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Janna Build Guide by Whoayeah

AP Janna! You thought it was just a harmless breeze

AP Janna! You thought it was just a harmless breeze

Updated on June 23, 2012
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League of Legends Build Guide Author Whoayeah Build Guide By Whoayeah 11,724 Views 4 Comments
11,724 Views 4 Comments League of Legends Build Guide Author Whoayeah Janna Build Guide By Whoayeah Updated on June 23, 2012
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Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

Introduction!

Welcome to my first MOBAfire guide!


This guide will hopefully teach you the beauty of AP Janna whilst also teaching you tips, tricks and explaining some basics about my choices and try to help you come up with your own builds!

For those who want to know a bit about me!

I'm an Australian LoL player who started playing League about 3 days after Ziggs patch, having said that I'm a young adult and not some immature kid like who knows how many of those are on the net!

I enjoy playing AP Mid champions who you don't normally see and are kind of harder to use and their skill set corresponds with my key bindings!

I currently main Orianna, but I've been using Janna for quite a while!


Enough talk! Let's get into business!
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Pros / Cons

Pros:
  • Great lane control (Instantly clears)
  • Ability to leash BEFORE it (Blue or Red) spawns (Who else can do that?)
  • Great kill potential
  • High burst combo
  • Great AP ratios
  • Great passives; Tailwind Zephyr
  • Easy last hitting with Eye of the Storm
  • Great gank potential
  • Great disruptions
  • Teamfight changing Monsoon
  • Under estimated
  • Multiple ways of saving allies
  • The ability to be predictably unpredictable!
Cons:
  • Squishy without Eye of the Storm
  • Monsoon can be disrupted
  • High Mana costs
  • People think you're trolling
  • Mana issues early
  • Might be forced into going bot lane
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Runes



Total cost for this set: 10,455 IP


Greater Mark of Magic Penetration
gives you enough MPen do deal enough damage until enemy team starts building MR.


Greater Seal of Magic Resist
Gives enough MR to help survive in lane and shut down many high burst champions like;
LeBlanc, Cassiopeia, Ahri etc.


Greater Glyph of Magic Resist
Gives enough MR to help survive in lane and shut down many high burst champions like;
LeBlanc, Cassiopeia, Ahri etc.


Greater Quintessence of Magic Resist
Gives enough MR to help survive in lane and shut down many high burst champions like;
LeBlanc, Cassiopeia, Ahri etc.
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Masteries

Offensive Tree!
Utility Tree!
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Summoner Spells

Recommended Summoner Spells!

  • Ignite Goes well with Summoner's Wrath mastery for +5AP
  • Use this when a target is on low health and is retreating to ensure the kill!
  • Ignite reduces healing reduction so it's good to use on champions like;
    Vladimir, Dr. Mundo etc.
  • Make sure this is set to your D key! As I'll explain later!


Good Summoner Spells!

  • Wins 1 v 1 exchanges!
  • Great utility for the whole team
  • I would only get this if I'm playing on ARAM




  • Ghost is a great summoner spell; However I personally wouldn't get it on Janna!
  • Ghost is better than Flash on certain champions!
    (I might make a list of which champions are better with Ghost if I get requested it enough!)


  • Great for baron, dragon and map control in general!
  • Get back to lane faster
  • Great for doing ganks via;
    Vision Ward, sight ward, minions, turrets etc.
  • Great for escaping sticky situations where recalling is too slow!


  • Great against heavy CC teams or champions who can instantly kill you like Veigar etc.
  • I wouldn't recommend this on Janna or any AP caster; Because your job is to avoid being focused and therefore avoid getting CC'd


  • This is a good spell for players who have trouble with Mana Management
  • I would only get this if I'm playing on ARAM
  • It provides great utility for your team; Allowing your team to have full Mana during teamfights!


  • This spell is great for Dominion; However I don't play Dominion that much to say if it's worth getting


  • This spell is great as it's basically the same as Heal but it doesn't get affected by healing reduction!
  • The only bad thing about this spell is it provides no utility for your team
  • I wouldn't get it on Janna as she already has her Eye of the Storm

Bad Summoner Spells!

  • Don't plan on dying too much; This is just useless!


  • You shouldn't be jungling that often as Janna; So this is just a waste
  • I would only get this in the rare case of getting trolled via. not having a jungler, and we need someone with Smite to even attempt baron or dragon


  • This sounds pretty good; Especially on Janna, As she benefits from all the stats when she activates her Eye of the Storm; However, there are better summoners to use!


