Kayle Build Guide by The Shadows
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+9% Attack Speed and +15-135 Health (at levels 1-18)
Example of full build when behind
Example of full build when ahead
Threats to Kayle with this build
I currently have around 400,000 mastery points with Kayle and play her daily. As it's the new season, this guide will be updated often as patches and updates come out.
I really hope you guys enjoy this guide and use it to climb and get better. If you guys have any questions at all or things you want to add, please feel free to comment or shoot me a message. I'd love to hear all of your thoughts and opinions.
TARGET RANGE: 650 SPEED: 1500 COST: 70/75/80/85/90 MANA COOLDOWN: 8 Seconds
ACTIVE - Kayle blasts the target enemy, dealing them 60/110/160/210/260 (+ 100% bonus AD) (+60% AP) magic damage and slowing them by 35/40/45/50/55% for 3 seconds.
TARGET RANGE: 900 COST: 60/70/80/90/100 MANA COOLDOWN: 15 Seconds
ACTIVE - Kayle blesses the target allied champion or herself, healing them 60/105/150/195/240 (+45% AP) and granting them 18/21/24/27/30% (+7% per 100 AP) bonus movement speed for 3 seconds.
Effect Radius: 150 COST: 45 MANA COOLDOWN: 16
PASSIVE - Kayle's basic attacks deal 10/15/20/25/30 (+15% AP)
ACTIVE - Kayle's basic attacks for the next 10 seconds has 525 range, deals increased 20/30/40/50/60 (+30% AP) bonus magic damage, and deals 20/30/40/50/60 (+20/25/30/35/40% AD) (+30% AP) magic damage to all enemies near the main target, though not against turrets, and applies spell effects.
While Righteous Fury is active, Kayle becomes a ranged champion.
TARGET RANGE: 900 COOLDOWN: 100/90/80
Active - Kayle bathes the target allied champion or herself in holy light, rendering them immune to all damage for 2/2.5/3 seconds.
As Kayle, flash is completely invaluable and is necessary for every game as Kayle as you don't have a blink of any sort. Flash can be used for chasing, escaping, re-positioning, and pretty much anything else imaginable.
As Jungle Kayle, you need to take smite as you're useless without it. Not only is leveling up in the jungle early incredibly difficult without smite, you literally cannot sustain with your Divine Blessing alone.
As Top or Middle Kayle, teleport can be very useful against a champion like Malzahar or Ryze that have lots of AOE damage so that you don't fall behind in level if you are pushed in. As well, if your lane is very passive, teleport can be used for quick ganks Top or Bottom lane and returning to lane before your opponent.
As Middle or Support Kayle, ignite can be very useful against champions that you have the upper hand on or think that you can beat easily such as Zed or Yasuo. It helps you to get that early kill pressure and help to snowball even faster into late game.
As Support Kayle, exhaust can be very useful against champions that have alpha move speed or if you have an ADC with little mobility such as Ashe or Miss Fortune. Especially if you build little to no damage, exhaust can help your team catch up to the enemy.
With the preseason rune changes, Kayle is stronger than ever before with the addition of Lethal Tempo which gives Kayle a large amount of Attack Speed 1.5s after damaging a champion. Lethal Tempo also allows you to temporarily exceed the Attack Speed limit.
At max Attack Speed with Guinsoo's Rageblade, Kayle can reach up to 3.20 Attack Speed and 252 Attack Damage which achieved an average of 2050 DPS with Infinity Edge and Elixir of Wrath.
All of these numbers were tested in a private match and are taken straight from the dashboard.
With Triumph, Kayle restores 15% of her missing health and is granted an additional 25 gold when she achieves a takedown. This makes ganking lanes as the jungler, or just killing your opponent in lane that much more worthwhile because it gives an even larger advantage over them.
With Alacrity, Kayle gains permanent Attack Speed for every takedown. This effect maxes out at +18% Attack Speed after Kayle achieves 10 Legend Stacks which can be gained through Champion Takedowns, Epic Monster Takedowns, Large Monster Kills, Or Minion Kills.
With Coup De Grace, Kayle deals 10% more damage to champions who have less than 40% health. Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds.
The secondary runes to take are all based off of play style and what you hope to achieve out of Kayle whether it's going more tank, more assassin, more support, etc. You can't really go wrong with the secondary runes as they'll primarily all be useful in some aspect. I normally play around with them depending on the matchup and role I'm playing.