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Choose Champion Build:
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
1 Introduction
Welcome to my personal Katarina-Guide: Katarina is my all-time favorite champ for years and after the remake I tried to go for an own build. I could play her very well but after the remake we had a little "reset". Riot destroyed her previous gameplay - so here we go with the new Katarina!
I'm not a professional ranked-gamer and this is my first guide - so please don't kill me for my amateur-state. :) I really appreciate your constructive feedback!
This guide is for fun and effective playing.
What is this guide about, mister?
Attack-damage increases the damage of Sinister Steel and


The chapters are referred to my lane-build. But I have a jungle-special for people with lifesteal-runes, too.
At the bottom of this guide you can find a compilation of interesting screenshots (stats) I'll analyze a bit.
AD Katarina? Is it still playable?
I think so but it goes into a completetly different direction than the old AD-builds:

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As you can see we mostly deal magic-damage and few attack-damage. The new aspect of AD-Katarina is
![]() I won't say which playstile is more efficient - AP or AD - this guide is for Katarina-Fans who want to try something new, efficient and funny. |

Bold Points > Normal Points
These points are referred to my build.
+ PROS +
- good early game and ridiculously great late game
- a combination of lifesteal, cooldown-reduction,
Trinity Force and attack-damage makes her a big threat after ult-usage
- outstanding farming abilities
- can be played top, mid or jungle
- average autohit-damage as a burster
- good escape-abilities: early maxed Sinister Steel,
Shunpo (CD-Runes!) and
Bilgewater Cutlass
- Ult-Dmg = Trololol (:
- Playing this build is much fun: it looks great seeing Kata running fast with
Sheen-effect (red hair!) and spamming Sinister Steel
- CONS -
- VERY squishy: you have to be attentive!
- My build is expensive: last-hitting and consistent farming required!
- They'll focus you in almost every case. They'll gasping for you like a horde of hungry Neanderthals.
To be honest: we have much pros in this list but I can't say it enough: she's ultra squishy with my build. But when you're doing it right (focussing squishies, waiting for engage, kiting with Gunblade/Cutlass, ...) they'll not have that much to laugh - especially in late-game!

Spells are self-explanatory but I'll discuss them a bit:
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Katarina goes Akali - why not?
The idea isn't that bad but it's very hard to win against specific champs (f.e. ![]() Honestly, I don't like this spell after the remake. No epic harassment anymore - anyway, we are focussing on Sinister Steel. |
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sinister steel |
I like this spell very much - great design and usage for Katarina. The cooldown is hilarious and the damage average. You need some game-practise to estimate the range correctly. This spell is a great harassment-tool if you master it. While laning-phase try to hit enemy champs on max range and they will freak out. :o)
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sinister steel |

The Skill-Order is quite obvious:
R>W>Q>E
This guide is about maxing Sinister Steel first.




Runes




My runes are a bit strange:

One key-point of my build is to push attack-damage for Sinister Steel and

Greater Seal of Vitality /

Armor/Health-Runes for the lack of defense.

So here we go: CD Runes on Kata?!? I know we have a sweet passive giving us everything we need but: this guide is focussing on Sinister Steel. This sweet spells cooldown is extremely low - I use this for my advantage! With some cooldown-reduction Katarina transforms into a true killer-machine: she's able to constantly harass the enemy with blinking to him/her (-CD!) and "escaping" with Sinister Steel - there are many situations where I'm happy to have a decent CD-reduction (ganking, escaping, chasing fleeing enemies, pushing, ...trolling)
The point is: IMO a high amount of attack-damage harmonises well with cd-reduction on Katarina.
Excursus: I've tried to play with maxing CD-reduction - it's not possible to "spam" Sinister Steel in team-fights for a wispy redhead ;)
Runes



Greater Seal of Vitality /

Alternative Runes:
I often play top-lane so I choose armor-runes. But health- and magic-resistance-runes are always a good (but boring) choice.

Lifesteal-Essences are important for jungling with weaker champs. You'll probably need them to farm fast and without breaks! I use them for laning too because I don't want to spend money for another rune-book <:o) but

(more in a future jungling-section)

Recommended Summoner Spells
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Subordinated Summmoner Spells
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Katarina has a good lane-sustainability if you go for
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I didn't test this spell so far. It could be a good choose (especially for jungling) if you have a lack of defensive runes.
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The Purchase-Order at the top is not obligatory. This is just a build that gives me everything I need in a normal game. You just should buy the items of the "Core-Build" as soon as possible and combine them with items from the "Additional/Situational Items"-list.
After completing the Core-Build I normally push Katarina's attack-damage and penetration-stats while looking carefully at her defend-stats.
What criteria did I have while choosing these items?
I've chosen items which have a lot of Attack-Damage and only few or no stats we don't need.
What stats do we not need?
AD-Katarina with




