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Unkiteable, abnoxious, unbearable, terrible to play against, perma ban her right away
Jax
Stay away from his Q range, if he gets onto you it's very difficult for you to do anything, try and freeze under turret, harass and wait for ganks. You will do more than him in teamfights however he'll outscale you
Yorick
Don't get trapped under his E, you'll have a lot of trouble matching his waveclear and will most likely spend 99% of your laning phase farming under turret, sorry
Aatrox
Run phase rush, you can dodge and harass him, if you use your E well you can mess up his Q, it's okay to use your R to proc nimbus cloak and escape his W if you'd otherwise die. You outscale hard
Shen
Run grasp, stay away from his E range (your autoattack range is longer), cancel his ult with your E, his W is useless against you, if you play it well this is one of the easiest lanes in top
Kled
Incredible danger in lane, wait for his W to blow on minions to harass, hard lane however if you can survive early game you outscale pretty well
Nasus
You need to land your spells to win this lane, run grasp, harass constantly, don't let him get to you nor minions, he outscales but if you don't let him farm you will have a very good shot at winning since it will take a lot of time for him to come back with your incredible scaling. Consider running Legend:Tenacity
Yasuo
Depends on the skill of the yasuo, if he uses his E to dodge your E he has a good shot at winning, if you can land an E on him he's done, you blow him up with your Q at melee range, try and kite, your Q goes through his wind wall. In any case, you might wanna rush ninja tabi
Akali
Hard lane, watch out for her multiple gap closers, stay healthy in lane and under turret, if you survive laning phase you'll be rewarded with a 10 times better mid-late game than her. If she's fed you might want to consider buying a banshee's veil. Run Phase Rush and double mr glyphs
Darius
Go grasp, harass, rush boots, kite, if he has ghost stay away, freeze under turret, whenever he gets his ult be careful, don't ask your jungler for ganks because he will easily win 1v2, you outscale hard
Cho'Gath
High room for harass with grasp if you can dodge his Q, buy early HP so you don't get deleted when he has 6, always ult when all-inning him.
Camille
No room for harassment, her E and W are too dangerous for you to be close her, if she gets onto you you're most likely dead, your best bet is to freeze under turret and not to get dove by her E + whatever the jungler does, pray you don't get camped, never pick Swain into Camille
Garen
A lot of room for harass, beware of his Q (always stay as far away as you can while still being in range to harass), if you do have problems with his Q you can go Phase Rush, however this is a great lane to go Grasp, careful with his 6-spike, other than that you should be safe, you even outscale him hard if he doesn't snowball early game, more so after his 9.20 semi-rework (and it's pretty hard for him to snowball against a Swain)
Maokai
He's not much of a problem, however he can set up very well for his jungler, and even if he's 0/10 he will do a lot for his team, you will want to get a Morello somewhere in your build
Ornn
Free harass, when he all-ins you can ult, stay away from walls and his Q, other than that this is a pretty easy lane
Dr. Mundo
He's a moderate threat in laning phase (you absolutely CAN'T kill him tho, except he's terrible at the game), but you will need to buy Morello to kill him, and you can only build that as a third of fourth item without severely damaging your build. Ask for ganks, you'll most likely need to rely on your team to cut his healings off, his all in's are better than yours even with your ult, he outscales
Gangplank
If you've played Gangplank and are used to his barrel timings this lane gets much easier, he outscales so try and end the game quickly, you may run Grasp however Phase Rush is still good
Fiora
Early game she's a nightmare, kills you first levels, kills you six, only way you can do something to her is if your team hard cc's her and you can burst her down quickly, try not to pick Swain into Fiora, run phase rush if you do go against her tho
Jayce
He's a joke of a champion in his current state, stay kinda safe early game, once you hit six you can kill him very easily, buy early armor to counter his lethality, he does nothing mid to late game
Irelia
Hard lane, watch out for low health minions near you, only throw your E whenever all your minions are healthy or you don't have her passive on you, run Phase Rush and buy Frozen Heart whenever possible.
Vladimir
You can bully his early game easily, go Phase Rush or Electrocute, he will outscale you but it will take him a lot, if he does get ahead though be careful as he can run you and your team down very, VERY easily
Olaf
Stay very safe early game, you outscale him very hard, run Phase Rush, try to freeze under turret and don't fight him even if your jungler comes, if he's good he will 1v2 very easily
Mordekaiser
Run Phase Rush, your abilites have enough range to kite him, try and trade with only E+P+W, only get near him to throw a Q whenever you're ulting or he used his Q/E, when you do have your ult you'll have enough speed to dodge his Q melee range (get to his back)
Rumble
Stay safe, outscale, however try not to let him push you under turret, it is better to lose a lot of minions and not letting him push than the other way around, even if you do lose hard early game you outscale, don't fight under any circumstances, buy early mr if it gets hard or he gets kills, run Phase Rush to get away faster
Viktor
He's rarely seen toplane nowadays, however you're a pretty big counter since he relies on kiting enemies with his empowered Q to get klepto stacks and deal damage, it's very easy for you to kill him before his first hechtech upgrade, bully his early game and end the game fast, he's one of the best scaling champions in the game
Volibear
You have no way of kiting his Q, you most likely won't run ignite when going top and grievous wounds are expensive, go Phase Rush and play safe, try and freeze under turret and don't fight until later into the game, never 1v1 him.
