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Spells:
Flash
Exhaust
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Changelog

5/28/2012* 1.0.0 Guide is Published on MobaFire.

This is my first guide, therefore I ask that your criticism be accurate and polite. I have thick skin but I will not respond to disrespect. For everyone else, upvote and enjoy this terrible source of information.
Darius is a melee AD brawler that if built correctly can be a formidable tool for your use. In this guide I will show you how I have been successful in team fights and ways to help you end them quickly, and how I think he should be played. Darius in this guide is described and built as a Tanky DPS. Not a tank. He was made for one thing by Riot: Killing ****.
Keep in mind there is more than one way to skin a cat. This is my way. I'm sorry for lack of flashy pictures or videos like most guides. I will counter this by using walls of text and witty humor.
Enjoy the Music

Pros
- Good early game unless met with strong ranged
- Excellent damage dealer and solo top
- Can initiate team fights if played correctly.
- Decimate is well suited for pushing and farming
- Pure Sex Appeal.
- excellent for singling out an enemy champ during team fights and separating their team.
Cons
- Can be difficult to recover with if you don't play smart early
- Limited Mobility: Easily kited throughout the game.
- Mana Intensive early on if played aggressive
- Primary in team fights very often

Summoner spells can be many different combinations based on your play style. I'll list a few here that I agree as viable.









I wouldn't use anything else but what I've shown you. I'll admit they all have their places, but they don't belong on Darius.
Always adjust accordingly to what your team has and what your enemy brings. You can seriously give yourself an advantage switching from say exhaust to ignite after your last enemy picks his/her champ.





Runes




There are a lot of excellent rune choices, but these are the ones I go with and I'll explain them and a few substitutes.

Greater Seal of Defense Armor is nice to have with Darius, he's a melee champ and there are plenty of ranged and other melee AD to worry about. This gives some balance for him when the team fight phase hits. (Yes, I know he has a higher Armor base than Magic Resist, this i feel is still the best rune for the job within this guide.)


Runes



Pretty self explanatory. If you fancy a rune here that isn't in my personal build runes, I approve of these. I have personally used the



Starting items
I feel that movement speed is imperative to Darius. You will need your boots and potions to keep yourself in the lane as long as possible. If you play smart you will not need more than one health and mana potion. I only really take the mana pot to help defend myself if the lane isn't holding. You are a mana based champ so keep in mind you do need to keep an eye on it from time to time.
Darius has a slow starting speed for melee and is easily kited until you can catch up to your target. I have Darius utilizing


From what I know about Darius thus far; it is that he doesn't rely heavily on ArPen, attack speed or Life steal. He uses them all slightly and they are all useful stats, but he doesnt focus in on them similar to other champs. What he needs is AD. A lot of it. Build to your situation, build to what your team needs and make sure you can hold your own. Don't be afraid to pick up an extra tank item or drop one for extra damage if you find the enemy team to be too weak. That being said, I'm now going to go over Itemizing in detail.
Picking items with Darius can be really easy. You need to balance survival with stopping power. After my boots, I either buy a




You need to pay serious attention to the enemy. If your team is primarily AD and the enemy is building Thornmail, you need to build Armor Pen items like




I like having Warmog's, + one other for defense by endgame. Generally if the enemy team is balanced well between AP/AD I go

They will also be less likely to primary you on the fly if you have a hundred health bars each with the thickness of a hair, although you do look dashing in your armor and that will make them hate you.
Ive been in too many matches where people act like complete ninnies rather than playing smart. Do not follow the items in the sequence in the beginning of the guide like sheep. Think for yourself. (Although I will state that boots are imperative to start. Number and combination of health/mana pots are up to you.)
I'm going to list some items I would approve of seeing on Darius. It will be a full list, including items in the main build. I will not include anything but finished stage items.














Zeke's Herald Health, cooldown reduction, a nice little aura for your buddies that gives attack speed and life steal. It's great if you know you will last long and your team can benefit from this. There are better options if not.



