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Udyr Build Guide by RoleDyr

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Detailed Udyr SoloQ guide - Grand Master Elo

By RoleDyr | Updated on March 21, 2019
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Array ( [champion_id] => 39 [display_name] => [skin_id] => 701 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 5 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) ) ) ) [item_builds] => Array ( [0] => Array ( [display_name] => Start Items [item_ids] => Array ( [0] => 151 [1] => 305 [2] => 188 ) [description] => Always start with this items [display_order] => 1 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 151 [display_name] => Hunter's Machete [url] => hunters-machete [client_id] => 1041 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => [tier] => Basic [description] => [recipe_cost] => 350 [total_cost] => 350 [sell_value] => 245 [category] => Damage,Jungling [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Grants 10% Lifesteal vs monsters. [unique_passive] => Nail: Basic attacks against monsters deal 35 bonus physical damage. UNIQUE Passive: Monster Hunter: Killing large or epic monsters grants +50 bonus experience, and gain +50 bonus experience for each level the monster is higher than you. The first large monster killed grants +120 bonus experience. If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. [i]This penalty is removed upon completion of an enchantment.[/i] [i]This item can only be purchased if you have Smite as a summoner spell.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2017-10-12 18:49:49 ) [1] => Array ( [item_id] => 305 [display_name] => Refillable Potion [url] => refillable-potion [client_id] => 2031 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Consumable [description] => [recipe_cost] => 150 [total_cost] => 150 [sell_value] => 60 [category] => Health Regen,Consumables,Jungling,Laning [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Consume a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 1 [last_comment_ts] => 2017-10-16 07:06:18 ) [2] => Array ( [item_id] => 188 [display_name] => Warding Totem [url] => warding-totem [client_id] => 3340 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => [tier] => Trinket [description] => [recipe_cost] => 0 [total_cost] => 0 [sell_value] => 0 [category] => Trinkets,Vision [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90-120 seconds depending on the average level of all champions. Store one charge every 240-120 seconds depending on the average level of all champions, up to 2 maximum charges. [i]A player may only have 3 Stealth Wards on the map at one time.[/i] [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 2 [last_comment_ts] => 2017-04-05 07:06:44 ) ) ) [1] => Array ( [display_name] => Boots [item_ids] => Array ( [0] => 1 [1] => 53 [2] => 82 ) [description] => [display_order] => 2 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 1 [display_name] => Boots of Speed [url] => boots-of-speed [client_id] => 1001 [icon] => /content/item/312e302e302e37302d31303031.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Basic [description] => UNIQUE Passive: Enhanced Movement 1 [recipe_cost] => 300 [total_cost] => 300 [sell_value] => 210 [category] => Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 1 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +25 Movement Speed. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2016-11-14 12:56:53 ) [1] => Array ( [item_id] => 53 [display_name] => Ninja Tabi [url] => ninja-tabi [client_id] => 3047 [icon] => /content/item/312e302e302e37302d33303437.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +23 Armor +11% Dodge Chance UNIQUE Passive: Enhanced Movement 2 [recipe_cost] => 500 [total_cost] => 1100 [sell_value] => 770 [category] => Armor,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 20 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 2 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Blocks 12% of the damage from basic attacks. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 13 [last_comment_ts] => 2017-05-11 12:30:20 ) [2] => Array ( [item_id] => 82 [display_name] => Mercury's Treads [url] => mercurys-treads [client_id] => 3111 [icon] => /content/item/312e302e302e37302d33313131.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +30 Magic Resist UNIQUE Passive: Enhanced Movement 2 Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 40%. [recipe_cost] => 350 [total_cost] => 1100 [sell_value] => 770 [category] => Magic Resist,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 25 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 30 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 30%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2013-12-16 13:03:23 ) ) ) [2] => Array ( [display_name] => Huge Lead [item_ids] => Array ( [0] => 62 [1] => 289 ) [description] => [display_order] => 3 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 62 [display_name] => Tiamat [url] => tiamat [client_id] => 3077 [icon] => /content/item/312e302e302e37302d33303737.