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Ashe-Safety First
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Spells:
Ghost
Flash
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Introduction
17-2-2011
- Some mistakes in english corrected, added List of updates, added and described
Sword of the Occult, by CBandicoot's advice
Pros:
+ almost constant slow for enemy team
+ very high late game damage output, if played correctly
+ tanks are not problem with some armor penetration
+ good famring and harassing with
+ with my sumonner spells,
+ ulti
+
+ good support for escaping allies
Cons:
- extremely squishy -> she needs someone to protect her
- slow movement, she has no other choice for boots than
- requires precise early and mid game, otherwise she is useless
- teamfights have to be engaged with extreme caution
- easy kill for champs with some reaching abilities (Xin, Jax, Tryn, Tristana...)
- sometimes problems with mana
- Queen Ashe's skirt animation looks terrible
Good choices:
I choose this spell, because Ashe has low movement speed and she needs some boost when she gets ganked. Sometimes it's also useful for chasing enemies, but you shouldn't need it for that because of your
Flash is a must. It gives you the ability to place yourself exactly where you want to be, and that is very importatnt for Ashe. Apart from that, it gives you great chasing and escaping capability.
This spell gives you good map control, you can save your towers and allies anytime. Also your Worth Trying:
This spell is not necessary, but if you are new to Ashe and you are dying too much, it might help you. It is useful on mid, you can shoot
Clarity allows you to spam your Bad choices:
You shouldn't be dying, no use for this spell.
You can't jungle and your famring capabilities are more than enough.
Cleanse is not that bad, it could help you escape ganks and get away from teafights if they focus you, but I don't like this spell because other spells are far more useful.
Good to have in team, but it isn't for you, leave it for tank or someone with taunt.
Ashe don't need this, if she wants to kill someone, she can do it without ignite.
You already have slow. Only use for this would be to get away from some DPS like Xin, but you have plenty of other ways how to do that.
This spell have so small effects that it is almost useless. Even if it wasn't useless, it would be bad choice for Ashe, because she isn't supposed to be in the middle of teamfights, she should keep in safe distance from enemies.
Without Greater Seal of Replenishment, you will not be able to spam
Purchases
At the start of the game, you have two choices. The first one I used to buy when I was new to Ashe. It's
When I'm back the first time, I normally buy
For more experienced Ashe players:
Thanks to CBandicoot I discovered a new way to adjust my build. If I'm on bot or top, I make money for
Core item explanation
Ashe needs this boots, she will be too slow with any other boots.
At first I didn't like this item, but when I tried it, I started to love it. The moment I get this, I become killing machine. Damage, Crit chance and armor penetration -> exactly the three things Ashe needs. The armor penetration allows you to enjoy your full damage (almost) and there is no need for
I think every Ashe have to get this in some part of her build. At first, the
If you build this from your BF, you will probably need one more item with damage, but the attack speed is good and tanks are going to hate you, because the stacks are not usual armor penetration, but it's armor reduction, which means all of your teammates will deal more damage to your target.
For aggresive gameplay. With this the game will be harder, but you will get better output much sooner. It doesn't give armor penetration, so don't use it against armor stackers. Nice thing about items like this one is how they improve themselves-the more stacks you have, the easier it is to get more. Don't use this on mid if you are not getting fed by your opposite, which doesn't happen often. Overall this item is risky, but very rewarding. Also you might want to choose Situational items
Damage output
Grab one or two of theese if you chose
Best choice for increasing pure damage output. You will have more than 50% crit chance, which is growing even larger every three seconds thanks to
This is pretty self explanatory...If enemy tank/tanks have lots of armor and it takes too long time to kill them, get this. Combined with
Also great damage item, which brings comparison with
I don't buy this item often, because the others are stronger. But it's good against healers like Soraka, Sona and Kayle, or against someone like Mundo.
Good for enemies with high HP, if you have this item, it doesn't matter that Cho Gath has more HP squares than the game is able to draw. Also attack speed and extra flat damage are useful. Someone could say that the armor is useful too, but the truth is that they will kill you with or without armor if you let them reach you. On the other side, this item is very expensive, don't waste your money on it if you don't need it. Ashe can do good without the Bloodrazor most of the games.
Grab this only if noone else in your team has it and if you feel like you can sacrfice part of your possible damage to increase your team's effectiveness.
Good to caunter Jax or if you meet someone else with high dodge (could be Sivir or Nasus maybe).Survivability
Probably the best survival choice. 50% of my deaths are caused by some stun or snare spell, this item counters them. Mana and HP helps too, magic resist is good, but I would not caunt on it.
Ok, this could look wierd on Ashe, but if enemies dive you in teamfights, this is the only thing that can save you. Otherwise you will have to stay away from teamfights or get killed every time, either way you will become useless.
Could help against caster nukers, but I personaly prefer Bad item choices
I'm not going to write down all the remaining items, I will just point out some of them, which I saw or tried on Ashe and found it a bad choice.
