Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Default

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Cleanse
Flash
Items
Ability Order Default

Daredevil Impulse (PASSIVE)
Samira Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Nilah
One of the hardest counters for Samira, because your champ has no poke she gets a free lane (bonus XP for her and her support from passive), there is nothing to block with your Blade Whirl, her Jubilant Veil can deny you getting Style-grades (she is immune to the one second S-tier combo), if she saves her ult she can just interrupt yours.

Alistar
Excellent support for Samira, just chill level 1 since you both are useless at that point. If he tries to knockback an enemy towards you with his W do NOT instantly autoattack them because that will cancel the knockback and instead knocks the target up for 0,5 seconds with your passive.
Synergies

Alistar
Excellent support for Samira, just chill level 1 since you both are useless at that point. If he tries to knockback an enemy towards you with his W do NOT instantly autoattack them because that will cancel the knockback and instead knocks the target up for 0,5 seconds with your passive.
Champion Build Guide
Peak Rank: Grandmaster 825 LP EUW
Main Champs:
Hello! I'm Sheriff , a Grandmaster
Pros
- Very fun to play
- Excellent snowballing
- Great in teamfights
- Easy to 1v9 games when ahead
- Good scaling
Cons
- Countered by CC
- Too coinflip, in most games you will either drop 15 kills or 15 deaths
- Gets easily outranged/outpoked by most ranged champs in the botlane
- Very reliant on support
- Useless when weaksided
- Really low base damage without items
I already rated the matchups and synergies above but I would just like to say a few general words about them. When playing
Daredevil Impulse (Passive)Hover over the icon to see the default description.
I assume that you already have the basic understanding of what her abilities do so instead I will just give some extra detailed information about them.
The passive dash range towards CC'd enemies scales from level (lvl 1/4/8/12/16). This means that on earlier levels you have to be close to your support so you don't miss out on an opportunity to engage.
The bonus movespeed is not much but at higher Style-grades (B+) it can allow you to chase down opponents who don't have any bonus movespeed on them. This bonus also scales from level (lvl 1/6/11/16).
Flair (Q)Hover over the icon to see the default description.
This is just your basic trading/poking/farming ability. The base damage on it is absolutely miserable for the first couple ranks but it scales really well. One small thing to note is that your autoattack comes out faster after using
Blade Whirl (W)Hover over the icon to see the default description.
This is what people call "
Wild Rush (E)Hover over the icon to see the default description.
Not rocket science, just a basic dash that resets with takedowns (assuming you damaged them within the last 3 seconds). Always use
Inferno Trigger (R)Hover over the icon to see the default description.
This is pretty much the whole point of the champion: massive AOE damage. However you need to have vision on an enemy to activate it, for example you cannot ult
In theory
Basic Auto-Q-Auto Trade
-
-
Very simple to use in quick trades, gives you 3 Style-grades (halfway to S-tier).
Short Trade Into All-In
-
-
-
-
-
-
Not the fastest combo but it's pretty easy to start from. Remember that you only have to tap
Jumpscare Combo (B+)
-
-
-
-
-
-
-
This combo includes a mindgame: you pretend that you have no intentions of going in and you are just running away. Once you have gathered enough Style you start your
Jumpscare Combo (C)
-
-
-
-
-
-
-
Same idea but a bit slower since you are going in with one less Style-grade than before so you need that extra autoattack before you can ult.
the One Second S-tier Combo
-
-
-
-
-
Dives with the one second S-tier combo should look like this:
Check the very top of the guide for some example rune pages (7 in total) and their notes for explanations!
Keystone
ConquerorDoesn't really need a long explanation,
ElectrocuteIf the enemy team is extremely squishy with no tanks/bruisers whatsoever
Primary Tree: Precision
Slot 1:
TriumphI take this 99% of the time, it fits the "daredevil" playstyle perfectly, allows you to make risky (and fun) outplays.
Presence of MindIf the enemy team is really tanky (3+ tanks) you might need some extra mana in fights (tankier enemies = longer fights = more mana used).
Slot 2:
Legend: BloodlineHonestly, this rune isn't even that good because it's been nerfed multiple times in the past but it's still the best Legend-rune for
Legend: AlacrityIf you feel like you want some extra earlygame power, this rune replaces the 10% attack speed shard and allows you to take double adaptive shards (+5.4 AD). Only downside is that you will feel the lack of
Slot 3:
Last StandJust like
Cut DownDecent rune if your team is full of enchanters or you're rushing
Coup de GraceJust like
Secondary Tree Option 1: Domination
Slot 1:
