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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
An Important Foreword - This guide is written with respect to 5v5 on Summoners Rift. While the effectiveness of the strategies and builds listed in this guide may or may not be any different in alternate game modes, they are not tested for and should not be relied on in alternate game modes. ~ Jackbar




In general gameplay, current meta calls for an Jungle, AP mid, AD Bruiser top, Support bottom (Usually negligible magic damage) and and AD Carry bottom lane.



Amumu fills the first and often underestimated role of Jungler. While it is possible to support and also solo top lane as

Jungling with


As this guide progresses, I will provide more in depth analysis of individual game elements and Amumu's strengths and weaknesses. I'm Admiral Jackbar, bringing you AMUMU - An In-Depth.
SUMMONER SPELLS
The rationale behind

Early game it enables whomever is jungling to clear much faster, ensure buffs aren't accidentally taken by a teammate during leashing and occasionally smite-stealing during counter-jungling, also with the point in


In short YOU SHOULD NEVER JUNGLE WITHOUT SMITE. IT IS INCREDIBLY VALUABLE THROUGHOUT THE GAME TO BOTH YOU AND YOUR TEAM



It's important to note that Flash is not the be-all-and-end-all of summoner spells.


Optional Summoner Spells
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Inferior utility to
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SPACE |
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The use of summoner spells other than Flash, Exhaust, Ignite, Ghost and Smite on




These are the runes I use for my first, most often played Amumu Jungle build.
First off is 9x






Next is my 9x


Finally I use 9x






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![]() ![]() Summoners Insight is for Flash cooldown and tier filler. If you're not using ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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As a jungler, you don't have the constant minion waves to farm, theres the risk of counter-jungles taking your camps, plus ganking puts you out of farm for a good deal of the time. That is why the first item you get is Philosopher's Stone. We get this after the first sweep of jungle. Go b with 700 or so gold, purchase the Philosopher's Stone,

The boots we get are





Next, you build a


Following


If they have more AD damage or someone with massive burst damage such as


After building either a






By this stage of the game you are probably being focused heavily during team fights because of your crowd control. A useful item which is underestimated on Amumu is Zhona's Hourglass.

While Zhona's active is triggered, you still deal damage from the AoE of both




Should the game ever get to this point, and you are complete build, sell your Philosopher's Stone and buy a



Your first items should be a








If your team chose to defend your blue and you are not invaded, put the point into




Next, head to wolves, clear them out. Always keep your Despair active while fighting the Neutral creeps, basic attack the big wolf/big wraith/big golem and let your Despair and Tantrum take care of the rest. After you've taken wolves, head to wraiths. Clear them out again and head towards red buff.
Check that both bushes are clear of the enemy trying to gank/smite steal (Shown in the video)
When you've checked that you're safe, initiate. Use



Second wolves should spawn as soon as you arrive. Kill them, head back to wraiths and level up. Put a point into


If every lane is ok and you can safely jungle, head up to red buff bush. Wait here for a second until



This jungle route provides the optimal early game gold for



Map awareness is something that cannot be taught in any guide, no matter how well written. It is something that comes with experience in the game, practice and making a lot of mistakes in the process. As the jungle, your lane is the entire map. You should constantly check to see if anyone is missing from lane, if any lanes are being pushed, if anyone is overextended, OoM (Out of Mana) or if someone has the enemy jungle heading their way. This is your job.
In the following section, I will be covering one of the most important aspects of jungling. Wards are not just for the support. While it is their job to ward dragon and bottom lane, it is up to you to keep the rest of the lanes well aware of who is where and when. The most OP item in the game is














































This section will be constantly updated with more synergy and counter advice on champions when I have time or discover them as it may be. Feel free to message me with advice for this section, but provide logical and well documented rationale otherwise I'll most likely ignore you. eg. "If u use anivias ultimate in amumus ultimate it hits them more" ~ Jackbar

This is bad and wrong. No other way to put it.
Teamfights are often decided in about 10 seconds. If your team aren't in proper range to take advantage of the 2 seconds of immobile squishy right-click fodder then you've wasted your entire skillset.
To play effectively you must know when to activate

I will put this into simple rules.
RULE 1: NEVER INITIATE WITH BANDAGE TOSS
-I know it's an easy gap closer and a stun, but no decent team will have squishies within range of it, even in a standoff situation. Stunning the tank and leaving it on cooldown for when the enemy




RULE 2: DON'T USE YOUR ULTIMATE RIGHT AWAY
-Another big mistake I see is Amumu rushing in and stunning everyone with his ultimate. Sure, you got 5 people with your cc, but no one on your team was there to follow it up and you wasted its potential. Time your ultimate to disrupt the enemies combos, particularly against enemies with similar CC, such as



RULE 3: ALWAYS STAY IN THE FIGHT
-"But Jackbar", you might say, "I should be focusing down the AD Carry"
Yes you should be, but you do so with your CC and incidental W/E damage. You do not need to waste the damage from your W and potential E hits on chasing a squishy out of the fight while that Darius and Alistar wreck your backline. You should stay in the very middle of the fight as much as possible, hitting as many people as possible with W and E.
To paraphrase Sun Tzu; "If they should fear you, Let them fear you in the open and shake at the knees" In other words, people make stupid mistakes (shake at the knees) when they're worried about the Amumu who is still holding his ultimate (Rule #1)
11/9/2012 - Added warding and first update to Friend and Foe - Skillset Synergy and Counterpicks. Minor bbcoding issues in Jungling resolved and the two spelling errors in the Items section were fixed. HUGE thankyou to Panglot for his ward guide. It's an excellent resource and covers everything I needed to say.
15/11/2012 - Added team fight section, "Three Rules" and some minor spelling errors.
Credit to Jhoijhoi for her dividers and help with BBCoding. Her guide is here
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