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Jinx Build Guide by LLTRIGGER

ADC [14.24] [CHALLENGER] Comprehensive Jinx Guide by LLTRIGGER

ADC [14.24] [CHALLENGER] Comprehensive Jinx Guide by LLTRIGGER

Updated on January 8, 2025
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League of Legends Build Guide Author LLTRIGGER Build Guide By LLTRIGGER 11 1 24,096 Views 6 Comments
11 1 24,096 Views 6 Comments League of Legends Build Guide Author LLTRIGGER Jinx Build Guide By LLTRIGGER Updated on January 8, 2025
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LLTRIGGER's Featured Video
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Runes: LETHAL TEMPO

1 2
Precision
Lethal Tempo
Presence of Mind
Legend: Bloodline
Cut Down

Sorcery
Absolute Focus
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
BARRIER
LoL Summoner Spell: Barrier

Barrier

LoL Summoner Spell: Flash

Flash

Items

FULL BUILD EXAMPLES

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.24] [CHALLENGER] Comprehensive Jinx Guide by LLTRIGGER

By LLTRIGGER

Welcome to my Comprehensive Jinx Guide! My name is Daniel (known on the rift as LL Trigger and this guide will cover everything there is to know about my favorite marksman Jinx.

I started playing Jinx in season 4 when I played amateur in domestic tournaments. For a few seasons. the standard hyper carry marskamn with enchanter support was very relevant. Because I excelled in mechanics in my earlier days of league, long distance spacing and maximum range damage is best to accomplish with a champion like Jinx. In season 4 and 5, ive managed to rack up 5M mastery points and reach challenger three times with as a Jinx one-trick.
To me, Jinx is valuable when the enemy team drafts scaling and allows for you to farm simply in the early stages of the game. Additionally, she is on the easier side of learning and implementing in your own gameplay. Her playstyle is more relaxed in the early stages of the game and intensifies throughout the later parts with fancy footwork and maximum range basic attacking.

Jinx is a champ I genuinely enjoy playing and providing commentary for so if anyone has the time, I stream and upload on the following platforms: Twitch, Kick, Youtube, Tiktok, Discord and Twitter to entertain and educate my community on playstyles/builds. I've also become well known as the best Jinx player in NA next to Doublelift. My visual and comprehensive youtube guide would compliment reading these chapters avidly for both new and experienced Jinx players.

LEAGUE OF GRAPHS RANK 1 - SEASON S2:13

LEAGUE OF GRAPHS RANK 1 - SEASON S1:13

LEAGUE OF GRAPHS RANK 1 - SEASON 12

RANKED STATISTICS

I have achieved challenger eight times across season 8 until now, and typically am in Challenger during the ranked season. This guide is inspired by years of experience through the highs and lows of Jinx in several metas so I hope you enjoy!



Jinx is a champion that offers an exhilarating and dynamic gameplay experience, combining a unique blend of high damage output and crowd control with her playful personality. Her ability to switch between a rapid-fire minigun and explosive rockets allows for both aggressive play and strategic positioning, making her a joy to pilot.
While she can struggle against heavy crowd control and may require specific team compositions to truly shine, I still choose to play her for the sheer fun and satisfaction of mastering her mechanics. Jinx's skill ceiling allows players to pull off impressive outplays, especially in lower ranks, where her teamfight presence can turn the tide of battle.
Additionally, Jinx excels at creating picks and providing area denial with her ultimate, Super Mega Death Rocket!, which can secure crucial kills and set up team fights. If you enjoy a high-octane, explosive style of play with the potential for flashy moments, this guide will help you harness Jinx’s full potential.
Ideally, you want to draft Jinx when your team has a balanced composition with adequate crowd control and sustained damage. She thrives in teamfights and skirmishes, particularly when her allies can keep enemies at bay. However, she may not be the best choice if your team lacks peel or is overly reliant on burst damage, as she can be vulnerable to being quickly taken down in chaotic engagements.
➣ 45 minutes to ~ 1hr in a custom 1v1 practicing mechanical exercises and concepts on each other
➣ 30 minutes immediately after for a live VOD review
➣ Whole session is recorded in 1080p and sent to the email indicated
➣ Entitled to ask me anything with regards to coaching and/or improvement in league afterwards
• SCHEDULING
➣ My schedule is always changing but I am typically free during the entire afternoon
➣ I am willing to be flexible and find a time that works for us both
• CONTACT/INFORMATION
➣ Please join:My Discord
➣ Any other questions should be directly messaged to me on discord @ triggerslinger
➣ The form to sign up for coaching: Form

• Aditionally, all of my educational content (previously archived coaching VOD's and concepts breakdown) is available on my patreon.
• Here is one of the coaching VOD's that I have archived from a Caitlyn ADC perspective! Become a patron to get your in game/stream perks and rewards!.




