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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Introduction


This guide is for those, who wants to increase rank in SOLO QUEUE, to get accustomed with

Are you ready? Let's go!
Pros:
+ Easy to jungle (thanks to
Spider Queen)
+ Doesn't require any heal pots
+ High burst damage that can onepunch squishy champions
+ Very confident counter-jungler
+ Best lvl 3 fighter/ganker and one of the best roamers
+ Not so easy to kill
+ Have a wide set of abilities for every occasion
+ Doesn't need any mana in
Spider Form
+ Can dodge nearly everything (even
Death Mark) with
Rappel
+ Effective from beginning to end
Cons:
- Squishy in late-game, if you don't buy defensive items
- Even in full tank build can't soak as much damage as
Rammus or
Sejuani can
- Lacks of good ultimate
- Mana-dependant at the very beginning
- Long cooldown of
Rappel
- Lack of really reliable escape ability
- Very hard to master
Nevertheless, if you really master
Elise, these cons won't be so noticeable.
+ Easy to jungle (thanks to

+ Doesn't require any heal pots
+ High burst damage that can onepunch squishy champions
+ Very confident counter-jungler
+ Best lvl 3 fighter/ganker and one of the best roamers
+ Not so easy to kill
+ Have a wide set of abilities for every occasion
+ Doesn't need any mana in

+ Can dodge nearly everything (even


+ Effective from beginning to end
Cons:
- Squishy in late-game, if you don't buy defensive items
- Even in full tank build can't soak as much damage as


- Lacks of good ultimate
- Mana-dependant at the very beginning
- Long cooldown of

- Lack of really reliable escape ability
- Very hard to master
Nevertheless, if you really master

There is only one Ability sequence for Elise and here it is:
Why
Volatile Spiderling / Skittering Frenzy and not
Neurotoxin / Venomous Bite on lvl1?:
Volatile Spiderling is Aoe and I ALWAYS start from red side so that it (W ability) gives you more damage against
Krug. Moreover
Skittering Frenzy will provide more damage and heal than if you take
Neurotoxin / Venomous Bite abilities.
Why






There are 3 rune pages that I use on Elise:
1) If enemy team has 3-5 ad champions:
Precision
Fleet Footwork
Phase Rush
2) If enemy team has 2 (non support) ap champions:
Precision
Fleet Footwork
Phase Rush
3) Just a possible variant if you don't want to buy magic resist items:
Precision
Fleet Footwork
Phase Rush
Why do I use
Greater Mark of Magic Penetration instead of Greater Mark of Hybrid Penetration or
Greater Mark of Attack Speed?
Firstly, since Elise was rebalanced in season 5, her
Spider Queen and
Spider Form / Human Form deals magical damage instead of physical, so that there is no need in Greater Mark of Hybrid Penetration. After any game on Elise you can see that your physical damage is 10-15 times less than magical.
Secondly, despite of
Greater Mark of Attack Speed fastens clearing of camps in early game, you don't need this if you are jungling right. How to do this go to Jungle section. Moreover, your damage from
Neurotoxin / Venomous Bite is percantage, so you need magic penetration.
Greater Seal of Armor is obvious choice for every jungler. These runes reduce damage from monsters, minions, champions, turrets, etc. to you in early game.
Greater Quintessence of Ability Power helps us to increase damage from all our abilities in early game.
Greater Glyph of Ability Power is best option, but
Greater Glyph of Magic Resist and
Greater Glyph of Scaling Magic Resist are possible too.
1) If enemy team has 3-5 ad champions:
Runes




2) If enemy team has 2 (non support) ap champions:
Runes




3) Just a possible variant if you don't want to buy magic resist items:
Runes




Why do I use


Firstly, since Elise was rebalanced in season 5, her


Secondly, despite of







AS
2)
Double Edged Sword
will increase our burst damage.
3) After trying
Vampirism
in many games, have found that this mastery is way better than
Natural Talent
. It helps us to get minor heal in jungle/teamfights and so on. Moreover, we don't need ay AD from
Natural Talent
and 15 AP on lvl 18 is childs play.
4) Take
Bounty Hunter
if you are expert on Elise and can easily stack this mastery, otherwise take
Oppressor
for getting permanent +2,5% damage that works also with combination of
Rylai's Crystal Scepter.
5)
Wanderer
is way better than
Savagery
. We already have enough damage.
6)
Assassin
- We don't need anything else here.
7)
Merciless
- OP mastery to our burst damage. Moreover, we don't need mana regeneration in jungle.
8)
Dangerous Game
will save you many times against
Ignite and other debuffs.
9)
Precision - Obvious choice, cause we need magic penetration.
10)
Thunderlord's Decree
is our final addition to our deadly set of spells.
2)

