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Recommended Items
Runes: Inspiration Secondary 1
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Threats & Synergies
Rengar
unplayable matchup - literally just kills you and can see you while invis.
Qiyana
Shes a lethality building assassin with great CC and roam potential, all things that Evelynn needs to thrive. Also has AOE CC for teamfights
Qiyana
Shes a lethality building assassin with great CC and roam potential, all things that Evelynn needs to thrive. Also has AOE CC for teamfights
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The best keystone to run on Evelynn is ![]() ![]() ![]() ![]() The secondary runes to choose are as follows:
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The reason why I say ![]() ![]() ![]() ![]() |
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You are playing jungle, you need smite. I take blue most games. Green is good into engage CC champs such as elise ashe leona, but for the most part blue is better. |
![]() | The reason you take flash is it's a necessary spell to not only survive the early game (you can flash to safety if you get invaded) but mid and lategame having flash lets you go for much riskier plays and baron/dragon steals. |
Your first 4 levels
depend on where you are starting your clear and what you plan on doing after your first clear.When playing evelynn you always start your Q level 1. This is because it has a low cool-down and is your primary damage tool for clearing and fighting.
If you start your




After clearing your blue-side 3 camps and hitting level 3, you have to ask yourself if you can be invaded by the enemy jungle. If you can be invaded, take W,


After clearing your





If you are starting





If you plan on going



After your first 4 levels,
you just max your spells normally by putting points into your ult as applicable, maxing Q and then either maxing E or W based on how tanky the enemy team is. Please keep in mind your W does a lot of damage to monsters, so if you max it second you have serious baron/dragon steal potential. Your spell order should look something like this:VS SQUISHIES:
VS TANKS:
What do her spells actually do?
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Evelynns Passive - |
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Evelynns Q - |
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Evelynns W - |
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Evelynns E - |
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Evelynns R - |
NOTE: DETAILED ITEM DESCRIPTIONS ARE SUBJECT TO CHANGE AT ANY TIME AND WILL BE UPDATED ONCE I HAVE EXPERIMENTED MORE WITH THEM. SORRY FOR ANY INCONVENIENCE.

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Start: ![]() ![]() I always go these items. ![]() ![]() |

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First recall: Ideally, your first back involves buying a ![]() ![]() ![]() |

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First item: ![]() Rocketbelt gives really good utility to secure charms and make more picks, while also having a really good build path of darkseal -> blasting wand + amp tomes for early game power. The flat pen is nice too, I like rocket belt a lot. Hands down the best item. |
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![]() Both the flat penetration and movespeed is huge for Evelynn, especially early when nobody has MR yet. There are no other viable boots, go sorcerers shoes every game. |
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![]() I go deathcap second almost every game - this item gives a MASSIVE amount of ability power, and since Evelynn's Q - ![]() ![]() |
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Mythic Choices: From what I have experienced so far; ![]() ![]() General rule is to just go ![]() |
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![]() The only problem with hourglass is that it delays your deathcap spike and often times if you can react with hourglass you could have reacted with your ult instead, and using hourglass will often result in using your ult as soon as you come out of it. Try not to buy this item into Caitlynn. |
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Evelynn has one of the faster clears in the game. She can reliably full clear with enough time to contest scuttle crab as long as she gets a good leash. Ideally, you full clear off your camp cool-downs and make plays between full clears.
(OUTDATED) How to kite camps and clear without a leash in S11
What camp do I start?



Protecting yourself from invadesUnfortunately, as you climb in ranks a lot of players start to identify that Eve wants to full clear. This makes tracking her location (and therefore invading her) quite easy to do. If an enemy has information on what buff you are starting, they can have a general idea where you're going to be for the next minute and a half. For example, if the enemy has knowledge you are starting blue buff and they know your path... These are the types of invades they can do depending on their champion. |
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Remember, the goal of







You can only damage control an invade that you know is happening, and the sooner you know they are going to invade you, the better you can react to it. If you know where the enemy jungler starts, you know where he can go. Invading with your team level 1 and placing wards on the enemy starting buff, raptors, blue, or wolves are a great way to have an idea of where they start or what their path is going to be and predict invades accordingly. If you can't invade, place a ward opposite side to where you start at your jungle entrance so you can see if they sneak in.
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For example: If the enemy jungler is playing a strong early champion (



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Despite being invaded and cheesed, you still win this exchange.In this theoretical scenario, after noticing your red and raptors arent up, xin zhao will most likely look to gank top or midlane. Asking your teammates to ward for you at your redside jungle entrance is a good choice, as you will gain information on whether or not he actually looked for the invade. If you know he's in that section of the map, you also know he is either clearing back towards his botside camps to contest bot crab, or he is looking to gank a lane. Make sure to ping your teammates accordingly! If he cannot get a successful gank or invade off, he wasted all of that time walking around in circles while you efficiently pathed away from him and maybe even stole a camp or two. |
Evelynn is all about outpathing and outmaneuvering the enemy early, before turning into a massive threat into the mid and late game. Remember that it is better to give a camp or two and fall slightly behind, than it is to die trying to fight the enemy jungler without your laners. If your lanes aren't pushed, assume they wont help you.
It takes a lot of effort and practice, but jungle tracking is the biggest aspect of jungling and I highly recommend any aspiring jungle players to put effort into this skill. A master of jungle tracking is a master of the jungle.
Evelynn isn't that mechanically complicated of a champion, but there's a few interesting combos and tips I'm gunna share that can be found in this video. It mainly goes over some interesting interactions with flash and some tips on how to steal/secure Baron or Dragons.
The main takeaways from this video:
- When you flash during your q cast, your q fires from your initial location, not your final location.
- Flashing during your E cast will cast your E to your target from your flash location.
- Flashing during your E movement will cancel your e movement, but do the E damage to everyone you flash on.
- W max is good for stealing objectives.
- You can 1st Q > R > 2nd Q if you use your spells quickly
- Just watch the video, it is pretty simple.

