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Choose Champion Build:
-
Support
-
AP Alistar
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction

Hello, Herkkuparila coming at you with a new guide for my main support champion,




It would seem to be a theme in my guides but I find


The preseason for season 4 defines supports as secondary mages or secondary tanks, but I say screw that we will play

spaaaaaaace |
Pros
+ Strong CC from early levels and strong peeling + ![]() + ![]() + Incredible utility for the team |
space |
space |
Cons
- Mana hungry and long cooldowns - Limited escapes even with ![]() - Requires a lot of skill in order to become useful - Has awesome passive of unbeliveable uselessness - Easily kited to death |
To further expand your reign over the rift you must show the enemy team your grasp of magic, if you like being merciful to your carriables then I suggest you pick
Flash and
Exhaust. If you are going to ask why should you pick
Flash then I suggest you save your breath. We pick
Flash due to it's overall utility, like repositioning, escaping, juking or using it as a manner flash, it's your call but
Flash is the best summoner spell in the entire game and you should not leave it out if you play all star
Alistar.
Now what comes to
Exhaust you can pick some other spell like
Heal (I don't advise this, but you can pick it if you feel like it.) or perhaps even
Ignite, which I personally never pick for a support although it brings kill potential to the lane it also brings potential to accidentally take a kill from your adc which you are supposed to get fed. These are just something people choose themselves, but here are some spells that you should avoid or that are just not as good as
Flash +
Exhaust






Now what comes to





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There was a time when every support had ![]() ![]() ![]() |
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|| | You are not the jungler of your team (hopefully) so you have no use for this spell. |
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|| | I don't suggest that you pick up this spell as a support, although you can use it to get near your team but it doesn't do much in the terms of helping your adc in a teamfight. |
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If the enemy team is stupid enough to focus you ( which you can't know when you are picking your spells ) then you don't need any summoner spells to win the game they are just wasting their time focusing you and using ![]() |
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If you don't have/like these runes you can try to replace them with something that you currently have, but a real All star

Even though
Alistar is an incredible badass he must take some masteries to keep his reign in order. Picking a 0/21/9 mastery page is not bad if you really like tanking everything, but the new mastery page makes 0/9/21 page immensly useful on supports, and the movement speed boosts from the utility tree has great synergy with
Alistar. Also the defense tree has been boosted, although the
Block
and
Unyielding
might seem like small boosts but if combined with
Doran's Shield it will lower the damage taken from basic attacks very nicely.





In most cases bot lane is carried by the support (you) and this is why you should know what to do in order to carry that lane. If only possible try to communicate with your adc and use your own judgement on how aggressive/passive you should play. If your team's adc is something like
Vayne or
Twitch who can't play very aggressive early on, then you shouldn't play as aggressive as you would play when supporting an aggressive adc like
Draven or
Caitlyn. So you need to know how aggressive you can be just so that you won't ruin the chances of victory by being too aggressive.
Alistar can chain his CC with some ad carries making some nice lane comps.
Vayne can use her
Condemn to either stun a target to a wall or push the target further to the turret after
Alistar uses his own CC.
Alistar's
Headbutt works pretty much like
Vayne's
Condemn, if the target hits a wall with
Headbutt he will be stunned, this chain of CC will almost certainly lead to a kill or summoner spell loss on the enemy team.
Tristana's
Buster Shot doesn't stun even if the target hits a wall but it sends the enemies further away than
Vayne's
Condemn so shooting enemies to a wall with
Buster Shot is kind of a waste but you can move an enemy very close to the allied turret due to the longer knock-back.
Although
Urgot is rare and kind of low as adc but his ultimate combined with
Alistar's CC allows you to move enemies long distances with less complications when compared to
Tristana.
Other ad carries don't have the same kind of synergy as
Urgot,
Vayne or
Tristana but this doesn't mean that you shouldn't support them with [[alistar].
Yes I got a bit sidetracked there but now the question is, what should you do when you are on the lane? Well first things first, let the adc farm and try to pressure the enemy so that they can't prevent it. If there is a friendly gank coming don't hesitate to
Flash next to the enemy and
Pulverize him, losing
Flash in exchange for a kill is a
Flash well used. But this doesn't mean that you should
Flash for every single gank.
Also consider not using your combo in every engagement but instead use
Pulverize first and
Headbutt afterwards so you can use the utility from both skills instead of just one ( I am referring that you kind of lose the utility from
Headbutt if you use the
Pulverize
Headbutt combo.)


