Any other boots than
Mana runes should be enough. If they aren't, you have to learn to spare some mana sometimes. This item will slow down your build and you will block spot for some more useful item.
If you want to do something with your defense, choose one of the items above. This is too expensive, has low damage bonus and the slow is useless for you.
Like
Getting this item is like saying "Kill me!" to the other team. You need every gold you can get and you don't need a target on your forehead. Your tank should get this, if the team needs it.
I think it is obvious, but I saw it on some Ashe. It could only be useful against heavy close range DPS-normally they would kill you in 3-4 hits, with this it will be 5-6 hits, which means you gain about 1-3 seconds of life for 2000. I prefer to just keep in safe distance.
The splash area is too small and so are the bonuses, Ashe can make money for better items.
This item is very expensive (4070), you will use only half of the benefits and the numbers for each one are extremely small compared to the price.
I don't like this item, because noone really needs it. You can get much better DPS items, which will deal with casters just fine.
This is similar to Good Lanemates
,
,
,
They can take some damage for you, and each one of them has some ability that can bring enemies to you. With your slow, it's very dangerous for your enemies.
He takes damage, you are both good harassers and you can dive tower at six with him tanking.
She can stun any enemy that overextends and than you kill him together. You also protect each other, using your scouting capabilities.
You deliver CC, he delivers damage. You deliver physical, he delivers magic. You are both strong harassers. It is hard to build some defense against this combo. I'm talking about AP Ezreal, of course.
Combining your ultimates is overkill and when enemies start to move after you both jumped at them, you will slow them, so they can't get out of the area of Fiddle's ulti anyway. Downside of this combo is, that Fiddle will probably get all the kills, but you both will get lots of them together, so you gain lots of assists and its ok.
Similar to Ezreal-good harass, one DPS and one caster. Also her snare, and your stun and slow makes it impossible for enemies to escape.
His ulti is similar to Fiddle's, his taunt+your skills -> no getting away
Similar idea to many above-he takes damage and his long stun+your skills leads to many kills.
Xin is able to do big damage, he just needs to keep hitting them for a while, without being focused by somebody else, you can help him with that.Bad Lanemates
You two together would be good, but if you meet in a game, you should separate for better teamplay. One of you will probably go mid anyway.
,
,
I don't like to play with theese, because they take all the lasthits and that is a disaster for me.
Similar to the ones above, just you are going to take all the lasthits from him.
Soraka will not add more damage to yours and not one of you is able to take much damage. Also you should keep yourself out of danger, so there is no neeed for saraka's healing, she is far more useful elsewhere.
This is great for lasthitting minions on top or bot. When I can, I like to stay in bush and just lasthit minions. It protects me from harass and I don't autoattack minions, so i can build up the effect of Focus without madly running from place to place. While staying in bush, I can crit enemies who gets too close from time to time, but that will reveal me and some enemies can hit me back, so care for that. On mid, you can do the same, you just can't stay in bush and you will be pushed to your tower, but that is usually what you want anyaway.
The most important spell for Ashe to have, but not to level. I turn it on every time I attack an enemy. Even if it is just one-hit harass, the slow is annoying and will give your enemies reason to keep away from you. It is extremely useful for chasing and escaping, of course. If you are running away from someone and he is not right behind you, shoot one arrow to him (or seven with In the beggining of my guide, I said that you can get first blood thanks to this and
Every Ashe level up this spell as much as possible. Sometimes it's usange is similar to If you can't get too close to a teamfight, you can help your allies at leats by spamming this spell as much as possible. It goes through walls, so it's useful in forrest battles.
This spell has two parts, which have no logical connection to each other, but I don't complain. First the active part. It's important to have at least one point here, especialy on mid. If you are on mid and someone reports a miss, use his spell to scout the bush on his side after a short delay. If you are on top or bot, it is not that important, but still useful. You can scout both side bushes with one shot (the ones next to the edge of map) at 1st level of Hawkshot and scout the river bush if you think you could get ganked. If there is enemy jungler, scout buffs and dragon often, if you see him in your forrest, you can kill him with someone and if you reveal him in his forrest, you could try to kill him too, or he might at least get scared and leave the buff, if he doesn't see you on the minimap. This spell has no cost, but a long cooldown, so use it when it is possible to see something, but don't waste it if everyone are on their lanes. It's good to scout bushes before you enter them in mid game and late game, but care to don't give yourself away when you are preparing a gank, the particle effect is very noticable. At higher levels, it has huge range, which allows you to scout more areas at once, so use the full range. Also notice, that it only reveals for a short time as it flyes by, but it reveals a small area for longer time on the end of it's path, so sometimes it's better to do not use the full range. You have to figure out where to put the end by yourself.Now to the second, passive part. I read many times that it is useless, but I always wondered how much I really earn from this spell and if it really is totally useless. I played a game and I was writing down the number of my lasthits each time I leveled up and took
