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Runes: Precision Secondary
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
Flash
Ignite
Recommended Items
Items
Threats & Synergies
Amumu
Pretty much every jungler and mid laner that has hard CC can counter you. Certain matchups require cleanse. These 4 are examples of them.
Amumu
It's kind of ironic how your most ideal synergies are also your biggest threat. The reason is also because they have CC, which helps you make plays and do all-ins. Again, these are examples.
Amumu
It's kind of ironic how your most ideal synergies are also your biggest threat. The reason is also because they have CC, which helps you make plays and do all-ins. Again, these are examples.
Champion Build Guide

And in case some of you guys decided to try this build out and feed, please keep in mind 2 things:
1. This build is item reliant and requires combos to work well. If you skip the Combos and Gameplay part then I can not guarantee that it will work.
2. This build is off-meta, which means it isn't the most effective strategy. Therefore, it is not recommended in ranked games (unless you really love this build and have fully mastered the playstyle).
Let's get to the guide, shall we?




- Strong throughout all stages of the game
- Mamma mia the damage
- No matter how THICC the opponent's health bar is, you're gonna be a magician that makes it vanish after a second.
- A superior amount of single-targeted damage.
- EXTREME carry potential
Cons:
- You are literally an Assassin with a squishy ADC health bar.
- You can't take on more than 2 members of the opponent's team at the same time.
- Extremely vulnerable to CC
- If you get behind with this build, you're gonna be extremely weak and vulnerable, which technically means that this build requires a certain amount of knowledge about playstyles and

- Feast/Famine


People often choose



Additionally,

But what about

Regarding this question, it is true that


- The focus of this build isn't attack speed, but rather critical damage and AD. The hail of blades] attack speed only helps us combo faster and burst more quickly, instead of prolonging the fight/trade and utilizing the attack speed like [[lethal tempo.
-






Sheeesh, that was tiring. Let's move on to the next part, shall we?
*UPDATE: Recently











The reason why this question appeared is because of how the new




To be brutally honest, maxing



On the other hand, maxing

- Protect you more in fights -> Better trades
-



- Empowered

In conclusion: MAXING


Yet, with this logical explanation, some still refuse to max


-

-



-




-






-





-


-



- I don't know about you, but





-

-


-

-





- Armor Penetration Items such as








- If you like to spam abilities and do non-stop combos to apply pressure on your opponents,




*UPDATE: I've come to the realization that












1. Empowered

This combo is for level 1 trades. After hitting W, give them two extra auto attacks to stack up

2. Empowered


Similar to the level 1 trade combo, this is for the level 2 trades when you have your

3. Empowered



This is exactly the same with the level 2 combo, but when you have your

4. Empowered



This combo is for a fast in-and-out all-in (diving under turret for example). Remember to use this combo only when you are certain there is no outplay potential from your opponent.
5. Empowered



In 'Escape' - a song by Rupert Holmes, there's this one lyric which I particularly like: 'If you like piƱa coladas'. I tend to assume that all ADC players like pina Coladas, so I send em off to paradise and enjoy their pina Coladas called 'Grey Screen', while I 'escape' from the enemy team with the movement speed from my

In a nutshell, if you are fed enough, you can finish off a squishy ADC with half a combo and quickly retreat with your E. You can also cancel the ability early to receive the movement speed immediately and prevent being CC chained.
This can also be used as a trading pattern in the laning phase as the extra movement speed allows you to either extend the trade with a few auto attacks or back off safely and prevent your laning opponent from retaliating.
TIPS AND TRICKS:
-


A pretty basic finishing move. Always hold Q for the extra range.
-


You can cast

-


If this combo is done outside of the

- The gameplay is simple. Use the combos above, look for trading opportunities during the laning phase and roam. Late game you should concentrate on the enemy's backline.

Enemy: Nooooooo you can't just burst me to death and block all my damage!!!!! Riot this is not balanced!!!

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