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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction

Introduction to myself
(skip Introduction to myself)
Hello Reader!
I am FreepouL from the PH Server. I am currently Diamond 4. I have experienced a lot of stuff from playing and learned a lot of details from reading online guides such as this. You have been very helpful and now I will try to return the favor. I am writing this guide to guide those (and to guide myself through your constructive feedbacks) who wants to understand the reworked Fiora. I really worked hard for this, I hope you appreciate it. If you think you have a better suggestion, I would love to hear you out. Please kindly comment it and I'll promise to check it out! :)

Introduction to the New Fiora
Since the rework, the gameplay of Fiora completely changed. From the all-in Fiora than engages with all her skills in an attempt to slay his target, she turned into the Fiora that requires you to tactically move through a fight, hitting once or twice before re-positioning--essentially dancing around the battlefield without fear of losing mobility and damage potential.
Here is a list of weaknesses the Old Fiora has that the New Fiora does not
- Weak Early Game
- Reliance to Ultimate Ability
- Enemies are not really affected much by Riposte since it can only block one auto
- Gap closer cd is long
- Auto-attack dependent
- Early goal is to merely survive pre-6
- Little to no escape from ganks
- Can face troubles against AP laners and skillers
- Zhonya, Fizz E, Invisibility, Tankiness can render her ultimate useless if not severely weakened
- Late game is difficult since she is very easy to get focused
- Ultimate Ability is not as effective on 5v5 since the dps is usually spread across all enemies
- Ultimate Ability can badly position her in Team Fights
For Summoner Spells, you would usually want to pick Flash and Teleport.
Most of the champions in LoL relies on Flash for mobility and counterplay. Fiora is not exception. Always take this Spell. It effectively extends the range of your Q, re-position you towards a vital point, allows you to brush juke, flash across walls and barriers, and dodge threatening skills.
Teleport gives you map presence. Is there a huge fight going on at bottom lane and there is a conveniently placed ward/minion/summoned minion just behind the enemy team? Then teleport there and kill them all. Not only does this give you extra gold, it also gives you a huge advantage in terms of kills against your lane opponent. Usually though, your lane opponent would also teleport to help his team.

Flash
Most of the champions in LoL relies on Flash for mobility and counterplay. Fiora is not exception. Always take this Spell. It effectively extends the range of your Q, re-position you towards a vital point, allows you to brush juke, flash across walls and barriers, and dodge threatening skills.
(Tip: Only use Flash when it is absolutely necessary. Though Fiora is mobile, it still isn't enough to get her out of sticky situations.)

Teleport
Teleport gives you map presence. Is there a huge fight going on at bottom lane and there is a conveniently placed ward/minion/summoned minion just behind the enemy team? Then teleport there and kill them all. Not only does this give you extra gold, it also gives you a huge advantage in terms of kills against your lane opponent. Usually though, your lane opponent would also teleport to help his team.
(Tip: Becareful when using Teleport. When you decide to Teleport bot, make sure there is not room for your lane opponent to push out your tower. Not only does this give the enemy a huge objective, it also exposes you as a vulnerable target for ganks; thus, preventing you to farm effectively.)
Summoner Spell Key Tips
- The greatest benefit Fiora can attain from
Flash aside from getting her out of sticky situations is to immediately re-position her towards the other side of her target during
Grand Challenge, allowing her to easily proc another vital.
- Avoid using
Teleport to get back in lane.
Spoiler: Click to view

Increasing Physical Damage increases the Health % true damage dealt by Fiora's Passive. That is why for runes, I prefer buffing up her Attack Damage while backing it up with some solid defense.