Renekton
Freeze under turret, stay safe and healthy, farm from far away, don't go for risky trades, play as passive as you can, whenever you get to lvl 12 you'll be much more useful than him
Kayle
Bully her early game, Grasp and Phase Rush are both good, don't let her cs and try to deny her XP, it's a very easy lane however she'll outscale you hard so watch out for her lategame, you might want to build Spirit Visage or Banshee's if you do get to late game
Tryndamere
Never pick Swain into Trynda, however if you do run into this matchup stay as safe as possible, run tp and play like a sissy, you will eventually outscale but watch out for his splitpush potential as you'll never be able to 1v1 him
Sion
Grasp and Phase Rush are both good, use your E+Passive to cancel his Q, your all-ins are stronger, easy lane if you can dodge is Q
Urgot
Go Phase Rush (Grasp might be good too, I don't know for sure tho), kite him, stay healthy in lane because his R is a big threat, beware of his all-ins, do quick E+P+W trades and get away fast, don't all-in him, punish when he misses E or when his W is on cooldown, you will eventually outscale hard
Singed
He has an incredible gank setup so you'll need to kite him really hard so he doesn't get to flip you, you can't match his waveclear, and even if you manage to win he'll proxy the hell out of you and with your poor mobility it'll take you years to get to him. However, you should win 1v1 most of the times since you can attack him while staying out of his poison trail. Run Phase Rush 100%, you'll need to run away when he ults so you don't get flipped
Neeko
She relies on playing into immobile melee champions to maximize her efectiveness top, so you should have a fairly easy lane. Besides that, when she hits you with her E try and land a combo, and when you land a combo try to dodge hers
Ryze
Go Phase Rush to match his speed and not get run down (or let him get away), trade only with E+W (which means, don't get close to cast Q, if you're already close hard burst him), never let him get into his combo range, he outscales you so try and close the game fast
Vayne
Watch out for her Q as she might dodge your combo with it, stay far from walls, other than that this should be a pretty easy lane, be sure to freeze and ask for ganks and don't let the game drag for too long
Teemo
His Q does nothing against you, he's squishy, easy lane. Run Phase Rush tho as Grasp will be useless
Blitzcrank
You can pull someone off his hook or E
Warwick
If he hits his fear you can pull someone for free, however the cc itself takes some time to activate
Elise
Coccoon + Passive + E = Perma cc and free kill
Lee Sin
Your passive may make him miss his Q, besides that, his only CC is on his R and throwing your passive into that might actually make his target travel a lesser distance than intended (since you pull him backwards)
Vi
If she hits a Q or R it's an easy pull and a guaranteed flash burn or maybe even kill
Gragas
If he hits his E it's a free pull
Evelynn
If she hits her charm it's a free pull
Camille
If she hits her E it's a free pull and 99% of the times that's a kill or a burned summoner
Graves
He has no hard CC, you can't setup too well for him
Morgana
If she hits her snare it's a free pull and if you time your E well it's also a perma-cc
Rek'Sai
If she hits her knock-up it's a guaranteed kill
Rengar
If he roots someone you can pull him in, he will have a much easier time finishing them since they will less likely escape that way
Karthus
He has no hard cc, you can't setup well for him
Rammus
If he hits a Taunt or Q it's a guaranteed kill most of the times, and if they're lucky they may only be able to get away by flashing, however even that will be difficult
Amumu
His ult literally gives you the choice of pulling whoever you want from their team to you, his Q is really good with Swain too
Sejuani
If she hits her Q or ult it's a free pull and if it's her ult 99% of the times whoever has the bad luck of getting hit by that will die even if they burn flash
Poppy
You can pull someone off her E or R if you time it well
Dr. Mundo
He can slow down someone so you can land an E and that's about it
Nautilus
Lots of cc for you to pull someone, probably the best synergy here
Malphite
One good R will obliterate whoever stands on the way even if he doesn't have a Swain on his team, having one melts every chance the enemy has of escaping
Thresh
Good CC to pull someone from, yet he doesn't have as much range as Blitz or Nautilus
If he hits his W it's a free pull and most likely a kill
Nocturne
With his fear you can pull his target in and they'll be dead 99% of the time
Sylas
Free pull from his E and the target will most likely be dead since Sylas already excels at staying on his target
Hecarim
If you're really, really good you can pull someone off his knock-up, however it's pretty hard
Volibear
A single Q from him is a burned summoner or a guaranteed kill
Shaco
Boxes will give you a pretty safe pathing, when his clone dies he'll instantly drop boxes so you can pull anyone that was close to his clone
Lux
You can pull off her Q but that may mess up her combo, be careful
Udyr
A single E from him means the target is dead even if they burn their summoners
Ashe
If she lands an ult it's 99% a kill
Kha'Zix
He can slow someone for you to pull them but that's about it
Taliyah
If she lands a knock-up it's a free pull and most likely a burned summoner or kill, her R also works very well with yours as it makes the enemy team unable to escape your Demonflare
Kayn
If he goes red you can pull someone off his knock-up, if he goes blue he has no synergy with you whatsoever
Soraka
If you have a Soraka on your team you'll want to build Spirit Visage at some point of the match
Pantheon
Whenever he hits a W you can pull his target and they're most likely dead
Galio
If he lands a good ult you can pull whoever he knocked-up
Nidalee
No cc from her part and you may mess up her spear with your passive
Xin Zhao
If he lands a triple Q you can pull someone and they're 100% dead even if they burn summoners
Leona
You make even better her lockdown potential, great combo
Maokai
You make even better his lockdown potential, great combo
Fiddlesticks
If he lands his fear you have a free pull and a potential kill
Rakan
His ult and W are very good engage tool, they're even better when you use your passive along with them
Twisted Fate
A good gold card means a free pick
Synergies
IdealStrongOkLowNone
Blitzcrank
You can pull someone off his hook or E
Warwick
If he hits his fear you can pull someone for free, however the cc itself takes some time to activate
Elise
Coccoon + Passive + E = Perma cc and free kill
Lee Sin
Your passive may make him miss his Q, besides that, his only CC is on his R and throwing your passive into that might actually make his target travel a lesser distance than intended (since you pull him backwards)
Vi
If she hits a Q or R it's an easy pull and a guaranteed flash burn or maybe even kill
Gragas
If he hits his E it's a free pull
Evelynn
If she hits her charm it's a free pull
Camille
If she hits her E it's a free pull and 99% of the times that's a kill or a burned summoner
Graves
He has no hard CC, you can't setup too well for him
Morgana
If she hits her snare it's a free pull and if you time your E well it's also a perma-cc
Rek'Sai
If she hits her knock-up it's a guaranteed kill
Rengar
If he roots someone you can pull him in, he will have a much easier time finishing them since they will less likely escape that way
Karthus
He has no hard cc, you can't setup well for him
