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Choose Champion Build:
-
MID
-
TOP
Recommended Items
Runes: DPS // INSPIRATION
1
2
3
4
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
AGGRESSIVE
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Anivia
Ideal
Strong
Ok
Low
None
Champion Build Guide
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Dirty Fighting (Passive): After each auto-attack, ![]() ![]() ![]() |
Akshan stands still while firing his second shot.
- The second shot applies on-hit and on-attack effects at 100% effectiveness and can critically strike.
Akshan has one of the lowest
Attack Speed ratios (0.4) in the game, so
Attack Speed is less impactful compared to other champions. However, it is still viable to build it as he ahoots twice and
Heroic Swing scales with it.
- The shield granted by this passive is powerful — use it to take short trades when possible, and play more cautiously when it’s on cooldown.
- The
Movement Speed boost from this passive is essential for chasing low-health enemies, so use it wisely to secure kills or escape dangerous situations.
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Avengerang (Q): ![]() ![]() |
Avengerang is a strong poke and trade ability, as it applies
Dirty Fighting 2 times. Use [Q] on enemies, gain bonus movement speed, and land another [AA] to proc
Dirty Fighting and back off with a shield.
Avengerang is
Akshan's main wave-clear ability, as it can hit all minions twice and apply 2 stacks of
Dirty Fighting to each of them. It deals reduced damage to minions early, so max it out first for better wave-clear.
- Gives brief vision around the projectile, making it useful for checking bushes.
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Going Rogue (W Passive): ![]() ![]() (W Active): ![]() ![]() |
Akshan can't trigger
Going Rogue's passive while dead.
- Camouflage can't be cancelled by CC or damage, making it a great escape tool.
- Prioritize enemies correctly, as the Scoundrel mark is removed from all other champions once you secure a takedown.
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Heroic Swing (E): ![]() |
- The indicator range is shorter than the actual range of the ability, meaning it has a longer range.
Akshan prioritizes enemy champions with
Dirty Fighting stacks, then those recently damaged by abilities/spells (like
Ignite or
Comeuppance) in the last 4 seconds, and then the nearest enemy. Start with
Avengerang, auto-attacks, or
Ignite before engaging with this ability.
- The shots can critically strike for bonus damage and apply Life Steal at 100% effectiveness. They also apply on-hit effects at 25% effectiveness per shot.
- The fire rate is not affected by
Attack Speed, but it does increase ability damage.
- You can swing around terrain indefinitely, as long as you don’t collide with an enemy champion or terrain (with a small leeway for movement).
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Comeuppance (R): ![]() This ability is mainly used to execute low-HP enemies after a fight. |
Heroic Swing can be used during the channel, allowing you to shoot while swinging and avoid obstacles like minions or towers.
- You can move freely during the channel, but can't move when shooting bullets (unless swinging with
Heroic Swing).
- Executes minions, making it useful for fast-pushing if enemies are nearby.
Comeuppance enters a 5-second cooldown if the channel is canceled (except after
Akshan’s death during channel).
- Applies Life Steal at 100% effectiveness.
- Reveals the target during the channel and for 2 seconds after, making it effective against champions like
Akali or
Talon.
- Does not apply on-hit effects, but its damage is increased by Crit Chance and Crit Damage, making it strong in crit builds.

This tree is good for DPS and combat power.
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This tree is great for extra survivability.
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This tree is great for snowballing.
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This tree is good for free gold and stats
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This tree is good for scaling
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When choosing rune shards for ![]() ![]() ![]() ![]() ![]() ![]() |


That's probably his best and only viable rune page.












The secondary tree is quite flexible, and I'll cover it next.

This tree is great for extra survivability.







This tree provides great value with the free boots from





A solid tree for extra damage from





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FLASH![]() ![]() |
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IGNITE![]() ![]() |
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TELEPORT![]() |
Starter Items
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Boots
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Non-crit items
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Crit items
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On-hit items
On-hit items are pretty weak in the current meta, so I wouldn’t recommend building these unless the enemy team has 3 or more tanks.
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Defensive items
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Early Game
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Once you unlock ![]() |
It’s typically not recommended to unlock ![]() ![]() |
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Mid-Late Game
Remember, you're not a standard marksman. In teamfights, avoid mindlessly engaging enemies. Save your ![]() You're also very effective at split-pushing. With maxed-out ![]() ![]() ![]() In the late game, your damage output becomes pretty high, but you’ll also become more vulnerable once the enemy team completes their builds. Be cautious. Stick with your allies using ![]() |


These are your bread-and-butter combos for short trades. They let you proc your passive once, gain a shield, and get a movement speed boost. This makes it easier to either back off or continue trading with auto attacks (useful for procing



Since





This is another variation of the previous combo, but it works best when there are no minions around. If there are minions in the way, you can simply either use this combo in the river or use



This combo works well for ambushing enemies while you're in


Avoiding obstacles with
Comeuppance

While using


Avoiding turrets with
Comeuppance

Since you're unable to damage T2/T3 towers before destroying T1, you can bait unaware enemies into thinking they’re safe. You can deal damage through the tower with

Using
Heroic Swing correctly
Wrong

Right

To maximize your swing distance, avoid using your hook perpendicular to the wall. Instead, aim for the farthest point of terrain within your reach to cover more distance with

Heroic Swing indicator


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