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +42 Attack Damage +15 Health Regen per 5 sec +4 Mana Regen per 5 sec Passive: Your attacks Splash, dealing Physical Damage in a small area around the target. [recipe_cost] => 475 [total_cost] => 1325 [sell_value] => 928 [category] => Health Regen,Damage [health] => 0 [health_regeneration] => 50 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 25 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Cleave: Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge. [consume] => [active] => [unique_active] => Crescent (Melee Only): Deals up to 100% of your Attack Damage to units around you - decaying down to 60% near the edge (10 second cooldown) [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 39 [last_comment_ts] => 2013-05-08 03:33:51 ) [1] => Array ( [item_id] => 289 [display_name] => Titanic Hydra [url] => titanic-hydra [client_id] => 3748 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 575 [total_cost] => 3500 [sell_value] => 2450 [category] => Health,Health Regen,Damage [health] => 450 [health_regeneration] => 100 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 40 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Cleave: Basic attacks deal 5 (+1% of your maximum Health) to your primary target and 40 (+2.5% of your maximum Health) as physical damage to enemies in a cone on-hit (your primary target does not take this damage). [consume] => [active] => [unique_active] => Crescent: Cleave's damage to all targets is increased to 40 (+10% of your maximum Health) as bonus physical damage in a larger cone for your next basic attack (20 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 4 [last_comment_ts] => 2018-04-12 00:30:08 ) ) ) [3] => Array ( [display_name] => Core Items [item_ids] => Array ( [0] => 273 [1] => 63 ) [description] => [display_order] => 4 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 273 [display_name] => Skirmisher's Sabre - Warrior [url] => skirmishers-sabre-warrior [client_id] => 1412 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Advanced [description] => [recipe_cost] => 525 [total_cost] => 2625 [sell_value] => 1837 [category] => Damage,Cooldown Reduction,Enchantments [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 60 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Grants 10% Lifesteal vs monsters. Passive: Restores up to 40 mana per 5 seconds based on missing mana while in the jungle or river. [unique_passive] => Challenging Smite: Smite can be cast on enemy champions reducing their damage by 20% and marking them for 4 seconds. While marked, your basic attacks apply a burning effect to the target that deals 48-125 (based on level) true damage over 2.5 seconds. UNIQUE Passive: Tooth / Nail: Basic attacks against monsters deal 40 bonus physical damage. Damaging a monster burns it for 80 magic damage and heals you for 30 health over 5 seconds. Killing large monsters grants 50 bonus experience gain +50 bonus experience for each level higher the monster is than you. [i]Limited to one Jungle item.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 1 [last_comment_ts] => 2018-05-01 16:05:41 ) [1] => Array ( [item_id] => 63 [display_name] => Trinity Force [url] => trinity-force [client_id] => 3078 [icon] => /content/item/312e302e302e37302d33303738.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +20 Damage, +30 Ability Power, +25% Attack Speed, +12% Crit Chance, +12% Move Speed, +300 Health, +300 Mana, UNIQUE Passive: 25% chance on hit to slow the target by 50% for 2.5 seconds; on cast, increases your base Attack Damage by 150% for one attack. [recipe_cost] => 333 [total_cost] => 3733 [sell_value] => 2613 [category] => Health,Damage,Attack Speed,Cooldown Reduction,Mana,Movement [health] => 250 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 25 [attack_speed] => 40 [critical_strike] => 12 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 250 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 20 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 5 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Rage: Basic attacks grant 20 Movement Speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 (half for ranged champions) Movement Speed for 2 seconds. UNIQUE Passive: Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 200% of your base Attack Damage. 1.5 second cooldown. Does not stack with Sheen or Lich Bane. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 35 [last_comment_ts] => 2018-07-30 03:06:13 ) ) ) [4] => Array ( [display_name] => Tank Items [item_ids] => Array ( [0] => 287 [1] => 102 [2] => 56 [3] => 337 ) [description] => [display_order] => 5 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 287 [display_name] => Dead Man's Plate [url] => dead-mans-plate [client_id] => 3742 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 1100 [total_cost] => 2900 [sell_value] => 2030 [category] => Health,Armor [health] => 425 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 60 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Dreadnought: You build Momentum stacks while moving, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, silence, blind, polymorph, or immobilize effect. UNIQUE Passive: Crushing Blow: Basic attacks discharge all momentum stacks, dealing 1 damage per momentum consumed. [i]Melee only[/i]: If at maximum momentum, the next basic attack also slows the target by 50% for 1 second. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 4 [last_comment_ts] => 2016-07-01 14:49:07 ) [1] => Array ( [item_id] => 102 [display_name] => Randuin's Omen [url] => randuins-omen [client_id] => 3143 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => [recipe_cost] => 900 [total_cost] => 2900 [sell_value] => 2030 [category] => Health,Armor [health] => 400 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 60 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Reduces the damage you take from critical strikes by 20%. [unique_passive] => Cold Steel: If you are hit by a basic attack, you slow the attacker's Attack Speed by 15% for 1 second. [consume] => [active] => [unique_active] => Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (500 range). 60 second cooldown. [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 14 [last_comment_ts] => 2014-03-01 07:54:48 ) [2] => Array ( [item_id] => 56 [display_name] => Spirit Visage [url] => spirit-visage [client_id] => 3065 [icon] => /content/item/312e302e302e37302d33303635.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +33 Magic Resistance +25 Health Regen per 5 sec UNIQUE Passive: Reduces ability cooldowns by 12%. [recipe_cost] => 800 [total_cost] => 2800 [sell_value] => 1960 [category] => Health,Magic Resist,Health Regen,Cooldown Reduction [health] => 450 [health_regeneration] => 100 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 55 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Increases all healing, regeneration and drain effects on yourself by 30%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 30 [last_comment_ts] => 2015-11-12 01:06:35 ) [3] => Array ( [item_id] => 337 [display_name] => Adaptive Helm [url] => adaptive-helm [client_id] => 3194 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 1000 [total_cost] => 2800 [sell_value] => 1960 [category] => Health,Magic Resist,Health Regen,Cooldown Reduction [health] => 350 [health_regeneration] => 100 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 55 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 20% for 4 seconds. Multiple sources of magic damage can have this effect active at any one time and the duration is tracked separately per source. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [5] => Array ( [display_name] => Vision [item_ids] => Array ( [0] => 332 [1] => 313 ) [description] => [display_order] => 6 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 332 [display_name] => Control Ward [url] => control-ward [client_id] => 2055 [icon] => [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Consumable [description] => [recipe_cost] => 75 [total_cost] => 75 [sell_value] => 30 [category] => Consumables,Vision [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Places ward that reveals the surrounding area. This device will disable and reveal nearby wards and Camouflaged units will also be revealed. Can only carry 2 Control Wards in inventory. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 1 [last_comment_ts] => 2018-01-06 21:03:47 ) [1] => Array ( [item_id] => 313 [display_name] => Oracle Lens [url] => oracle-lens [client_id] => 3364 [icon] => [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Trinket [description] => [recipe_cost] => 0 [total_cost] => 0 [sell_value] => 0 [category] => Trinkets,Vision [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => Sweeps a 750 unit area around your champion for 10 seconds, warning against hostile units, revealing invisible traps and revealing and disabling invisible wards. (76 - 60 second cooldown based on the average level of all champions). [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 2 [3] => 1 [4] => 1 [5] => 3 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 3 [11] => 2 [12] => 2 [13] => 2 [14] => 2 [15] => 4 [16] => 4 [17] => 4 ) [description] => [display_order] => 1 ) ) [reforged_rune_builds] => Array ( [0] => Array ( [display_name] => [primary_path_reforged_rune_id] => 61 [primary_reforged_rune_ids] => Array ( [0] => 1 [1] => 17 [2] => 19 [3] => 22 ) [secondary_path_reforged_rune_id] => 63 [secondary_reforged_rune_ids] => Array ( [0] => 38 [1] => 41 ) [shards] => Array ( [0] => Array ( [type] => axe [url] => /images/shards/axe.png [text] => 10% Attack Speed [id] => 2 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => shield [url] => /images/shards/shield.png [text] => 6 Armor [id] => 4 ) ) [description] => [display_order] => 1 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 61 [display_name] => Precision [url] => precision [description] => Improved attacks and sustained damage. [short_description] => Improved attacks and sustained damage. [client_id] => 8000 [path] => Precision [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 1 [display_name] => Press the Attack [url] => press-the-attack [description] => Hitting an enemy champion with 3 consecutive basic attacks deals 40-180 bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by 8-12% from all sources for 6 seconds. [short_description] => Hitting an enemy champion with 3 consecutive basic attacks makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for 6s. [client_id] => 8005 [path] => Precision [slot] => Keystone [display_order] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 17 [display_name] => Triumph [url] => triumph [description] => Takedowns restore 12% of your missing health and grant an additional 20 gold. [short_description] => Takedowns restore 12% of your missing health and grant an