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Recommended Items
Runes: Default
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Cleanse
Flash
Items
Ability Order Default
Daredevil Impulse (PASSIVE)
Samira Passive Ability
Threats & Synergies
Nilah
One of the hardest counters for Samira, because your champ has no poke she gets a free lane (bonus XP for her and her support from passive), there is nothing to block with your Blade Whirl, her Jubilant Veil can deny you getting Style-grades (she is immune to the one second S-tier combo), if she saves her ult she can just interrupt yours.
Alistar
Excellent support for Samira, just chill level 1 since you both are useless at that point. If he tries to knockback an enemy towards you with his W do NOT instantly autoattack them because that will cancel the knockback and instead knocks the target up for 0,5 seconds with your passive.
Alistar
Excellent support for Samira, just chill level 1 since you both are useless at that point. If he tries to knockback an enemy towards you with his W do NOT instantly autoattack them because that will cancel the knockback and instead knocks the target up for 0,5 seconds with your passive.
Champion Build Guide
Peak Rank: Grandmaster 825 LP EUW
Main Champs:




Hello! I'm Sheriff , a Grandmaster


Pros
- Very fun to play
- Excellent snowballing
- Great in teamfights
- Easy to 1v9 games when ahead
- Good scaling
Cons
- Countered by CC
- Too coinflip, in most games you will either drop 15 kills or 15 deaths
- Gets easily outranged/outpoked by most ranged champs in the botlane
- Very reliant on support
- Useless when weaksided
- Really low base damage without items
I already rated the matchups and synergies above but I would just like to say a few general words about them. When playing






Hover over the icon to see the default description.
I assume that you already have the basic understanding of what her abilities do so instead I will just give some extra detailed information about them.
The passive dash range towards CC'd enemies scales from level (lvl 1/4/8/12/16). This means that on earlier levels you have to be close to your support so you don't miss out on an opportunity to engage.
The bonus movespeed is not much but at higher Style-grades (B+) it can allow you to chase down opponents who don't have any bonus movespeed on them. This bonus also scales from level (lvl 1/6/11/16).

Hover over the icon to see the default description.
This is just your basic trading/poking/farming ability. The base damage on it is absolutely miserable for the first couple ranks but it scales really well. One small thing to note is that your autoattack comes out faster after using


Hover over the icon to see the default description.
This is what people call "







Hover over the icon to see the default description.
Not rocket science, just a basic dash that resets with takedowns (assuming you damaged them within the last 3 seconds). Always use



Hover over the icon to see the default description.
This is pretty much the whole point of the champion: massive AOE damage. However you need to have vision on an enemy to activate it, for example you cannot ult





In theory


Basic Auto-Q-Auto Trade



Very simple to use in quick trades, gives you 3 Style-grades (halfway to S-tier).
Short Trade Into All-In







Not the fastest combo but it's pretty easy to start from. Remember that you only have to tap

Jumpscare Combo (B+)








This combo includes a mindgame: you pretend that you have no intentions of going in and you are just running away. Once you have gathered enough Style you start your



Jumpscare Combo (C)








Same idea but a bit slower since you are going in with one less Style-grade than before so you need that extra autoattack before you can ult.
the One Second S-tier Combo












Dives with the one second S-tier combo should look like this:
Check the very top of the guide for some example rune pages (8 in total) and their notes for explanations!
Keystone

Doesn't really need a long explanation,

Primary Tree: Precision

Slot 1:

I take this 95% of the time, it fits the "daredevil" playstyle perfectly, allows you to make risky (and fun) outplays.

If the enemy team is really tanky (3+ tanks) you might need some extra mana in fights (tankier enemies = longer fights = more mana used).

This used to have good synergy with

Slot 2:

Honestly, this rune isn't even that good because it's been nerfed multiple times in the past but it's still the best Legend-rune for


If you feel like you want some extra earlygame power, this rune replaces the 10% attack speed shard and allows you to take double adaptive shards (+5.4 AD). Only downside is that you will feel the lack of



This is a really rare choice but if the enemy team is extremely stacked with CC you might need it. But let's be honest; you should never pick

Slot 3:

Just like



A rare situational choice, should be used when the enemy team has 3 or more tanks. NOTE: avoid building high HP defensive items (




Decent rune if your team is full of enchanters (you won't be spending that much time on low HP for

Secondary Tree Option 1: Domination

Slot 1:

Offers some excellent burst damage for aggressive all-ins. Even better when combined with


Personally I almost never use this but if you struggle with lane sustain it can be useful. My main concern is that it feels kinda useless after laning phase.
Slot 2:

Extremely good rune when you're snowballing. If you manage to get those 10 takedowns in the earlygame having that 18 bonus AD feels really good.
Slot 3:

Just like



If the enemy team has many assassins you might need your





Secondary Tree Option 2: Resolve

Slot 1:
---
Slot 2:

Very strong defensive scaling for free. Goes well with


This used to be good against the






Can help you in laning phase if enemy botlane has 2 long range poke champs (


Slot 3:

Strong defensive scaling for free. Goes well with




Almost always take this when playing with enchanters, it makes their champions more useful and also increases your



Very situational rune when enemy team has many CC champs. To be fair you should never pick

Secondary Tree Option 3: Inspiration

Slot 1:

To me this is just a safer version of


Slot 2:
---
Slot 3:

Having lower cooldowns on your summoner spells never hurts. Excellent when the enemy ADC also has this rune (you can match their



Shards
Slot 1:



Slot 2:

Slot 3:


Starting Items


After patch 13.20 this is your default start against most lanes. The bonus HP from





Against heavy poke lanes you will need some extra sustain. Gives you a faster


First B/Early Buys

90% of the time this is your optimal first item. It gives you extremely powerful all-in potential and poke damage with Q's. Upgraded into



Decent sustain item if you're planning to build


Builds into both



If you have some extra gold and the game is still in early laning phase (before 10min).