Greater Quintessence and marks of attack damage gives Fiora a huge chunk of damage that will help her early game. 9 marks + 3 quints will give her. However, you can swap







These are pretty standard defense runes. Swap



Let me explain...
1. Offense
- Take 4 pts on
Sorcery for the 5% cdr
-
Double-Edged Sword gives you 2% increased damage which is really good for damage-dealers such as Fiora
- Fill in
Brute Force and
Martial Mastery which are both standard for AD carries
- You can invest 3 points on
Expose Weakness ,
Spell Weaving , and
Blade Weaving . However, I prefer to invest the 3 points on
Fury which gives you a bit more attack speed, which is really beneficial for AD Carries, even if
Fiora's playstyle does not revolve around hitting enemies continuously, reducing the lag between auto-attacks can make or break an AD carry.
- Get
Dangerous Game for the 5% instant heal which can save you from last-minute
Ignites and numerous clutch situations.
-
Frenzy is really useful given that Fiora's
Bladework is a guaranteed crit.
- The remaining points go to standard ad carry masteries.
2. Defense
- Fiora relies heavily on movement speed to dance around the battlefield and be able to proc every vital in her ultimate:
Grand Challenge. That is why
Tenacious and
Swiftness are super effective masteries for her.
- 2 points on
Recovery can help sustain early game
- Only 1 point is invested in
Block to give way for 3 points in
Veteran Scars . The reason being is that
Block and
Unyielding isn't as effective as veteran scars since in order to get the full value of
Block and
Unyielding you need to be hit a lot, which is what you want to avoid as
Fiora.

1. Starting Items


This is pretty much how you want to start as



2. First Back Items
You went in lane early on to cs and earn some gold. Your first back item is dependent on how much gold you have earned in lane. Your choice of item should be the one which gives you the GREATEST POWER SPIKE. Essentially meaning, the set of items that would grant you the largest amount of damage for the least amount of inventory space.
First back gold = 400 - 720
First back gold = 755 - 875
First back gold = 910 - 1235
First back gold = 1270 - 1600
First back gold = 1630 and up
IMPORTANT NOTE
Although I can confidently give you key tips on what to buy early on, it is still important to assess your situation in your lane based on your lane opponent's strength and the overall circumstance of the lane. Do you find yourself needing more health because your lane opponent is a burst champion like
Cho'Gath? Buy
Ruby Crystal. Are you against champions that can continuously dps you such as
Rumble and you find yourself needing more health regen? Buy
Rejuvenation Bead. Do you need extra armor? Buy
Cloth Armor.
Point is, buy the things you need in lane to win the lane. Try to limit yourself into buying things that are ingredients for your important core items:
Trinity Force and
Ravenous Hydra so you won't get delayed.
Although I can confidently give you key tips on what to buy early on, it is still important to assess your situation in your lane based on your lane opponent's strength and the overall circumstance of the lane. Do you find yourself needing more health because your lane opponent is a burst champion like





Point is, buy the things you need in lane to win the lane. Try to limit yourself into buying things that are ingredients for your important core items:


