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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Introduction
~Pros~
-Does Great Amount of Damage gain from her Two Disciplines
-She able snowball
-She able to Solo top and Mid
-She can Juke Very well
-She Able to Jungle
-She can Stealth
-She a Ninja :3
~Cons~
-She very squishy
-Needs a good team comp
-Oracles and Visons Ward makes the game a little harder
-Does Great Amount of Damage gain from her Two Disciplines
-She able snowball
-She able to Solo top and Mid
-She can Juke Very well
-She Able to Jungle
-She can Stealth
-She a Ninja :3
~Cons~
-She very squishy
-Needs a good team comp
-Oracles and Visons Ward makes the game a little harder
~Why Should You Go 21/0/9?~
-The reason behind this is fact she will be lacking in the amount of physical damage than in the magic damage in her Disciplines from the build above until the Gun blade. You still need the little amount of Damage for both of the Disciplines.
-If you don't know what her Disciplines are. They are basically two little power up's that give her bonus Magic and Physical Damage Power to her Q, W, and R. It what makes her so strong early-late Game
-I always like to have some points in Utility for extra exp and less time spent dead.
~Marks~
I decided to use 2 Magic Pen + 7 Attack Damage Marks because I wanted to try to get both of her
Greater Seal of Vitality
~Seals~
I choose to get HP per level Seals because she needs a little more health to survive in the team fights and it also helps a lot as you wouldn't need to get health items. The more HP Akali has the more she going to be diving into the carries on the other team.
~Glyphs~
Since The
~Quints~
If you don't have enough Ability Power for your Magic Damage for one of the Twin Discipline. Then Ability Power Quints should be able to do the trick :). This also boosts your magic damage early game and when you go for a early gank at the jungler blue or when you are starting in lane. Hitting a squishy with
Ignite:The reason why I choose ignite, is because it not only makes akali more scary to go against, but it also adds a little more magic damage to her and could kill squishes that try to run away with barely any HP.
Flash: This is a great escape tool for Akali, due to the fact she might get stuck in tough situations. This could be the key to getting out of them :3. Also,
~Optional Summoner Skills
- I can see this being a useful skill for her as it can slow down her opposing team member for a little more damage onto them or a possible kill.
- If you are very slow in catching up to people, this could solve the problem and could be replace with
-This could be a pretty useful summoner skill as it would remove all of the CC that the other team used on you and more crowd control for your team.
-This is when you are going to attempt to jungle as
- Teleport isn't a bad summoner skill for her as if you have wards down in bushes. She will be able to gank different lanes to put more pressure on the lanes.~Never to Get Summoner Skills!
- It was removed as well.
- It was removed :<
-Support Akali? Im Confused
-Since when does a Ninja have mana?
-I can see this being useful.
-You shouldn't need this summoner skill at all. There no point in heal when it
- I dont really see how usefully it would be. Since, it only buffs one minion that could die easily, before it reaches the tower.
- Surge seems to be helpfully for an odd reason. It gives both AP and AS that could pose for some usefullness in lane.
~Core Items~
Rylai's : It's to slow any champ that decides to get away from the fight.Since your able to
Lich Bane: This helps with her
Rabadon Deathcap: This is where you get the big money comes in with the big amounts of ability power :3. With the Deathcap the power on your Twin discipline should be around 97 percent or higher. It all depends if you have the runes for her
Hextech Gunblade: Some people tend to get it second or first but I get it last since it not really necessary til late game. It better to built up her
~Starting Items
OR
- Only if you don't have the runes for both disciplines. You could always start with this items to get both of them at level 1 and 2.~Middle Game Items
- You should get Mercury Treads if they have a lot of CC on the opposing team.
- If they don't have as much as CC for Mercury Treads then you should go for Sorcerer Shoes. This way you will be focusing on more magic damage.
- You should have a ~Optional Items
- If you are getting feed like crazy, this makes
- When you go with Mercury Treads you should get a
- You should also have this item with you to start off your Rabadon Deathcap as it will become one of your main sources of ap late game.
- I honestly don't like this item. There several reasons why. One, the damage only comes from continously auto attacking while you only need to hit the opposing team member once when Abyssal Sceptor - I naturally dont get this item all the time, but its actually very helpfully. Since, it also decreases they magic resist, making them more vulurable to an easy kill. It best to ask the support or the AP tank to get one.
- Depending on which boots you choose to get. This item will have with the tencity, which decreases the CC that was on you a tad less. Its better used on when you have ~Need more Suvivabilty?
- If your being focus down in the beginning of the fight, you should get a
- This item is very good for Quicksilver slash - This lovely item helps a lot inf control crowd teams. It could remove all of the debuffs that are thrown at you. A few examples of which skills its removes :
~Against Heavy AD~
- This item really helps with dealing with people that melee or range. They take damage for every autoattack that hits you, which will weaken them enough to kill.
- If you need a little more hp, then you should get this item. It has served it purposes many times in team fights. It help you live a bit longer to decide whether you want to go back into the fight or if you want to get out of it.
- I would get this when there a fed AD range carry, with crazy damage. It gives you 99 armor, with a slow. So, it could replace ryalis, but not necessary if you are doing fine against the carry.
-This is her unique passive and what it does is it give you two little buffs. One is for magic damage and the other is physical damage. You know that you have them when you see a green and red glowing effect on your weapons. It also tells you the percentage of the amount of extra damage you will get.
-This should be your first skill to get as it is great for last hitting minions, but not only that,
-Twilight Shroud is her stealth ability. It unique for you have a small circle to stealth around. It also comes with a slow when champion's or minions run over it. It's helpful for getting out of team fights when they don't have oracles to see you in the shroud.