+Beginner Friendly Champion
+Very Long Basic Attack Range
+Self Peeling and High Catch Potential
+Hyper Carry Style Damage- AoE
+Late Game Scaling
-Very Low Mobility
-Difficulty Skirmishing
-Weaker Early Game
-Vulnerable to Crowd Controls
-Low Burst Damage
Jinx's passive, Get Excited!, consists of two parts: Speed Boost and Attack Speed Increase.

Speed Boost triggers whenever Jinx takes part in a takedown (kill or assist) on an enemy champion, turret, or inhibitor. Upon activation, Jinx gains a massive burst of movement speed, allowing her to reposition quickly or chase down fleeing enemies. This bonus decays over time but gives her a significant edge in mobility during skirmishes.


Attack Speed Increase—on top of the movement speed boost, Jinx also gains increased attack speed for a few seconds. This allows her to rapidly fire more shots and deal sustained damage, making her incredibly dangerous in prolonged fights, especially when combined with her other abilities like Switcheroo! and Super Mega Death Rocket!.

Jinx's Q: Switcheroo! is a versatile ability that serves as the cornerstone of her damage output in both laning and team fights. This ability allows Jinx to swap between a rocket launcher for area damage and a minigun for rapid-fire single-target attacks, making it a key tool for shredding through enemies and wave clear. In lane, effectively using Switcheroo! means knowing when to switch to rockets to poke the enemy and control the wave or to minigun to maximize DPS during trades or all-ins. By positioning well, Jinx can also take advantage of the range and movement speed boost from her minigun, making it easier to kite or chase down foes.
Quoted TIP: It’s generally advisable to level Switcheroo! early in the game to enhance your poke and wave management. This enables you to establish dominance in lane, secure farm, and threaten enemies with high burst damage when they overextend. Proper use of this ability can make a significant difference in both lane control and skirmishes.

EXAMPLE 1

EXAMPLE 2

Zap! is Jinx's W ability, a crucial tool for both poke and utility in her kit. This spell fires a shock blast that damages the first enemy it hits, slowing them and applying a mark that enhances her chase potential. While it does offer decent damage, its primary purpose is to create opportunities for Jinx and her team to engage or disengage effectively. The slow allows Jinx to kite enemies, creating space in fights, while also providing a means to help set up her kills or secure escapes.

Quoted TIP: Starting Zap! can be advantageous in situations where you anticipate early skirmishes or want to poke your lane opponents. This is because it allows you to trade effectively, applying pressure while providing Jinx with the ability to chase down or escape from threats due to the slow it inflicts. Additionally, the ability can be used to scout areas and check for hidden enemies, giving your team valuable information.

Flame Chompers! is Jinx's E ability, a crucial component of her kit that provides both utility and crowd control. This ability tosses out a set of chompers that explode after a short delay, snaring any enemy champions caught in their radius. Early in the game, it’s vital to use Flame Chompers! wisely, as it has a relatively long cooldown, especially before Jinx has built cooldown reduction items. Deploying it at the wrong time can leave you vulnerable to ganks or all-ins.

Instead of using Flame Chompers! aggressively when the enemy jungler is nearby, it’s often better to save it for disengaging or zoning in skirmishes. This ability can effectively control space, allowing Jinx to set up for kills or escape dangerous situations. Additionally, if you hit enemy champions with your Zap! or Switcheroo!, you can create opportunities to zone opponents with the chompers. This is demonstrated as:

EXAMPLE 1

EXAMPLE 2

EXAMPLE 3
An important mechanc with flame chompers against assassins and gap closing champs is to place the traps directly on top of yourself, and when they jump to assassinate you- just flash away and re-engage off the trap snare youve created. This is demonstrated as:

EXAMPLE 1

Super Mega Death Rocket! is Jinx's R ability, providing her with a powerful long-range execution tool. This ultimate can be used to finish off low-health enemies from a distance or to initiate fights, as it deals significant damage based on the target's missing health. Its global range allows Jinx to impact fights even when she’s far away, making it a valuable asset for securing kills or assisting allies.

Additionally, Super Mega Death Rocket! can be particularly effective after tagging an enemy with Zap! or during skirmishes, allowing Jinx to capitalize on any low-health targets fleeing from a fight. Timing is crucial; using this ability to pick off squishies before objectives can swing the momentum in your team’s favor.

EXAMPLE 1

EXAMPLE 2

EXAMPLE 3

EXAMPLE 4

EXAMPLE 5
The Lethal Tempo and Sorcery rune combination is advised for most Jinx players and is an all purpose rune choice; augments excellent synergies with her attack speed resets and long range attack style to cap out attack speed. Lethal Tempo is recommended versus champions that engage and are easy to auto attack over time such as Nautilus, Braum or Maokai; (often melee supports, crowd controllable tanks, non-mobile targets).