3) After trying



4) Take



5)


6)

7)

8)


9)

10)

There are a lot of items that are effective on
Elise depending on your role, playstyle and your/enemy team picks.
Starting items:
I buy
Hunter's Talisman,
Vision Ward and
Health Potion in EVERY game. For all the gods, don't waste your money on
Refillable Potion and
Hunter's Potion. You can jungle [easily without wasting 400 golds.
Core items:
Until 10-th minute I often buy
Stalker's Blade - Runic Echoes,
Boots of Swiftness and
Vision Ward. After this you should decide what will you choose next.
But first of all, let's discuss boots choice:
After 25-30 minute of game,
Boots of Swiftness became less profitable, so I highly recommend to change them after getting 5-th or 6-th slot.
Ionian Boots of Lucidity - Not bad boots for Elise, they are cheap and gives us cdr. But there are better choices.
Ninja Tabi - Take it if enemy team is full ad.
Mercury's Treads - Best choice, especially against AP champions. Also gives us Tenacity that can save our life.
Sorcerer's Shoes - Increase your burst damage. Use only in full AP build.
Other boots are useless for us.
Another question what jungler item to choose?
I prefer
Stalker's Blade, cause it allows to deal true damage to enemy champions, speeds us and slows enemies. You can use it while chasing or escpaing.
Tracker's Knife is good on high ELO (Master or Challenger), where warding solves everything.
Skirmisher's Sabre - Possible choice, especially against autoattackers or fat guys like
Master Yi,
Gragas, etc.
1) AP build.
If you had a very good early game (Sth like 4-0-2), or you are the only AP caster, or your team consists of tanky champions like
Braum,
Malphite, etc. go for it. Also I use this build to climb up in ranked (cause 1x9 games are btetter to carry in this build).
Vision Ward - ALWAYS buy it if your ward was destroyed. Remember! Good ward can win a game!
Rylai's Crystal Scepter - This item you should buy in 90% of games As Elise in SoloQ, because it's your bread&butter. +100 AP wil greatly increase your damage, while +400 HP will increase your survivability. And of course we have an awesome passive that is slowing enemies and works in synergy with
Spider Queen and
Stalker's Blade - Runic Echoes
Liandry's Torment - This item was more preferable than
Rylai's Crystal Scepter in my builds before 5.22 patch, when jungle items were rebalanced (increased cost, nerfed additional gold income from large minions) and the cost of all AP items was increased.
Nevertheless, this item sits well on
Elise. It gives us +300 HP, +80 AP, + 15 Magic Penetration and very strong passive that works good with
Rylai's Crystal Scepter and
Cocoon.
Zeke's Harbinger - I really love this item, and it sits on Elise. Gives us Ap, cdr, armor and very strong active that increases our AP and Crit Chance of our adc. If you play with good adc - MUST buy.
Abyssal Mask - Cheap and strong item. If enemy team has a lot of AP champons, take it. Also this item doubles the speed of clearing in the jungle.
Mejai's Soulstealer- Very cheap item that requires HARD WORK to stack. If you are confident in yourself - buy. Moreover, +15% MS is very good addition to
Boots of Swiftness and
Stalker's Blade - Runic Echoes.
Void Staff - Cheap and strong item for every AP champion.
Nashor's Tooth - I am not fan of this on
Elise, but it works well with
Wit's End against champions like
Dr. Mundo,
Malphite, etc.
Guardian Angel - MUST BUY as 6-th item in every build.
Example of full AP bild:
2) AP Offtank build.
Rylai's Crystal Scepter - Already discussed above.
Randuin's Omen - VERY strong item in 6.3 patch.
Randuin changes
It gives you a lot of tankiness, strong passive against enemy ADC and strong AoE slow.
Dead Man's Plate - Item similar to
Randuin's Omen. Less Armor, another passive, but bonus MS. If I play against 4-5 AD champions, both of these items will be good on you.
Locket of the Iron Solari - Strong item for you and for your team, that sits perfectly on Elise. Moreover, buying this item will help your support to concentrate on another team items like
Mikael's Blessing
Frozen Heart - good item against AD team. Don't buy it first or second: you need HP first. Moreover, 500 mana is useless for us, but 20% cdr is a good addition to our pokes.
Sunfire Aegis - Don't buy this item: too low stats for this price.
Thornmail - Replace
Guardian Angel when it's passive on cooldown.
Banshee's Veil - Too many AP casters? Go for it.
3) Full tank build.
Instead of
Stalker's Blade - Runic Echoes better to take
Skirmisher's Sabre - Runic Echoes, because we will deal more damage from our autoattacks as we are fat.
All other items must give us hp, armor and magic resist. We don't need any AP in this build.