3. Item Goals
After a the first back, the succeeding backs should try and focus towards your item goal.
Usually, what you want to do is get
Tiamat as soon as possible because the early waveclear and additional dps to your combo could really push
Fiora ahead of your lane opponent. After this, others recommend finishing the
Ravenous Hydra immediately. But for me in most cases, I prefer buying
Phage first for the amazing utility it can give to
Fiora. Whenever you try to proc a Vital, the combined burst of movement speed from
Phage and
Duelist's Dance gives you the utility of walking past your target to prepare for the next vital, or simply running away before he counter-attacks you. Moreover, the bonus 200 health is surely useful for
Fiora since she is relatively squishy.
Boots is usually bought anytime before completing the
Phage.
After building these two items, you can finish
Tiamat into a
Ravenous Hydra as soon as possible. Then, things get a little more tricky. Assess your situation in the game. Are you having trouble with surviving the lane due to your opponent's burst? Then purchase
Giant's Belt. Buying some cheap armor items such as
Cloth Armor,
Chain Vest, or
Warden's Mail can be an option. But usually, I do not buy armor items since if you can dance around the lane, you can prevent auto-attack dependent champion from completely dishing out damage to you. What usually threatens you are those burst champions that can deal a huge amount of damage to you once they get even the slightest touch of you. These include
Cho'Gath,
Kha'Zix,
Darius. Or even champions that can continually poke you from long distances such as
Pantheon and
Gnar. If however, these circumstances are absent or manageable, you can finish your
Phage into a
Trinity Force to get that huge damage boost.
Past these two core items, everything is based upon how you assess the game. Usually, I buy
Frozen Mallet after
Trinity Force for the insane utility of slowing your target by 40% per hit (auto or Q). This greatly benefits
Fiora in her gameplay. Add to that the 700 health boost which is only 100 health below
Warmog's Armor and an additional 30 damage!
By this time, it should be mid to late game. People are starting to group up and you should be doing your role (to be further discussed below), to split-push.
Spoiler: Click to view
In order to be a great split-pusher, you either need to be a great runner such as
Udyr or be a strong duelist (which usually faces more than 1 opponent). When you try to split-push, it is almost certain that more will come after you. That's why I prefer to pick up another defensive item in order to survive their flurry of attacks as I run away. Or, when in team fights, people are certain to focus you if not your ADR.
My most preferred tank item is
Randuin's Omen, giving you an area of effect slow, armor, and health. Every stat of this item benefits your defensive capabilities. Another defensive item that I really like is
Spirit Visage. It fills up your weakness against AP carries late game, gives CDR, health, and health regen. Moreover, it boosts your lifesteal,
Duelist's Dance heal, and
Grand Challenge heal.
Infinity Edge. Are you having problems sustaining? Is the life steal not enough? Are you being focused hard? Pick up
Bloodthirster. Is the AP carry really strong? Pick up
Maw of Malmortius. Are you against a fed
Warwick,
Lissandra,
Malzahar or any other solid CC champs that keeps on focusing you on team fights? Pick up
Mercurial Scimitar.
Lots of folks suggest building Armor penetration such as
Last Whisper,
Youmuu's Ghostblade,
Black Cleaver. Personally I do not pick up these items often since Armor Penetration does not give full gold efficiency to
Fiora anymore since Fiora's damage is now reliant on her passive (
Duelist's Dance) which deals % hp true damage.
Since Armor Penetration's role in the game is to mitigate resistance--hence, approaching true damage--a simple damage item can fill the role of armor penetration by boosting the % hp true damage dealt by her passive. You would want to pick up these items for the extra utility they provide other than Armor penetration. For instance, pick up
Youmuu's Ghostblade for the movement speed burst if you find yourself needing it or
Black Cleaver for the cooldown reduction.
Last Whisper is not a viable option anymore I'm afraid.
It's odd that my final mention is the boots upgrade. I placed this last because there really is no specific time in the game where I require you to buy it. You just buy it when you find yourself needing it. Since
Fiora has relatively a huge movement speed,
Boots can usually suffice, giving way to an earlier huge item purchase.
Three boots are on the list:
Boots of Swiftness,
Ionian Boots of Lucidity, and
Mercury's Treads. All upgraded to Furor.
This is pretty self-explanatory. Buy
Mercury's Treads for tenacity if you find yourself under so much CC all the time (although late game, tenacity can be bought from
Elixir of Iron.
Ionian Boots of Lucidity and
Boots of Swiftness give mobility in different ways. The former gives mobility in terms of being able to
Lunge more frequently while the latter gives better movement speed and slow resistance.
Usually, what you want to do is get












After building these two items, you can finish















Past these two core items, everything is based upon how you assess the game. Usually, I buy





By this time, it should be mid to late game. People are starting to group up and you should be doing your role (to be further discussed below), to split-push.