additional 20 gold. [client_id] => 9111 [path] => Precision [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-09-06 19:44:13 ) [2] => Array ( [reforged_rune_id] => 19 [display_name] => Legend: Alacrity [url] => legend-alacrity [description] => Gain 3% attack speed plus an additional 1.5% for every [i]Legend[/i] stack (max 10 stacks). [color=#fff]Legend:[/color] Gain [i]Legend[/i] stacks for every 20 points earned, up to 10: [list] [*] 20 points for champion takedowns [*] 20 points for epic monster takedowns [*] 5 points for large monster kills [*] 1 points for minion kills [/list] [short_description] => Takedowns on enemies grant permanent Attack Speed. [client_id] => 9104 [path] => Precision [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 22 [display_name] => Coup de Grace [url] => coup-de-grace [description] => Deal 7% more damage to champions who have less than 40% health. Additionally, takedowns on champions grant an adaptive bonus of 9 Attack Damage or 15 Ability Power for 10 seconds. [short_description] => Deal more damage to low health enemy champions. [client_id] => 8014 [path] => Precision [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 38 [display_name] => Celerity [url] => celerity [description] => All movement speed bonuses are 10% more effective on you. [short_description] => All movement speed bonuses are 10% more effective on you. [client_id] => 8234 [path] => Sorcery [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-07-23 11:40:29 ) [1] => Array ( [reforged_rune_id] => 41 [display_name] => Waterwalking [url] => waterwalking [description] => Gain 25 Movement Speed and an adaptive bonus of up to 18 attack damage or 30 ability power (based on level) when in the river. [short_description] => Gain MS and AP or AD (Adaptive) in the river. [client_id] => 8232 [path] => Sorcery [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) ) [threats] => Array ( [0] => Array ( [champion_id] => 15 [rank] => 1 [description] => [display_order] => 1 [champion] => Array ( [champion_id] => 15 [display_name] => Jax [url_str] => jax [title] => Grandmaster at Arms [key] => Armsmaster [description] => It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment. Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost. "Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends." - Gragas [spotlight_embed_url] => http://www.youtube.com/watch?v=B18qApcVCRg [role] => Fighter [defense_rating] => 5 [magic_rating] => 7 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 593 [health_increase] => 86 [mana] => 339 [mana_increase] => 30 [movement_speed] => 350 [armor] => 27 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 62 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 8.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.6 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.007 [health_18] => 2038 [mana_18] => 883 [movement_speed_18] => 350 [armor_18] => 78 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.3 [critical_strike_18] => 0 [health_regeneration_18] => 17.7 [mana_regeneration_18] => 19.5 [attack_range_18] => 125 [tip_playing_as] => *Using Empower early enables you to farm or harass effectively. *Defensive masteries such as Nimbleness benefit Jax greatly. [tip_playing_against] => *Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output. *Jax's survivability comes from dodge. If you're another melee champion, try employing the help of a caster. [client_id] => 24 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3234.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 34856 [view_count] => 10707270 [comments] => 4 [comment_count] => 20 [votes] => 27 [vote_count] => 31 [community_tier_list_vote_count] => 607 [community_tier_list_score] => 0.389456 [community_tier_list_rank] => 2 [score] => 15 [lastpost_ts] => 2011-01-21 09:33:32 [last_comment_ts] => 2014-08-17 22:03:17 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 179 [create_ts] => 2009-02-21 00:00:00 ) ) [1] => Array ( [champion_id] => 72 [rank] => 1 [description] => [display_order] => 2 [champion] => Array ( [champion_id] => 72 [display_name] => Nocturne [url_str] => nocturne [title] => The Eternal Nightmare [key] => [description] => Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared. Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer? ''The darkness is closing in...it's pitch black now...but I can still see him...'' - Kelvin Ma, patient #4236 [spotlight_embed_url] => http://www.youtube.com/watch?v=owrwt97AH54 [role] => Assassin [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 583 [health_increase] => 0 [mana] => 274 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.3 [health_regeneration_increase] => 0 [mana_regeneration] => 6.8 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.668 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.975 [health_18] => 2028 [mana_18] => 869 [movement_speed_18] => 345 [armor_18] => 86.