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Build Guide by Volatile#33193

Caitlyn-the way of the sniper.

By Volatile#33193 | Updated on January 13, 2011

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[icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 67 [display_name] => Caitlyn [url_str] => caitlyn [title] => The Sheriff of Piltover [key] => [description] => One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs. Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her. "Go ahead, run. I'll give you a five minute head start." - Caitlyn, from her book 'Willing Apprehension'. 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[tip_playing_against] => * Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target). * You can intercept Ace in the Hole's missile from hitting an ally if you stand in its path. 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[ranked_description] => Caitlyn's next basic attack against enemies rooted by Yordle Snap Trap or Slow icon slowed by 90 Caliber Net has 1300 range and deals 50-100% AD (at levels 1-18) (+ 150% critical strike chance) bonus physical damage, increased to 100% AD + (+ 150% critical strike chance) versus non-champions. Additionally, Caitlyn gains 10% bonus attack speed and her regular basic attacks each generate a stack of Headshot, doubled when attacking from brush, granting her next basic attack the same bonus physical damage at 6 stacks, though this does not benefit from bonus range nor is it consumed on other instances of Headshot. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-02 17:27:43 ) [1] => Array ( [ability_id] => 340 [champion_id] => 67 [display_name] => Piltover Peacemaker [unranked_description] => Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets). [ranked_description] => Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals {50/90/130/170/210} (+{1.3/1.4/1.5/1.6/1.7} per attack damage) to the first target struck, then widens by 30 units, dealing 60% damage to any additional enemies. Piltover Peacemaker always deals 100% damage to champions revealed by Yordle Snap Trap. 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When sprung, the trap immobilizes the champion for 1.5 seconds and reveals it for 3 seconds. Traps last {30/35/40/45/50} seconds. Caitlyn can also fire one 1300 range Headshot at trapped targets, dealing {60/105/150/195/240} (+{0.4/0.55/0.7/0.85/1.0} per bonus attack damage) physical damage. Caitlyn can store up to {3/3/4/4/5} traps at a time and gains charges every {30/24/19/15/12} seconds. 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[ranked_description] => Caitlyn fires a heavy net that slows down her target by 50% for 1 second and deals {70/110/150/190/230} {0.8} magic damage. The recoil knocks Caitlyn back 400 units. Caitlyn can also Headshot netted targets once at 1300 range. 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[ranked_description] => Caitlyn takes time to line up the perfect shot, dealing {300/525/750} (+2.0 per bonus attack damage) physical damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. It provides vision of the target for the duration. [description] => [icon] => [cooldown_rank_1] => 90 [cooldown_rank_2] => 75 [cooldown_rank_3] => 60 [cooldown_rank_4] => 60 [cooldown_rank_5] => 60 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 3500 [range_rank_2] => 3500 [range_rank_3] => 3500 [range_rank_4] => 3500 [range_rank_5] => 3500 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 9 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-17 03:35:12 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 51 [mobafire_id] => 67 [name] => Caitlyn [url] => caitlyn [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 16 [rankings] => 20 [rankingsCount] => 20 [winRate] => 51 ) ) ) 1


LoL Summoner Spell: Ghost


LoL Summoner Spell: Flash


LeagueSpy Logo
ADC Role
Ranked #16 in
ADC Role
Win 51%
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Caitlyn-The sheriff of piltover

Welcome to my caitlyn guide.Explaining all her basics and how does she works.. And dont be rude this is my 1st build and i will put all effort possible on it.

After a lot of testing on this build i finally decided to post it.

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Caitlyn is a ranged carry dps. With an incredible harass early game and a good range, making her a perfect mid or a solo top (Will explain after). She can easily stablish lane dominance and she has great capabilities to push on the lane.
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Change log.

Here i will implement all the updates and changes for the build.
12/01/11:Added images and description to core item build chapter.Added change log.
Added description and images to the runes and summoners spells section.I will start to add some info. on the skills section.
13/01/11:Added Skills explanation section with images and description with some tips.
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Acronyms and what does they mean.