-You should never get this skill first, because it doesn't do a lot of damage to the opposing team. It better for clearing waves of minions, but it also wastes a ton of energy. What the skill does, is you spin in a circle fast enough to do damage to whoever is around.
-This is her ultimate and what it does is allow you to jump towards the opposing champion to damage them and do another round of her combo. It's like a mini flash. Its similar to~What You Should/Shouldn't Get First~
What you get First!
What I think is the best starting skill to get is her
What you Should Never get First!
I see some people play akali and not get her
~Early Game~
To start off the game, you should buy
If you don't then that fine! Just start off with a Doran Blade and you will get both passives at level 2.
Depending on where you are place to start laning, it doesn't matter whether you are mid,soloing top, or duo bottom. If you are Mid or soloing top, you should always get at least one ward to be place in the river. Why? So you would know when the other team jungler is going to gank. It would be from the other side of the river and you wouldn't need to waste more gold on two.
Same goes for top lane, you just need one for the river as that one of the only way they could get you.
If you are Duo laning, its best if you have a support or a tank due to having to be close to the minions most of the time, your going to have be heal continously or someone taking the damage as you last hit and farm.
Once you are in lane,you should have taken
Once you hit level 6 and if the person mid is pushing on your lane, hard. Then throw your
When you pushed them back enough and farm quite a bit. You should go back to base to get Mercury Treads or
~Middle Game~
At this point, you should be debating if the other lanes need help. If they seem to be dying a lot, then that when you know that is the lane you are going to gank. Make sure to wait for the others or one person is there to draw in the opposing team members.
You should also have your two core items, which are
You should be still farming til your able to get a
After, farming for those items you should get a survivability item like a
This is when team fights start coming up. When the fight begins, you want to come in a little late behind the tanks to focus the Range AD carries and the AP carries. They are a threat in team fights. The way you want to start your combo is Q + Shadow Dance + Auto Attack + Crescent Slash. Rinse and Repeat.
~Late Game~
Late Game you should have all your core items made in from the little parts during Middle game. This is the point where you and your team should stay in a group and not separate. Being picked off is not going to help you win the game.
Once you are all together, you should push one of the lanes as a team towards there base.
If you don't see the enemy anywhere in sight. Here are the Possibly place they could be at:
1.Doing Baron
2.Doing Dragon for some odd reason
3.Base race?!
4.They are coming up from behind you.
5.There still at there base arguing about losing/winning.
These are nearly all possibly ways they could be out of sight, so watch your backs as they will take the squishes that stay in the back.
If you have a ward or CV then it would help to see baron, if they really are doing it. Since, you could actually steal it, if they are taking to long to get it.
There a low chance they could be doing dragon because losing your base for dragon is not worth it. Even with the extra gold. Protecting your base over dragon is more important.
It would be awesome to have a base race to see who will win the game.
If they are coming from behind you. You and your team need to stop attacking the tower or inhib and start killing the squishes.
Most people tend to argue a lot for no reason. They wont be moving and caring anymore, making your team have an easy win.
~If they didn't Surrender Yet....
During the Late game phase the opposing team will start to realize they are going to have to focus you down due to the fact that you are bursting down there carries and your overwhelmingly fed.
If your team is not pushing the lanes then your basically allowing the other team to come back. You don't want to do this as it can turn the tides and end very badly for your team.
You want to be pushing one of the lanes at all cost, it will drag all there members to that lane and prevent them from pushing towards your base.
~Who You Should Focus Down!~
When a team fight is about to start you don't want to lay down your
~Range AD You Should Worry About~
- Her true damage is just insanely good as it scares most tanks away. There isn't a way to stop it, unless you focus her down and have a
- You should be cautious when there is a Draven on the other team. One reason is that he has a global ult,
- Corki is not only a Range Carry, but he also does some magic damage. His
- Miss Fortune has two skills that tend to hurt a lot. Her
- Do I have to example :3?! He has tons of burst from his ~AP NUKES You Should Worry About~
- Annie was buff even more for her late game advantages. Once she hits level 6.
- Brand is very annoying due to his Pillar of Flames that could hit you in a big area. When he uses
- Her combos are very powerfully. Basically all of her skills could poison you, execpt for her
- She has extremely huge burst damage. She has a stun, and a silence, plus her ult to make a double of one of the skills and the damage. It's insane! Her passive happens to be clones that are like "Which is me as im the one running away". She also has a built in flash like skill
- His
- People think
- His ban for many reasons, one of them happens to be his insane burst damage from his
- If you get caught in
- After encountering ~Champions Skills that Can See Her in Twilight Shroud~
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Here are some tips, when you are farming with Akali
.Farming for Solo Top and Mid Lane:
First, when you are farming for Solo top. You dont want to over extend of push your lane very far to there tower. Why? Because they could have a jungler, someone could possibly not call MIA for middle or bot lane. You need to be on guard and have wards at all times.
As much as you want to farm with
The more farm you get, the more likely you are to get your items! As well as beat the person in lane if they cant last hit, dont have a clue what to do, auto attacking, feeding, or beating you in lane.
In the beginning of the game, you should be focusing on farming with your Q or normal attacks and just use the Q to harass. Then you should be in a big group to be in team fights, not pushing the lanes.
This concludes my guide for Akali.
~I hope this will help you understand how to play Akali better and that you enjoyed your time reading through the guide.
~If there are other items that you believe are useful to Akali, it doesn't hurt to ask at all ^_^.
Special Thanks To:
-Rubmed
-Bryun
-Da_Neo
-Jhoijhoi
~I hope this will help you understand how to play Akali better and that you enjoyed your time reading through the guide.
~If there are other items that you believe are useful to Akali, it doesn't hurt to ask at all ^_^.
Special Thanks To:
-Rubmed
-Bryun
-Da_Neo
-Jhoijhoi





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