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Gangplank Build Guide by ThelpixG

Middle 🏴‍☠️🔪🔥 The King of Pirates 🏴‍☠️🔪🔥 - Gangplank Guide (Toplane and Midlane) [S14 Updated]

Middle 🏴‍☠️🔪🔥 The King of Pirates 🏴‍☠️🔪🔥 - Gangplank Guide (Toplane and Midlane) [S14 Updated]

Updated on January 27, 2024
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League of Legends Build Guide Author ThelpixG Build Guide By ThelpixG 13 0 47,004 Views 0 Comments
13 0 47,004 Views 0 Comments League of Legends Build Guide Author ThelpixG Gangplank Build Guide By ThelpixG Updated on January 27, 2024
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Choose Champion Build:

  • LoL Champion: Gangplank
    Top GP
  • LoL Champion: Gangplank
    Mid GP

Runes: Fleet GP

1 2 3 4 5
Precision
Fleet Footwork
Presence of Mind
Legend: Alacrity
Last Stand

Resolve
Demolish
Second Wind
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
+65 Base Health

Spells:

1 2 3
Aggressive
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

🏴‍☠️🔪🔥 The King of Pirates 🏴‍☠️🔪🔥 - Gangplank Guide (Toplane and Midlane) [S14 Updated]

By ThelpixG


Ahoy pirates, im ThelpixG and welcome to my GP guide.
I am a brazilian Gangplank OTP and my peak was Masters by playing mostly GP Mid.
I've been playing GP since season 9 and im here to share my knowledge.


OK, but Why Should i play GP?
In case you're still wondering if you should give Gangplank a try or not.

Here are some Pros and Cons
+High AOE Damage Output
+Amazing Scaling
+Can Cleanse CC
+Global Ult
+Flexible Itemization
+Fun to Play
+Amazing waveclear
+Can comeback if behind
+Makes more gold than any other champion in the game
-One of the hardest champions to learn & master
-Many bad matchups
-Squishy
-Has no escape tools
-Totally reliant on his to deal damage
-Vulnerable in the early game
-No hard CC abilities
-Long cooldown on his

Runes

Inspiration Tree:
First Strike is arguably the best keystone for Gangplank nowadays. It's very similar to the removed keystone but the main difference is that First Strike doesn't grant you consumables but amplifies your damage output which is always great for a damage oriented champion like GP.
You should always try to take first strike whenever possible but the best situations to use it are against champions you can reliably proc it.
First Strike is very effective against champions like Sion, Nasus, K'Sante since you're most likely always going to proc it against them but First Strike can be taken into bruiser matchups such as Renekton, Riven, Jax and many more!
Making it probably the most consistent keystone for Gangplank in most situations.
Another somewhat viable keystone in the inspiration tree for Gangplank is which can be taken for extra flexibility on your playstyle since it allows you to change the way you play based on what summoners you have.

Magical Footwear is one of my favourite runes for Gangplank since it allows me to save 300gold which allows me to reach my powerspikes sich as , or faster. And to make it even better the offer you even more movement speed than traditional .
Triple Tonic Absolutely bonkers rune for Gangplank this should be taken whenever possible since it allows you to scale much faster due to the extra skill point and gold it provides.

Future's Market is a great rune for a champion like Gangplank since it allows the player to obtain his powerspikes such as sooner, and since GP's offers him bonus gold income, this means that GP can get away with the gold lost from future's market.

Biscuit Delivery is amazing for sustaining yourself through a tough matchup. It also grants you bonus mana permanently for each biscuit you consume and/or sell.


Minion Dematerializer is great for Gangplank in the midlane since it allows you to do what i call the Demat's Trick which consists of using all 3 demats on caster minions and purchasing a , and and the combination of these factors allows GP to oneshot the backwave very soon in the game which helps alot with matching the waveclear of midlane mages such as Viktor, Syndra, Orianna and Malzahar preventing them to shove the wave in and pressure you under turret 24/7.

Cosmic Insight nowadays is the only viable option for GP since got heavily nerfed and doesn't help Gangplank much. reduces your items and summonners cooldowns which allows you to have your , , or sooner which might save you from trouble.
Most people let this go unnoticed but also allow for faster procs which means more DPS.



Resolve Tree:
Grasp of the Undying Is the only viable keystone for Gangplank in the tree. Even after the patch 11.17 changes ( now counts as a ranged auto attack) is still a viable choice in some matchups like Fiora and Camille. Allows Gangplank to be much more threatening during laning phase, specially if he goes and items like and . It allows GP to match some strong early game champions like Aatrox better by making Gangplank much more oppressive and having better trade potential during the early levels.

Demolish Is the only viable rune from the first row of tree. It allows Gangplank to punish turrets more effectively, making his split-pushing much better and also allowing him to punish the enemy turret during laning phase and get turret plates which allow you to accelerate your power spikes even more.

Bone Plating Is a must pick against matchups like Renekton and Riven since it lowers the damage of 3 attacks and/or abilities from those champions. This keystone allows Gangplank to have more survivability against champions with strong all-ins.

