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Recommended Items
Runes: every game runes

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order Maxing

The Darkin Scythe (PASSIVE)
Kayn Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Lee Sin
The toughest matchup, literally, he has a fight clear, fine sustain, he has such huge burst and dps on you early game, so avoid him in jg at all costs, dodge q's cause if you get hit, you're doomed early, also try to play oppositely on his map, or just try to steal his camps or smite and run , you will out clear him as kayn, but if you die to him or your team feeds him you're gonna have a hard time, basically until you get tiamat and jg item, you can't do anything, you can try to depend on your team or call them if he invades you, also when you hit blue form if you're not behind and he's not fed, you're gonna be fine .

Ahri
Any aggressive midlane with wave clear + cc and follow up is good with kayn early. since kayn invades alot
Synergies

Ahri
Any aggressive midlane with wave clear + cc and follow up is good with kayn early. since kayn invades alot
Champion Build Guide
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Kayn, The Shadow Reaper Welcome! I am Dark Aura, known as the best Blue ![]() ![]()
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+ Blue is a better form for carrying in solo Q than Red. + Perfect to abuse lead and get ahead. + Good against squishy teams with no cc. + Great in team fights for AOE damage. + Can easily flank and go for picks. + Blue Kayn has high mobility. Blue |
- Blue Kayn is not very great into melee fighters/assassins that can outclass him early game, also make his form late. - Can be very weak into tanky matchups if he doesn't get ahead, for that he will lack damage. - Late game when everyone reaches full build, Blue Kayn can be completely useless when the backline build defenses like zhonyas/Guardian Angel. - Is bad into stuns/knockups, where you can get cc'd on sight and instantly die cause you are squishy. - Requires more skill, if you miss one ability you can be completely useless. Blue |
The Darkin Scythe is the (passive), that gives you Blue orbs upon hitting ranged enemy champions till you fill the bar, then you get your Blue form, or you just get it 4 minutes after getting Red form if you couldn't get Blue at first.
- Try using an auto attack before using your
Reaping Slash (Q) to cancel next auto attack time.
- Always keep your
Blade's Reach (W) until you can read enemy's movements, never use it at the beginning of a gank, they might be a free kill that you might miss, so just walk up to them, if they
Flash, then you can react with
Reaping Slash (Q), or just
Flash to them, or even use
Blade's Reach (W) to them on full range after they
Flash, but if you instantly use
Blade's Reach(W) they might
Flash it and the delay on
Blade's Reach (W)'s activation will make them escape you easily. Additionally, you can always use an auto attack before
Blade's Reach (W) to make you cancel the next auto attack time.
- Always use your
Shadow Step (E) while farming jungle to heal up, also make sure you use it to reach camps faster, for faster clear. Another way of using
Shadow Step (E) is by keep it up when invading enemy's camps or even fighting in the jungle to escape. Your
Shadow Step (E) gets cut off if you get hit by an enemy champion auto attacks or spells, it gives you 1.5 seconds to force you out of the nearest position in the wall you are in, make sure you dodge enemy stuff and avoid it while inside a wall. Another thing, you can use your abilities in walls, and use
Reaping Slash (Q) from wall to wall to make your mobility even longer. You can even hit camps with
Reaping Slash (Q) and
Blade's Reach (W) while in wall without getting your
Shadow Step (E) stopped. Lastly, if you get hit in combat before using
Shadow Step (E), you will need to wait 3 seconds before you can use it fully, else if you use it, it will only last 1.5 seconds.
- Finally, your ultimate
Umbral Trespass (R) is used in many ways, you can use it to deal more damage at any phase of the game, you can also use it to chase someone after a flash you predicted from him. Another usage for
Umbral Trespass (R) is escaping, you can always use it to stay 3 seconds untargettable till your team reaches, or by waiting 3 seconds for your cooldown on
Reaping Slash (Q) and
Shadow Step (E) so you can escape to the nearest terrain or (Q)
Reaping Slash to the other wall.
The Darkin Scythe: Shadow Assassin (passive) is where you collected the Blue orbs which made you transform to the
The Darkin Scythe: Shadow Assassin (passive) form, or if you waited it after getting Red form. Now,
The Darkin Scythe: Shadow Assassin (passive) gives you some extra things on your abilities, firstly Kayn's basic attacks and abilities deal 12% - 44% on the first 3 seconds on combat, refreshing after 8 seconds out of combat with them or by using Umbral Trespass. Secondly your
Blade's Reach: Shadow Assassin (W), gains 200 longer range. Thirdly your
Shadow Step: Shadow Assassin (E), gives more movement speed, and has a lower fixated cooldown, being stable at 8. Lastly, your ultimate
Umbral Trespass: Shadow Assassin (R) gains 200 additional range on casting, and re-casting
Umbral Trespass: Shadow Assassin (R), also it resets the
The Darkin Scythe: Shadow Assassin (passive), where you will deal a percentage of magical damage.
Reaping Slash: Shadow Assassin (Q) stays the same on getting form, but, it's usage works different on the combo, make sure you use the fast
Blade's Reach: Shadow Assassin (W) before using it for a faster AOE damage combo, since
Blade's Reach: Shadow Assassin (W) no longer has a delay on cast upon getting Blue form.
- Your
Blade's Reach: Shadow Assassin (W) Gains additional 200 range from the
The Darkin Scythe: Shadow Assassin (passive) Blue form. Which helps you a lot for fast combos, whereas it also removes the delay upon casting, which make your combo's too fast and smooth, making it easy for you to have AOE damage in team fights.
Shadow Step: Shadow Assassin (E) gives you more mobility than the basic
Shadow Step, also it has a fixated cooldown on 8, which decreases upon buying cooldown, making you really fast, and giving you the ability to engage and re-engage at any point you want. Also the mobility gives you faster clear, more impact around the map, and faster engage combo, which will make the enemies not even able to react upon engaging.
- Finally,
Umbral Trespass: Shadow Assassin (R), gains extra 200 range on usage to get into someone, and to get out of him as well. Also getting out of someone with
Umbral Trespass: Shadow Assassin resets your
The Darkin Scythe: Shadow Assassin (passive), which makes you deal a percentage of magic damage.
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#1.
Umbral Trespass 6 / 11 / 16 #2. Reaping Slash 1 / 4 / 5 / 7 / 9 #3. Blade's Reach 3 / 8 / 10 / 12 / 13 #4. Shadow Step 2 / 14 / 15 / 17 / 18 |
Maxing |
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Mobility Boots Mobility boots is always the best choice, for that it works best with |
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Plated Steelcaps |
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Mercury's Treads |
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Prowler's Claw |
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Eclipse |
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youmuu's ghostblade |
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The Collector The collector is another core 3rd item including |
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Chempunk Chainsword |
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Serylda's Grudge |
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Serpent's Fang |
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Guardian Angel |
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Mercurial Scimitar Mercuriel scimitar is always nice to buy into a lot of enemy cc chain, or long cc duration champions like |
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Maw Of Malmortius |
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Death's Dance |
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Edge Of Night |
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Black Cleaver |
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Randuin's Omen Randuins's omen is built in rare cases, where enemy have like 3 critical strike champions, and you are playing the anti-fighters/tanks build, where you will want to be tanky a bit with sustain. Would be fine as a 5th or 6th item. |
The
Make sure you adapt, if you get spotted, adapt and start your nearest easiest camp, which is either




















































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