PRECISION


because of the Get Excited! passive, Jinx esentially resets each takedown and gets a burst of stacking attack speed and movement speed. Lethal Tempo further augments this snowballing effect. Additionally, dealing damage to the frontline in a front-to-back teamfight is alot more efficient in terms of damage with Lethal Tempo. Lastly, Lethal Tempo is a good rune to have in 2V2 fights when tanks and crowd control is relevant. This allows to out damage the enemy ADC through getting more effective autos on the enemy support when the supports CC.
Presence of Mind is the optimal rune for Jinx because it ensures that you may have sufficient mana on takedown to successfully snowball and clear all targets in reach with Fishbones, the Rocket Launcher instead of running low on mana. This allows you to take teamfights with a lower mana pool relying on this rune to make sure that all you need is one reset to keep your rockets online.
Legend: Bloodline provides scaling sustain for Jinx in the mid and late parts of the game. When you take poke or damage for enemies but need to remain healthy, this rune helps you get some health back if there are any nearby creeps or camps.
Cut down is an optimal rune for when the enemy team consists of at least two tanks. This rune will give you much more damage for even bruiser enemies (not necessarily tanks). It also has a synergy with Long Sword start lanes. It is advised to take Coup de Grace if the enemy team is all squishy however.

SORCERY


Absolute Focus is a great rune for Jinx because she likes to take fights while topped up in health. If enemies are successfully kited then her HP should remain high. Additionally, other options arent valuably since if she does get caught shes often instantly killed and rarely benefits from Triumph as opposed to other champions that can outplay (durable with movement)
This is the best option ofcourse since Jinx is one of the strongest hyper-scaling ADC. Wanting to draw out games for items and waveclear to come through is optimal, and this rune plays towards the late game. Other options do not seem to have any comparable value.

SHARDS


Attack speed is a very standard shard for most marksmen. Valuable early attack speed for early all-in trades, easier creep scoring.
Adaptive force is recommended for Jinx because the extra damage per auto is very relevant for pushing and early trades, so this allows for better lane control, pushing power, and effective trading.
Scaling Health is advised in poke matchups, Flat health is recommended in all-in matchups, Provides you with poke sustain upon levelling up and ability to contest tougher matchups.



The Fleet Footwork and Sorcery rune combination is advised for Jinx when your team has some damage on its own and resets will feel easier to achieve. This is a good rune choice when kiting gapclosing champions is important; as it provides you with adequate spacing and chasing potential. Fleet Footwork is recommended versus champions that are longe range - poking champions such as Lulu, Zyra or Janna; (often ranged supports, enchanters, mobile targets).

PRECISION


Fleet Footwork provides higher trading potential in poke matchups, because it heals and allows you to reposition or chase enemies for additional autos in lane. This could be useful when chasing low HP targets or trying to escape dangerous situations.
Presence of Mind is the optimal rune for Jinx because it ensures that you may have sufficient mana on takedown to successfully snowball and clear all targets in reach with Fishbones, the Rocket Launcher instead of running low on mana. This allows you to take teamfights with a lower mana pool relying on this rune to make sure that all you need is one reset to keep your rockets online.
Legend: Bloodline provides scaling sustain for Jinx in the mid and late parts of the game. When you take poke or damage for enemies but need to remain healthy, this rune helps you get some health back if there are any nearby creeps or camps.
Cut down is an optimal rune for when the enemy team consists of at least two tanks. This rune will give you much more damage for even bruiser enemies (not necessarily tanks). It also has a synergy with Long Sword start lanes. It is advised to take Coup de Grace if the enemy team is all squishy however.

SORCERY


Absolute Focus is a great rune for Jinx because she likes to take fights while topped up in health. If enemies are successfully kited then her HP should remain high. Additionally, other options arent valuably since if she does get caught shes often instantly killed and rarely benefits from Triumph as opposed to other champions that can outplay (durable with movement)
This is the best option ofcourse since Jinx is one of the strongest hyper-scaling ADC. Wanting to draw out games for items and waveclear to come through is optimal, and this rune plays towards the late game. Other options do not seem to have any comparable value.

SHARDS


Attack speed is a very standard shard for most marksmen. Valuable early attack speed for early all-in trades, easier creep scoring.
Adaptive force is recommended for Jinx because the extra damage per auto is very relevant for pushing and early trades, so this allows for better lane control, pushing power, and effective trading.
Scaling Health is advised in poke matchups, Flat health is recommended in all-in matchups, Provides you with poke sustain upon levelling up and ability to contest tougher matchups.