  • This can be useful on ARAM based maps!
  • I wouldn't get this on Janna as she can instantly push waves and doesn't need help!


  • This sounds good for support players; However, even support champions don't need this!
  • If you think you need this to find the enemy jungler; Then you're wrong, you need to buy more sight wards!
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Skill Sequence




Tailwind
(Passive): Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead.



This is probably the best passive in the game! As it gives 3% MS to every ally including Janna, Allowing for easier chases and escapes!







Howling Gale
(Active): Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3.
  • Range: 1100-1700
  • Knockup Duration: 0.8-1.1 seconds


  • Get at level 1 to leash blue buff or red buff before it spawns and get back to lane before your opponent!
  • Max this first as it can instantly clear minion waves!
  • This is your only form of AoE Damage, which is helpful for stealing enemy wraiths
  • This is your only skill shot, so this is the only ability you can use to steal baron, dragon or even do a blind shot or hit someone hiding in a bush!
  • This is one of your only disruption abilities; apart from Monsoon, but at a shorter cooldown! Meaning it completely shuts down champions with channelled abilities such as;
    Master Yi's Meditate, Ezreal's Trueshot Barrage etc.

    (Adding a list of all disreputable abilities)

  • Doesn't give a distinct direction of where it's going; Meaning you can pretend to aim it at someone, but aim it at where they'll dodge!
  • Sometimes it's better to release this faster than waiting for it's full potential!
  • Your main ganking/escape ability!
  • Use this at it's max potential to poke during late game when trying to take a tower!
  • Use this to poke in ARAM based games!







Zephyr
(Passive): Janna summons an air elemental that increases her movement speed and enables her to pass through units.

Movement Speed Bonus: 8 / 10 / 12 / 14 / 16%


(Active): Janna launches her elemental to deal magic damage and slow an enemy's movement speed for 4 seconds. The passive is not active while the ability is on cooldown.
  • Range: 600


  • Get this at level 2 for the passive which makes it easier for last hitting as you ignore unit collision!
  • Max this second as it's you're main source of damage!
  • It's a single target nuke; Meaning it can't be used unless you have vision on your target!
  • Both the target AND Janna get slowed; The target gets slowed more, but Janna gets slowed for longer, until you get CDR
  • This can be used over walls ONLY if you have vision on the target!






Eye Of The Storm
(Active): Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. While the shield holds, the target will also gain an attack damage bonus. This ability can target turrets.
  • Cooldown: 10 seconds
  • Range: 800


  • Get this at level 3 as it allows you to win exchanges!
  • Use this on Janna when trying to last hit under turret to make it easier!
  • Use this on a turret when getting dived as it adds bonus AD to the turret; and even if you don't attack the enemy, it still counts as your kill cause you shielded the turret!
  • Max this last as it's you'll be lacking the damage you need early on!
  • This shield gets really strong late game and completely changes the game!
  • Use this on your AD Carry to give him/her a bonus +50AD (At level 5) AND save his life; Allowing you to win teamfights!
  • Use this on turrets to defend them from pushes!
  • Use this when you get Ignite debuff as it'll eat your shield instead of your HP!
  • Use this in combination of Eye of the Storm > Monsoon; To shield yourself from any possible damage while healing you and your allies!






Monsoon
(Active): Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds.

Cooldown: 120 seconds
Radius: 725
Max. knockback distance: 875
  • Cooldown: 120 seconds
  • Radius: 725
  • Max. knockback distance: 875


  • Get this every time you can! (At level; 6, 11 AND 16)
  • This will by nature, be maxed third!
  • Use this to ensure kills by knocking enemies back towards your base so they can't escape!
  • Use this in teamfights to completely disrupt your enemies and forcing their team to be out of position!
  • Use this in teamfights to heal all your allies to full!
  • Use this when going for baron and your team is low!
  • Use this to disrupt channeled abilites!
  • Be careful as this is a channeled ability; Meaning Monsoon can be disrupted by several forms of CC
  • Use this to win exchanges and stay in lane!
  • Use this to escape from ganks!
  • Use this for ganking!
  • You don't need to use 100% of this ability to be effective! The knock back is strong alone!
  • Great for ARAM type maps!


Combo Order!