Grab tier 1 boots if you don't have any damage items to buy or if you need to get back to the lane faster.

If you are rushing

First Item

After the buffs in patch 13.10 (+6 lethality), this item is extremely strong on


If you are rich on your first base (the build path is not cheap) and the enemy team is a bit too tanky for


Decent option if the enemy team is very mobile and you need help catching up to them.

After the buffs in patch 13.17


Second Item

If you rushed


Default second item if you didn't buy it first.

If the enemy team has many assassins or a lot of poke you might need some safety or sustain. Excellent synergy with


Decent situational item after


Third Item

If your first 2 items were



About 70% of the time this is your best third item. This is when people are starting to have enough bonus armor and HP for it to have proper value.

If the enemy team has many assassins or a lot of poke you might need some safety or sustain. Excellent synergy with


If the enemy team has a lot of poke and you really need some sustain this is very useful.

A fine item to close out games against squishy teamcomps.

Before the changes in patch 13.1B this item used to be completely useless on


If the enemy team is AP heavy and you didn't buy


Very strong snowball-item against squishy comps, insane burst damage when combined with


Fourth Item

If you still didn't buy any armor pen and the enemy team is getting tankier, now is the time to do so.

Before the changes in patch 13.1B this item used to be completely useless on


At this stage of the game


Really good defensive item that also gives you some damage. Helps you carry teamfights, even better against AD heavy teams.

If you are playing against uncleansable CC (





Same reasons as above, this item just makes you a bit tankier if that's needed.

A fun off-meta AOE item for teamfights, usually bought with the non-crit build.

A fun off-meta armor pen option if the enemy team has very little bonus HP (LDR



Excellent armor pen choice against 2+ heavy armor champs, really fast to stack on

Last Item

Really good defensive item against assassin-heavy comps. If you went



Really good defensive item that also gives you some damage. Helps you carry teamfights, even better against AD heavy teams.

Extremely strong item against AP heavy comps. Even better in long fights.

Another strong item against AP, even better if you have an enchanter. It also improves your


Great choice against 2+ crit champs (



If there's one extremely fed assassin on the enemy team (




Excellent armor pen choice against 2+ heavy armor champs, really fast to stack on


If you are playing against uncleansable CC (





Same reasons as above, this item just makes you a bit tankier if that's needed.

A rare situational choice if the enemy team lacks poke that can easily break the spellshield and if they have some very important spells that can mess you up (great example:



Extremely rare situational item when the enemy team is full of shields and no one on your team can build this item.
Boots

About 70% of the time these are your boots of choice, combine with



Very simple; against AP heavy and CC heavy teamcomps.

Good against many slowing champs such as



Decent choice if you value your summoner spells, you are not buying these for the ability haste. If the enemy team has




Really greedy, if you feel like you already won and don't need defensive boots. Personally I would just never go these if I care about winning.
Situational Buys

50 MR for 900g, amazing buy against a fed AP assassin (or



If you are playing against uncleansable CC (







Solid item if enemy healing is becoming a problem, can be upgraded into


A well used





Elixir

Usually the default elixir for


If you need some tenacity and survivability.

Doesn't need to be explained,



I take






Good against assassins or burst champs. Remember that



Decent if the enemy team has no burst or CC, however I would still personally almost always go


Earlygame
First thing you need to understand is that what comes to base-stats





Midgame
This is when you wanna start participating in teamfights and getting objectives with your team. Usually play for midlane since that's the closest to all other objectives. Ideally you should have 2 items right now and that is your first spike. If you are the strongest member on your team you have to be ready to teamfight because that is where your champion excels. If your team tries to take a fight without you, just try to ping them back as much as you can. Don't get poked too much so you're not forced to recall. Try to only recall for big items (let's say items that cost more than 1000g). Also make sure to ping that you are recalling for an item.
Lategame
Pretty much like midgame but with less recalling because the objectives and fights are becoming even more important. With many items you are extremely strong damage-wise but you are still playing ADC so 1 simple mistake and the game might be over for you. In teamfights you need to understand what abilities can mess you up and you have to wait for them before going in. Against some comps you could just slowly poke them with



Q: Best champion to ban if you're onetricking Samira?
A: Honestly, unless there's some ADC/support that you just personally hate I would probably ban some tanky hard CC champion like

Q: Is Samira mid/top viable?
A: Not really, she can work on those lanes in a good matchup but in midlane she cannot lane against most mages and in toplane she gets destroyed by most bruisers/tanks.
Q: Best Samira skin?
A: PsyOps with obsidian chroma.
Q: Should I sell boots for a sixth item?
A: Personally I wouldn't sell boots UNLESS you have



PsyOps: 8.5/10 - Overall just a really good skin, even better with the obsidian chroma!
Soul Fighter: 8.5/10 - This skin would easily be 10/10 if it was legendary. As cool as it looks it's just not worth 3250 RP. Still, if we ignore the price and just focus on the skin itself, it's definitely one of the best ones.
Default: 8/10 - If you don't like spending money on skins, don't worry; Samira has one of the best Default skins in the entire game!
High Noon: 7.5/10 - Only reason I'm putting this under Default is because her Default skin is already very close to High Noon and Default doesn't cost you any money. Overall the skin is very decent and has some cool chromas too.
Space Groove: 0.5/10 - Absolute disgrace of a skin, I have never even played with it and I never will (unless you pay me). Everything about it is just ugly and there is not a single bit that I like.

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