FLASH & BARRIER

VS

FLASH & CLEANSE

• Taking Flash on marksmans is regular,and should be used generally to escape situations that would result in death or blink on enemies for kills. With Jinx you can use Super Mega Death Rocket! at the same time that you use Flash in order to reposition yourself and cancel the cast time. Additionally, You can also use Flash to finish off a target that will provide you with a reset to reposition and continue snowballing the enemy with resets. The Culling

• Taking Barrier is what you'll be running most of the time. Its good for all purpose use, especially against champions such as Draven, Samira, Nilah, and other all in types of marksman and enchanter supports. It is advised to use Barrier even when high HP when you anticipate a burst that is incoming, as its CD is fairly low comparable other summoner spells. It is necessary into one shot assassins and some burst mages that are obviously dealing their burst.
• Taking Flash explained previously why we should always take it.
Note Cleanse and Flash can be used together to avoid knockups and ambiguous types of crowd control ( Lee Sin Flash + Dragon's Rage and Nautilus Depth Charge).



• Taking Cleanse is the only other option of summoner spells. This spell should be taken against unavoidable or excess amounts of crowd control. Cleanse should be used against champions such as Leona, Amumu, Seraphine/ Sona, Twisted Fate, and Cassiopeia.

VS ENGAGE OR ALL IN

Doran's Blade and Health Potion start is optimal for lanes that involve crowd control and aggressive lanes such as Nautilus/ Samira or Amumu/ Kai'Sa. In these lanes, you will take minimal amounts of poke, and if you do take damage you will most likely get locked down and fully committed on. The 80 flat hp from Doran's Blade is effective for these situations and the passive allows you to lifesteal the small amounts of damage you take.

VS POKE OR SUSTAIN

Long Sword and 3x Health Potion start is optimal for lanes that involve poke (ranged enchanters/long range) and sustain such as Caitlyn/ Sona, Draven/ Soraka. In these lanes, you will take large amounts of poke and if you dont have enough effective health you may slowly get out pressured and forced to recall. The good effective health from these potions allows you keep up with these lanes and the Long Sword provides additional AD so that you may have better odds forcing some early kills in lane against these scaling lanes.

VS SQUISHY ENEMY TEAM


This core build is very effective against squishy enemy team compositions. Your power spikes come from each item completion, once at the Essence Reaver so you may spam abilities in lane (using piercing light & ardent blaze for poke off CD even), and have considerable early ability haste and attack damage.

Second, Infinity Edge gives you the largest damage powerspike at a relatively early time in the game, considerably boosting your double shot and The Culling damage. The next item Navori Flickerblade gives you the durability(haste and attack speed) required to have your Relentless Pursuit off CD permanently with double shot passive autos, and to allow for combos to be executed smoothly with the attack speed. Since this attack speed is overkill for Lucian, defensive boots are alwas advised Boots of Swiftness for Ashe, Plated Steelcaps for Draven or Ionian Boots of Lucidity for general purposes.

This core build requires you to be proficient with your combos, catching enemies off guard with high mobility and crazy single target damage output. Enables you to be able to dash in on enemies from the outskirts of the fight and weave in and out of the fight as targets become vulnerable. Keep in mind when playing into ranged that The Culling may be used to provide high-ranged damage for a small window of the fight.

VS TANKY ENEMY TEAM


This core build is very effective against tanky enemy team compositions. Your power spike is most apparent at three items, where your Navori Flickerblade and high cooldown reduction build allow to weave in and out of fights bursting and evading tanks and carries. Essence Reaver sets you up for the infinite no cooldown Relentless Pursuit in the mid game after Navori Flickerblade completion.

The lord dominik's regards will be a noticable damage increase against tanks Lord Dominik's Regards is an excellent item for Lucian because it provides attack damage, tank shredding effect, and critical strike chance that provides your ultimate with more damage, and increases the value of your This is advised for second item since tanks usually build Plated Steelcaps early on which increases the value of Lord Dominik's Regards in the early and mid game. Navori Flickerblade increased ability damage per critical strike chance item. Essence Reaver compliments this build very well as it gives you the required mana to spam your abilities as much as you can during the skirmishes and teamfights. Additionally, Essence Reaver gives you more cooldown reduction to have your Relentless Pursuit and Piercing Light off cooldown as often as possible.

Navori Flickerblade amplifies The Culling and Piercing Light damage by 12%, lowers your ultimate cooldown so it may be used more often, and gives you the extremely low E cooldown. Because this enables ability spam, mana is also not an issue because of the mana regen from Essence Reaver as early as in lane. This is why Presence of Mind is not needed and Triumph is optimal. Navori Flickerblade provides the small amount of attack speed to allow for combos to feel more natural and not drawn out. This is why defensive boots are always advised Ionian Boots of Lucidityfor general purposes.