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 114.7 [critical_strike_18] => 0 [health_regeneration_18] => 21 [mana_regeneration_18] => 14.4 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 56 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4682731 [comments] => 0 [comment_count] => 20 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 465 [community_tier_list_score] => 0.526452 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 2011-03-22 15:26:10 [last_comment_ts] => 2018-07-23 14:47:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 307 [create_ts] => 2011-03-15 00:00:00 ) ) [2] => Array ( [champion_id] => 44 [rank] => 1 [description] => [display_order] => 3 [champion] => Array ( [champion_id] => 44 [display_name] => Pantheon [url_str] => pantheon [title] => The Artisan of War [key] => Pantheon [description] => Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish. "I was hoping they had more reinforcements." - Pantheon, standing amidst the pieces of a brutalized Noxian battalion. [spotlight_embed_url] => http://www.youtube.com/watch?v=h2yjpxzTNvs [role] => Fighter [defense_rating] => 4 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 579 [health_increase] => 80 [mana] => 317 [mana_increase] => 32 [movement_speed] => 355 [armor] => 27.7 [armor_increase] => 3.66 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.6 [attack_damage_increase] => 2.778 [critical_strike] => 2 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.105 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.04 [attack_range] => 150 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.967 [health_18] => 2058 [mana_18] => 844 [movement_speed_18] => 355 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 104.9 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 15 [attack_range_18] => 150 [tip_playing_as] => * Using Aegis of Zeonia quickly followed by heartseeker strike can devastate your enemies. * Using spear shot frequently in a battle, along with attack speed items can help defensively by charging Aegis Protection. * Using Grand Skyfall to assist your allies across the map can quickly turn the tides of battle, putting your allies at an advantage. [tip_playing_against] => * Keeping yourself hidden in brush can make it harder for Pantheon to target you with Grand Skyfall. * Watch out for when Pantheon has a stunning or snaring partner in lane with him (example: Morgana, Sion) as he can cause devastating damage with his Heartseeker Strike. * Pantheon's Aegis Protection shield will block a single champion basic attack or turret shot, but he's vulnerable until he brings it back up again by attacking or using abilities. [client_id] => 80 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 48966 [view_count] => 9374674 [comments] => 2 [comment_count] => 12 [votes] => 18 [vote_count] => 24 [community_tier_list_vote_count] => 534 [community_tier_list_score] => 0.448689 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2011-12-27 06:58:18 [last_comment_ts] => 2014-08-02 12:42:03 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 328 [create_ts] => 2010-02-02 00:00:00 ) ) ) [synergies] => Array ( [0] => Array ( [champion_id] => 130 [rank] => 1 [description] => [display_order] => 1 [champion] => Array ( [champion_id] => 130 [display_name] => Aurelion Sol [url_str] => aurelion-sol [title] => The Star Forger [key] => [description] => Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom. [spotlight_embed_url] => https://www.youtube.com/watch?v=HM520graePQ [role] => Mage [defense_rating] => 3 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 550 [health_increase] => 0 [mana] => 350 [mana_increase] => 0 [movement_speed] => 325 [armor] => 19 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1910 [mana_18] => 1200 [movement_speed_18] => 325 [armor_18] => 80.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 111.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * You can use Comet of Legend's flight to grow Starsurge to massive proportions. * Save Voice of Light to use as a defense against melee opponents if you need to - otherwise, use its slow to start a fight at long range. * Comet of Legend allows you to move quickly around the map; use it to put pressure on other lanes. [tip_playing_against] => * Try to get inside his orbit, since his stars can't hurt you up close. * His stars disappear while stunned or silenced, giving you an easy opportunity to fight him. * He gains speed while chasing in a straight line, but taking damage makes him lose that momentum. * His Starsurge ability can grow to cover a huge area - don't stay in the same place too long! [client_id] => 136 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 1909395 [comments] => 0 [comment_count] => 1 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 518 [community_tier_list_score] => 0.555212 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-03-25 09:24:57 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2016-03-24 00:00:00 ) ) [1] => Array ( [champion_id] => 57 [rank] => 1 [description] => [display_order] => 2 [champion] => Array ( [champion_id] => 57 [display_name] => Galio [url_str] => galio [title] => The Colossus [key] => [description] => Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Build as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of re-animation, and each victory leaves him dormant once again. [spotlight_embed_url] => https://www.youtube.com/watch?v=t3BFQMW2Lfw [role] => Tank [defense_rating] => 10 [magic_rating] => 6 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 578 [health_increase] => 0 [mana] => 369 [mana_increase] => 0 [movement_speed] => 335 [armor] => 23.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.7 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.768 [health_18] => 2023 [mana_18] => 1186 [movement_speed_18] => 335 [armor_18] => 83.