queue, your allies won't always build anti-heal when needed. Build the Executioner's Calling early and finish the entire Mortal Reminder later on.

MERCURIAL SCIMITAR
I mean.... We all know what it does. Be sure to pick up Quicksilver Sash early on if the enemy has hard CC that can stop you in your tracks. You can finish the item later since it's not really worth it. Things like Skarner ult or Malzahar ult are nightmares to deal with without this, especially because you're short ranged! Don't ego it! Buy at least QSS!

SERPENT'S FANG
I honestly rarely go Serpent's Fang and kinda dislike it but, it's really good vs shield reliant teams. When used in the right circumstance, it can deny entire teams thousands of shielding. Champions that go items like Immortal Shieldbow or Sterak's Gage will be hurt pretty badly. Champs like Seraphine, Ivern, Karma etc. will give you the full value of this item thanks to how important shielding is to them. If the enemy doesn't have excessive shielding, don't bother.

ESSENCE REAVER
Essence Reaver used to be a decent item vs teams that you simply can't engage into. Since you can't engage into the enemy, you'll be an auto + Q robot till an opportunity opens! But, again, because of how heavily it was nerfed, it's just not worth it anymore. It's presence here is simply in loving memory of its past.




Early Game

As Samira, your early game is extremely important but its not worth inting for. It's great if you get a lead, but more often than not, you're a better skirmisher mid game. In match ups where you get out scaled, you need to get ahead by trying to get level 2 first and forcing a fight. If you can't do that, then farm as safely as possible and wait for the right moment. Be sure to harass them with your Q or auto as they go for CS. If the match up isn't favorable, you need to play extremely safe and just farm with Q. In most cases, you're the better skirmisher which means if you can stay even in gold and hp, when a fight breaks out at dragon you'll be able to pick up a few free kills! It'll take a lot of practice, but learning your limits as Samira are what allow her to thrive early game or play catch up for the rest of it.


Mid Game

This is where your real power spike is. Once you finish two items, you're extremely powerful and want to look to fight with your team around objectives. Be sure to keep farming and stay on the side of the map where the objective is up is. (Don't be bot lane when Baron is up!). An issue a lot of Samira's have in the Mid game is they try too hard to fight and end up falling behind in farm. I will say it again, KEEP FARMING. The more ahead you are the better! If your team can't team fight well, be prepared to shove waves and try to find picks. In most cases you can win the 1v1 but again, this comes with practice. This type of macro play is similar to many ADCs so it's a bit complex to breakdown in basic words.


Late Game

At this point in the game, everyone has already scaled. Late game is difficult for Samira. She scales extremely well but the issue is, so does everyone else. For you to do most of your damage you have to be in close range and let me tell you, versus someone like Viktor or Ryze in the late game, that's a death sentence. The best way you can play the late game is look to kite around with your Q and auto's. Save your engage for when the enemy get's low HP and you can clean it up. This doesn't mean sit around, try to actively deal damage. You can think of this like a late game Katarina. If she jumps in she usually dies, but if she goes after everything was used, she can wipe the entire team!



I don't really have much more to say besides I hope this was beneficial! I've been spending hours testing damage (and my ranked games) to find the most optimal build for Samira. Regardless, I'm going to keep trying to update this the best I can! PLEASE feel free to leave comments on things you want to see more of/added so that I can work on them on my free time! If you have any questions, want to stay in touch, or let me know what you thought, come watch the stream so we can chat! Hope this was useful <3.

Special thanks to all of my friends who have listened to me talk about this champion nonstop. Another thanks to the Samira Mains discord who has a great community that also theory crafts with me on their free time! Finally, thank you to these guides for making this entire coding process far easier.

Hope to see you on the rift, summoners! <3 - Urason

League of Legends Build Guide Author Urason
Urason Samira Guide
Vote Vote
[12.22] Urason's Grandmaster In-Depth Guide to Samira - HA! I WIN!

League of Legends Champions:

Teamfight Tactics Guide