This build should be used when they have more than 2 tanks ( Sion, Sejuani) or 1 tank and 1 off tank ( Sion, Viego). This core build requires you to be proficient with combos and Relentless Pursuit mechanics, being able to engage and disengage fights using your Relentless Pursuit to consistently reposition yourself and combo enemies.
You can really see the power of this combo as kiting tanks and dealing reliable damage in the mid game; winning teamfights and taking away objectives becomes apparent.

LORD DOMINIK'S REGARDS


Lord Dominik's Regards should be built if they are heavy on armor and tanks. 2 offtanks, 1 tank and 1 offtank, or 2 tanks that are building armor should be enough of a hint to grab this penetrating item situationally.

GUARDIAN ANGEL


Guardian Angel should be built if they are heavy on Attack Damage, or have one or two strong AD assassins such as Zed, Qiyana, and Talon among others. Remember the stopwatch component of this item is a very strong game changer. Look to stopwatch the zed ultimate follow up damage, Qiyana ultimate, Talon burst.

DEATH'S DANCE


Death's Dance may be built if they are heavy on the Attack Damage, but they are not assassin-type champions such as Fiora and Viego (burst you but not one shot you).

BLOODTHIRSTER


Bloodthirster can be built for enemies that are squishy for additional damage, and for enemies that can poke you from a distance, such as Varus, Zoe, Xerath and others. The lifesteal will allow you to be durable even while you take some poke (which may deal considerable damage) throughout the mid and late stages of the game to remain in skirmishes around Barons and Dragons. Keep in mind you can lifesteal off lane minions and jungle camps nearby.

MERCURIAL SCIMITAR


Mercurial Scimitar is a good option for Lucian against heavy Magic Damage enemy compositions that possess heavy lockdown/crowd control/stuns. The excellent part of this item is that it gives Critical Strike Chance, which synergizes with Navori Flickerblade Impermanence passive giving your abilities +4% damage.

MAW OF MALMORTIUS


Maw of Malmortius an option against team comps that are heavy on Magic Damage in the burst mode. This item gives you more durable access to these mages, weakening their burst and lethal prowess.

RAPID FIRECANNON


Rapid Firecannon should be built if you don't fear the enemy poke and have some other means of sustain such as a Nami, Soraka or other empowering enchantress. This item synergizes with Lucian's Lightslinger passive where the Rapid Fire Cannon auto attack combined with Relentless Pursuit can really close a considerable gap and indeed is a double auto attack from afar.

VOLTAIC CYCLOSWORD


Voltaic Cyclosword should be built if you are looking to run the one shot build with First Strike along with a Milio or Nami. This item allows for your energized attacks to recharge sooner and enabling you to proc your on hit effects (energized) such as Stormrazor or Rapid Firecannon.

VS SQUISHY ALL PURPOSE


This core build is very effective against squishy enemy team compositions. Your power spikes come from each item completion, once at the Essence Reaver so you may spam abilities without worrying about mana; allows you to burst enemies with the spike in early attack damage, ability haste, and critical strike chance. Second, Infinity Edge gives you loads of damage on your double shots, abilities and ultimate (scaling with critical strike chance. Combined with Essence Reaver, Infinity Edge provides the highest attack damage build optimal for Lucian to play caster style marksman.

Defensive boots are recommended because Navori Flickerblade will provide you with the attack speed required for better and smoother combos. Boots of Swiftness are recommended for champions like Ashe, Plated Steelcaps for assassins, double attack damage bottom lanes Draven, Pyke, Rengar and Mercury's Treads for ability power matchups like Cassiopeia, Brand, Ziggs. Ionian Boots of Lucidity are recomended for general purpose.

Additionally for squishy targets, Rapid Firecannon may be built because it allows for better target access and gives you the attack speed for combos to feel smoother. Rapid Firecannon is especially recommended when picking up early kills and having a Milio or Nami to give even more burst and durability since you dont have the haste from Navori Flickerblade. The synergy between Rapid Firecannon and Lucian is that you can Relentless Pursuit in range of enemies to DOUBLESHOT them from afar, effectively applying all on-hit effects. Use Rapid Firecannon in combination with The Culling to pick off (and oneshot) enemies in the mid and later parts of the game.

The Collector is also a very valuable option for Lucian fourth item because it provides all the stats he needs: Attack damage, Lethality, Critical strike chance, and improves executing power into a generally squishy enemy team. Bloodthirster is a good final item when trying to maximize damage output, it gives plenty of attack damage and doesn't provide any unneeded attack speed or critical strike chance. The lifesteal provides another layer of durability into higher range- poking enemies. You may also augment the effect of Bloodthirster with Elixir of Wrath. You can really see the power of this build in the mid game through picking off squishies in the mid game and stealing away objectives. This build allows for high single-target damage, moderate haste, high target access with easy burst.

