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Recommended Items
Runes: Blue form standard
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Gustwalker Smite
Items
Threats & Synergies
Master Yi
Hard matchup, i prefer ban him
He always kill you 1v1
Shen
Save you with his R
Shen
Save you with his R
About me
Hi everyone! I'm a Kayn main from Russia, playing him since 2020. Achieved Diamond 1 - Master in multiple seasons (S12, S13, S14). Play on RU and EUW servers.
Was Top 1 RU Kayn and Top 2 Global Kayn at the end of Season 13 (per League of Graphs).
I'm not yet fluent in English, but I'm learning and trying my best — I hope this guide will be clear and helpful for all of you! :)
I’ll update this guide every patch or two. All changes will be logged in Patch Notes alongside patch review insights.
A Few Words About Kayn
Kayn is a very versatile jungle pick, simply because of his two forms. The only difficulty is knowing when to take a certain build and a certain form.
Special Thanks, Tribute
I’d like to express my deepest gratitude to my dog. It’s thanks to her that I’m finishing this guide, even if later than planned. I wrote it during a time when she was gravely ill and growing old. One day, as I worked on the guide, she came to me (for the last time, as it turned out) to say goodbye.
She’s the reason I chose to complete this guide—even if it never gains popularity in the League community. For me, it will stand as a tribute to her memory. After her passing, I vowed to finish all abandoned projects in her honor, so her life wouldn’t be in vain.
Live and enjoy life while you can, and never let negativity prevail.
Rest in peace, Bonya.






























Shadow Assassin:




















Rhaast:












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Sorcery runes
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Inspiration runes
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Precision runes
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Sorcery runes
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Inspiration runes
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Domination runes
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Resolve runes
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Starter items:
Gustwalker hatchling
The best starting item in jng for


Scorchclaw pup
This is a good item you can take if you need additional % damage and a slow effect. If you can reach the backline without relying on extra


First slot choice:
Hubris
This item is an excellent first slot pick if you’ve secured an early advantage. It’s best built first due to its passive scaling with
Youmuu's Ghostblade
A solid alternative for the first slot. It’s 200 gold cheaper than


Opportunity
An item I personally love. At its cost (2700 gold), it offers strong stats and a powerful passive. With this, Kayn becomes a one-shot machine. Compared to


Good items to build next:
Opportunity
As I mentioned earlier, this item remains my personal favorite. It’s a strong pick that works well alongside



Axiom arc
This item reduces cooldown on your ultimate, allowing you to ult more frequently or disengage quickly from fights. It’s a solid slot that scales with

Serpent's Fang
Ideal if the enemy team has a lot of shields from abilities, items, or supports that provide them (e.g., Lulu, Yuumi). First, check the enemy picks — see if you need this item, then choose others if not.
Serylda's Grudge
Provides percentage armor penetration, which



Edge of Night
Excellent against crowd control. The shield recharges in 40 seconds, so track its cooldown before diving into fights. You can trigger the shield with any ability, not just CC. Consider this 3rd slot if
Guardian Angel
Best as a 5th slot item. Essentially a finishing item that gives you a second chance in fights. If you expect to die, coordinate with your team — otherwise, enemies will just surround and rekill you after revival. The item’s 5-minute passive cooldown means buying a replacement temporarily, as
Maw of Malmortius
Good against burst AP threats (e.g.,



Spear of Shojin
Solid 4th or 5th slot choice for prolonged fights, providing bonus health and damage scaling. Also consider building it 2nd slot if you’re aiming for Purple Kayn.Force of Nature
The real RULES OF NATURE. Build this item only vs ap tick dmg (e.g.,

Boots:
Boots of Swiftness / Swiftmarch
I’d recommend taking these only as Swiftmarch if you’ve completed Triumph. These boots are somewhat OP due to the adaptive force from their passive. They synergize excellently with




Ionian boots of Lucidity / Crimson Lucidity
A solid choice due to massive




Sorcerer's shoes / Spellslinger's shoes
These boots boost damage via your passive. Currently not the best pick since
Plated Steelcaps / Armored advance
Ideal against full AD compositions. In their upgraded form, they grant a shield against physical damage, further helping against AD-heavy teams.Mercury's treads / Chainlaced Crushers
Great against full AP lineups and heavy crowd control (CC) from enemies.Starter items:
Scorchclaw pup
Slows enemies and deals bonus % damage. Perfect against HP stackers. Also a strong choice for test builds due to the extra damage output.Mosstomper seedling
Grants a shield, making it ideal for survivability. Works well if you’re building (

Gustwalker hatchling
Provides bonus


First slot choice:
Voltaic Cyclosword


Eclipse

Youmuu's Ghostblade





Good items to build next:
Black Cleaver



Spirit Visage

Serpent's Fang
Ideal if the enemy team has a lot of shields from abilities, items, or supports that provide them (e.g., Lulu, Yuumi). First, check the enemy picks — see if you need this item, then choose others if not.

