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Ashe-Safety First






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Spells:
Ghost
Flash
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Introduction
17-2-2011
- Some mistakes in english corrected, added List of updates, added and described
Pros:
+ almost constant slow for enemy team
+ very high late game damage output, if played correctly
+ tanks are not problem with some armor penetration
+ good famring and harassing with


+ with my sumonner spells,

+ ulti

+

+ good support for escaping allies
Cons:
- extremely squishy -> she needs someone to protect her
- slow movement, she has no other choice for boots than

- requires precise early and mid game, otherwise she is useless
- teamfights have to be engaged with extreme caution
- easy kill for champs with some reaching abilities (Xin, Jax, Tryn, Tristana...)
- sometimes problems with mana
- Queen Ashe's skirt animation looks terrible






Good choices:





Worth Trying:




Bad choices:
















Without Greater Seal of Replenishment, you will not be able to spam






Purchases
At the start of the game, you have two choices. The first one I used to buy when I was new to Ashe. It's





When I'm back the first time, I normally buy













For more experienced Ashe players:
Thanks to CBandicoot I discovered a new way to adjust my build. If I'm on bot or top, I make money for









Core item explanation










Situational items
Damage output
Grab one or two of theese if you chose











Survivability




Bad item choices
I'm not going to write down all the remaining items, I will just point out some of them, which I saw or tried on Ashe and found it a bad choice.
Any other boots than












Good Lanemates












Bad Lanemates









In the beggining of my guide, I said that you can get first blood thanks to this and






If you can't get too close to a teamfight, you can help your allies at leats by spamming this spell as much as possible. It goes through walls, so it's useful in forrest battles.

Now to the second, passive part. I read many times that it is useless, but I always wondered how much I really earn from this spell and if it really is totally useless. I played a game and I was writing down the number of my lasthits each time I leveled up and took




-
-Align your shot with the direction of enemy movement
-Try to shoot them when they are running through some tight areas like forrest entering
-Check if there is noone in the way of the shot
-If they are running next to a wall, shoot a bit more further away from the wall-you can see this in Lux spotlight video, with Lux's ulti, on youtube (video is below, the trick is on 4:45)
-Take your time-better late stun, than early miss
-If you are shooting someone who is not running, wait for him to stop moving for a while (attacking minion for instance)
-If you are forced to shoot upright the enemy movement direction, estimate his position when the arrow catches him-this takes lot of practice
Lux spotlight:
Apart from chasing someone, this spell is also useful to get yourself or an ally away from ganks, help them escape from lost teamfight etc. When a big teamfight happens and it is not sure who is going to win, use your ulti 2-3 seconds after someone innitiates. Do NOT innitiate by yourself with ulti, the stun might be gone before something happens or everyone could just ignore you as well. The dealy after innitiate is there to maximize your team CC effect-if everybody throw out their CC right away, enemies will easily run away right after it ends, or even worse-they could survive it and then use their CC to slay your team one by one. Sometimes it's best to save your ulti and use it after the teamfight to chase or save someone, you have to decide, each teamfight is different. The "no innitiate" rule has an exception-ganks. It is usually good idea to stun someone with your ulti before you jump on him with your teammates from bush, you can kill enemies who would otherwise get to safety thanks to this. Noone else in your team is able to stun with infinite range-usually gankers have to show themselves before they get in range for their CC, Ashe doesn't. You can also use ulti to gain assists without being anyhow close to the action, if you aim properly. Other situation that might happen is some heavy DPS, like Master Yi, trying to solo destroy your tower without creeps. If you notice this, shoot your ulti on him-you will probably not get him killed, but he will be forced to retreat and you will save the tower. Last thing I can think of is harassing with ulti. I just shoot my ulti to the enemy, then damage him as much as I can and then back. When the stun is gone, he will probably go back to tower, but care for counterattack, especially from someone with stun or snare. You can do this more times-you will bring your enemy to low HP, maybe he will use his summoner spells unnecessarily and he will hopefuly think that you are moron, then you can easily kill him. It is more useful on mid, if you do it on top or bot, tell your lanemate that you are just harassing before you do it.
Early Game
Priorities:
1) Farm
2) Harass
3) First blood
At the start you can go any lane-where it suits you and your team. On mid there is nothing special to do, just farm as much as possible and try to harass, but don't put yourself in danger. It's overall better to let your opposite push to your tower a bit, but don't let him deal damage to the tower. Try to stay on the lane as long as possible and if you decide to retreat, you should attack your enemy-either to kill him, or to force him to retreat too, otherwise he will damage your tower. If you go top or bot, you can attempt first blood, as I described here. While laning, it's good to stay in bush like I said here. This position in bush is sometimes dangerous though, you should be very careful if you don't have



Wherever you are, you should make 2350 gold before you go back first time. It is a big number, but if you play safe, you can really stay on the lane for a long time. If you bought

Mid Game
Priorities:
1) Farm
2) Gank
3) Scout (

4) Use

In midgame, you should still focus on farming as much gold as possible. With my build, mid game is your weakest time (it's better with


If you are close to your escaping allies, go get them to safety with your slow.
I said that you need to get some kills. Well your goal is to get as much gold as you can, my build is expensive. I usually don't get too many kills in mid game, only arround 2-3 if I don't get lucky, but I usually get many assists (more than 10) and that gives money too. Killing Dragon is a good idea, but you need help for that. If you have problems gaining the kills or assists, try it with

Teamfights will start to occur and you should be there, but safe. Always keep yourself behind your tank. When the teamfight starts, you should be in safe range from all of the enemies, which means you might be able to use only


Late Game
Priorities:
1) Kill enemies
2) Support allies
3) Scout
4) Push
Welcome to the long awaited late game! If you did good in early and mid game, you will now enjoy the true power of Ashe. You don't have to be afraid so much anymore, enemies should fear you now. You should be able to kill anyone on the map very quickly, but you can't win every 1 vs 1. Some fed close range DPS are still able to kill you quicker then you kill them, keep that in mind. You still shouldn't solo, but if you can see at least 3 of your enemies on the map and you need to push somewhere, do it, if you have ulti ready. You can destroy tower quickly and you can get away from two enemies, or you can kill them both yourself sometimes. In teamfights you have to use your full strenght now, because that is why you are there the whole time. As usual, try to kill DPS and casters first (or supports), but if you can't reach any of them, you can focus tank. His HP should go down pretty quickly as well, and if you kill him, enemy team will fall apart and start running away, but they can't escape Ashe. Scout forrest often and check Baron with your


I hope you enjoyed my guide and I wish you good luck at mastering Ashe, The Frost Archer.
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