PROS
+ Amazing late game
+ Great in 1v1's
+ Scales infinitely
+ Destroys towers quickly
+ Built-in sustain
+ Very tanky with ultimate
Alright, so let's start off this champion guide by looking at Nasus's Pros. First off all, Nasus has an amazing late-game due to almost infinite scalling, so the longer a game goes, the stronger Nasus will get. He's great in 1v1, especially at late game, where he's gonna be a really tanky champion yet do a lot of damage. He'll destroy towers really quick as well with his [Q] Siphoning Strike ability and, of course a Sheen and built-in sustain from Nasus's passive finally. Nasus is a very tanky champion especially during his [R] Fury of the Sands ultimate in which he gets a bunch of bonus resistances and a lot of health thus making him a champion really hard to bring down. |
|
CONS
- Bad early game
- Easy to kite
- Limited mobility
- Needs Q stacks!
- Mediocre teamfighter
- No dash or escape
Nasus however, is pretty bad in the early game when he's not gonna have that much damage or be very tanky, he also doesn't really have any sources of mobility so he's rather easy to kite. Of course, Nasus needs to focus on getting his [Q] Siphoning Strike stacks, and if he's unable to acquire these throughout early game he's not gonna be that late-game powerhouse. Finally, he's also a pretty mediocre team fighter, sure he's pretty damn tanky with his [R] Fury of the Sands ultimate and does do a lot of damage if he can stack enough, but the fact that he's easy to kite is a big issue against most compositions.
|
You must be logged in to comment. Please login or register.