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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Introduction

Pros
Great pick potential
Great roaming
Assassin with lots of CC
Easy to farm as
Lot's of mobility for outplay potential and chasing targets

Cons
Bad early game
Need to be really careful with positioning late game
No reliable escape
Bad duelist
Needs coordination with team to be successful
When to Pick Yasuo?
You don't have an assassin or splitpusher already
You have an AP jungler or top laner
You have reliable knockups on your team
Their team has key projectiles to block, for example,


The reason I have no matchups section is because its relatively straightfoward. Yasuo loses lane to almost all ranged champs due to their constant poke and waveclear. Exceptions would include Karthus because his AA damage is negligible, his resource costs are high, and his Qs are easy to dodge with





















Marks
Greater Mark of Attack Speed - It gives you CDR for your
Steel Tempest. You can run 9 of these if you don't care about the difference between 90% and 100% crit chance.
Greater Mark of Critical Chance - Helps with getting 100% crit chance. These are optional, take 4 if you want 100% crit chance.
Greater Mark of Attack Damage - You don't need these because its easy enough to farm with a
Doran's Blade start,
Steel Tempest, and
Sweeping Blade, but take them if you're finding yourself missing a lot of farm.
Seals
Greater Seal of Health - Gives protection against AD and AP (the more common one hence why I chose not to run Armor seals) in the early game where you're the most fragile.
Greater Seal of Scaling Health or
Greater Seal of Scaling Armor - Run these if you're confident in your ability to survive lane without being harassed, they're a lot better in the long run.
Greater Seal of Critical Chance - One of these plus 5
Greater Mark of Critical Chance gives 5.1% crit chance, doubled to 10.2%, enough to hit 100% crit chance with a
Statikk Shiv and
Infinity Edge. Completely optional, only if you're like me and really paranoid about the missing 10%.
Glyphs
Greater Glyph of Magic Resist or
Greater Glyph of Armor - For defending against the respective damage type. I'd personally prefer MR glyphs just because AP champs are more common in mid than AD champs. Also, don't take
Greater Glyph of Armor with
Greater Seal of Scaling Armor, diminishing returns exist for resistances (The more you have, the less effective each point is).
Quintessences
Greater Quintessence of Life Steal - You have a weak early game and love to spam autoattacks on your minions (yes
Steel Tempest does count for lifesteal). These quints help you sustain from the harass you'll be taking in lane.
Greater Quintessence of Attack Speed - If you're confident in your ability to survive without sustain, go for it. Extra CDR on your
Steel Tempest is nice.
NOTE: The runes I run allow me to have 100% crit chance, but with my masteries, running 10% AS worth of runes lets you get the max CDR on
Steel Tempest only building a
Statikk Shiv







Seals







Glyphs




Quintessences




NOTE: The runes I run allow me to have 100% crit chance, but with my masteries, running 10% AS worth of runes lets you get the max CDR on


The 21 points into the offensive tree and 9 points into the defensive tree are the best options for Yasuo since he doesn't really really need anything from utility, he has enough mobility and is manaless after all. His main role, assassin, means he should put 21 points into offense to get
Havoc
, but not all 30 points because he's incredibly squishy, especially in the early game so you'll want 9 points in defense for
Juggernaut
to help you not die.
For an assassin, it's well worth taking some extra damage to have your already massive damage output amplified.
I chose this over
Sorcery because Yasuo doesn't benefit very much from CDR and the bonus attack speed gives Yasuo a lower cooldown on
Steel Tempest.
Two points to help you farm really well and the sustain keeps you in lane longer.
Spell Weaving
and
Blade Weaving
are good, but I only had 1 point to spare when I took the essential AD masteries, so I put it into
Expose Weakness
instead, its just a better one point wonder.
Free AD on an AD champion. Always good.
You're going to be getting crits a lot, so the bonus attack speed will pretty much always be there. The bonus AS will also help you get
Steel Tempest up faster.
Armor Pen is great for helping you kill tanks,
Frenzy
is always bad because it gives next to no AD.
FREE DAMAGE?!?!?!!
Only thing I have to say about the defensive tree is, you're not a jungler and
Enchanted Armor
is awful, it gives next to nothing and Armor and MR have diminishing returns.




