Rammus
If he hits a Taunt or Q it's a guaranteed kill most of the times, and if they're lucky they may only be able to get away by flashing, however even that will be difficult
Amumu
His ult literally gives you the choice of pulling whoever you want from their team to you, his Q is really good with Swain too
Sejuani
If she hits her Q or ult it's a free pull and if it's her ult 99% of the times whoever has the bad luck of getting hit by that will die even if they burn flash
Poppy
You can pull someone off her E or R if you time it well
Dr. Mundo
He can slow down someone so you can land an E and that's about it
Nautilus
Lots of cc for you to pull someone, probably the best synergy here
Malphite
One good R will obliterate whoever stands on the way even if he doesn't have a Swain on his team, having one melts every chance the enemy has of escaping
Thresh
Good CC to pull someone from, yet he doesn't have as much range as Blitz or Nautilus
If he hits his W it's a free pull and most likely a kill
Nocturne
With his fear you can pull his target in and they'll be dead 99% of the time
Sylas
Free pull from his E and the target will most likely be dead since Sylas already excels at staying on his target
Hecarim
If you're really, really good you can pull someone off his knock-up, however it's pretty hard
Volibear
A single Q from him is a burned summoner or a guaranteed kill
Shaco
Boxes will give you a pretty safe pathing, when his clone dies he'll instantly drop boxes so you can pull anyone that was close to his clone
Lux
You can pull off her Q but that may mess up her combo, be careful
Udyr
A single E from him means the target is dead even if they burn their summoners
Ashe
If she lands an ult it's 99% a kill
Kha'Zix
He can slow someone for you to pull them but that's about it
Taliyah
If she lands a knock-up it's a free pull and most likely a burned summoner or kill, her R also works very well with yours as it makes the enemy team unable to escape your Demonflare
Kayn
If he goes red you can pull someone off his knock-up, if he goes blue he has no synergy with you whatsoever
Soraka
If you have a Soraka on your team you'll want to build Spirit Visage at some point of the match
Pantheon
Whenever he hits a W you can pull his target and they're most likely dead
Galio
If he lands a good ult you can pull whoever he knocked-up
Nidalee
No cc from her part and you may mess up her spear with your passive
Xin Zhao
If he lands a triple Q you can pull someone and they're 100% dead even if they burn summoners
Leona
You make even better her lockdown potential, great combo
Maokai
You make even better his lockdown potential, great combo
Fiddlesticks
If he lands his fear you have a free pull and a potential kill
Rakan
His ult and W are very good engage tool, they're even better when you use your passive along with them
Hard lane, watch out for her multiple gap closers, stay healthy in lane and under turret, if you survive laning phase you'll be rewarded with a 10 times better mid-late game than her. If she's fed you might want to consider buying a banshee's veil. Run Phase Rush and double mr glyphs. Use your W to see if she's roaming, spam-ping the hell out of sidelanes when missing, she has great roam potential
Zed
He's squishy so you can burst him with your combos, however watch out because if you miss your E he can punish you VERY hard, a single E miss could mean your death or a burned summoner. Early resistances (mostly Seekers Armguard) are a MUST!
Tip: when he ults you he'll appear behind you, keep that in mind to time your E and hit him whenever he comes out of it. Use your W to see if he's roaming, spam-ping the hell out of sidelanes when missing, he has great roam potential
Yasuo
Depends on the skill of the yasuo, if he uses his E to dodge your E he has a good shot at winning, if you can land an E on him he's done, you blow him up with your Q at melee range, try and kite, your Q goes through his wind wall. In any case, you might wanna rush ninja tabi
Jayce
He's a joke of a champion in his current state, stay kinda safe early game, once you hit six you can kill him very easily, buy early armor to counter his lethality, he does nothing mid to late game
Irelia
Hard lane, watch out for low health minions near you, only throw your E whenever all your minions are healthy or you don't have her passive on you, run Phase Rush and buy Frozen Heart whenever possible.
Vladimir
You can bully his early game easily, go Phase Rush or Electrocute, he will outscale you but it will take him a lot, if he does get ahead though be careful as he can run you and your team down very, VERY easily
Mordekaiser
Run Phase Rush, your abilites have enough range to kite him, try and trade with only E+P+W, only get near him to throw a Q whenever you're ulting or he used his Q/E, when you do have your ult you'll have enough speed to dodge his Q melee range (get to his back)
Rumble
Much more of a threat mid than top since he can roam into both sidelanes
Stay safe, outscale, however try not to let him push you under turret, it is better to lose a lot of minions and not letting him push than the other way around, even if you do lose hard early game you outscale, don't fight under any circumstances, buy early mr if it gets hard or he gets kills, run Phase Rush to get away faster
Use your W to see if she's roaming, spam-ping the hell out of sidelanes when missing, she roams very well
Viktor
Bully his early game and end the game fast, he's one of the best scaling champions in the game, try not to get hit by his E and don't let him hardpush you. Be careful as his spells will slow you whenever he's full upgraded Hexcore, his ult will keep chasing after he died too.
Neeko
You should have a fairly easy lane, when she hits you with her E try and land a combo, and when you land a combo try to dodge hers
Ahri
Don't fight till six, you will be outpushed early game but once you have your R you win most 1v1s, and a couple of items in you have pretty good waveclear as well, you outscale pretty hard too. Use your W to see if she's roaming, spam-ping the hell out of sidelanes when missing, she roams very well
Anivia
You're immobile so you can't go through her W or escape her R, do your best on dodging her Q and try to cc her when she casts her R. She outscales you, never pick Swain into Anivia
Azir
From my personal experience this is a skill matchup, stay away from his soldiers and be able to commit to a fight when you all in (he might insec you), if you miss an E go out, ask for early ganks
Lux
Skill matchup (slightly favored towards Swain), hit her with your combo when she hits Q on you, dodge her combo when you hit yours. You outscale pretty well
Morgana
She outpushes you, has better all-in potential, better disengage, and her E will 100% mess up your combo. Tenacity is a must
Diana
A huge threat from level 3 now that her E and R have been swapped out
Corki
He shouldn't have kill pressure on you early on, however he will push the hell out of you
Katarina
An absolute nightmare to play against, her R counters yours since it applies grievous wounds, she outpushes you, she can dodge your E with her E and she won the trade, you're immobile so she will most likely kill you if she catches you out of position, try to E+P her out of her ult. Use your W to see if she's roaming, spam-ping the hell out of sidelanes when missing, she has great roam potential
Aurelion Sol
He'll outpush and roam, there's nothing you can do about it, you can't solo kill him either because he'll kite you easily
Veigar
