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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Introduction
This guide shows how I believe
Also, I have played more than 30-40 games on Yasuo. Albeit like 80% of them were on PBE. (Public Beta Environment)
Reasoning behind the runes:
Get high amount of flat AD from the
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1. Stronger Early game so you can establish dominance in lane
2. Easier to last hit minions.
The armor runes are pretty self-explanatory. Gives some much-needed early armor and trading power. Stay with flat AD runes even if you have an enemy AP laner, because majority of early damage in lane will still be physical.
Scaling MR runes are good because you don't need the early MR if you are against a physical damage champion. Protects you against those bursty AP mids later on. (assuming you are in top lane)
Other Runes:
If you don't think you will have any problem with early game trades or csing, you can swap out the
|
Ignite is the current go-to mastery on top and mid laners. Deals true damage, lowers healing/life steal effects. This, combined with your skill set, will mean that the enemy laner will always have to be wary about your damage output. |
I feel like this is a must need on 90% of the champs out there. Good for escaping, engaging, and just good in general. Strong summoner spell unless it is ever nerfed which it probably won't be. |
Other useful Summoner Spells
These are the masteries I feel are best on Yasuo, and an explanation why on each.
Offensive Tree
Defensive Tree
Other choices for masteries:
This is Yasuo's Passive. Intent doubles his critical strike chance (cash effective much), and resolve gives you a small shield when you max your flow. This is really nice as it basically rewards you for having higher MS and moving around more in team fights.
Q Skill. First two hits just stab everyone in front of you. If you get three stacks of Gathering Storm (you must succesfully hit it to gain stacks) the third stack sends a tornado that knocks people up. You can also use this skill while dashing with
W Skill.This skill I feel could be really OP against certain champs if used properly. First of all, it blocks all projectiles, including ADC autoattacks. Like, wow. This wall is going to be an enemy ADC's nightmare. That being said, this is pretty useless against most lane opponents that you will be facing. You only need one point in it to have it be useful. Also, passive gives you more flow for dashes. This isn't really useful but still helps.
E Skill.You dash through an enemy, dealing damage. It is worth noting that there is a set distance so you can dash far beyond the targeted enemy. You mark enemies you dash through and you cannot dash through them again until the mark disappears. This is a very, very spammy skill and you can travel alot of distance with it in a very short time.
This is Yasuo's Ultimate (R) skill. You can "teleport" (it's more like a Vi Ult) to an airborn (knocked up) enemy and you suspend them and all very close enemies who are also airborne while you hit them. This can be combined with the tornado from the 3rd stack of Gathering Storm or with a knockup from someone on your team. (Basically:
Max
Max
Max
As with all other champions ultimate, level up your ultimate,
Defensive Items
Boots
Trinket
Play aggressively, unless it is an early game god (Riven, Renekton) poking at them whenever they are in range of
You can dash through an enemy minion with
Make sure to not shove too much, as the enemy jungler will probably make you pay for doing so.
When you get into lane, try and get a subtle level two advantage, and when you do, use Control + E to level up your dash quickly and try and capitalize on the advantage by dashing to them and hitting them. You can gain this level two advantage by adding 1 extra hit on a minion. For example, walk into lane and hit a minion first, then again. If they hit a minion, hit one again. This will ensure that you will hit level 2 before they do. When you do, they will either back away because of the level advantage or die/almost die from trying to fight a level 2 with level 1 stats.
If the enemy laner does get low but decides to stay, call your jungler over and take advantage of the situation.
If you are winning lane and it is getting to the point where you can quickly kill all of the minions, you can elect to play as normal or shove hard and then go for other objectives on the map while the enemy is stuck csing at his tower. If you are top lane, you can go and take golems or the white jungle camp. If you are mid, you can take your wraiths, or if you are really daring, go for the other team's wraiths. However, you should use your trinket to ward well to prevent becoming a feast for the enemy team.
If you are having trouble in lane, try and farm well with dashes and Qs. Remember, you can spam your spells all you want because they do not cost anything. If you are still having trouble, maybe call (politely) your jungler over to help you.
Remember, its ok to play cautious, but never play scared. Just keep in the back of your mind how much damage out put the enemy has compared to your own and use that to make practical decisions.
Make sure to keep an eye out for a good wall placement. If you can see where the enemy ADC is just place a wall in front of them and laugh as their basic attacks get swallowed up by your anti-projectile wall of air.
Have fun playing Yasuo! I hope the guide helps.
Feel free to leave advice on how to make the guide better or if I should think about changing parts of it. I will be updating this guide at regular intervals! (Probably daily)
I'll add on to the guide and make it better looking in the future, I'm really sorry, but right now I'm trying to find internships and do college work and stuffs T_T
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This reader practiced with the build for a few times, and his practice led him to a 26/6 game!

Darkest Cara found his own sweet spot with Yasuo!

Trigrexx has also improved his yasuo abilities!

Unseen Haze got a penta in one of his first Yasuo games! Also, nice scores.






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