After you've figured out your second to last build or so, don't forget to keep a slot open for wards. You don't need to do this the entire game. But information on your enemy can be more important than any item you can plug in. Don't hesitate to blow money on a stack of Vision Wards either if you have a nasty



Here are some vital areas to ward. Pick the ones you feel will benefit your team most. I tend to go with areas that team fights occur often and near Baron/red and blue, etc.
- Yellow: Vital to protect the jungler on your team
- Blue: For protection depending on which lane you're on
- Red: To guard Dragon and Baron
- Orange: In order to Counter-Jungle
Early game, you need to hold your lane and get kills to stupid moves by whoever you're against. If you play aggressive that's fine but if you slip you may screw your game up. Recovering from a bad start can suck with Darius if your opponents don't let you live it down.
If your turret folds you have no protection from ganks for the other 75% of your lane. Don't forget you are one of three lanes and you need to hold that turret at all costs for as long as possible until the laning phase is through. If your lane is doing well the more power to you. Ward the grass and the water to protect from ganks especially if you're solo.
You are the rock for your team to stand on in a fight. You need to grab the weak *** holes hiding in the back, and slow them for your ranged to be able to hit them without being as susceptible to the enemy tank/heavy dps. You need to use your

If your team is anywhere near a year above 14 they won't care about a so called "KS" or two. The objective being completed is more important than any ego or k/d ratio. Competitive play rewards the victor not the team of lone wolves out for Youtube praise who lose with a 20/1/0. That being said. Don't be a **** and grief your teammates by intentionally using your ult to get kills. Just don't do it. That's not what Darius is for.
Just to touch on this, don't ever whine about kill stealing unless the person is being a complete troll... and at that point why whine? LoL is a team based game which means there's no such thing as a killsteal. There's definitely a dead enemy. Never back off to let someone get a kill. The enemy dies, you take your objective and that's it.
If... excuse me. When you get primaried, get out with flash. If you used it already, well, do whatever you can while you can and coordinate with your team. Staying alive is better than dying for over a minute at a time. If you put an enemy out of business for a short while because he needs to run home, do the same and come back and put him into a gray screen the next time. Am I saying you should run like a little b*tch? No. All i'm saying is play smart. Because if there are 5 deaths for 4 kills, you could lose a tower or inhibitor before your team can come back. But if you are alive you can prevent that.
I'm going to quickly touch on buffs. Red is great and Blue can be quite useful. don't take it over your Support late game though. If they don't need it, make use of it. Some of Darius' cooldowns can be long in team fight standards.
Know your enemy. When you play against a champ you find to be a pain in the *** read their top build and play against others who know how.
Know your team. If you play with the same people often, you know what they do and who they use. Take the initiative, learn your comp and win.

In this section I'll give you some tips. Most of them will involve what to look for and when to use them.
As an opener I usually Apprehend followed by Crippling Strike. I hold off my Decimate until they try to run. Applying 50% more damage can go a long way even if they manage to flash away or outrun you. Applying a full stack of hemorrhage and an ignite to a target with low health is a death sentence unless they get a serious amount of healing quickly. Be careful with heavy melee or tanks though. They sometimes have nasty surprises and usually friends waiting in a bush or running to their rescue. Finish fights quickly or disengage and make yourself useful elsewhere.
Apprehend really is your champions most valuable move. It deals no damage but allows you to shape the battlefield. Terrain is your friend and wards are your lovers.
If your enemies are pressing your turrets and your 4 teammates are competent and successful engaging, any enemy champion who is low on health from the fight and running back, you can be waiting for them between them and their turret. Make them pay by cutting them down one by one. Don't leave your team out to dry though. This is one tactic that is good if you already have the upper hand. Darius excels at this. You can also have your team push them into you, catching your enemy by surprise with


Looking at the warding guide picture, good places to sit and wait are beside the middle lane in the bushes, and in the through ways of the jungle near Red/Blue and the entrances nearest the fight. Ask for pings on directions or through voice comms. Mmm... voice comms.
Using Decimate to stack your hemorrhage up if you know you'll need to pull out soon is an excellent way to keep yourself alive.
I can't tell you how to play. I can't tell you that this will work for you. All I know is that these tactics work for me and are absolutely devastating when executed correctly. Please help me expand this guide with any tips you picked up and I will have you credited.

Darius is a high damage, moderately defended brute that will just power right through anything in the way. I have had a lot of fun playing Darius and I don't consider myself an expert with him, but he seems to fill a niche within the game.
I'm almost positive he'll be balanced out soon, as I'm sure the forum gripers are hard at work. But I am confident he will stay formidable and will likely remain on the bannable scale when it comes to draft and ranked play. I hope you enjoy this guide and hope it helps anyone having trouble playing Darius. For any questions please ask them with a comment on this guide and vote with your feelings, whether they be positive or constructively negative.

Jhoijhoi's Guide on making a guide helped me exponentially.
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506#chapter5
Apotheosis for the excellent map of Summoner's Rift's great warding positions
http://www.mobafire.com/league-of-legends/build/your-tryndamere-resource-patch-update-news-4964
And League of Legends for the Stock Photo's I used for my own banners.
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