Only thing I have to say about the defensive tree is, you're not a jungler and

Start
Doran's Blade 99% of the time. If you're up against something like
Teemo or
Quinn and you're sure you're not going to have any chance at winning, then you can start
Cloth Armor + 5 potions or
Doran's Shield.
Rush a
Statikk Shiv always. The passive synergizes too well with your flow and
Sweeping Blade helps you get the stacks faster. If you're behind,
Avarice Blade is a great comeback item because of all the passive gold you get, especially if you decide to dirty farm the jungle since the small, weak creeps give tons of gold for no effort.
Get one these items. Usually you'll be going for the
Blade of the Ruined King because you'll need the sustain for lane and midgame skirmishes, but if you came out ahead in lane, you'll be able to afford a
B. F. Sword to build into your
Infinity Edge. Otherwise, you'll have to settle for the components of a
Bilgewater Cutlass and rush your BotRK instead of an IE. Get the other one afterwards though and that'll be it for your offensive items.
Good alternative for
Blade of the Ruined King if you're fed enough to afford the
B. F. Sword, and they don't really have anyone stacking health. You'll probably need
Berserker's Greaves though for the attack speed to hit max CDR on
Steel Tempest unless you have 15% AS in your runes and masteries.
Why no
Yasuo is an assassin who's main goal is to use his CC to remove any sort of counterplay the other team has while killing the carries in the process. Compared to other Assassins and melee carries like,
Zed,
Fizz,
Master Yi,
Tryndamere, or
Fiora, he doesn't have the ratios nor the steroids to fight tanks in a reasonable amount of time or even beat bruisers and tanks like
Rammus or
Darius.
Yasuo sacrifices the damage steroids most assassins and melee carries have for more mobility and CC to help kill the carries, but not so much tanks.
Last Breath gives you enough armor pen to duel most champs, a
Last Whisper is just wasted because 1v1'ing tanks is a waste of time for
Yasuo and could even be difficult depending on the matchup. It's much better to just get a defensive item to help survive in teamfights.
Only get this item early on (sometime between
Avarice Blade and
Statikk Shiv) if you're getting destroyed by the other laner, usually someone like
Annie, and need to survive their burst.
Great ball of stats, tons of HP and Armor, AS reduction to lower the damage output of ADCs on you too. Really good synergy when cast after you ult since it gives you great self peel after your ult ends.
Just buy it for the MR and to remove one crippling spell from you like
Infinite Duress or
Scatter the Weak, don't upgrade it into
Mercurial Scimitar until you have nothing else to build.
Great for stopping that one spell you can't QSS, like
Unstoppable Force,
Command: Shockwave or
Sigil of Malice. Also gives you a hefty amount of MR and HP.
Generic defensive item for when you're being focused in teamfights but have another strong carry on your team to deal damage while they're focusing you and your respawn animation. Also for when you're getting bursted down by too much for a
Banshee's Veil or
Quicksilver Sash to save you from.
Attack speed helps you lower the cooldown of
Steel Tempest great choice all around for ADC-type champions.
MR and Tenacity for more survivability against AP champs and teams with heavy CC.
Great choice against AD champs like
Riven who'll bully you out of lane if you don't build defensive.





Rush a














Why no
?












Defensive Items
















Boots

















Farm, farm, farm. This is your time to get strong. Don't try and make plays like Dade or PawN. Especially with your nerfed early game, it'll be exceedingly difficult for you to match up against other laners.
Try not to get poked too much, remember, your Q and E have no cost so use them as much as you can to help you farm and dodge skillshots. Your EQ combo is really good for clearing wraiths, so do this once you get an
Avarice Blade for tons of easy gold. You can feel free to leave the big wraith up for your jungler too if you don't feel like you can finish them healthily. Your
Wind Wall helps you do this jungle farming because you can block the wraith's autoattacks with it since they're projectiles. Your
Wind Wall also has no cost so if they have no important ultimate to block, just use it to stop them from getting creeps or harassing you.
Your shield is a great tool to help negate harass, so walk around a lot or just E to last hit not only to keep up the damage stacks, but to build up your shield so you can walk-up and get some extra cs for free once in a while. If you're up against a ranged champ, I'd strongly suggest avoiding the ranged minions unless your melee minions are attacking them. Otherwise, you'll get harassed A LOT trying to walk up to the ranged creeps so far away from yours.
Try not to get poked too much, remember, your Q and E have no cost so use them as much as you can to help you farm and dodge skillshots. Your EQ combo is really good for clearing wraiths, so do this once you get an



Your shield is a great tool to help negate harass, so walk around a lot or just E to last hit not only to keep up the damage stacks, but to build up your shield so you can walk-up and get some extra cs for free once in a while. If you're up against a ranged champ, I'd strongly suggest avoiding the ranged minions unless your melee minions are attacking them. Otherwise, you'll get harassed A LOT trying to walk up to the ranged creeps so far away from yours.
By now, you'll have a
Statikk Shiv and they'll have their first item or a
Seeker's Armguard and the components for their second. Now, you can 1v1 many of the ranged mages you couldn't before,
Statikk Shiv just multiplies your damage by so much, with increased attack speed, more crits, more
Steel Tempests, and the passive's burst. It'll still be difficult though to 1v1 other assassins who can avoid your CC or just straight up out damage you like
Zed and
Fizz if you fail to
Wind Wall their skillshots or
Riven.
Now, you have two choices. If you co-ordinate well with your jungler and or other lanes with knock-ups, you can begin roaming and picking off some easy kills.
Yasuo's mobility, especially with a
Statikk Shiv, and CC is really good for these skirmishes. Otherwise, if your lanes are doing well, you can just keep pushing mid, warning your lanes of potential roams from the other mid laner. Being an AD champ, you'll take down towers really fast and after you take down their tower, you'll have the freedom to roam anyways along with increased control of objectives and their jungle.








Now, you have two choices. If you co-ordinate well with your jungler and or other lanes with knock-ups, you can begin roaming and picking off some easy kills.


You'll have to be very careful in your positioning. You don't really have any defensive skills so if you get caught out, you're in a ton of trouble. You'll be hard pressed to actually get 3 procs of
Steel Tempest so wait for a teammate with a knock-up to initiate onto a large group of people or their carry or else you're not going to have a fun time waiting to hit
Steel Tempest 3 times.
If they have no one on their team like
Master Yi, or anyone else who could beat you in a 1v1, it might be worth it to just splitpush and meet up with your team half way while they follow their team trying to stop you from pushing.
Yasuo's
Steel Tempest gives him great waveclear, and building AD items, he can take down towers very quickly so splitpushing is a very good alternative to just standing mid, staring at the other team, doing nothing. Just make sure their team doesn't have an
Amumu or anything that could force a hard engage onto your team while you're gone.


If they have no one on their team like




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