AA= Auto Attack.In other terms basic attack
AD= Attack damage
AP= Ability power
AS= Attack Speed
AoE= Area of effect
CC= Crowd Control (stuns,slows,etc).
CDR= Cooldown reduction
DoT= Damage over time/// Example:Malzahar malefic visions.
ELO= A rating system
FB= First Blood
HP= Health
LS= Life Steal
MP= Mana
MR= Magic resistance
Armor= Armor (Lol)
MS= Movement Speed
OOM= Out of mana
SV= Spell Vamp
DPS= Damage per seconds. This means champions that can hold a constant damage.
MDPS= Magic Damage per seconds.Same as DPS but with caster champions.
Nuke= A champion with high capabilities to take down ppl hp in seconds. EX:Veigar
HP5= Health regen per 5 sec.
MP5 = Mana regen per 5 sec.
ArPEN= Armor penetration
Mpen= Magic penetration
Squishy= Champion with low hp pool and easy to get killed.
Tank= Champion with high hp pool.they rush first and take all the punish 4 the team
OT= Off tank,Champion that have a good hp pool and is still,able to get punish while dealing damage,they dont count with a real tank stats or a true carry stats.They mainly are a mix beetwen them
Support= Champions that can support the team with Auras,heals,etc they dont have a high hp pool and a good dmg output,but can help the team a lot.
Quint= Quintessence
Ulti:R Spell.
Backdoor:Backdoor is when a champion goes to push a tower alone without minions or nothing near that can get the dmg from the tower.
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Pros / Cons

Insane and crazy harass over early-mid game
90 caliber net is a GREAT scape tool.
Very good pusher.
Very good farm and harass with the HEADSHOT.
You can use the traps for ward important places.
Insane range on the ult.
Vulnerable to CC
Squishy as ****
Enemies generally focus her on team-fights.
She cant always rely on 90 caliber net to scape
Ultimate can get block,and that's badass
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I go 21/0/9 taking on the offensive three the basic masteries for deal a sustained damage.And taking on the utility three IMPROVED GHOST,Health regen and mana regen for keep mana up in early game to have a decent harass with Piltover Peacemaker early game and dont get out of mana .And for end i get the bonus exp mastery.

NOTE: U can go 21/9/0 if u feel good that u can keep the mana up and need that little surv. and donde chance

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Greater mark of desolationMarks: I rush armor pen. this will help a lot your auto attack and piltover peacemaker damage.

Greater seal of replenishmentSeals: Mana regen per 5 sec. This will make you able to keep your mana up meanwhile you harass a lot.Here you can also get dodge change or other runes if you are having problems with the deaths.

Glyphs: For blue i rush Attack damage x level,this will give you a little boost early game with your auto attack and piltover peacemaker,I will say here the same i said in seals if you feel good with any other choices like mana regen you can also go for it.

Quintessence:I go for the health quint here because gives me a lot of hp early game with the dorans blade and makes me able to stay a lot in lane. Same here you can go for something more deffensive or something offensive like armor pen or etc.
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Summoner Spells

I Pick Ghost Because this: It gives me a good scape abilitie if i get ganked,can switch easily lanes/gank them ,go-in beetwen micro teamfights.can scout enemy jungle etc.

I pick Flash Because this:Same as ghost this with 90 caliber net is a good scape combo,can flash through walls,scape,chase,Overall a very usefull Spell

I pick Cleanse Because this:Not a bad spell u get stuned,FLOOP cleanse and CYA!.very usefull.


Exhaust: A very good choise if the enemy team has a lot of phys dps and need that blind to FK in their face.Or simply slow the enemy and Bluum go away with your trap,net combo.
Ignite:I dont use it a lot but a very good spell to finish that Baddies runners and finish them with this spell.
Clairvoyance:Im not a fan of clairvoyance but if u are a pro of clairv pick it. this spell is a mobile ward that can decide a gank or get ganked.The ace Or the fail.
Teleport:This is good for go to that lane and clean that minion wave,switch lanes,help the team in other lanes,Push lanes that stuff...


