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Spells:
Ghost
Exhaust
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Introduction-Build/Guide for level 1-30s
This is my first ever build,and after getting fed so many times playing Ashe with a friend of mine, (HeTek) I think im entitled to make a guide. If you find mistakes, or errors, or better ways you think

PS im a bad speller. sorry!
Heres one of my wins 26-6-12
1/4/12
Build created!
1/5/12
Replaced


Added Runes/Masteries for under level 30s
Added enemy champion threat chapter
Added defensive items chapter
Added Tips&Tricks
Added Boots
Spelling cleanup
1/6/12
Added warding and counter-warding
Rearranged purchases
1/31/12 Patch Notes
Base health increased to 474 from 438
Base armor increased to 14.9 from 12.7
Mana per level increased to 35 from 27
Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
Enchanted Crystal Arrow now grants vision while in flight.
2/15/12
Added a few more defensive items, changed

2/21/12
Set only tier 3 tunes in the display
`lordderick
Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.
''It's a good idea to spread out. Ashe can hit five birds with one arrow.'' - Tryndamere
MIA=Missing in action
Oom=out of mana
Gank=To ambush a enemy champion
Bot=bottem lane
Mid=middle lane
Top=top lane
Red buff=the buff the Lizard Elder gives you
Blue buff=the buff the ancient golem gives you
Wolves=wolf camp
Wraith=wraith camp, near mid lane
Baron=Baron Nashor,epic monster. the strongest enemy in the game.Located between top and mid lane. Grants 300 gold and 900 exp to all allied champions when killed.
Dragon=epic monster, grants 190 gold to all allied champions, and some exp for those near it when killed.
Inhib=inhibitor, when destroyed on your side causes that lane with no inhib to start spawning superminions, that do up to 350 damage and have over 2k hp. when all 3 inhibitors are up, your nexus is invulnerable.
Superminions=Read above
Turrets=the things you want to destroy, grants 150 gold to all allied champions and 250 exp to all allied champions.
AP=Ability power
AD=Attack damage
Ulti=Final skill, the R key, the ultimate.
CC=Crowd control. Snares, slows, stuns, taunts are CC. Almost all champions have this. Exceptions are


MP5=Mana regen per 5 seconds
HP5=Health regen per 5 seconds
Unique passive=This passive only works once. buying the same item won't stack the passive.
CD=Cooldown


Toggle: Ashe's basic attacks slow her targets by 15/20/25/30/35% for 2 seconds.
Costs 8 Mana per Attack
Range: 600

Ashe fires 7 arrows in a cone, dealing 40/50/60/70/80 (+) physical damage. Volley also applies Frost Shot.
Costs 60 Mana
Range: 600

Passive: Ashe gains 1/2/3/4/5 extra gold whenever she kills a unit.
Active: Ashe animates a hawk to scout for her, revealing terrain as it flies toward target location.
Cost: No Cost
Range: 6000

Fires a large arrow in a straight line. If it hits an enemy champion, it will deal 250/425/600 (+1) magic damage and stun that champion for up to 3.5 seconds, based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by 50% for 3 seconds.
Costs 150 Mana
Range: 25000 (Global)

I take 9






I take 9 greater seal of replenishment for the mana regen, so you can spam spells more. With a vampiric sceptar, you should be able to last for quite a while, while being able to use your






Maybe if you have


21 points in offense for the extra damage, it scales really well late game when you have a bunch of items.
9 in Utility, so you can have alot more...um...utility. That means you can do stuff like recall faster, move faster, keep buffs longer, and so on.
I DO NOT RECOMMEND BUYING RUNES BEFORE LEVEL 30! CAUSE YOU CAN ONLY SACRIFICE THEM IN THE RUNE COMBINER! ALSO DONT BUY RUNES UNTIL LEVEL 10+ OR THEY'RE NOT WORTH IT!
I take mark of desolation and quintessence of desolation, because with 20 armor penetration, in early game, around level 1-4, you can farm real well, harass real well, and do true damage to some really squishy champs out there such as

I take 9






I take 9 seal of replenishment for the mana regen, letting you spam spells more. With a vampiric sceptar, you should be able to last for quite a while, while being able to use your











I know many people would still use

If you dont want to use



Forced to recall? Is mid tower under attack?
Send in your ulti down mid, teleport to your tower, start attacking with




For escape only. Use it to chase an enemy and i will punch you through the internet

Chasing and for running away. You can use it to move faster if you like, to clear out minion waves or get to your lane faster

An awesome spell, you can use this instead of exhaust, great to guarantee a kill on a champion with low hp. Also stops healers like soraka and taric.

Very nice, i used to take it, but its not as good as exhaust. The attack speed and AP are great for pushing and taking out a tower/inhib/champion, but its not really worth it, if you have a skill point in Offense, Summoners wrath. Exhaust buffed with summoners wrath is better i think.

Good if your support, bad if your not. you are a carry! dont use it.
(But if your a trolling derp you can max E and use cv on the map. Heh, heh. WUT FOG OF WAR?!
DO NOT USE IT THOUGH)

Hello? greater glyph of replenishment? No, unless you dont have them yet, this is PLAUSABLE, but not recommended.