Bully his early game, try to hit your combo and dodge his at the same time, don't let him poke you, don't ever get to late game, if this does happen tho build some mr
Xerath
Outranges you, he'll poke the hell out of you and there's nothing you can do about it, set up a freeze and ask for ganks as he's very vulnerable to jungle pressure, maybe try to stop his ult with your E+P
Fizz
Stay safe early game, buy an early Stopwatch, you outscale hard, even though you might want to build some mr somewhere in your build. Use your W to see if he's roaming, spam-ping the hell out of sidelanes when missing, he has great roam potential
Talon
Stay as passive as hell, buy early armor, pray you don't get deleted, you outscale hard. Spam-ping the hell out of sidelanes when missing, he has great roam potential
Syndra
She outranges and outpokes you, not much you can do about it, ask for ganks, stay safe and wait until you outscale
Ekko
Early game he outpushes and outbursts you, he will fall off late game but be careful in teamfights as his stun will be a pain in the ass, stay pasive in lane and wait till you outscale. Use your W to see if he's roaming, spam-ping the hell out of sidelanes when missing, he has great roam potential
Zoe
Run cleanse, hit your combo when she lands hers, when you're both 6 you can very easily land a full combo when she casts her R by timing it, you even outscale her, very easy lane if you know how to dodge. Buy Sash if needed
Ziggs
Rarely seen nowadays, however he's a pain in the ass to play against, great disengage, much more poke and push potential, you can't match his global ultimate, only pray you can get one good all in into him and you might take him down
Qiyana
Buy early armor, don't underestimate her burst, stay far from walls, other than that she's not much of a threat as she can't push you under turret without putting her in danger of you landing a combo onto her, you outscale pretty hard. Use your W to see if she's roaming, spam-ping the hell out of sidelanes when missing, she has good roam potential
Malzahar
Careful with his 6-spike, his passive will mess up your E, he'll outpush you hard, however you're much more relevant in teamfights. Sash is a must. Use your W to see if he's roaming, spam-ping the hell out of sidelanes when missing, he has great roam potential
Vel'Koz
Slighty favored towards Vel'Koz since it's pretty hard for you to cancel his R, however it's kind of a fair matchup, your dodging skills will define the outcome of the lane
Lissandra
She has no kill pressure into you (BUT be careful, as she can set up very well for her jungler, vision is very important), consider taking cleanse
Twisted Fate
He's immobile so you can easily hit your E, still, you can't follow his roams (unless you take tp) and he'll most likely out-push you and out-poke you,ou scale better though. Spam ping side lanes whenever he goes missing, he's Twisted Fate for God's sake!
Ryze
Go Phase Rush to match his speed and not get run down (or let him get away), trade only with E+W (which means, don't get close to cast Q, if you're already close hard burst him), never let him get into his combo range, he outscales you so try and close the game fast
Annie
Watch out for her stun when she has her passive, other than that she shouldn't have much kill pressure on you, farm up and be careful with her lvl 6 powerspike, hardpush whenever she's missing because she could easily cheese you in brush if you follow her
Ezreal
Obnoxious, he outpushes and outpokes you, he's immune to jungle ganks and it's gonna be impossible for you to hit your E with all of his mobility, never pick Swain into Ezreal
Gangplank
If you've played Gangplank and are used to his barrel timings this lane gets much easier, he outscales so try and end the game quickly.
Less of a threat in mid since he's prone to ganks there
Orianna
You're immobile, she excels at countering immobile champions, she doesn't have a crazy amount of damage but she'll poke you out of lane, try to freeze and ask for ganks, you both scale well so it's OK to go even
Sylas
Never a good idea to pick Swain into Sylas, he can get on your face without any effort, his magic shield and W healing will be a pain in the ass, he outpushes you too, he can even use your ult better than you since he has multiple dashes... Just ban Sylas
Rakan
His ult and W are very good engage tool, they're even better when you use your passive along with them
Fiddlesticks
If he lands his fear you have a free pull and a potential kill
Maokai
You make even better his lockdown potential, great combo
Leona
You make even better her lockdown potential, great combo
Xin Zhao
If he lands a triple Q you can pull someone and they're 100% dead even if they burn summoners
Nidalee
No cc from her part and you may mess up her spear with your passive
Galio
If he lands a good ult you can pull whoever he knocked-up
Pantheon
Whenever he hits a W you can pull his target and they're most likely dead
Soraka
Makes your healing even better, you'll want to build Spirit Visage at some point of the match
Kayn
If he goes red you can pull someone off his knock-up, if he goes blue he has no synergy with you whatsoever
Taliyah
If she lands a knock-up it's a free pull and most likely a burned summoner or kill, her R also works very well with yours as it makes the enemy team unable to escape your Demonflare
Kha'Zix
He can slow someone for you to pull them but that's about it
Ashe
If she lands an ult it's 99% a kill
Udyr
A single E from him means the target is dead even if they burn their summoners
Lux
You can pull off her Q but that may mess up her combo, be careful
Shaco
Boxes will give you a pretty safe pathing, when his clone dies he'll instantly drop boxes so you can pull anyone that was close to his clone
Volibear
A single Q from him is a burned summoner or a guaranteed kill
Hecarim
If you're really, really good you can pull someone off his knock-up, however it's pretty hard
Sylas
Free pull from his E and the target will most likely be dead since Sylas already excels at staying on his target
Nocturne
With his fear you can pull his target in and they'll be dead 99% of the time, however it does take some time to activate
If he hits his W it's a free pull and most likely a kill
Thresh
Good CC to pull someone from, yet he doesn't have as much range as Blitz or Nautilus
Malphite
One good R will obliterate whoever stands on the way even if he doesn't have a Swain on his team, having one melts every chance the enemy has of escaping
Nautilus
Lots of cc for you to pull someone, probably the best synergy here
Dr. Mundo
He can slow down someone so you can land an E and that's about it
Poppy
You can pull someone off her E or R if you time it well
Sejuani
If she hits her Q or ult it's a free pull and if it's her ult 99% of the times whoever has the bad luck of getting hit by that will die even if they burn flash
Amumu
His ult literally gives you the choice of pulling whoever you want from their team to you, his Q is really good with Swain too
Rammus
If he hits a Taunt or Q it's a guaranteed kill most of the times, and if they're lucky they may only be able to get away by flashing, however even that will be difficult
Karthus
He has no hard cc, you can't setup well for him
Rengar
If he roots someone you can pull him in, he will have a much easier time finishing them since they will less likely escape that way
Rek'Sai
If she hits her knock-up it's a guaranteed kill
Morgana
If she hits her snare it's a free pull and if you time your E well it's also a perma-cc
Graves
