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Introduction
Hello Everyone!
PLEASE TAKE THE TIME TO VOTE AND COMMENT! I COULD USE ANY AND ALL ADVICE :) This guide is CURRENTLY UNDERCONSTRUCTION and can USE HELP!



I plan on adding additional roles and other builds for Anivia and posting up some pictures for the tips. Please be patient with me ;) but this is my FIRST GUIDE EVER!!! and honestly, I think there should be more Anivia players. Most people underestimate the power of Anivia. However, I believe Anivia to be one of the most powerful champ in the right hands of its user. Or at least the most TROLOLOL champion ever created ;)

Anivia is a skill shot champion, every single one of her abilities including her passive


You can stun with her




Hopefully, you can find my guide to your liking. The other Anivia guides are great and wonderful. However, the biggest difference between my guide and theirs are the skill sequences and the items. Read my guide to turn the entire map to
A WORLD OF ICE
Is Anivia The Right Choice For You?
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PRO- Very Strong Burst - Rebirth Passive allows for easy lures and less deaths - Often underestimated or not played against - Very good range |
SPACESPACE |
CON- Stun has a long cooldown - All skill shots - Very squishy despite a nice passive (4min cooldown) |

The way I play Anivia on this guide is aggressive. Anivia has a nice range and so she can hit far stay safe from enemy attackers. Dont be afraid to use your


Anivia is a very powerful burst. She can effectively slow the enemy and burst them down or allow the ADC to clean up the kills. You can even effectively be a lure and bait because of your OP passive

Anivia cant chase and if she is ganked (as mid is often ganked) then she will surely die. However, there are times when you must play passively.

In the early game play passively until you hit level 2. Combined your






Runes
Runes are essential for any and every champ. In this particular guide, the runes are specified to create a glass cannon with a strong start, and strong finish.

9


9


3


9



Masteries

Summoner Skills

Fire works well with ice, it is hard for Anivia to chase down and finish off champs, thus ignites do a very good job in finishing kills. However, the most powerful aspect of ignite is that with




You may be able to fly, but you sure are slow. Flash alows you to escape effectively, through walls, creeps, and champions. Anivia is great but the flash is what will save you and kill them.

Other Possible Spells

Teleport is a good spell, it allows for fast laning and allows you to effectively help in ganks. Due to the turtle speed flying of Anivia, teleport in replacement for flash is not a bad choice.

BAD SUMMONER SPELLS

Why is





Heal is a support spell, it is in my case less useful then clarity because of the




RoA offers you Mana, Health, and AP all together in one item. It offers a great sustain start, especially for Anivia who has low armor, magic resist, and mana. That mana is useful especially when stacked with




In my opinion a








If I have to explain why you need this nuke, then you should just stop reading this guide and uninstall the game. JK, this item is essential, more AP = more Burst. HOWEVER, do keep in mind that you get an






By the late game the opposing team should have built up magic resist, if they are smart. This item is built to counter those tanks and that dreaded




Just like the cap, what is there to say? This item packs an additional AP bonus along with a fail safe stasis cell. You shield yourself with






Consumables are necessary. Due to



Ability Sequence Order


Probably the most essential and important ability of Anivia, STUN and DAMAGE
Remember you can press Q again to make it manually explode on impact. The best way to do this is to shoot the projection where you think the enemy will be. It moves slow however, it deals damage as it passes through an enemy and an additional damage as it bursts. It serves as a great initiator and also as a good finisher.


The true *FACEPALMER* an impassable WALL
Keep in mind that I don't fully level my wall till the end and only get the first level by 8. You're probably wondering why. The wall is a great ability however its cooldown is extremely long especially in the early game. Anivia can't chase as well thus the wall in the early phase is only meant to save your own teamates. However, in the late game it becomes extremely powerful with capabilities of blocking off an entire lane even. ALSO keep in mind the wall also REVEALS the surrounding for a duration of 7seconds. A great tool to check bushes if there is no ward in place.


Forget about poking! It's a bite out of their health!
Frost bite is where all of the damage comes in. Sure her




Articuno use BLIZZARD! Wait... I mean Anivia!
Despite this being Anivia's (r) it is rather weak in damage. However, it is the strongest asset to finishing kills and laning. It allows you to easily farm with a fast cooldown and to slow and frost your opponents. It can easily be casted before a fight and cancelled and casted again before the fight is even over. However, be careful of your mana!


Ima freaking phoenix, I NEVER DIE!!! MUAHAHAHAHA
In my opinion this is one of the most powerful passive in the entire game. Why? It does a great job luring enemy champions. On death, your HP is fully restored (however your mana is not). It works extremely well with



Initiating a Fight
1)
![]() Poke&Stun |
2)
![]() Bite Em Hard |
3)
![]() Slow Em |
4)
![]() Eating Seconds |
5)
![]() Trap Em |

*Aim carefully, your

*Take a bite out of their health with

*Thankfully you're a troll, they are running from your


*At this point, they must be swearing, because they are still stuck in your AoE and is still frosted. You can laugh and just send another

*Sadly if they haven't died yet you can trap them within your




Escaping!
The only time you will need to run away is when you are ganked or the enemy has a closure that allows them to sneak close into you. At this point you can either

1)
![]() Block Em |
2)
![]() Slow Em |
3)
![]() FREEZE! |
4)
![]() Take Em Out |
2)
![]() Slow Em |
5)
![]() Face Plant |

*First, use

*Cast

*Next cast

*Give them a reason not to chase you and fight back with a

*However if the chase continues recast your

*If all hope is lost cast your

The Good, The Bad, the Ugly

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*Champions with the ability to silence,






*Champions that have gap closures and able to get up and personal are very troublesome.
*Be careful of ADC,never fight head on. Wait for ganks or an ambush. In a head to head conflict they would easily take out your hp faster.

Champions To be Wary Of
![]() Difficulty: 9/10 |
To counter ![]() ![]() ![]() to dodge. When he comes back down, land your ![]() ![]() ![]() ![]() |

![]() Difficulty: 9/10 |
![]() The only good thing about playing against ![]() allows you to be bait for your jungle by force him to use up his skills in hoping for an easy kill. However, in actuality your ![]() with the help of your jungler. |

![]() Difficulty: 8/10 |
![]() Kat is tricky, due to her ability to poke and disappear as well with her ![]() best advice is to wait for ganks and turret hug. Rather than trying to land your ![]() ![]() ![]() will try to get up close infront of your AoE or behind you. As long as you cast your ![]() ![]() distance |

![]() Difficulty: 8/10 |
![]() She is a hassle. However, early game until lvl 6 you have a strong advantage. Your ![]() ![]() lane bully. Ganks will allow you to gain a considerable lead. However at lvl 6 be cautious and play safe and wait for ganks. |

![]() Difficulty: 8/10 |
![]() ![]() In most cases against ![]() ![]() |

![]() Difficulty: 7/10 |
![]() ![]() Against ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

However, against most champions


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![]() She's great at laning with her ability to farm with ![]() ![]() ![]() ![]() |
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*I prefer





*More builds are to come but this is currently under construction, all feedback, comments, and advice ARE GREATLY APPRECIATED! THANKS!
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