VS TANKY ALL PURPOSE


This core build is very effective against tanky enemy team compositions. Your power spikes come from each item completion, once at the Essence Reaver so you may spam abilities without worrying about mana; allows you to burst enemies with the spike in early attack damage, ability haste, and critical strike chance. Second, Lord Dominik's Regards is ideal for early and mid games where the enemy picks up early and heavy armor ( Sion, Viego, or Sejuani with Plated Steelcaps and/or Thornmail. your Navori Flickerblade and high cooldown reduction build allow to weave in and out of fights bursting and evading tanks and carries. Lucidity boots set you up for the infinite no cooldown Relentless Pursuit in the mid game after Navori Flickerblade completion. Navori Flickerblade amplifies your ultimates damage lowers your ultimate cooldown so it may be used more often, and gives you the extremely low Relentless Pursuit cooldown. This build should be used when they have more than 2 tanks ( Sion, Sejuani) or 1 tank and 1 off tank ( Sion, Viego).

Defensive boots are recommended because Navori Flickerblade will provide you with the attack speed required for better and smoother combos. Boots of Swiftness are recommended for champions like Ashe, Plated Steelcaps for assassins, double attack damage bottom lanes Draven, Pyke, Rengar and Mercury's Treads for ability power matchups like Cassiopeia, Brand, Ziggs. Ionian Boots of Lucidity are recomended for general purpose.

This core build requires you to be proficient with combos and Relentless Pursuit mechanics, being able to engage and disengage fights using your Relentless Pursuit to consistently reposition yourself and combo enemies. Essence Reaver compliments this build very well as it gives you the required mana to spam your abilities as much as you can during the skirmishes and teamfights.
Additionally, Essence Reaver gives you more cooldown reduction to have your Relentless Pursuit and Piercing Light off cooldown as often as possible. With the Lord Dominik's Regards, The Culling should be able to really deal a significant amount of damage to even tanks. You can really see the power of this combo as kiting tanks and dealing reliable damage in the mid game; winning teamfights and taking away objectives becomes apparent.

The final two items Infinity Edge and Bloodthirster give you plenty of life steal and a very strong late game powerspike to be able to shred tanks and making you very difficult to kill. Elixir of Wrath further improves your life steal and provides a temporary boost in attack damage. [[Farsight alteration is also recommended right at level 9 so that youre not vulnerable when walking blindly into objectives or in the fog of war.

VS FULL MAGIC DAMAGE SQUISHY TEAM


This core build is very effective against squishy enemy team compositions. Your power spikes come from each item completion, once at the Essence Reaver so you may spam abilities without worrying about mana; allows you to burst enemies with the spellblade passive from Sheen and provides a spike in early attack damage, ability haste, and critical strike chance. Second, Navori Flickerblade gives you loads of damage on your abilities and ultimate (scaling with critical strike chance) and plenty of ability haste per autos on enemies. Combined with Essence Reaver, Navori Flickerblade provides the threshold ability haste for Lucian to have an infinite amount of Relentless Pursuit. Mercury's Treads provide the additional magic resist and tenacity to help against being one shot or crowd controlled into death. You may have some difficulties with the smoothness of the combos since you do lack the small attack speed that Lucianrequires for this.
The Maw of Malmortius gives you the defensive power to withstand ability power burst. The Maw of Malmortius gives you even more Durability from burst mages and Ability Power bruisers. The Collector also allows you to quickly burst down squishy mages with combos and The Culling. Edge of Night provides you with an extra layer of added security into these crowd controlling spels that often lead to deaths making you overwhelmingly difficult to crowd control and burst down.
You can really see the power of this combo as picking off squishies in the mid game and stealing away objectives becomes apparent, while being durable against burst and ability power bruisers. The Elixir of Iron is the better choice in these scenarios because it gives you even more durability into ability power burst through providing additional HP and tenacity. With this build, you have the ability to tank some ability power burst, one shot the your enemies, resist and lower crowd control time.