Sudden ImpactOffers some solid burst damage for aggressive all-ins. Personally I liked the old version more when it gave you lethality and after the rework I use it a bit less.
Taste of BloodPersonally I almost never use this but if you struggle with lane sustain it can be useful. My main concern is that it feels kinda useless after laning phase.
Slot 2:
Eyeball CollectionA beautiful rune that isn't even in the game anymore but I still wanna remember it.
Slot 3:
Treasure HunterJust like
Secondary Tree Option 2: Resolve
Slot 1:
---
Slot 2:
ConditioningVery strong defensive scaling for free. Goes well with
Bone PlatingThis used to be good against the
Second WindCan help you in laning phase if the enemy botlane has 2 long range poke champs (
Slot 3:
OvergrowthStrong defensive scaling for free. Goes well with
RevitalizeCan be good when playing with enchanters, it makes their champions more useful and also increases your
UnflinchingA situational rune when enemy team has many CC champs. Personally I call it the
Secondary Tree Option 3: Inspiration
Slot 1:
Magical FootwearTo me this is just a safer version of
Slot 2:
Biscuit DeliveryThe old biscuits were more focused on mana and because of that I think they were pretty useless on
Slot 3:
Cosmic InsightHaving lower cooldowns on your summoner spells never hurts. Excellent when the enemy ADC also has this rune (you can match their
Secondary Tree Option 4: Sorcery
Slot 1:
Axiom ArcanistA simple 8% damage increase to your ult. The cooldown refund on takedowns rarely matters but sometimes if you get like a triplekill you get your ult back 1 second faster.
Slot 2:
Absolute FocusSolid rune when you're planning to rush
Slot 3:
Gathering StormIf you have zero faith in your team and just wanna free scale. I'm not a fan of runes that have no impact in the earlygame but if it fits your playstyle then go for it.
Shards
Slot 1:
Attack Speed or
Adaptive if you're running Slot 2:
AdaptiveSlot 3:
Flat Health or
Scaling Health if the botlane matchup looks really boring and you just wanna scale
Starting Items
Doran's Blade &
1 Health PotionThis is your default start against pretty much all lanes. The bonus HP from
First B / Early Buys
B.F. SwordBig chunk of AD that builds into
Serrated DirkSolid component that upgrades into
PickaxeBuilds into both
Refillable PotionIf you have some extra gold and the game is still in early laning phase (before 10min).
BootsGrab tier 1 boots if you don't have any damage items to buy or if you need to get back to the lane faster.
Vampiric ScepterGood sustain that builds into
First Item
The CollectorSimply the most reliable first item for
BloodthirsterA really safe and solid sustain item that helps you against poke champs and keeps you up in longer fights.
Infinity EdgeA very expensive but also a very strong item. Usually you would be buying
HubrisExtremely fun snowballing item for fistfight games, just keep in mind that you shouldn't buy it on autopilot every single game.
Second Item
Infinity EdgeIf you rushed
The CollectorDefault second item if you didn't buy it first.
Immortal ShieldbowIf the enemy team has many assassins you might need some safety. Excellent synergy with
Youmuu's GhostbladeIf you already have
HubrisExtremely fun snowballing item for fistfight games, just keep in mind that you shouldn't buy it on autopilot every single game.
Profane HydraYou already have good waveclear so this item is not for that, it just gives you really strong damage in combos and all-ins. You can and you should use the active during your
Third Item
Infinity EdgeIf you still don't have this item BUY IT RIGHT NOW!
Lord Dominik's RegardsAbout 70% of the time this is your best third item. This is when people are starting to have enough bonus armor for it to have proper value.
Immortal ShieldbowIf the enemy team has many assassins you might need some safety. Excellent synergy with
BloodthirsterIf the enemy team has a lot of poke and you really need some sustain this is very useful.
The CollectorA fine item to close out games against squishy teamcomps.
Mortal ReminderBefore the changes in patch 13.1B this item used to be completely useless on
Maw of MalmortiusIf the enemy team is AP heavy and you didn't buy
OpportunityJust like
HubrisThis is still good as a third item, I wouldn't buy it any later than this.
Profane HydraYou already have good waveclear so this item is not for that, it just gives you really strong damage in combos and all-ins. You can and you should use the active during your
Fourth Item
Lord Dominik's RegardsIf you still didn't buy any armor pen and the enemy team is getting tankier, now is the time to do so.
Mortal ReminderBefore the changes in patch 13.1B this item used to be completely useless on
BloodthirsterAt this stage of the game
Death's DanceReally good defensive item that also gives you some damage. Helps you carry teamfights, even better against AD heavy teams.
Mercurial ScimitarIf you are playing against uncleansable CC (
Jak'Sho, The ProteanSolid item for long teamfights where you just wanna stay alive to do damage.
Serylda's GrudgeA fun off-meta armor pen option. Makes your
Black CleaverExcellent armor pen choice against 2+ heavy armor champs, really fast to stack on