He has no hard CC, you can't setup too well for him
Camille
If she hits her E it's a free pull and 99% of the times that's a kill or a burned summoner
Evelynn
If she hits her charm it's a free pull
Vi
If she hits a Q or R it's an easy pull and a guaranteed flash burn or maybe even kill
Lee Sin
Your passive may make him miss his Q, besides that, his only CC is on his R and throwing your passive into that might actually make his target travel a lesser distance than intended (since you pull him backwards)
Elise
Coccoon + Passive + E = Perma cc and free kill
Warwick
If he hits his fear you can pull someone for free, however the cc itself takes some time to activate
Blitzcrank
You can pull someone off his hook and E
Kled
A single Q of his means a free pull and the target is most likely dead, however not precisely optimal since it's hard for him to hit that on team fights
Sion
Great initiation with his R and Q, you can pull whoever you want from that
Ornn
He can upgrade your Zhonyas and has a lot of cc for you to pull someone from (his R might even get you the adc)
Darius
His E makes for a pretty good pull
Synergies
IdealStrongOkLowNone
Rakan
His ult and W are very good engage tool, they're even better when you use your passive along with them
Fiddlesticks
If he lands his fear you have a free pull and a potential kill
Maokai
You make even better his lockdown potential, great combo
Leona
You make even better her lockdown potential, great combo
Xin Zhao
If he lands a triple Q you can pull someone and they're 100% dead even if they burn summoners
Nidalee
No cc from her part and you may mess up her spear with your passive
Galio
If he lands a good ult you can pull whoever he knocked-up
Pantheon
Whenever he hits a W you can pull his target and they're most likely dead
Soraka
Makes your healing even better, you'll want to build Spirit Visage at some point of the match
Kayn
If he goes red you can pull someone off his knock-up, if he goes blue he has no synergy with you whatsoever
Taliyah
If she lands a knock-up it's a free pull and most likely a burned summoner or kill, her R also works very well with yours as it makes the enemy team unable to escape your Demonflare
Kha'Zix
He can slow someone for you to pull them but that's about it
Ashe
If she lands an ult it's 99% a kill
Udyr
A single E from him means the target is dead even if they burn their summoners
Lux
You can pull off her Q but that may mess up her combo, be careful
Shaco
Boxes will give you a pretty safe pathing, when his clone dies he'll instantly drop boxes so you can pull anyone that was close to his clone
Volibear
A single Q from him is a burned summoner or a guaranteed kill
Hecarim
If you're really, really good you can pull someone off his knock-up, however it's pretty hard
Sylas
Free pull from his E and the target will most likely be dead since Sylas already excels at staying on his target
Nocturne
With his fear you can pull his target in and they'll be dead 99% of the time, however it does take some time to activate
If he hits his W it's a free pull and most likely a kill
Thresh
Good CC to pull someone from, yet he doesn't have as much range as Blitz or Nautilus
Malphite
One good R will obliterate whoever stands on the way even if he doesn't have a Swain on his team, having one melts every chance the enemy has of escaping
Nautilus
Lots of cc for you to pull someone, probably the best synergy here
Dr. Mundo
He can slow down someone so you can land an E and that's about it
Poppy
You can pull someone off her E or R if you time it well
Sejuani
If she hits her Q or ult it's a free pull and if it's her ult 99% of the times whoever has the bad luck of getting hit by that will die even if they burn flash
Amumu
His ult literally gives you the choice of pulling whoever you want from their team to you, his Q is really good with Swain too
Rammus
If he hits a Taunt or Q it's a guaranteed kill most of the times, and if they're lucky they may only be able to get away by flashing, however even that will be difficult
Karthus
He has no hard cc, you can't setup well for him
Rengar
If he roots someone you can pull him in, he will have a much easier time finishing them since they will less likely escape that way
Rek'Sai
If she hits her knock-up it's a guaranteed kill
Morgana
If she hits her snare it's a free pull and if you time your E well it's also a perma-cc
Graves
He has no hard CC, you can't setup too well for him
Camille
If she hits her E it's a free pull and 99% of the times that's a kill or a burned summoner
Evelynn
If she hits her charm it's a free pull
Vi
If she hits a Q or R it's an easy pull and a guaranteed flash burn or maybe even kill
Lee Sin
Your passive may make him miss his Q, besides that, his only CC is on his R and throwing your passive into that might actually make his target travel a lesser distance than intended (since you pull him backwards)
Elise
Coccoon + Passive + E = Perma cc and free kill
Warwick
If he hits his fear you can pull someone for free, however the cc itself takes some time to activate
Blitzcrank
You can pull someone off his hook and E
Kled
A single Q of his means a free pull and the target is most likely dead, however not precisely optimal since it's hard for him to hit that on team fights
Sion
Great initiation with his R and Q, you can pull whoever you want from that
Ornn
He can upgrade your Zhonyas and has a lot of cc for you to pull someone from (his R might even get you the adc)
Hello! I'm Garybaldo (also known as Papá de Nisman because of my summoner name). I'm an Argentine Swain main who plays in the LAS server, my current elo is Gold, and even though in normal standards that means I'm trash at the game, I play Swain at a good level considering my elo (that's how I see it anyways).
I started playing in pre-season 9, and picked up the Noxian General in a free champions rotation some months after, and have since fell in love with the champion, and played about 100 ranked games with him this season and picked up over +175k mastery points with him.
Yes, I know I have more mastery points with Shen, however Swain is my favorite champion for ranked
Now that I'm done distributing information nobody asked for,Let's get into the guide!
Swain is a combo-oriented combat mage, he's a very reliable pick that you can run mid, support and top, he's very fun to play and he's not too hard to learn. Junglers will love to gank your lane, if they land their CC you can pull them back with and follow up with Nevermove for an easy kill.
excels at teamfighting, as he can follow up on initiations very easily with Ravenous Flock and pull their carry out of position so your team can blow them up, and not only that, but he also will drain HP from all 5 members of the enemy team while he fires Death's Hand as a shotgun and pulls everybody towards him with your Nevermove + Ravenous Flock.
All of that happens while he's absorbing a lot of damage, since he's healing from Demonic Ascension (which also increases your max health for the duration) and is already stacking a TON of health, Grasp of the Undying + Overgrowth + Ravenous Flock means a LOT of extra HP, not to mention you're building stuff like Rod of Ages, Liandry's Anguish, Frozen Heart, Spirit Visage, Rylai's Crystal Scepter and Zhonya's Hourglass(not only makes you tanky but its active also helps you survive in teamfights), all of which give you considerable resistances.
If all I said still didn't convince you that Swain is the best champion in the game, take a look at this
Yes, I'm the one playing there, that's my old nickname.