VS FULL MAGIC DAMAGE TANKY TEAM


This core build is very effective against tanky enemy team compositions that deal magic damage. Kraken Slayer is a good alternative to Essence Reaver when tank shredding is required. Each 3rd auto provides additional on hit physical damage that increases with number of times this 3rd auto is completed. Kraken Slayer is ideal for early and mid games where the enemy picks up early and heavy armor ( Sion, Viego, or Sejuani ) with Plated Steelcaps and Thornmail. your Navori Flickerblade and high cooldown reduction build allow to weave in and out of fights bursting and evading tanks and carries. Lucidity boots set you up for the infinite no cooldown Relentless Pursuit in the mid game after Navori Quickblades completion. Navori Quickblades amplifies your ultimates damage by 12%, lowers your ultimate cooldown so it may be used more often, and gives you the extremely low E cooldown.
Lord Dominik's Regards is a good item to compliment Kraken Slayer to shred tanks and Maw of Malmortius is recommended later into the game when magic damage and the exhausting tanks become more apparents. Bloodthirster is recommended to appear more tankier and have a durable chance to kite out the tanks and survive their crowd control and slow magic damage. Elixir of Iron can also provide additional durability and HP is very valuable into these types of enemies. This build should be used when they have more than 2 tanks ( Sion, Sejuani ) or 1 tank and 1 off tank ( Sion, Galio ).

VS FULL ATTACK DAMAGE TANKY TEAM


This core build is very effective against tanky enemy team compositions that deal physical damage mainly. Your power spike is most apparent at three items, where your Navori Flickerblade and high cooldown reduction build allow to weave in and out of fights bursting and evading tanks and carries. Plated Steelcaps set you up for the added durability against AD assassins and physical damage generally. Note that these boots increase Lucian's limits during tower dives and neutral buffs. Navori Flickerblade amplifies your ultimates damage by 12%, lowers your ultimate cooldown so it may be used more often, and gives you the extremely low E cooldown.
This build should be used when they have more than 2 tanks (Sion, Sejuani) or 1 tank and 1 off tank ( Sion, Viego). This core build requires you to be proficient with combos and Relentless Pursuit mechanics, being able to engage and disengage fights using your Relentless Pursuit to consistently reposition yourself and combo enemies. The Lord Dominik's Regards is required third because it gives you very strong tank shredding power and synergizes with Navori Flickerblade that gives you very strong kiting power and amplifies your abilities damage by 12% (up to 20% full build). Essence Reaver compliments this build very well as it gives you the required mana to spam your abilities as much as you can during the skirmishes and teamfights. Additionally, Essence Reaver gives you more cooldown reduction to have your Relentless Pursuit and Piercing Light off cooldown as often as possible. The hidden benefit of using Essence Reaver and not Kraken Slayer is that you can build Plated Steelcaps and still meet the ability haste threshold for the infinite Relentless Pursuit uptime.
The Death's Dance combined with Plated Steelcaps and Bloodthirster gives you physical damage durability and a high damage dealing build. Because the enemies are tanky, you often arent being one shot but slowly being crowd controlled and killed. This is why Bloodthirster allows you to lifesteal during that extensive time and makes you feel much more tank. Elixir of Iron is recommended over Elixir of Wrath because this build provides plenty of lifesteal, so HP will become more valuable in these scenarios. You can really see the power of this combo as surviving attack damage bruisers while still dealing reliable damage in the mid game; winning teamfights and taking away objectives becomes apparent.

VS FULL ATTACK DAMAGE SQUISHY TEAM


This build is recommended when playing into many attack damage assassins and marksmans that are squishy. Essence Reaver is the best early game item to get a head start on attack damage, critical strike chance, ability haste, and the ability to spam your abilities as a caster style marksman. The Collector is preferred over Navori Flickerblade because the weaving in and out style is not applicable in this case. These assassins will one shot you very fast and its up to you to take that one chance to dodge key abilities ( Zed shurikens, Qiyana ultimate) to avoid being assassinated while trying to dish out your own damage (overloaded with the build) to try to one shot them in your one rotation. Plated Steelcaps can also provide you with some of the durability required to survive these assassins in the early/mid game.
Considering that you dont have the attack speed required to make the combos feel smooth, it is recommended that you build Rapid Firecannon next to compete with marksmans and to poke melee assassins from far away. Your biggest powerspike will come from your Infinity Edge completion where your auto attacks will feel overwhelming and bursty.
Bloodthirster is the final item in this build so that you can always one shot an assassin as they are trying to assassinate you, and survive some of their burst through your healing and Plated Steelcaps armor. Elixir of Iron is recommended because you will already have the life steal from Bloodthirster and the additional health will allow you to feel tankier than usual.