Starting items:
I buy





Core items:
Until 10-th minute I often buy



But first of all, let's discuss boots choice:
After 25-30 minute of game,





Other boots are useless for us.
Another question what jungler item to choose?
I prefer





1) AP build.
If you had a very good early game (Sth like 4-0-2), or you are the only AP caster, or your team consists of tanky champions like








Nevertheless, this item sits well on















Example of full AP bild:

2) AP Offtank build.












3) Full tank build.
Instead of


All other items must give us hp, armor and magic resist. We don't need any AP in this build.
Let's look deeper in our skill set.
Human Form:
Our passive is
Spider Queen. Elise will prepare spiderling for each SUCCESSFULLY launched skill.
Comment:
- Don't underestimate spidrelings damage. With activated
Skittering Frenzy they deal damage, comparable to our abilities.
Our first ability is
Neurotoxin. It's our source of % damage with low cd.
Comments & Tips:
Our second ability is
Volatile Spiderling. It's the only AoE skill that we have.
Comments & Tips:
Our third ability is
Cocoon. Just a stun, no more, no less.
Comments & Tips:
Our ultimate ability is
Spider Form. It changes us to a spider with new set of abilities.
Comments & Tips:
Spider Form:
Our first ability is
Venomous Bite. It is source of % damage for us.
Comments & Tips:
Our second ability is
Skittering Frenzy. Very strong ability that GREATLY increases our attack speed.
Comments & Tips:
Our third ability is
Rappel. It's one of the best abilities in the game.
Comments & Tips:
Our final ability is
Human Form. Elise transforms back to humanoid form.
General thoughts:
- Switch between forms as much as possible, so that you can use all set of your abilities.
- Remember that
Spider Form is better for close combat, while
Human Form allows you to harrass/zone enemies better.

Our passive is

Comment:
- Don't underestimate spidrelings damage. With activated

Our first ability is


Our second ability is


Our third ability is


Our ultimate ability is



Our first ability is


Our second ability is


Our third ability is


Our final ability is

General thoughts:
- Switch between forms as much as possible, so that you can use all set of your abilities.
- Remember that