Frozen HeartA very cheap armor item against heavy AD comps.
OpportunityJust like
Last Item
Guardian AngelReally good defensive item against assassin-heavy comps.
BloodthirsterAt this stage of the game
Death's DanceReally good defensive item that also gives you some damage. Helps you carry teamfights, even better against AD heavy teams.
Kaenic RookernExtremely strong item against AP heavy comps.
Spirit VisageAnother strong item against AP, even better if you have an enchanter. It also improves your
Randuin's OmenGreat choice against 2+ crit champs (
Black CleaverExcellent armor pen choice against 2+ heavy armor champs, really fast to stack on
Mercurial ScimitarIf you are playing against uncleansable CC (
Edge of NightA rare situational choice if the enemy team lacks poke that can easily break the spellshield and if they have some very important spells that can mess you up (great example:
Serpent's FangExtremely rare situational item when the enemy team is full of shields and no one on your team can build this item.
Jak'Sho, The ProteanSolid item for long teamfights where you just wanna stay alive to do damage.
Boots
Plated SteelcapsAbout 70% of the time these are your boots of choice.
Mercury's TreadsVery simple; against AP heavy and CC heavy teamcomps.
Boots of SwiftnessGood against many slowing champs such as
Ionian Boots of LucidityDecent choice if you value your summoner spells, you are not buying these for the ability haste. If the enemy team has
Berserker's GreavesReally greedy, if you feel like you already won and don't need defensive boots. Personally I would just never go these if I care about winning.
Situational Buys
Negatron Cloak45 MR for 850g, amazing buy against a fed AP assassin (or
Quicksilver SashIf you are playing against uncleansable CC (
Executioner's CallingSolid item if enemy healing is becoming a problem, can be upgraded into
Seeker's ArmguardElixir
Elixir of WrathUsually the default elixir for
Elixir of IronIf you need some tenacity and survivability.
FlashDoesn't need to be explained,
CleanseI take
ExhaustGood against assassins or burst champs. Remember that
BarrierIn patch 14.10
HealDecent if the enemy team has no burst or CC, however I would still personally almost always go
Earlygame
First thing you need to understand is that what comes to base-stats
Midgame
This is when you wanna start participating in teamfights and getting objectives with your team. Usually play for midlane since that's the closest to all other objectives. Ideally you should have 2 items right now and that is your first spike. If you are the strongest member on your team you have to be ready to teamfight because that is where your champion excels. If your team tries to take a fight without you, just try to ping them back as much as you can. Don't get poked too much so you're not forced to recall. Try to only recall for big items (let's say items that cost more than 1000g). Also make sure to ping that you are recalling for an item.
Lategame
Pretty much like midgame but with less recalling because the objectives and fights are becoming even more important. With many items you are extremely strong damage-wise but you are still playing ADC so 1 simple mistake and the game might be over for you. In teamfights you need to understand what abilities can mess you up and you have to wait for them before going in. Against some comps you could just slowly poke them with
but against long range that just isn't possible. If some enemy walks too close you could surprise them with Q: Best champion to ban if you're onetricking Samira?
A: Your biggest ADC counter is
Q: Is Samira mid/top viable?
A: Not really, she can work on those lanes in a good matchup but in midlane she cannot lane against most mages and in toplane she gets destroyed by most bruisers/tanks.
Q: Best Samira skin?
A: PsyOps with obsidian chroma.
Q: Should I sell boots for a sixth item?
A: I would only replace boots with
PsyOps: 9/10 - Overall just a really good skin, even better with the obsidian chroma!
Soul Fighter: 8.5/10 - This skin would easily be 10/10 if it was legendary. As cool as it looks it's just not worth 3250 RP. Still, if we ignore the price and just focus on the skin itself, it's definitely one of the best ones.
Default: 8/10 - If you don't like spending money on skins, don't worry; Samira has one of the best default skins in the entire game!
High Noon: 7.5/10 - Only reason I'm putting this under default is because her default skin is already very close to High Noon and default doesn't cost you any money. Overall the skin is very decent and has some cool chromas too.
Masque of the Black Rose: 5.5/10 - Not a terrible skin but also just not very high quality. In my opinion it's just a downgrade from the default skin.
Space Groove: 0.5/10 - Absolute disgrace of a skin, I have never even played with it and I never will (unless you pay me). Everything about it is just ugly and there is not a single bit that I like.






















































Twitter
Twitch
You must be logged in to comment. Please login or register.