No. just no. unless your a tank. which your NOT. but if your a newb, you could use it.

get rid of any cc on you? AWESOME for escaping a stun or snare! Could be used, but not me personally.
Anything thats not listed is something you should not use.
You, sir, are correct. This chapter will help you find the best shoes for your situation.












Any other boots should not be used. Why? Because...








Great of getting rid of





It should save your life. ^_^



Get it as fast as you can, because when you get it early, your likely still farming alot and not going 1v1 out with another champ, since you lack a bit of damage. It will give you 100+ damage when fully farmed. thats pretty insane, since it gives the most damage in the whole game. (100)

Attack speed, Critical chance, move speed.
'Nuff said.

80+ damage? 250% crits? Add this with Phantom dancer and Bloodthirster and your destroying their squishies.

Have an enemy carry or high priority target getting survivability items such as



Getting



This is one of the best items in the game. it can block countless things, ranging from







Try to only buy 1 of these items. if you get, for example philosopher's stone, dont get another item from this list.
Some items, if you are new and without runes and masteries, and new to league of legends with sustainability/gold problems are:
philosopher's stone
Gives you 5 gold over 10 seconds, and some MP5 and HP5.
Advanced
Effects +18 health regeneration
+8 mana regeneration
Unique passive: Gain +5 gold per 10 seconds.

For mana and health, better than philosopher's stone
+25 health regeneration
+20 mana regeneration
+35 Tenacity

Not enough health? Need cash over time?
+250 health
Unique passive: Gain +5 gold per 10 seconds.

Gives 12% crit strike chance and +5 gold every 10 seconds. Also builds into

Unless your getting


The greater mark of desolation and greater quintessence of desolation should already help you take armor-stacking teams down, along with

But if you see them as a major problem, get



Is there a





This can help you shred them, taking out 4% of their max hp in every basic attack. Is very useful, but only on a enemy team with high hp. Also it does up to 120 damage on monsters instead of 4% of max hp.
Not enough gold? Can't afford


Get Youmuu's. With +30 attack damage, 15% crit chance, and +20 armor penetration, and an active giving 50% more attack speed and 20% more move speed for 4 seconds, its a great item if your poor.
Is your team AD heavy?
Zeke's herald
Good if your team has a lot of AD players, both melee and ranged. If someone on your team has not gotten this, getting this for you and your team is a good idea. Its not really too great on Ashe though, ask another teammate to get this.

Ridiculous AP bursters? (




Then get Hexdrinker. Giving you a 300 magic damage absorbing shield, it can save your life plenty of times. Very useful. Also gives you some MR and attack damage, for a cheap price.

AD heavy enemy team? Give them a taste of their own medicine by reflecting 30% damage from basic attacks at them.

Giving you a nice chunk of Armor and MR, you also get a second change, if you get killed by ignite after a turret dive, this will resurrect you with 750 health and low mana.

Does the entire enemy team have ignite? Are they CC heavy, like



Trollface.jpg.







You need to get your


EXAMPLE: If a skill's mana cost is 50, only use it when your champion is at 150 or higher.

Use it to check enemy jungle, your jungle, dragon, and if you think the enemy is doing baron. You can use it in bushes to check for ganks and so on. it also lets you get more farm.
BUT!!!!!!!
IT IS NEVER A SUBSITUTE FOR WARDING. ALWAYS WARD. But just ward less.
You max your


This awesome ulti, can take some time getting used to. make sure you can skillshot well, or you know at least 80% where an enemy is in the fog of war before using it to finish them off, or engage. A massive stun, up to 3.5 seconds.
COMBO!
Always turn on


MAKE SURE YOU WATCH YOUR MANA BEFORE ENGAGING!!! if you run out in the middle of the fight, you either die or waste a ton of mana.














Moderate Enemies, should be alright. (Over 60% success)

























Easy enemies, few or no problems (Over 80% success).













more coming soon.

PROS
Good harass

Built in ward

Extra gold per kill

built in slow

GLOBAL ULTI W/ STUN!!!

CONS
Terrible move speed

Item dependent, or not much damage and survivability
If ganked, you have a 50/50 escape chance
Quite, Quite squishy.
You have a low health pool, under 2k before banshee veil, and you can get 2 shotted easy. Stay back, and autoattack, and spam

Once your tank and off tank engages, USE YOUR

(you can KS with it, but dont)
I like to basic attack a melee minion 2-3 times, then switch to another, attack it 1-2 times, then get the last hit on the one you just attacked, and then switch to another minion. 2-3 attacks, switch back and then get another last hit.
Grab blue and red buffs whenever you can, unless you have a jungler. If theres a jungler, ask first or steal enemy buffs. but be careful when going into enemy jungle alone, espically if enemy champs are MIA.




(Credits to Panglot for the pictures)
Near Dragon's Side
Baron Nashor Side
Counter warding!
One way you can tell if a area is warded is if a ally comes to gank, but your lane opponent runs back to his turret.
You can also detect their wards by buying oracles(400g) and Vision wards(125g) which let you see anything stealthed in their range. But only get oracle if you are sure you will not die, or its a waste of 400g. Also you really shouldnt buy it unless the enemy team has a stealthed champion like


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