Full Burst Combo:

Howling Gale+ Howling Gale > Deathfire Grasp > Zephyr > Eye of the Storm > Ignite > Auto Attacks > Zephyr


Survival Combo:

Eye of the Storm > Monsoon > Howling Gale


Playful Poking:

Zephyr > Eye of the Storm > Auto Attacks! > Howling Gale + Howling Gale


Tower Diving:

Eye of the Storm > Howling Gale + Howling Gale > Flash > Monsoon > Eye of the Storm > Deathfire Grasp > Zephyr > Howling Gale + Howling Gale > Eye of the Storm (Auto Attacks when you can!)
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Items

Starting Items!


Standard:

+ (3)


Against AD champions:

+ (5)

Early Game!


Standard:

+ kage's lucky pick + (2) +


Against AD champions:

+ kage's lucky pick + (2) +
Items to continuously buy:

sight ward +

Mid Game!


Standard:

+ +

Items to sell:

(1)

Items to continuously buy:

sight ward +

Late Game!


Core Build:

+ + + +

Items to sell:

(1) + (If against AD champions)

Items to continuously buy:




Explanation of items!


Helps avoid skillshots and makes you more mobile around the map!

Helps stay in lane and allow you to exchange more and survive ganks!

Only get this against AD champions to reduce their damage!

sight ward Grants vision to see where enemy jungler is to avoid ganks, also allows for count jungle and allows you to gank enemy jungler or even other lanes!

Allows you to see stealth objects and champions like Twitch, Evelynn, Shaco etc. Also allows you to destroy enemy wards to help your jungler gank your lane or even allow you to gank other lanes!

Against AD champions to increase your survivability and the passive on these boots also help greatly against dealing with any AD champion!

Gives bonus MPen which allows you to deal more damage!

kage's lucky pick The GP5 helps a lot in being more farmed then the enemy AP; Also it builds into Deathfire Grasp

Gives enough MP5 to compensate Janna's high mana costs as well as giving bonus AP and HP for more damage and survivability!

Helps with Janna's mana management as well as giving great survivability from the bonus MR

Is a pretty core item on all AP casters as it offers a great amount of AP and a great passive to gain even more AP

This item is core on almost all AP nukers like Janna, LeBlanc, Tristana etc. As it adds a great amount of damage to your combo!
Also note: Keep Deathfire Grasp in item slot 2, as I'll explain later!

This gives great sustain as you can exchange more often and then use Howling Gale to heal off minion waves!

This gives bonus AP and 10% CDR for 4 minutes; So it's almost as good as a blue buff and worth the buy if you have enough gold!

This in combination with either Elixir of Brilliance or blue buff will max your CDR at 40% CDR allowing you to use Zephyr every 4 seconds! As well as giving enhanced mana management, MR and bonus AP!

This is an upgraded version of Hextech Revolver which provides utility to your team, and it's also great if your top laner or jungler buys one too!

Situational Items!



Get this if the enemy team is stacking MR and you're not getting focused that much!

Get this if the enemy team composition has a lot of healing, like Dr. Mundo, Soraka, Vladimir etc. However, if you choose to get this item it's best you don't buy Athene's Unholy Grail

Get this if you're being focused a lot and are against a heavy CC or heavy AP team composition!

zohnya's hourglass Get this item if you're comfortable with using it; I personally wouldn't get it on Janna as it disrupts her Monsoon and there's no ability she can benefit from in using this, but it helps if you get focused a lot.

rylai's crystal sceptre This is a good item; However Janna already has a slow, but the extra HP is great!

Get this item early game if you can see yourself using it late game! As it gives a nice amount of AP, HP and MP which is great for Janna

This item is good on Janna against heavy AD teams, as it completely shuts them down! And giving bonus MP for Janna; However, if you choose to get this item it's best you don't buy Athene's Unholy Grail

This item is up to you; As the stats work well with Janna, She has short cooldowns so she can proc. Lich Bane often as she will be Auto Attacking a lot!

I wouldn't get this on Janna as she doesn't spam enough to charge the passive enough to be effective by late game; Get it if you want, but I wouldn't get this!

This item is a great item; However I wouldn't get it on Janna as I try to avoid being in the middle of team fights and stay back and do my job; I'd get this on a melee champion who benefits from the stats like Amumu, Nunu & Willump etc. But not ranged champions that much.
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AP Janna! You thought it was just a harmless breeze

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