-Needs your team to do their job to get his full potential
-Counterable with grievous wounds
-Weak without
-No waveclear early game
-Vulnerable to ganks, especially pre-6
Passive ( Ravenous Flock ): Swain right-clicks on top of a CC'd enemy and pulls them towards him, dealing 20-105 (based on level) (+30% of ability power) magic damage and harvesting their soul, which restores 4% / 5.5% / 7% of his maximum health and mana. Collecting soul fragments will permanently increase Swain's maximum health by 5. Nearby enemy deaths also grant soul fragments Use this passive every time you can, as in 99% of the cases it highly benefits you, stay tuned for allied cc about to come
or when your E hits someone (you'll notice you can use Ravenous Flock when you see a set of arrows pointing at a champion, sort of how it happens with Kayn's Umbral Trespass).
Q ( Death's Hand ): Swain fires five bolts of eldritch power which spread over distance (something like a shotgun), they pierce through minions but stop when they hit a champion, each bolt deals 55 / 75 / 95 / 115 / 135 (+40% of ability power) magic damage to all enemies hit, extra bolts do 15% / 20% / 25% / 30% / 35% bonus damage. We will want to max thisfirst as it is our main damage tool, and we need its cooldown to be as low as possible.
W ( Vision of Empire ): Swain summons a demonic eye that grants vision of the targeted area by 2 seconds before exploding, dealing 100 / 150 / 200 / 250 / 103 (+70% of ability power) magic damage to all enemies hit (does half the damage against non-champions), if hit, it slows targets by 25% / 35% / 45% / 55% / 65% for 2.5 seconds, reveals them for 4 / 5 / 6 / 7 / 8 seconds and if it's a champion it also harvests a soul fragment. We will want to max thisthird, because even if it scales very well when leveling it, your E takes the priority because it lets you land combos more often, and casting this without your E will result in a miss most of the times.
HOWEVER, if you feel like you can trust your team to hard cc the enemy, you can max this second
E ( Nevermove ): Throws a demonic hand, which deals 35 / 70 / 105 / 140 / 175 (+25% of ability power) magic damage to all enemies it goes through, to then come back (sort of a boomerang), making an AOE explosion which deals 35 / 45 / 55 / 65 / 75 (+25% of ability power) magic damage and roots all enemies hit by 1.5 seconds. We will want to max thissecond as it is our engage tool and our way to land all our other abilities, but it's not important enough to max first than Q.
HOWEVER, if you feel like you can trust your team to hard cc the enemy, you can max this third
R ( Demonic Ascension ): Swain frees the demon within for 12 seconds, gaining 125 / 200 / 275 (+5 per soul fragment) bonus health for the duration of the ability, while Demonic Ascension is active, Swain will drain all enemy units within range (dealing 90% reduced damage to minions), dealing 35 / 50 / 65 (+14.167% of ability power) magic damage per second and healing by 20 / 35 / 50 (+16% of ability power) per second for each enemy hit (also reduced by 90% against minions).
Once Demonic Ascension is active, Swain will have the option to cast Demonflare (which will be automatically cast when Demonic Ascension's duration has past), which will make him explode and deal a minimum of 100 / 150 / 200 (+50% of ability power) magic damage to all nearby enemies, plus 75% of the health Swain drained during Demonic Ascension. Demonflare's damage is capped at 200 / 300 / 400 (+100% of ability power). We will want to put points on this abilityASAP, since it's the most important part in Swain's kit and what makes him excel at teamfights.
Tips and tricks
The basics
Your kit works in a sequence, if you miss something, you break that sequence, your combo goes Nevermove then Ravenous Flock then Death's Hand, if you miss something, you can't continue it, although feel free to weave in some autos in between if you're confident (works best with Grasp of the Undying).
Death's Hand will deal more damage the closer you are to the target, which means, if you want to get its full damage go point blank to cast it, HOWEVER, be wary of not putting yourself in too much danger while doing this.
When casting Nevermove be careful not to throw it in a direction in which minions will block its way back, it's very frustrating when that happens.
Your waveclear combo is Death's Hand + Nevermove to the whole wave, never use Vision of Empire for waveclear as it does reduced damage to minions. Here's how it is
Use Vision of Empire's ridiculous range (3500 UNITS) to grant vision on important objectives, keep track of missing laners scout enemy buffs, farm an assistance on a sidelane (maybe steal a kill? c;), help your jungler fight someone while you're going at them, get creative! Look at where I am at the minimap, it's insane!
Feel free to use Demonic Ascension to escape if you're low health, it's not on a tremendously high cooldown and most of the times you'll be running Ultimate Hunter.
Try to wait for Demonic Ascension to charge its full damage before exploding (you'll notice it when the area starts glowing), however if you're dying recast it before they take you down because it won't explode if you die without casting Demonflare.
You can use Zhonya's Hourglass while in your ultimate, you'll keep draining health and if the ultimate timer ends you will explode, even if you're still in stasis.
The not-so-basics
You can add your Vision of Empire to your combo too, just throw it just when you hit Nevermove (or a tad before), in the position where your target will end up after casting your Ravenous Flock (between you and him), this way, you'll get 2 soul fragmentsand therefore, heal twice as much and recover double the mana.. Here's the full combo:
Use Vision of Empire on your feet when fighting a melee champion or when you have someone on your face, if they stay, they get hit, slowed and you can run them down or get away, if they escape the area, they can't hit you for its duration so you have a shot at escaping.
Vision of Empire is also a very good zoning tool, use it to block the paths of escaping foes or when they chase you, you may also use it when you want to make someone lose a cannon minion (that one is particulary satisfactory to pull off, hehe).
When you throw Nevermove, you should move (you can use Flash for a more drastic result) to adjust the direction in which it comes back, use this so enemies can't dodge your root with ease. Here's two examples: That last video also shows the reason why Phase Rush is SO GOOD on the general
Use Vision of Empire on distracted or farming enemies, it's hard to land on its own but if the other player is looking somewhere else or caught in the animation of auto attacking you might land it (or make them lose some minions).
When your team is doing Baron or Drake, don't waste your mana in hitting the baron (only if your whole team is there and they have enough damage), you will deal 0 damage to it (you won't be able to activate Ravenous Flock on it and Vision of Empire will deal reduced damage to it), instead, try to grant vision of choke points with Vision of Empire to see if the enemy jungler is coming, zone the other team out with Demonic Ascension and pull the jungler out of the baron/dragon pit with Nevermove + Ravenous Flock so he can't use smite. Here are some good spots for you to place your Vision of Empire, depending on the situation you're in (Blue circles are for blue side, red circles are for red side, blue and red circles are for both sides).