Your invisibility from


As soon as you hit level six, you want to look to make a play. Your goal is to make a play in a lane, use that pressure to get an objective, then clear all your jungle camps while you wait for your ultimate

Those arent the only objectives on the map though. You can consider enemy jungle camps and wards as a type of mini-objective to work towards. If you can take an enemy jungle camp, you get +1 camp and they get -1 camp, putting them at a deficit and making you stronger. You can also think of placing a


The goal of a gank isn't just to get kills, it's super important to remember to go


On top of all of that, be sure to clear as much of your jungle as you can between making plays. Your ideal game plan is:
clear -> gank/dive -> counter jungle / get deep vision -> reset -> clear -> etc.
With that being said, here's a list of what you can look for when trying to gank a lane:
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Ally has Crowd Control:If your laner is playing a champion with hard ![]() ![]() |
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Ally has a long gap-closer:If your laner has a long range gapcloser such as Yone Ult ![]() ![]() |
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Enemy has no Mobility or Missing Summoner Spells:If you have information that an enemy doesn't have ![]() ![]() ![]() ![]() ![]() |
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Laners Constantly Fighting:If say your midlaner is a 1.6 million mastery point ![]() |
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No Enemy Jungle Proximity:Having information on where the enemy jungler is is one of the biggest things you need to keep an eye on when looking to make a play. If the enemy jungler is nearby, you're severely limited in what type of plays you can go for. But, if you have a ward say on his raptors and you saw him walk by it away from a lane, then you know the enemy jungler isn't on that side of the map and you can go for much riskier plays such as tower dives. See ~Pathing~ for more detailed information on early jungle tracking. |
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Enemy is Greedy:A lot of players at lower ranks will horrendously overstep trying to get one more turret plating or shoving one last wave. It takes time to get a feel for it, but if you see a wave not quite crashing into turret and you know the enemy laner wants to base (if they haven't recalled in a while), you can assume they will overextend trying to shove it. Make sure you keep an eye on your lanes to get a feel for when the enemy will do this. |
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Enemy is dive-able:The best way to win a game is to use tower diving to your advantage. The best way to know if an enemy is dive-able is if they are low health, don't have lots of CC, or are isolated. If you know the enemy jungler is bot, and you pathed towards top with your laner slow-pushing a couple waves into the turret as you arrive you can usually look to dive the opponent. You want to use your W ![]() ![]() ![]() |
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De-Synced Recalls in Bottom Lane:This one is my personal favorite. If you have information that the ADC and Support will not be leaving base and walking to lane at the same time (adc died, support stayed in lane and recalled a few seconds after adc re-spawned), you can often times wrap around through the jungle and sit between their outer and inner turrets and ambush them. When you do this, they will not be paying attention and unsuspectingly walk directly into you - giving you a free kill and tilting them. If you manage to do this to the enemy, you basically guarantee yourself a win as their mental state gets shattered. |
Giving up early dragons is fine into scary match-ups, but you want to make sure to always fight and contest the third and fourth ones as that is when the enemy can threaten dragon soul.
Remember, your champion is invisible - but that doesn't mean they don't know where you are. If the enemy has wards on your camps while you clear they will know the location you are pathing to and can look to counter gank it. If you don't know where the enemy jungler is, don't overextend too hard trying to force a play, it is perfectly acceptable to just full-clear then reset and walk to the other side of the map.
Play for vision in the enemy jungle (and steal camps while you're warding) and then use the information gained from the vision to take neutral objectives, or look for plays/counter-ganks across the map.
You can play around a split-pusher to try and catch people who are rotating between middle and side lanes, or look to dive the isolated solo laner if your team threatens a fight somewhere else.
If a wave is slow pushing towards a tower, a lot of the time the enemy ADC or mid will get impatient and walk out from their tower to catch the wave, thinking they're safe. Well they're not. Kill them.
Try to recall for item spikes and use pings and text to communicate to your team, just because you saw something on the mini map doesn't mean they did too.

Obviously your job in fights optimally is to W a random front-liner to make them think you're targeting a tank, then


You have to play very safe and can rarely go for flanks against a teamcomp with instant cc that you can't easily outplay such as





If you can land your W,






A good thing to do if it looks like a team-fight is going to break out is hang out in the jungle near to where the enemy team is stacking and look for any players that might be trying to get a flank angle onto your team. Often times you can pick off and collapse on people that don't know they've been spotted due to your invisibility.
If your team has a split push champion such as



And always remember, it's better to ult too early in a fight and do 400-500 dmg to everyone you're close to and escape with your life, then not react in time to dodge a cc spell such as Blitz-Crank's

That's about it. If you made it all the way to the bottom, congrats.
Special thanks to:
Doaenel Hecarim for pushing me to create this guide, and for all the advice he gave me along its creation.
Junkie for helping me with stylistic choices and some graphics work.
7Wylly7 for helping me with my banners
I might add more detailed match-up information with how to play the early game vs harder match-ups depending on how this is received, so be sure to let me know if you'd like me to go into more details there.
If you have any questions feel free to reach out to me on my stream or in my discord server; im quite active on both. You can also try twitter but I can't promise as timely a response. Thank you for reading my guide!
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