So, the game has started, you have bought your items and going to jungle.
First of all, you should decide where to place your
Vision Ward. I prefer to place it here:
Because it helps your mider to avoid ganks. Moreover, many junglers love stealing blue buffs and this ward can help you to spot an enemy invading your jungle. Always place your trinket in bush near red buff at 1-25, so that you could spot enemy
Lee Sin or other strong early game champions invading to your red camp. Also, if you are playing against
Evelynn or
Shaco I highly recommend to ward bush on red camp by
Vision Ward, cause these champions can easily come through trinkets unspotted.
Let's look deeper into our jungle item:
Hunter's Talisman heals us iff we aa monsters or using SKILLS on them. So, if we land, for example,
Volatile Spiderling on
Raptors, this item will heal us on 100 hp in 5 seconds (4 raptors, 25 health from each). The key to early clears is to heal FROM ALL monsters we are fighting against.
Jungle rout:
I highly recommend starting from
Ancient Krug, because of their passive that has great synergy with
Skittering Frenzy. Moreover, Elise can kill
Ancient Krug easily without any help on lvl1. Then go to red buff and clear
Raptors to reach lvl3.
Clearing Krugs:
Choose the position so that big Krug is closer to you then less one.
Use your
Volatile Spiderling on them,
Smite big one and land aa on it. Then turn into
Spider Form, use your
Skittering Frenzy and allow your spiderlings tanking big Krug while you are tanking lesser one.
If lesser Krug won't attack your spiderling, they'll be able to tank 4 hits. Once our spiderlings are dead turn into
Human Form
and use
Volatile Spiderling again and land ranged aa to kill big Krug. Then turn into
Spider Form and using
Skittering Frenzy, kill lesser one.
Clearing Red:
Upon clearing Krugs you are 2-d lvl. Use your
Volatile Spiderling and
Neurotoxin on big monster and deal 2-4 ranged autoattacks following back to the edge of red area. Then turn into
Spider Form, use
Venomous Bite and
Skittering Frenzy and move through monsters behind big one constantly attacking it. When you are behind monster, your spiderling are tanking big monster, while you tanking lesser ones.
When spiderlings are dead, turn in
Human Form and use
Volatile Spiderling and land several aa. Turn into
Spider Form, use you abilities and kill big monster. Then kill lesser ones constantly changing focus (so that you could restore more hp).
Clearing Raptors:
Use your
Neurotoxin and
Volatile Spiderling on Raptors and turn into
Spider Form and hit big raptor until it die. Use your
Smite to deal final blow.
After this, kill lesser minons constantly changing focus from 1-st to second and to third (and repeat) until they die, so that you restore more HP.
After clearing this camp you got 3-d lvl (approximatley at 2-45) and you can choose what to do next.
Clearing Gromp: Face 2 hits, then let your spiderlings tank hits. Try to dodge one aa with
Rappel if spiderlings are dead and Gromp still alive.
Clearing Blue: Same as clearing red, but it's much easier, cause big monster is very slow.
Killing Herold on 6-8 minute sololy:
If you reached lvl 6 BEFORE 7-30 (or lvl7 before 8-30) you can easily take THREE Herolds in game (+750 gold for your team, + experience to you and buffs to your allies).
Clearing wolves: Can't advice anything here. Just kill big one first, then kill lesser wolves.
Mechanics is the same as on red: Use your skill in
Human Form than turn to
Spider Form and after that allow your spiderling to tank 6 hits of Herold
while you are hitting hin from behind and dealing critical damage to it. After spiderling are dead, cast all your skill on Herold in
Human Form and repeat the process.
.
If you haven't reached lvl you needed on time, ask for help your allies or go back to Herold on 12-13 minute.
Killing
Dragon:
The problem of killing Dragon early is his splash attack. DO NOT try kill Dragon before lvl 6 and without
Stalker's Blade - Runic Echoes even if you killed enemy bot lane and jungler on 5-th minute. You won't be able to kill it fast and you could easily die there.
When you have jungle item and lvl 6-7 you can try to take it. Use
Rappel
and jump to Drake so that your spideling will be splitted and Drake wouldn't kill them ALL in 2 hits, use your skills in
Spider Form and when spiderlings are dead, turn in
Human Form to use skills. Repeat the process until Drake is dead.
Will add Nashor guide soon.
First of all, you should decide where to place your






Let's look deeper into our jungle item:



Jungle rout:
I highly recommend starting from




Clearing Krugs:
Choose the position so that big Krug is closer to you then less one.











Clearing Red:
Upon clearing Krugs you are 2-d lvl. Use your









Clearing Raptors:
Use your





After clearing this camp you got 3-d lvl (approximatley at 2-45) and you can choose what to do next.
Clearing Gromp: Face 2 hits, then let your spiderlings tank hits. Try to dodge one aa with

Clearing Blue: Same as clearing red, but it's much easier, cause big monster is very slow.
Killing Herold on 6-8 minute sololy:
If you reached lvl 6 BEFORE 7-30 (or lvl7 before 8-30) you can easily take THREE Herolds in game (+750 gold for your team, + experience to you and buffs to your allies).
Clearing wolves: Can't advice anything here. Just kill big one first, then kill lesser wolves.
Mechanics is the same as on red: Use your skill in





If you haven't reached lvl you needed on time, ask for help your allies or go back to Herold on 12-13 minute.
Killing

The problem of killing Dragon early is his splash attack. DO NOT try kill Dragon before lvl 6 and without

When you have jungle item and lvl 6-7 you can try to take it. Use




Will add Nashor guide soon.
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