Early game
You need to get this first back every time you can since having mana is an essential for staying in lane, however it's better to purchase Blasting Wand if you have between 850 and 1070 gold (if you're only 30 gold away you can wait for it)
Always buy pinks, they'll help you a lot in having more map control and evading/fighting the enemy jungler
Purchase them ASAP after Catalyst, you need the movement speed to dodge stuff and move faster in general, remember you're using an immobile champion
Rush this when facing AD assassins, the lethality they'll build will do nothing against you
Don't prioritize building this, early game you're in desperate need of mana, not AP, however, you can afford to do it if you're snowballing
I'm not a fan of upgrading boots before finishing Rod of Ages however you can go for it if you feel comfortable
Mid game
Swain's bread and butter, gives you the mana you need for your combos, the HP to make to make you tanky and the AP you need to own some noobs, perfect for the general
With all the damage in the current meta you absolutely need this item, it's a great tool for staying alive while you're ulting, and it gives you some AP, some really needed 10% CDR and the resistances you need to survive those pesky AD assasins like Zed, Talon, Rengar and Kha'Zix
Late game choices
Build this item 99% of the times as its increase of damage over time syngeryzes very well with your ult, it's a very good item, however, pass up on it if you desperately need something else
Has a very good synergy with Liandry's Anguish since it procs the passive of "If their movement speed is impaired, they take 2.5% of their maximum health per second instead", so you're doing even more damage per second
Build this into heavy AD compositions, it's very good on Swain because of the mana and 20% cdr, the armor it gives you will help you a lot in dangerous situations since you can give up the damage you lose by building it and still do quite some damage. On top of that, this item's passive is very good against certain champions like Yasuo, Jax, Irelia, Jinx, Master Yi and generally everyone who depepnds on attack speed
A very good item that you'll want to build in most cases, its passive makes you less vulnerable to burst and cc, the mr helps you survive in teamfights which is very important, since Swain wants to get close to the enemy to deal the most damage, and you need to be bulky to do that. On top of that, it gives you a nice amount of AP and the 10% CDR is really helpful
Mana is great, CDR is great too, a nice amount of AP, more waveclear, this is a very good item for Swain, however I find it to be suboptimal since you get so much more from other item choices, this ain't half bad tho
Works best when you have something like a Soraka or Yuumi on your team, so you amplify your own healings as well as theirs
Great for that awkward moment where the MR gained from Banshee's Veil does not cut it. You'll want to get at point blank distance so you can proc this item's passive and deal increased damage
Very good choice if you want some extra damage and the enemy isn't building any MR, however, be careful as you'll be less tanky than you should and you may get burst down before you can do something, this is a risky item choice and should only be purchased in very favorable situations
If all enemies are building a lot of resistances or you need to take out that unkillable, MR stacking Dr. Mundo, Galio, Garen, Sion, Poppy, etc this is a very good item choice, those suckers will be dead at your feet as soon as they see you coming
Great choice for a more burst-oriented build, use it when going in with your ult, you'll be fast AF and deal a ton of damage
SORCERY TREE
Summon Aery, OK: It's good if poke is what you're aiming for, however I find it suboptimal since Grasp of the Undying does a better job on that and also gives you some juicy max hp. Arcane Comet, DISGUSTING: Never run it, it's the worst keystone you could ever pick on Swain (yes, it's even worse than Lethal Tempo), why so you ask? With Ravenous Flock you literally take them out of the area in which Arcane Comet will fall, it's like having no keystone at all. Proccing it with Death's Hand or Demonic Ascension you say? It doesn't slow or anything so it won't guarantee a hit. Proccing it with Vision of Empire you say? 99% of the times it won't be the first ability you land so the slow won't guarantee the comet hitting. Waiting a little bit after hitting Nevermove to pull them back? Well, on the way in it won't slow or anything so it won't guarantee a hit, and even if you hit them only with the way back, are you really gonna lose 0.5 seconds to wait for an insignificant comet to blow at their feet and possibly give them the chance to escape if they have any tenacity? And what if you Ravenous Flock someone off of anyone else's cc? It's completely useless Phase Rush, OPTIMAL: It's the best option here, you make up for your lack of mobility in your kit with a burst of movement speed which lets you get away or run enemies down.
Nullifying Orb, SITUATIONAL: You can run this against assassins or heavy ap. Manaflow Band, GOOD: Mana is always good on Swain. Nimbus Cloak, BAD: Used to be optimal for Swain when it gave the ult movement speed, it's not any good now.
Transcendence, OPTIMAL: You'll be going with this most of the times since you don't build cdr early to midgame, and you need it a lot. Celerity, MEH: I guess it works with Phase Rush and Nimbus Cloak, but I think it's too minor to be useful. Absolute Focus, BAD: Most of the times you're gonna be in the middle of the teamfight, taking damage and absorbing health, not safely on the backline, that means this rune will rarely be useful to you.
Scorch, GOOD: It's cool if you're going for poke, more so if you're in an elo where matches don't usually go past the 25 minute mark since Gathering Storm won't get to scale. Waterwalking, BAD: This rune is designed for junglers and roam heavy midlaners or supports, you're not any of that so you're better off choosing another rune from this branch. Gathering Storm, GOOD: Free AP is always cool, take it over Scorch if you think the game will be long.
DOMINATION TREE
Electrocute, GOOD: Works really well with Swain as you combine a lot of different abilites to damage enemies (a simple Nevermove Ravenous Flock + Vision of Empire or auto will proc it), very good if you're going full damage. Predator, ???: I don't really know, never used it but it shouldn't work. Dark Harvest, OK: Very fun off-meta run for Swain which relies on snowballing, it'll work very well when you have a lead since it resets when you get a takedown, making you able to proc it on all 5 members of the enemy team instead of bursting one like Electrocute allows you to do. Hail of Blades, USELESS: Do I even have to explain why attack speed is useless on Swain?
Cheap Shot, OPTIMAL: Works with Ravenous Flock, one of the best champions to use this rune on. Taste of Blood, OK: I guess it's good if you want more sustain than Ravenous Flock already gives you. Sudden Impact, USELESS: Maybe you can use it when exiting brush? But that's it, no synergy with Swain's kit whatsoever.