Death's Dance




Spear of Shojin



Guardian Angel

Sterak's Gage

Serylda's Grudge


Maw of Malmortius
Good against burst AP threats (e.g.,



Edge of Night


Force of Nature
The real RULES OF NATURE. Build this item only vs ap tick dmg (e.g.,

Randuin's Omen


Boots:
Boots of Swiftness / Swiftmarch





Ionian boots of Lucidity / Crimson Lucidity



Plated Steelcaps / Armored advance

Mercury's treads / Chainlaced Crushers



Smite
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Flash
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Ignite
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Form Acquisition Mechanics
Your form depends on whom you damage:- Damage ranged champions → Gain blue orbs.
- Damage melee champions → Gain red orbs.
- More blue orbs →
Blue form.
- More red orbs →
Red form.
Orb value scales over time: Early-game orbs fill the meter slowly, but near 10 minutes, a single fight can nearly fill it.
Key Timing: Aim to transform between 6–8 minutes. - [Q]
Reaping Slash Animation Cancel
Cancel [Q]Reaping Slash animations using walls. If Q1’s dash collides with terrain, the circular Q2 slash triggers immediately. Use this for faster jungle clears or when enemies are near walls.
Wall Jumps with [Q]
Reaping Slash
[Q]Reaping Slash can dash through thin walls. Execute carefully:
During fights, position extremely close to the wall before dashing. Mispositioning causes collision instead of traversal.
Image note: Red markers on the attached image indicate reliable wall-hop locations.
[E]
Shadow Step Passive Vision
While casting [E]Shadow Step near terrain, a circular indicator reveals nearby enemies (e.g., in bushes). Use this to scout hidden targets.
[E]
Shadow Step Exit Control
As [E]Shadow Step ends, cast [Q]
Reaping Slash to dash toward your desired side of the wall before being ejected.
Red Kayn Ultimate Timing
ForRed Kayn: Cast [R]
Umbral Trespass only when critically low HP to maximize healing.
Blue Kayn Ultimate Advantages
ForBlue Kayn [R]
Umbral Trespass has increased cast range and extended ejection distance. Use to chase fleeing targets or escape.
Critical Macro Tips:
- ADC must group post-20 minutes: If they split-push, PING THEM TO JOIN.
- Be the shot-caller: Ping allies who misposition or ignore objectives. If a split-pushing top/mid would win you fights, PING THEM + CHAT "GROUP".
- Never flame: Foster positivity. Motivate struggling teammates (e.g., 0/4 players)—"WE SCALE / PLAY FOR TEAMFIGHTS".
- Mental reset: If tilted, remember: IT'S JUST A GAME. Wins/losses are learning experiences—detach from outcome dependency.
Improvement Resources
Watch high-elo Kayn OTPs like Karasmai (YouTube/Twitch) for replays and live gameplay analysis.
Here I will attempt to describe all possible jungle start paths.
We can start with 5 different camps. You can perform a full clear (probably the most appealing option last season) or go for a level 3 gank.
Crucially, remember: At the start of the game, you must place your


Conversely, you can immediately use the


Ultimately, the choice is yours.
Legend for all images:
- Red arrows: Primary jungle path
- Yellow arrows: Possible deviations from the primary path
- Green checkmark: Starting camp
- Purple dot: Optimal ward placement spot ("sweet spot")
- All-in icon: Potential ganks or river fights
The first option is to start the clear with the Raptors. A standard clear for


The second option is to start the clear with the Red Buff, enabling you to gank a lane after the full clear and then recall.

The third option is to start the clear with the Blue Buff, enabling you to gank a lane after the full clear and then recall.

The second and third options are similar and differ only in which lane you intend to gank first. You should gank the lane where you actually have an opportunity. Opponents with escapes will get away quickly if your allies lack crowd control.
The fourth option is the most interesting and aggressive. You need to invade the enemy jungle from their Blue Buff side, if they allow it. You must do this undetected, making this path especially dangerous if you're running




The fifth and final option is similar to the fourth but requires you to start at the enemy's Raptors camp. Similarly to the fourth option, you steal half of the enemy jungle and can then look for a level 3 gank or proceed to do a full clear. Also, be aware that the enemy might be farming their Red Buff while you are taking their Raptors.

Don't forget about map objectives (Dragon spawns first at 5 minutes, Voidgrubs at 7 minutes). You can prioritize the first Dragon by starting your clear on the Dragon side and then, after your first recall, return to your jungle, hit level 5, and take the Dragon. Remember, if you lack team support, do not run to the Dragon 1v3 or 1v4 against opponents. Stealing is good, but only using [E]


- Red: Very weak phase
- Yellow: Average phase
- Green: Peak power phase
Early Game
Kayn is extremely weak before transforming—any jungler with decent mechanics can 1v1 you. Prioritize skirmishes with numerical advantages (e.g., 2v1, 3v2). Your goal is to secure your form ASAP, as pre-form
Kayn lacks a meaningful passive. Once transformed, build a significant level/gold lead over the enemy jungler through successful ganks or winning fights. The ideal early-game outcome: fast form acquisition, an early lead, and at least one winning lane.
Mid Game
Maximize your power spike here:- Without an early lead → Play evenly against the enemy jungler (never underestimate them).
- With a lead → Invade the enemy jungle for picks to widen your advantage.
Focus on objectives. Securing Triumphs (e.g., Dragons, Rift Herald) amplifies your team’s strength. Prioritize stacking 4 Dragons for Soul (statistically, teams with Soul win >80% of games).
Late Game
Kayn’s power declines as enemies reach full build, putting you on even footing. Your success now hinges entirely on well-executed teamfights. Secure major objectives (Baron, Elder Dragon) and stick with your team.
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