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About the Author

Hello, I am Greengrower aka g0dH1m5elf. I am a Pro gamer sponsored by Kronik Energy Drink, for First Person Shooters, most notorious being 8th in the world for Unreal 2k4 and number 1 for 6 months for Unreal 3 in 2009. I've been playing LoL since before Season 1. I bought LoL at a GameStop in 2009 on a whim and boy am I pleased of my $20 purchase. Along with the game came 3000 RP! I quickly feel in love with LoL as its competitive play compares to the prestige of playing Unreal Tornament professionally for two years.
I have played all roles and lanes the first couple years playing LoL. As the game got bigger more and more changes were made that made the jungle very appealing for multiple reasons, which we will get to shortly. At that time in 2009 there were only a few jungle champs that actually worked well. Now, its a totally different story. I've been reading a lot of guides about the jungle and "how to" and though they are entertaining, I feel that they dont lay out a good foundation to open the door to counter jungling, ward placement, team strategies and most importantly, when to ask for help from your team mates.
I hope you give this guide a read, up vote it if it helps of course, but mostly I hope we all can get something out of this. Including me, as I love to learn more about my main role in my most favorite past time, owning. :)
+Fast Clear Times
+Very Mobile
+Ganks as early as lvl 3
+Tanky
+Excellent in team fights
Cons:
-No hard CC
-Cannot solo Dragon until after

-Not the best duelist
-Her Ultimate can be stopped with an aray of different skills such as



Now I can be totally biased in my pro/con list but I really do think Vi has very little cons. Any cons you can think she may have or has, would be a common flaw found amongst all junglers.
Runes
- greater quintessence of Armor Penetration: Allows you to hit like a truck come lvl 10-12, also fast clear times in the jungle early lvl's.
- greater mark of Armor Penetration: Same a the quintessence's, same reason.
Greater Glyph of Scaling Magic Resist: Helps with early lvl 3 ganks as well as late game when attempting to tank and/or get kills.
Greater Seal of Armor: Best seal's for any jungler, extra armor makes it easier to clear the jungle with more HP afterwards to have the possible opportunity for a gank or two.





Skills
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Blast Shield: Nice passive for an off tank. Try timing the passive with your ult to stay a bit longer in a fight to gain a kill.
-
Vault Breaker (Q): Vi's bread and butter skill. Useful for getting across the map with ghost, there are lots of placements you can slide through the terrain in all the maps. Very useful for ganks, retreating and of course, counter jungling.
-
Denting Blows (W): Awesome passive along with a proc. This makes Vi's jungle life very pleasant and quick.
-
Excessive Force (E): Love this skill for the simple fact that Riot made a champion whos damage is a good ol' fashioned punch in the face. Best used when timing the skill with your
Denting Blows proc.
-
Assault and Battery (R): Very good ultimate. Specially when having 45% cooldown you will be able to Assault your enemy every 40 seconds. Using this skill as an out if you find yourself surrounded helps, also use this skill to close a gap and nail a kill. Always best to use this first and save your
Vault Breaker as an out for a quick getaway.
Ultimate Counter List
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Offensive Core
Item Sequence






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Offensive Options
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Defensive Core
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Unlike the Offensive Core build you will be getting ![]() |
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