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Spells:
Ignite
Flash
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction


- 2 skill shots - fun, skill and great at hitting targets you can't see!
- High burst
- Amazing mobility
- Low cooldowns
- Range CC/taunt
- Farms and pushes with ease
- Built in spell vamp
- Can carry bad teams
Cons
- 2 skill shots - a blessing and curse all wrapped up in one
- SQUISHY
- easy to run out of mana if you aren't careful / know how to play her well
- burst, mobility and damage wrapped up into one ability
- focused a lot late game


Greater Seal of Replenishmentx9 early game mana management is Critical. Those extra bits of mana equal out to a lot of extra


I don't see much need to explain EVERY mastery choice as I'm sure you already know why they are being chosen. I will however explain why I did not get certain ones.

































































- Level 1 - The best way to start off is by getting
Orb of Deception. This is your most powerful spell and can be used offensively to poke and farm.
- Level 2 - The next best ability to get is
Charm. The real reason we get this next is to protect ourselves from ganks and
Fox-Fire isn't really going to be used yet.
- Level 3 - Next we'll get
Fox-Fire. The reason I buy this next is because I like to charm and QWE combo my opponent as soon as I get the chance. There will be minions in the lane and that is why you need to get as close as possible so that the missiles lock on to you opponent. They never see it coming. This little extra bit of burst will come in a little later.
- Level 4 - At level 4 we're going to go ahead and start maxing
Orb of Deception since it is going to be our primary spell we'll be using from here on out.
- Level 5 - Still maxing
Orb of Deception!
- Level 6 - This is where
Ahri becomes a real pain to lane against. After she has
Spirit Rush you can dive their turrets all day long. If you bursted the enemy down a good bit wait for them to come out to last hit minions. When they do hit them with an
Orb of Deception. You should have hit them enough times that they will be at 20% health. Go ahead and dive on in! If they are at 30% or below its a guaranteed kill! Make sure you activate
Fox-Fire when you're right next to them for maximum damage. To escape either
Spirit Rush back out or over the walls.
Recall immediately! If their jungler comes up to gank you, (and the chances are slim,) you shouldn't have to waste your flash to escape.
Levels 7 - 18
No need to break it down step by step here. For the most part you're going to want to look at how the game is playing out at this point. Of course you're always going to takeSpirit Rush at levels 6 / 11 /16 but for the other abilities you're going to want to take based on the situation, so ask yourself...
Do you completely dominate the lane? As in you have him pushed (or not pushed) to where ever you want and you have a jungler for ganks?
Are you getting hit a lot but you aren't taking TOO much damage and a little more spell vamp can solve the problem? (ieKarthus is landing a few
Lay Wastes on you.
Are you currently fed? As in even the sight of theAhri icon on the minimap force your lane (and the next closet lane for that matter) to recall?
Are you completely lane dominated? As in you have been shut down and are forced to play defensive, (ie the enemy is crazy good at landing damage on you are you are highly prone to being turret dived and ganked.)

Ok then you ask me, "Ravenholm why do I not buy it?"
Easy! It gives stats that


Ok then, "What do I replace it with?"
Also Easy! A




Yeah BUT "


Ok, fair enough, I'll give you this one.


Bottom Line
1.

2.

3.

4.

5. Kage's Pick gives a good bit of bonus gold for buying this eatly, not to mention it provides substantial AP.



























Where you want to go next is your choice! It's all going to depend on the situation.
Now we have to ask ourselves a few questions again...
- Do they have a lot of magic resist? --
Void Staff
- Do they have a lot of harass? --
Will of the Ancients
- Do they have a lot of CC? --
Banshee's Veil or
Quicksilver Sash
- Are you being focused a lot? --
Zhonya's Hourglass
- Do you foresee completely completely destroying them? --
Mejai's Soulstealer
- Do you need some more cooldown reduction? --
Morello's Evil Tome













Bush Checking -



Leading your target -




Turret Diving -








Counter Ganking -


Sniping - What do I mean by sniping?



Initiating - "I'm not a tank! Why would I start?!" Because you have RANGE on them. Not only can you punish them for venturing too far out, you also line up the PERFECT shot for your tank or utility to do whatever they need to do with a well placed



Level 6 - hmm, once you're level 6 you've honestly entered your ganking phase. If you can't get a gank mid or if mid has recalled just go to another lane and smash them. They usually don't see it coming and with a well placed


Mid Game - once you're around level 10 - 14 you're going to be rolling around in gank squads. Place some Sight Wards around mid so that you can see the guys trying to help mid as they push. Slam 'em with a

Late Game - late game you're going to be a lot less useful than your early game. Sit in the back and try to just chase after kills and poke with




Legend
- Red - Baron and Dragon are critical ward
- points for not only ganking when the other team is going for a kill but to also see what is going on in the rivers.
- Yellow - Ward in these bushes to go for ganks on the middle. It also lets you see where people are going to gank top and bottom lanes.
- Blue - Ward here and you will know where their jungler is so you can quickly dispatch him in the early game.
Ahri WILL destroy a tank early game because you will probably be 1 - 2 levels higher than him.
- Green - Have your lanes ward here to protect themselves against ganks.

Leave a comment below if you have something to add or if you have a question and I will see what I can do to answer it / add it into the guide. If a question / comment does make it into the guide I will be sure to put in credit where credit is due!
1/22/12 - Guide published
1/23/12 - fixed error in items section, thanks Needlous
1/27/12 - fixed minor errors
1/30/12 - after trying some more suggestion from other guides (ahri and other AP) i've updated a better item order!
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