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Choose Champion Build:
-
Tanky and CC
-
Full Damage
Introduction
If you liked the guide, don't forget to upvote ;) However, if you think something should be improved, tell me about it in the comment section!
PS: If you want to follow me on Twitter, click "here". If I get 10 followers, I will give away a Kamov Ka-50 ''Black Shark'' helicopter (~20M$)
To do list:
- Masteries explanation
- Pros/Cons
- Lane Match-up
- Synergy
Extras:
5 upvotes = Special Chapter for newbies
10 upvotes = Visual update
20 upvotes = Top Annie Build
Items:
Normally, if everything goes well, you can get a





Poking:
Why?: You might think it's useless to auto-attack since it only deals 50 damage. That's true if you do it once a while; however, when you AA the enemy ADC or support 5 times in 10 seconds, they are going to lose around 150-200 HP, which makes them easier to kill in an all-in.
When?: Since you have an incredible auto-attack range (625), you can easily poke enemy AD carries and support, considering most of them have only 550 range. However, you might not be able to poke longer ranged ADCs like





How?: The best way to poke, in almost every situation, is to click on an enemy, and as soon as your fire line appears, you immediately back-off so they can't fight back. If you are charging your




Items:
Upgrade your




All-in:
As soon as you get level 6, your bot lane's killing potential becomes very high, especially if you have











Before using your full combo, especially your






After you have your six items, you can sell your Talisman of ascension for a more damage oriented items. Here's a few examples:
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Athene's Unholy Grail: It is a decent exchange for your Talisman since you will get your 20% CDR, but also 60 AP, 40 Magic Resist and better Mana Regeneration.
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Morellonomicon: It gives you a little bit more Ability Power than Athene's, but doesn't give you MR and reduces Mana Regen. However, the passive is pretty good against champion with great heal/sustain (like
Vladimir,
Dr. Mundo,
Fiddlesticks...)
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Banner of Command: Basically the same thing as
Morellonomicon, except it doesn't give you Grievous Wounds nor Mana Regen; instead, it gives a little boost to your minions and pets (like Tibbers). The active is great when you are pushing a turret/inhibitor and have a siege minion next to you.
IMPORTANT: You may choose not buying these items, considering your Talisman of ascension's active is much more useful than Grevious Wounds or Banner of Command during a Team fight. The active, in a well coordinated team, is a great way to engage or disengage if you can use it on 2 or 3 of your teammates. It's also very useful when your team is chasing someone, or when you are in a bad position and want to escape.
TL;DR Don't sell your Talisman unless you're sure you don't need the active.
-

-




-


IMPORTANT: You may choose not buying these items, considering your Talisman of ascension's active is much more useful than Grevious Wounds or Banner of Command during a Team fight. The active, in a well coordinated team, is a great way to engage or disengage if you can use it on 2 or 3 of your teammates. It's also very useful when your team is chasing someone, or when you are in a bad position and want to escape.
TL;DR Don't sell your Talisman unless you're sure you don't need the active.

- You should always start the game with


- If you think or you know your team will invade, charge two stacks of your

- At level 2, take

- At level 3, taking



- After that, you want to rank up

- When you can't rank up



- At level 6, 11 and 16, you always rank up your Ultimate, since it's the most powerful ability on a lot of champions (including Annie).
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Since you want a maximum of burst damage on Annie, Quints of AP are better than Quints of MS. Also, the extra Movement Speed that Talisman of Ascension gives you is enough if you are chasing/fleeing. |
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Between more AP damage and more Magic Resist, I prefer AP. Why? Because, most of the time, you won't take a lot of AP damage directly from the bot lane. When they try to poke you with abilities, you can easily stun them and burst them with your ![]() ![]() ![]() |
This basically what you take if you go for 21-0-9 masteries. The extra 270G (at around 20 min) will compensate the gold you could've got with ![]() ![]() ![]() |
VS |
Seals of Armor are the best option when you choose 9-0-21 masteries, and even 21-0-9 depending on your lane matchup. It gives you 13 extra armor, which is very useful against poke and all-ins. In term of gold efficiency, it worths more than Seals of Gold until 22 mins. |
Tanky Path:
That's very fun way to play

- 1160 hp, which synergizes very well with her

- 35% slow on your




- Tons of damage. With 6 items, you will have 250 AP, 30 Magic Pen and

Full Damage Path:
Right now, this is my main build in ranked games. Let's see why these 3 items are good:
-


However, why taking a DFG? I always thought it is a "I didn't get mid lane so I'm support" item, but I drastically changed my mind when I saw LemonNation using it on Annie support. Basically, it's pretty useful if your AP Carry doesn't have Deathfire (like





PS: It gives you Cooldown Reduction :D
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-




In conclusion, I'd say both path are viable. If you want a bit more tankiness and utility, go for


Boots:
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Pretty much the best choice after ![]() |
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Only get this if the enemy team has many members with dangerous ![]() ![]() ![]() ![]() ![]() |
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You can get these if you want more CDR on your ![]() ![]() ![]() Note: Don't take them if you are going to build a DFG. |
Enchantments:
![]() |
This is a very good enchantment on Annie if your team is ahead. With
![]() ![]() |
![]() |
Basically what I use on almost every champions, except maybe ![]() ![]() |
![]() |
This is a decent item since it gives you AP, MR and Movement Speed. Also, the active is useful if you are chasing someone but you aren't in range to use your ![]() |
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