Zombie Ward, SITUATIONAL: I mean, if you think you're gonna be taking down lots of wards go for it. Ghost Poro, GOOD: Vision is key when playing Swain, as your immobility makes mispositioning very punishing, extra vision will give you more oportunities to scout the enemy jungler and adjust to their movements. Eyeball Collection, GOOD: If you have confidence in snowballing early game go for this.
Ravenous Hunter, BAD: Most of your damage is AOE, you'll heal nothing, this is pure bait for Swain, don't fall for it. Ingenious Hunter, MEH: Works with Zhonya's Hourglass and it's not half bad with that, however that's about all if does. Relentless Hunter, BAD: The movement speed it gives you only works out of combat, so it's not helpful Ultimate Hunter, GOOD: You can't fight someone if you don't have ult, this rune helps you a lot to accomplish that condition.
RESOLVE TREE
Grasp of the Undying, GOOD: Very good for Toplane, when you're poking kiteable melees, you'll stack a lot of HP, you'll heal a lot and you'll deal good damage with auto attacks. Aftershock, BAD: I was doubtful about if this would work after 9.23's Aftershock rework, after it tho I'm pretty sure this is not any good on Swain Guardian, USELESS: When playing support Swain you won't be going with resolve tree, and you're not gonna be standing right on the face of your adc all of the time either.
Demolish, GOOD: You're gonna be stacking crazy amounts of HP, this rune scales with HP, go wild. Font of Life, MEH: It's decent for support Swain and practically useless for solo-lane Swain. Shield Bash, USELESS: You have no shields on your kit.
Conditioning, OPTIMAL: You're gonne be building just enough resistances for this rune to be neither useless nor overkill. Second Wind, MEH: You don't really need this rune since you already have a lot of sustain, but go for it if you feel like you really need it. Bone Plating, GOOD: Good against high burst matchups or team comps.
Press the Attack, USELESS: I'm not even going to explain why this isn't useful, it's obvious. Lethal Tempo, USELESS: I'm not even going to explain why this isn't useful, it's obvious. Fleet Footwork, COULD WORK: I mean, if you're going into a hard-poke matchup you can run this, however it'll still be very highly suboptimal. Conqueror, USELESS: Believe me, I tested this, and sadly you can't use it :(
Overheal, BAD: It decays if you stay out of combat and the shields you get from it are minor, plain bad. Triumph, GOOD: Good rune on any champion, with the heals you can last longer on teamfights and dive better, great synergy with Ravenous Flock too since that'll heal you when you kill an enemy too. Presence of Mind, OK: If you want more max mana this is is gonna be your go-to.
Legend: Alacrity, USELESS: Attack speed = Useless on this champion. Legend: Tenacity, OPTIMAL: You're vulnerable to hard cc as Swain, this helps you solve that, it's a great rune to have on the general since you'll be much more of a threat if you can't be locked down by hard cc. Legend: Bloodline, USELESS: Lifesteal only works on auto-attacks, so don't ever run this.
Coup de Grace, GOOD: This will help you finish off your enemies, it's always nice to have. Cut Down, BAD: You're gonna be stacking a lot of HP when playing Swain, so taking this rune doesn't make any sense. Last Stand, GOOD: Good for taking out enemies just before dying, works very well with Triumph, because as long as you're dealing that extra damage and taking out enemies, you will be healing a lot more so you don't die in the process.
INSPIRATION TREE
Glacial Augment, MEH: I guess you could run this on support Swain and do decent, not bad. Omnistone, ??? I don't think this rune would work on Swain but only time will tell. Unsealed Spellbook, MEH: You can swap summoners but it's like having no keystone whatsoever, don't like it, see for yourself.
Hextech Flashtraption, BAD: You have practically no use for this. Magical Footwear, BAD: After the nerfs it's not any good for champions like Swain, you can't wait 12 minutes without boots on an immobile, weak early game combat mage, not worth taking any more Perfect Timing, MEH: It's OK if you want to have a free stopwatch, however it takes a lot for it to become available and it'll only contribute on 200 gold for your Zhonya's Hourglass, underwhelming.
Future's Market, GOOD: You'll want to rush Rod of Ages, this will help you get that earlier, specially good because you need its passive to stack up, and it takes 10 minutes to fully do that. Be wary because tolls for being in debt are a pain in the *** Minion Dematerializer, GOOD: Makes up for Swain's lack of good waveclear earlygame, use 1 on melees and 2 on cannons Biscuit Delivery, BAD: You have enough sustain, and if you want extra mana that bad you can go Manaflow Band, only take this when you already equipped Nullifying Orb.
Cosmic Insight, BAD: Contrary to what you may think, the 5% extra CDR does not help at all, since the reason why you need cdr on Swain is to spam Death's Hand, not because he has high cooldowns. Approach Velocity, UNNECESARY: If someone is CCd, you'll already close the gap with Ravenous Flock, so you don't really need this rune. Time Warp Tonic, SITUATIONAL: If you're gonna start Corrupting Potion and you're looking for early game poke you can run this.
Early game
As I mentioned a couple of time already, Swain's early game is weak, however he's not utter trash, he's very good at 2v2ing and helping your jungler 1v1 since he can turn around fights with his Vision of Empire from far away, and help their jungler a lot with Ravenous Flock, use this to your advantage and pay attention to your jungler and the enemy jungler, if they're fighting, you should be the first one to impact on that through Vision of Empire.
Outside of that, try to farm up and survive early game while collecting soul fragments to get more tanky, stay in lane and poke the enemy down, it's hard for you to get a solo kill without your Demonic Ascension unless the enemy is very stupid
Mid game
You're considerable more powerful once you've past level 6, try to roam and go for skirmishes in the river if possible, take objectives while gaining control of the teamfights with your Demonic Ascension, however, don't go too ham until you have Zhonya's Hourglass as you will die quickly and you won't have a chance to cast Demonflare.
Buy Rod of Ages as soon as you can, the faster you purchase it, the sooner you'll get rolling with good damage and survivability, however, NEVER stop taking CS, you gotta keep your numbers up so you can get your items faster.
Late game
Once you start stacking items you become a higher threat, at 4 items the enemy is gonna have a very hard time stoping you, let alone at full-build stage.
You're not a very good sidelaner in terms of pressuring enemy towers (however you can go for a 1v1 when defending a turret against certain champions) instead, try to group up and teamfight, pick enemies off with Nevermove and overall be an unkillable beast with crazy damage and take over the game with that.
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