You have to learn to use this spell by practice, i can tell you just few hints. It has pretty low cooldown (for ulti), which allows me to use it often and I don't have to keep it for special occasions. In about a third of all cases I shoot it to catch someone who is gatting away from my team. It isn't the fastest skillshot arround, so it's difficult to hit something from long range, but if you do, you can accomplish amazing things. Here are a few tips for aiming:
-
-Align your shot with the direction of enemy movement
-Try to shoot them when they are running through some tight areas like forrest entering
-Check if there is noone in the way of the shot
-If they are running next to a wall, shoot a bit more further away from the wall-you can see this in Lux spotlight video, with Lux's ulti, on youtube (video is below, the trick is on 4:45)
-Take your time-better late stun, than early miss
-If you are shooting someone who is not running, wait for him to stop moving for a while (attacking minion for instance)
-If you are forced to shoot upright the enemy movement direction, estimate his position when the arrow catches him-this takes lot of practice
Lux spotlight:
Apart from chasing someone, this spell is also useful to get yourself or an ally away from ganks, help them escape from lost teamfight etc. When a big teamfight happens and it is not sure who is going to win, use your ulti 2-3 seconds after someone innitiates. Do NOT innitiate by yourself with ulti, the stun might be gone before something happens or everyone could just ignore you as well. The dealy after innitiate is there to maximize your team CC effect-if everybody throw out their CC right away, enemies will easily run away right after it ends, or even worse-they could survive it and then use their CC to slay your team one by one. Sometimes it's best to save your ulti and use it after the teamfight to chase or save someone, you have to decide, each teamfight is different. The "no innitiate" rule has an exception-ganks. It is usually good idea to stun someone with your ulti before you jump on him with your teammates from bush, you can kill enemies who would otherwise get to safety thanks to this. Noone else in your team is able to stun with infinite range-usually gankers have to show themselves before they get in range for their CC, Ashe doesn't. You can also use ulti to gain assists without being anyhow close to the action, if you aim properly. Other situation that might happen is some heavy DPS, like Master Yi, trying to solo destroy your tower without creeps. If you notice this, shoot your ulti on him-you will probably not get him killed, but he will be forced to retreat and you will save the tower. Last thing I can think of is harassing with ulti. I just shoot my ulti to the enemy, then damage him as much as I can and then back. When the stun is gone, he will probably go back to tower, but care for counterattack, especially from someone with stun or snare. You can do this more times-you will bring your enemy to low HP, maybe he will use his summoner spells unnecessarily and he will hopefuly think that you are moron, then you can easily kill him. It is more useful on mid, if you do it on top or bot, tell your lanemate that you are just harassing before you do it.
Early Game
Priorities:
1) Farm
2) Harass
3) First blood
At the start you can go any lane-where it suits you and your team. On mid there is nothing special to do, just farm as much as possible and try to harass, but don't put yourself in danger. It's overall better to let your opposite push to your tower a bit, but don't let him deal damage to the tower. Try to stay on the lane as long as possible and if you decide to retreat, you should attack your enemy-either to kill him, or to force him to retreat too, otherwise he will damage your tower. If you go top or bot, you can attempt first blood, as I described here. While laning, it's good to stay in bush like I said here. This position in bush is sometimes dangerous though, you should be very careful if you don't have
Wherever you are, you should make 2350 gold before you go back first time. It is a big number, but if you play safe, you can really stay on the lane for a long time. If you bought
Mid Game
Priorities:
1) Farm
2) Gank
3) Scout (
4) Use
In midgame, you should still focus on farming as much gold as possible. With my build, mid game is your weakest time (it's better with
If you are close to your escaping allies, go get them to safety with your slow.
I said that you need to get some kills. Well your goal is to get as much gold as you can, my build is expensive. I usually don't get too many kills in mid game, only arround 2-3 if I don't get lucky, but I usually get many assists (more than 10) and that gives money too. Killing Dragon is a good idea, but you need help for that. If you have problems gaining the kills or assists, try it with
Teamfights will start to occur and you should be there, but safe. Always keep yourself behind your tank. When the teamfight starts, you should be in safe range from all of the enemies, which means you might be able to use only
Late Game
Priorities:
1) Kill enemies
2) Support allies
3) Scout
4) Push
Welcome to the long awaited late game! If you did good in early and mid game, you will now enjoy the true power of Ashe. You don't have to be afraid so much anymore, enemies should fear you now. You should be able to kill anyone on the map very quickly, but you can't win every 1 vs 1. Some fed close range DPS are still able to kill you quicker then you kill them, keep that in mind. You still shouldn't solo, but if you can see at least 3 of your enemies on the map and you need to push somewhere, do it, if you have ulti ready. You can destroy tower quickly and you can get away from two enemies, or you can kill them both yourself sometimes. In teamfights you have to use your full strenght now, because that is why you are there the whole time. As usual, try to kill DPS and casters first (or supports), but if you can't reach any of them, you can focus tank. His HP should go down pretty quickly as well, and if you kill him, enemy team will fall apart and start running away, but they can't escape Ashe. Scout forrest often and check Baron with your
I hope you enjoyed my guide and I wish you good luck at mastering Ashe, The Frost Archer.





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