Second Wind Is a great option against ranged champions like Lucian or champions with damage over time such as Teemo since it offers you additional sustain every time you take damage, which in combination with allows you to sustain yourself even through the toughest of lanes.


Conditioning Is not usually taken but can be very effective against hybrid damage dealers such as Jax and Gnar or in case you're gonna be facing an opponent in the sidelane who deals the opposite damage type of your lane opponent later on in the game.

Overgrowth Should be your main option 90% of the time from the third row of tree. Overgrowth offers Gangplank a lot of bonus health just from farming minions, and since GP is a champion who wants to farm alot this essentially means that later on you'll be pretty beefy from that extra health the rune gave you.


Revitalize Can be taken occasionally if your team has healers and shielders such as Soraka and Ivern (specially if you're against an ap champion because that will allow you to itemize to amplify even more the healing and shielding you receive).

Domination Tree:
Taste of Blood Offers you more lane sustain whilst trading damage with your lane opponent which might help Gangplank win more trades in lane.
Try to time taste of blood's cooldown with your so you get the most out of it.

Cheap Shot Offers Gangplank a little bit more damage on his and . It's not that great but hey, damage is damage so it does have some value.

Eyeball Collection Is amazing for a champion like Gangplank since GP has very high ad rations on his abilities ( , and all have 100% ad ratios which basically means any point of ad matters). And since GP has a global ult, this means he can easily get stacks of eyeballs from kill participations from his ultimate.


Treasure Hunter Allows Gangplank to snowball even harder and reach his powerspikes even faster if he's able to get any kind of kill participations in lane from solokills or around the map from his . This rune in combination with and allows for the most gold income possible.

Ultimate Hunter Offers you cooldown reduction on your which is one of the highest cooldowns in the game. The combination of and allows for very short ultimate cooldown which means you'll probably have ultimate up 24/7.


Sorcery Tree:
Arcane Comet I have been taking this keystone for years (since season 9) and in my opinion it is amazing.
It's very similar to the removed mastery since it basically allows you to deal an extra burst of AOE damage on your abilities.
The best situation to use this keystone is as midlane Gangplank against mages such as Lux, Veigar and Aurelion Sol. With this keystone you should aim to begin your trades by hitting the enemy with since the slow from Powder Keg will pretty much guarantee that comet hits.
Since comet has quite a decent base damage and a somewhat decent ad ratio it scales pretty well with crit and lethality builds.

Nullifying Orb Functions similarly to since it grants you a small shield against magic damage once you take damage whilst under a certain amount of health. It's great against mages in the midlane such as Veigar and Syndra since it might give you extra time to fight back or leave the exchange.

Manaflow Band Is quite interesting for Gangplank since GP is a very mana hungry champion in laning phase specially if you're using your Q to harass the opponent.
Which makes this rune effective in setups that include other runes such as , and . It's also a great rune if you want to build since the bonus mana from the rune will convert into extra AD.


Nimbus Cloak A great rune for Gangplank against champions such as Tryndamere and Darius allied with summoners such as and since it allows you to space them and kite them during the exchange.

Transcendence Offers you free ability haste which lowers the cooldowns of all your abilities, which makes it great for a champion like Gangplank who is entirely dependant on his abilities to deal any meaningful damage to his opponents. It also partially refunds cooldowns whenever you participate in a kill which might allow for more kills in teamfights.

Absolute Focus Great for crit builds or just builds with lifesteal items such as since it offers free AD when at 70% health or higher which is good for Gangplank because of his high ad ratios.
Scorch Amazing rune for Gangplank when combined with Keystones such as or since it allows you to bully your opponent in lane even harder due to the extra damage you deal with your 's poke.

Gathering Storm In my opinion one of the best runes for Gangplank since games started to become a little bit longer (and most likely will be longer in the next season) due to recent changes. This means this rune now has much more value than before.
It shines in games where your team comp is more focused around scaling and it basically offers you free AD which is amazing for GP because of his high ad ratios.
Depending on how long the game lasts it might give you more AD than a full item.



Precision Tree:
Fleet Footwork Is actually pretty good for Gangplank. Offers you extra mobility and sustain in lane which helps alot in very difficult matchups such as Rumble or Quinn, or in the midlane against mages such as Syndra and Azir.
Fleet is generally taken alongside and .
Take Fleet whenever you're in a very bad matchup where you need more room to breathe.

Presence of Mind Probably the best option from the first row of runes from the tree for Gangplank since it offers very easy and effective mana sustain that can help a lot during the early game.
But once you get it's no longer needed.


Legend Alacrity It's pretty amazing for Gangplank most people underestimate how strong attack speed is on GP. It allows you to perform much smoother and faster combos with and allows for much easier passive resets and makes it harder for opponents to out-time you on your barrels.

Cut Down Best option from the third row most of the time. It offers you a lot of damage against any opponents who like itemizing health items or just champions who have a lot of health such as Sion, Cho'Gath and Kled.
Cut down should be taken against any tank matchups and is very effective against champions who will most likely itemize more health items than you.
Last Stand Very effective in tough matchups where you'll most likely going to be low on health frequently such as Azir, Akshan and Quinn.
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ThelpixG Gangplank Guide
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