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Choose Champion Build:
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CDR Rush Lucian
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100% Crit
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Triforce Build
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Black Magiks Lucian Kappa
Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Lightslinger (PASSIVE)
Lucian Passive Ability
Threats & Synergies
Graves
You need to be close range to trade as lucian due to his short range (500), and with the 5.22 patch, graves HURTS up close. Not to mention his true grit gives him innate tankiness in lane, making it difficult to trade with him. Poke with Q and Ulti and only engage when hes low enough.
Introduction
Hi all, I'm datredphoenix, a Plat IV ADC/Mage main on the OCE servers. I started playing LoL mid S3, and ![]() ![]() ![]() With the recent changes to items *cough* ![]() |
AA: Auto-Attack
AD: Attack Damage
ADC: Attack Damage Carry
AFK: Away from keyboard
AoE: Area of effect; splash damage
AP: Ability Power
ArPen: Armor penetration
AS: Attack Speed
BF:

BM: Bad mannered
BoRK/BotRK:

Bot: Bottom lane
BT:

CC: Crowd Control
CD: Cooldown
CDR: Cooldown Reduction
CS: Creep Score
DC: Disconnect
DoT: Damage over time
DPS: Damage per second
Exp: Experience Points
FF: Forfeit; surrender
FPS: Frames per second
GA:

GG: Good Game
HP: Health
IE:

KS: Kill Steal/Secure
LS: Life steal
LW:

Meta: Most effective tactics available
MF:

MIA: Missing in action
Mid: Middle lane
MOBA: Multiplayer Online Battle Arena
MPen: Magic Penetration
MR: Magic Resistance
MS: Movespeed
OOM: Out of Mana
OP: Overpowered
PD:

Pink:

Pot:

QSS:

TF:

Top: Top lane
TP:

Ult: Ultimate ability; R key
WP: Well Played
WW:

Pros
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+ High Mobility + Low Cooldowns + High Burst + Lane bully + Huge kiting potential + Long range finisher + Low mana costs + Stack's shiv/firecannon fast + FUN! |
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Cons
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- Item Reliant - Lowest range of ADC's (500) - Squishy - Ult does less damage than AA's - Easy to dash into enemy team - Ult is easily dodged - High Skill-cap |
The main detriment to Lucian is his range, which sits at 500, the lowest range of any ADC (besides ![]() ![]() ![]() ![]() ![]() |
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FEROCITY TREE
Tier 1 // We take ![]() Tier 2 // ![]() Tier 3 // ![]() Tier 4 // We are the ADC. We are meant to be doing the damage and killing people. If we even kill both our lane opponents, we get a flat 2% extra damage, which is just .5% off ![]() |
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CUNNING TREE
Tier 1 // ![]() Tier 2 // ![]() Tier 3 // ![]() ![]() Tier 4 // ![]() Tier 5 // ![]() Tier 6 // ![]() ![]() ![]() |
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Runes
- 3x
Greater Quintessence of Attack Speed: Standard quints for ADC's nowadays. Makes your auto animation easier for last hitting and boosts your DPS.
- 9x
Greater Mark of Attack Damage: Damage is damage. Standard quint for ADC's for trading and last hitting. You could take ArPen on other carries, but since
Lucian's
Piercing Light scales off BONUS AD, these marks are a must.
- 9x
Greater Glyph of Magic Resist: We take flat MR glyphs because ADC's are extremely fragile already, and we need all the resists we can get to try and stay alive and keep DPS'ing.
- 9x
Greater Seal of Armor: For the same reason as the MR, we take armour for the survivability it provides. For these, you could opt to take 4x
Greater Seal of Armor and 5x
Greater Seal of Mana Regeneration.
7/2/16: Updated build for patch 6.2. (not fully updated yet)
23/01/16: Updated build for patch 6.1.
31/11/15: Hit 15k views!
28/12/15: Updated guide to the current meta. New core build path. (5.24)
18/12/15: Hit 10k views!
14/12/15: Added LoL Terminology and Changelog.
8/12/15: Added rune explanations. Updated for patch 5.24.
7/12/15: First comment on the build. Hit 5K views!
30/11/15: Added Mastery explanations.
25/11/15: Added Pro's & Con's and 3 alternative build paths. Updated for patch 5.23. Hit 1K views!
22/11/15: Added Introduction.
20/11/15: Guide created for Lucian in patch 5.22.
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