In order to be a great split-pusher, you either need to be a great runner such as

My most preferred tank item is






However
, if you are way ahead or confident of your skills, you can try to pick up an Offensive Item instead that will benefit you the most. Are your enemies really behind or really squishy? Pick up










Lots of folks suggest building Armor penetration such as





Since Armor Penetration's role in the game is to mitigate resistance--hence, approaching true damage--a simple damage item can fill the role of armor penetration by boosting the % hp true damage dealt by her passive. You would want to pick up these items for the extra utility they provide other than Armor penetration. For instance, pick up






It's odd that my final mention is the boots upgrade. I placed this last because there really is no specific time in the game where I require you to buy it. You just buy it when you find yourself needing it. Since


Three boots are on the list:



This is pretty self-explanatory. Buy














Trinity Force upgrades
Lunge's damage and gives movement speed per hit, stacking with
Duelist's Dance passive movement speed.
Ravenous Hydra adds an area of effect damage on
Lunge, giving more wave-clear, damage, and lifesteal. Using
Lunge immediately after an auto-attack resets the attack timer, basically procing two
Tiamat AoE immediately.
Frozen Mallet applies 40% slow per hit of
Lunge
- Furor gives movement speed boost per hit that stacks with
Phage and
Duelist's Dance passive.
Bloodthirster and any other lifesteal item applies lifesteal per
Lunge









It is important to be aware of the immense power and utility this item can provide you since a simple parry of a huge spell could turn a fight upside-down. Unlike the previos





Just remember, even if










Take



Although
Fiora's skill kit is quite basic from an average perspective, there are still numerous reminders to keep in mind whenever you play her in order to achieve the full effectiveness of her kit in any instance.

- Abuse
Duelist's Dance by using
Lunge whenever the Vital is placed in front of your enemy laner in the laning phase.
Spoiler: Click to view
- Never forget that
Lunge can get you through thin walls. Thus,
Fiora is now a little bit more mobile in out the lane.
Spoiler: Click to view
- When you find yourself being chased down in a minion-less and neutral-less area, you can use the small hit-range of
Lunge in order to maintain distance from your opponent.
Spoiler: Click to view
- Another smooth
Lunge trick when a Vital appears behind your opponent who is really close to you is to
Lunge directly behind your opponent, passing through him and proc-ing that Vital behind him to gain that movement speed in order to run away the other side.
Lunge immediately after an auto-attack to (technically) reset your auto-attack timer by immediately hitting your opponent with the
Lunge that basically applies on-hit effects.
- You can proc a Vital even if the enemy on the other side of the wall--given that you have vision of the target and he is still within the
Lunge hit-range.
- Aiming
Riposte on a vital will proc that vital.
Riposte can parry even the strongest of spells such as
Veigar and
Malphite's ultimates.
Bladework resets the attack timer, hence, allowing you to throw 2 auto-attacks at a time instead of 1. Therefore, to utilize this skill to its maximum efficiency, cast this spell IMMEDIATELY after an auto-attack.
- Aiming
The following are the usual ability combos for
Fiora. It is assumed that you already have
Tiamat and
Phage passives on your kit. Also note that you would want to trigger a vital when possible anywhere in the combo.
Auto-attack +
Bladework auto
Spoiler: Click to view
Auto-attack +
Lunge
Spoiler: Click to view
Bladework +
Lunge
Spoiler: Click to view
Lunge +
Bladework auto (aim at a vital)
Spoiler: Click to view
Auto-attack +
Bladework auto +
Lunge
Spoiler: Click to view



Combo 1
Auto-attack +


Combo 2
Auto-attack +


Combo 3



Combo 5



Combo 5
Auto-attack +



THIS GUIDE IS NOT FINISHED YET.
I have tons of stuff to add. I am deeply sorry for posting an incomplete guide but my computer is bugging out (data suddenly gets erased for some reason so I decided to publish it). I will continuously update this guide everyday until I finish it. I have yet to record some gameplays first and and screenshot some important play tips for you guys.
Thank you for understanding! :)
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