So we don't really need attack-speed and crit-chance. Life-steal isn't bad but we don't need it that much.
It doesn't hurt but we're focussing on attack-damage, survivability and penetration in this build.
Core Build
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I start with
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This is the item we rush for. It increases the damage of two spells and enables us to improve chasing and escaping. Lifesteal is good, too - although it's more needed in late-game.
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In my build - focussing on Offense-Masteries - we have a lack of magic-resistance and survivability without this item. In addition Tenacity is lifesaving for Katarina.
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After completing
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This item improves quite everything - after finishing it we feel a bit...free.
Always remember: go for ![]() ![]() ![]() ![]() After finishing our core-build we have to take a closer look at the builds of the opponents. |
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Additional/Situational Items
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When you go for
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This item is just perfect for AD-Katarina. It gives you magic-resistance and attack-damage (without any other stats you don't need!). The improved shield of
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This item is a real classic on Katarina but it disappeared in almost every Katarina build. It's a good choice for my build to counter high amounts of Magic-Resistence.
Notice: I rather choose ![]() ![]() ![]() ![]() |
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What a...classy item ^.^ When the enemy doesn't stack armor I'd buy it after completing the Core-Build. Katarina can farm very fast so you'll maximise the attack- and lifesteal-bonus of
![]() If the enemy team has high magic-damage you should think about buying ![]() ![]() |
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Truth be told, I don't know when it's the best time to buy this item. I'd finish it as the last item because we need the money for attack-damage.
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<td><div align="center">
Early-Game:
The first three levels are all about last hitting with



When you're able to clear almost every minion by chasing your opponent, try to land some autohits with "your" minions.
This harass-rotation can be expanded with additional autohits - especially when you've got the


Your first recall should include






Use the rotation





Double-Blink is her ultimate tool to surprisingly kill squishy champs in early-game.
You can use Sinister Steel while this rotation to position for your ultimate.
After buying




Mid-Game
In team-fights Katarina has to choose squishy-targets that are fed most. She has the possibility to kill opponents that are unreachable for other champs. She is fast as hell with an early-maxed Sinister Steel.
Fast playing is one key-point of being a good Katarina. Instantly focus another target if you killed a champ. Every following centisecond you can land another kill OR/AND die. Katarina can surprise her enemies with swiftness and smart targeting.
If you try to hunt fleeing enemies always be sure that you have the option to escape when you're trapped.
Late-Game
In this phase Katarina joins the insane-mode - she doesn't need to be highly fed to be useful in late-game.
And again I have to underline that Katarina is great for killing a specific target. Use

If you have a decent amount of attack-damage

Buy an



It's all about movement: you can harass Anivia really easy because of your high movementspeed and


It's all about damage and evading her AoE-Spells. Cassiopeia has a great damage-output which can be high enough to kill you while you're casting


One of the advantages of the AD-Katarina-Spec: You're able to harass her after evading


Really stupid opponent because of his mobility and high damage output. He can evade our Sinister Steel harass which reduces your damage-output significantly.

Easy opponent if he can't land





I'm never really afraid of playing against Katarina. You can surprise her with constant Sinsiter Steel harass. Stay away from minions and wait for a good counter-attack.
By the way: I always choose




Nidalee AP is an easy opponent. You can avoid her spear almost every time with

Try to harass her as often as you can and try to land early kills on her. It's hard to kill her after her Heal-Spell is almost maxed.

First of all: thanks to Phoenix for his great Twitch-Jungle guide:
http://www.mobafire.com/league-of-legends/build/a-jungle-twitch-is-a-happy-twitch-137451
This guide is a big inspiration for me - his idea of jungling with

If you don't have at least two of these essences (very expensive!) you shouldn't give it a try. :)
I transfered the whole thing to Katarina as a jungler:
Runes




(Note: wrong masteries in the video - just look overhead)
In this short movie I show you my jungle-route (just mute the elevator-music if it's not your taste ;) ).
I'm starting with blue to use Sinister Steel more often. Port back to your base if you have enough money to buy



As you can see I don't need the 5th

There's a little trick when you pull golems or wolves: pull them with Sinister Steel,



At the end of the video I just want to show you that you're able to kill the dragon with lvl 9 (I used 1



First of all: Thanks to jhoijhoi and IceCreamy for their guides!
www.mobafire.com/league-of-legends/build/making-a-guide-101506
www.mobafire.com/league-of-legends/build/how-to-use-columns-194730
It cost me hours to find a decent build which goes for something different than straight AP or AD. I didn't calculate if this build is efficient in numbers. I only know it is fun to play and that my overall- and burst-damage is really high.
I'm tired of a LoL-Game when it's only about playing the best champ with the best build which happened in almost every game - so I just went for my own build and had a lot of fun with it!
So what do I say when someone is laughing because of my strange Trinity-Force build?
No seriously, judge me in the comments - Have fun! :)
I blanked out the names of other players - we don't need them - but you have the unique pleasure of laughing about my kill-lose-ratio in random-games (I play almost every game without premades) :)


This is a typical result of a game with my build. I have many assists and easily get the missing gold from kills through my farm.
As you can see my damage is very high although I'm not totally fed.


This is one of these games I want to forget - my team is feeding and failing and the enemy is winning because of that.
As you can see I completly outfarmed the other Katarina. Her overall-damage is just about half as much (every Katarina I've played against was good and AP-builded).
In every mirror-match I countered the enemy Katarina with my harass and cooldown-runes - this is the result.

Another example for the things I've said about mirror-matches - completly outfarmed the enemy Kata in early- and mid-game. This funny and bloody game was about pushing our Ezreal to finally win it. As you can see I made some bad decisions in this game.

- 05.09.12: Added items, the jungling-section and a jungling-video. Improved the explanation in the item-section.
- 05.09.12: Added some screenshots + explanations.
- 10.09.12: Improved design and explanations.
- 24.10.12: Expanded introduction, added new item-sequence and explanations.
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