Smite:You arent going to jungle so ,Bye Bye Smite.
Heal :You wont need this man theres better choices.Plus this spell loses it utility in late game.
Rally :Let the tank or the support get it. the same there's better choices for you.
Revive:SRS ? Dont need to explain.In some builds like HeAt jungle eve build this spell can get some utility but not in this build.
Fortify:Let the tank get it.SAME,THERE'S BETTER CHOICES FOR YOU.
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Core item build sequence

:Ok dorans blade is possibly one of the best starter item for Cait due to the damage,lifesteal and that huge 100 hp.So for star we will pick this item.

:Right this boots as i said in the dorans blade is possible a very good good item on cait. that good AS will make your passive to come up more faster. thats mean more harass and BLUM HEADSHOTS.
NOTE:You can also get Mercury's Treads if the enemy team is full of cc's.

B.F.Sword:Well this items is very eesential.Gives you a realy good dmg and a perfect boost for drop down that squishys more easy. this item is necessary because we will build it into a Infinity Edge

:Well we get this item after bf for the same reasons we have to get B.F. a good dmg.and will build into an Infinity Edge

:This item is good for the 18% crit chance.And well we will transform this item with b.f and pickaxe into the ¬°incredible! Infinity Edge :D

:YAAAY .HERE'S WHEN THE REAL power of this build comes. you will be dealing crazy dmg with your crits. raping squishys and fking everything.

OOOOOKEEEEEY. Lets make and stop.we got enough dmg until late game now lets get some AS and survibality. The order here will change depending on your situation. you will always get zeal first but will depend now if you get thirster or mallet first.will depend on how are you doing and if you need dmg or surv.

:This is the perfect boost to mid game. with the attack speed and crit chance you can actually have a decent speed auto attacking meanwhile doing a lot of good crits.

:This item if correctly stacked and without die. will make you a killing machine and dominate the entire game.

:Oh well very good item overall specially for the health and slow on each attack. this will make you able to chase enemies very easy and bring them slowly to the death.

OKEY OKEY OKEY For the 6th item this should be situational If your facing a heavy CC Enmy team: Get Quicksilver Sash.

High caster output enemy team: OR

A high Health-tanky enemy team:

For a high armor stacker enemy team: or

For a high mana pool enemy team:

High phys dps enemy team:
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Skill's explanation.

Piltover peacemaker:Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets).

This skill will be your bread and butter and a EPIC EPIC EPICCCCC harass over early-mid game. and your farming tool over all the game. try to use it in most minions as possible. If u can hit the champ too do it.This why we max this 1st.Also you can use this to snipe runner due to the long range.

Yordle snap trap:Caitlyn sets a trap to reveal sneaky yordles. When sprung, the trap immobilizes the champion and deals magic damage over 1.5 seconds.

This spell is what i call a ''mobile ward'' place it for ward baron,dragon,gank zone,bushes to avoid get ganked and in any strategical zone.This is why we max this second.

90 Caliber net:Caitlyn fires a heavy net to slow her target, the recoil knocks Caitlyn back.After i will post a tutorial of Trap placement.

This spell its only usefull for jump over walls or impulse yourself in the middle of a chase to reach your enemy.After i will post a tutorial where i show how to jump and where to use this spell.

Ace in the hole:Ultimate-Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.

Imho is one of the most funny spells ingame. its easy to use etc.But YOU ONLY HAVE TO TAKE CARE OF ONE THING This is like play football. your allies are the guys with the low hp and running.Your enemys are the big baddy guys with high hp and fighting.
In football match you will give the ''ballon'' to your allies (the guys with low hp)And you wont give the ballon to your enemies.Conclusion.
You will shoot ace in the hole to the squishy with low hp running. no to the tank. and always make sure that the enemies are far away from the target so they wont intercept the shoot.

Headshot.:Passive-Every 8 attacks (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or 250% damage to a minion

Perfect passive for harass and farming too.This is what makes cait a good solo top. you can use the top bush to charge Headshot and keep a good harass.The technique is easy. land 3 shoots in the bush - 1 outside and headshot will be charged.If you solo mid you will have to 7-hit a minion and use the headshot on the champ.If the enemy is far away dont be afraid of use it on a minion but always try to use it on harass.