Although



Other ad carries don't have the same kind of synergy as



Yes I got a bit sidetracked there but now the question is, what should you do when you are on the lane? Well first things first, let the adc farm and try to pressure the enemy so that they can't prevent it. If there is a friendly gank coming don't hesitate to





Also consider not using your combo in every engagement but instead use





I will speak honestly now, your passive
Trample will never help you with anything, if it will it will be an accident when you somehow benefit from the removed unit collision. That got me sidetracked a bit, but let me explain you something about the useful skills on
Alistar. Although we max
Triumphant Roar first, using your first 2 skill points in
Pulverize and
Headbutt give you good potential in trading and securing kills in ganks.
Triumphant Roar should be maxed first for these reasons
1. Increased sustain for you and your adc
2. All the utility from
Pulverize and
Headbutt are already at your disposal.
3. Maxing
Pulverize or
Headbutt would result in serious mana problems.
Now I will tell you the thing that every good
Alistar players knows how to do, and can be thought as a requirement to join the all star
Alistar club. your
Headbutt
Pulverize combo, and why you should know how to do it.
1. It closes gaps for your team when chasing enemies.
2. Strong and fast initiate for fights.
3. If done right it equals a
Malphite's
Unstoppable Force.
The trick to do the combo is to activate
Pulverize in the middle of
Headbutt so they stop flying in the direction you pushed them and get knocked-up instead. This combo is pretty much all the "mechanics" that king
Alistar has but it is hard to master and very useful throughout the game.
Alistar's combo has a downside too, you kind of waste the use from
Headbutt just to get close for the
Pulverize. In the laning phase I prefer just walking next to the enemy, using
Pulverize and then using
Headbutt to push them away from their turret. This way you use the knock-back also, instead of using only the knock-up.
After you learn how to use
Pulverize and
Headbutt effectively in different situations, you must learn how to use
Unbreakable Will. When you activate it, you break free from CC and you get a 50%/60%/70% damage reduction. This allows you to tank a lot of the damage the enemy team has to offer, but if you position yourself so that you tank the damage you will probably be far from your adc who you are supposed to protect. Remember to use
Unbreakable Will early enough so you can reap as much benefit as possible.






1. Increased sustain for you and your adc
2. All the utility from


3. Maxing


Now I will tell you the thing that every good




1. It closes gaps for your team when chasing enemies.
2. Strong and fast initiate for fights.
3. If done right it equals a


The trick to do the combo is to activate








After you learn how to use







Because the preseason limits wards to 3 per player this is why





zeke's herald is one of my favourite support items but it should be avoided if your team consists of mainly AP damage. zeke's herald also works well on

If there is one thing I must emphasise, it's that






As a support you are supposed to protect your adc as much as possible and since
Alistar has huge amounts of CC he can do peel very well for the adc. If the enemy has assassins like
Akali
Diana or
Kha'Zix try to save
Headbutt so you can get them away from the carry. However if you know that others in your team are looking after your adc, you can also initiate with
Headbutt
Pulverize combo which works like a
Unstoppable Force if done right that means it's a good initiate but you can't protect your adc very well with CD on your skills. Remember to use your items with actives! For example
Locket of the Iron Solari and face of the mountain grants shield that can save lives. If you initiate the fight, then use
Unbreakable Will right away, but if you are protecting your carries, then wait until you get CC'd or focused. Also since you are tanky try to bodyblock skillshots aimed at your team or carry.










- Your
Headbutt works as a gap closer, but when used on a minion etc. it can be used as an escape
- If you
Headbutt an enemy into a wall it works as a stun, although it doesn't display as one.
- During
Headbutt you can land one auto-attack while the enemy is in air
- Time
Triumphant Roar well to prevent enemy last hits

- If you

- During

- Time




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