VS SQUISHY AND POKE ENEMY


This core build is very effective against squishy long-range enemy team compositions . Your power spikes come from each item completion, once at the Essence Reaver so you may spam abilities without worrying about mana; allows you to burst enemies with the spellblade passive from Sheen and provides a spike in early attack damage, ability haste, and critical strike chance. Second, Navori Flickerblade gives you loads of damage on your abilities and ultimate (scaling with critical strike chance) and plenty of ability haste per autos on enemies. Combined with Essence Reaver, Navori Flickerblade provides the threshold ability haste for Lucian to have an infinite amount of Relentless Pursuit. Berserker's Greaves provide the small attack speed to allow for combos to feel natural and less drawn out. You can swap these boots out for mercury treads or berserker greaves if they have a fed damage type member on their team.
The Rapid Firecannon synergizes with Lucian and his Lightslinger passive because you can Relentless Pursuit on enemies and get a double auto attack on one enemy from a very far distance. Into long range, Rapid Firecannon provides Lucian with the range he needs to compete with these artillery champs especially when combined with the Bloodthirster to heal up the poke damage you do end up taking.
Finally, the last item Edge of Night gives you a shield from key abilities so that the enemy has a harder time poking you down, or catching you with ranged crowd control. This item also provides you with HP to be able to withstand some of the poke you do take. Elixir of Iron is also preferred because you already have lifesteal from Bloodthirster. Lethality also spikes lucians Piercing Light damage but does not provide you with The Culling damage. If you are playing into squishy champions, The Culling does more than enough You can really see the power of this combo as picking off squishies in the mid game and stealing away objectives becomes apparent.

VS SQUISHY AND TANK MIX (MORE TANKY)


This core build is very effective against tanky enemy team compositions that deal physical damage mainly. Your power spike is most apparent at three items, where your Navori Flickerblade and high cooldown reduction build allow to weave in and out of fights bursting and evading tanks and carries. Berserker greaves provides you with the essential attack speed for the combos to feel smoother. Navori Flickerblade amplifies your ultimates damage by 12%, lowers your ultimate cooldown so it may be used more often, and gives you the extremely low E cooldown.
This build should be used when they have more than 2 tanks ( Sion, Sejuani) or 1 tank and 1 off tank ( Sion, Viego). This core build requires you to be proficient with combos and Relentless Pursuit mechanics, being able to engage and disengage fights using your Relentless Pursuit to consistently reposition yourself and combo enemies. The Lord Dominik's Regards is required third because it gives you very strong tank shredding power and synergizes with Navori Flickerblade that gives you very strong kiting power and amplifies your abilities damage by 12% (up to 20% full build). Essence Reaver compliments this build very well as it gives you the required mana to spam your abilities as much as you can during the skirmishes and teamfights. Additionally, Essence Reaver gives you more cooldown reduction to have your Relentless Pursuit and Piercing Light off cooldown as often as possible. The hidden benefit of using Essence Reaver and not Kraken Slayer is that you can build berserker graves and still meet the ability haste threshold for the infinite Relentless Pursuit uptime.
Bloodthirster and Kraken Slayer as final items will give you more durability and late game ramping up damage to effectively take down these tanks with ease. The lifesteal is important because tanks need some time to output their damage and the Bloodthirster provides you with the defensive tools to not only survive but also to deal more damage: both Bloodthirster and Kraken Slayer provide attack damage and critical strike that provides additional value to your Navori Flickerblade through the critical strike and ability damage interaction. Elixir of Iron is preferred over Elixir of Wrath because your damage will already be very high against a generally tanky team, and you already have lifesteal. Being able to withstand more damage is valued higher here.

VS SQUISHY AND TANK MIX (MORE SQUISHY)


This core build is very effective against squishy enemy team compositions. Your power spikes come from each item completion, once at the Essence Reaver so you may use spellblade from Sheen, can spam abilities without mana issues, and have considerable early ability haste and attack damage.
Second, Navori Flickerblade gives you the threshold ability haste to unlock infinite relentless pursuit dashes in skirmishes and gives your Piercing Light and The Culling more damage (4% per critical strike item). Since this core build includes Essence Reaver, Berserker's Greaves may be built to compensate for the little attack speed Lucian may require.
The Collector is also a ver valuable option for Lucian third item because it provides all the stats he needs: Attack damage, Lethality, Critical strike chance, and improves executing power into a generally squishy enemy team. The Collector combined with Navori Flickerblade boosts your Piercing Light and The Culling ability damage by a significant amount.
This core build requires you to be proficient with your combos, catching enemies off guard with high mobility and crazy single target damage output. Enables you to be able to dash in on enemies from the outskirts of the fight and weave in and out of the fight as targets become vulnerable. Keep in mind when playing into ranged that The Culling may be used to provide high-ranged damage for a small window of the fight.
Incase of any tanky members that are fed, Lord Dominik's Regards is recommended along with Bloodthirster to give you a spike in damage from your Piercing Light and The Culling through the Navori Flickerblade interaction with critical strike chance. Elixir of Iron is advised into squishier champions that have potential to burst you down and to avoid overstacking too much life steal.

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League of Legends Build Guide Author LLTRIGGER
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[14.24] [CHALLENGER] Comprehensive Jinx Guide by LLTRIGGER

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