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 119 [critical_strike_18] => 0 [health_regeneration_18] => 21.5 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 3 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 14897 [view_count] => 2831708 [comments] => 3 [comment_count] => 8 [votes] => 0 [vote_count] => 12 [community_tier_list_vote_count] => 552 [community_tier_list_score] => 0.443116 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-12-31 14:27:53 [last_comment_ts] => 2017-11-08 15:38:30 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 706 [create_ts] => 2017-03-22 00:00:00 ) ) [2] => Array ( [champion_id] => 17 [rank] => 1 [description] => [display_order] => 3 [champion] => Array ( [champion_id] => 17 [display_name] => Zilean [url_str] => zilean [title] => The Chronokeeper [key] => Chronokeeper [description] => In the wastelands of Urtistan, there was once a great city. It perished long ago in a terrible Rune War, like most of the lands below the Great Barrier. Nevertheless, one man survived: a sorcerer named Zilean. Being obsessed with time, it was only fitting that he dwelled in the city's Clock Tower. As the havoc of the war neared his home, Zilean experimented with powerful temporal magic to divine all possible futures, hoping to discover a peaceful solution. But Zilean's enchantments affected his perception of the passage of time, and he was in a contemplative stasis when Urtistan was set upon by an entire phalanx of dark summoner-knights of unknown affiliation. By the time he realized his error, Urtistan was nothing more than smoldering debris. The summoners who were responsible for its destruction had wisely left the Clock Tower unharmed, both to avoid drawing Zilean's attention and to torment him for his oversight. Zilean barely had time to grieve the momentous loss before he learned that his dangerous research had a cruel side effect: chrono-displasia. This mystical disease granted him immortality, but detached his consciousness from its anchor in the present time. He now mentally drifts through time, from any point he has already lived to the present, unable to impact the events which unfold. The most torturous aspect of this curse is that Zilean sometimes experiences Urtistan as it once was and the rest of the time resides in its lonely ruins. Only the powerful summoning magic employed by members of the League of Legends has been able to treat this condition, and Zilean has joined in hopes of finding a cure, and thereafter a way to save his people. "There is no greater grief than for a loss that is yet to come." - Zilean [spotlight_embed_url] => [role] => Support [defense_rating] => 5 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 3 [health] => 499 [health_increase] => 71 [mana] => 361 [mana_increase] => 60 [movement_speed] => 335 [armor] => 19.1 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51.6 [attack_damage_increase] => 3 [critical_strike] => 2 [critical_strike_increase] => 0.3 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.1 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.09 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 1808 [mana_18] => 1381 [movement_speed_18] => 335 [armor_18] => 83.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 102.6 [critical_strike_18] => 0 [health_regeneration_18] => 13.9 [mana_regeneration_18] => 22.1 [attack_range_18] => 550 [tip_playing_as] => * You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly. Placing the second bomb will detonate the first and stun all nearby enemies. * Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle. * Chronoshift is a powerful deterent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets too soon, making it less effective. [tip_playing_against] => * If you're able to match Zilean's speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow. * Zilean is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team. [client_id] => 26 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3236.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 21602 [view_count] => 3019477 [comments] => 1 [comment_count] => 6 [votes] => 13 [vote_count] => 13 [community_tier_list_vote_count] => 453 [community_tier_list_score] => 0.553201 [community_tier_list_rank] => 3 [score] => 9 [lastpost_ts] => 2010-11-08 09:24:38 [last_comment_ts] => 2013-12-10 19:02:41 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-04-18 00:00:00 ) ) [3] => Array ( [champion_id] => 82 [rank] => 1 [description] => [display_order] => 4 [champion] => Array ( [champion_id] => 82 [display_name] => Talon [url_str] => talon [title] => The Blade's Shadow [key] => [description] => Talon's earliest memories are the darkness of Noxus' underground passages and the reassuring steel of a blade. He remembers no family, warmth, or kindness. Instead, the clink of stolen gold and the security of a wall at his back are all the kinship he has ever craved. Kept alive only by his quick wits and deft thievery, Talon scraped out a living in the seedy underbelly of Noxus. His mastery of the blade quickly marked him as a threat, and Noxian guilds sent assassins to him with a demand: join their ranks or be killed. He left the bodies of his pursuers dumped in Noxus' moat as his response. The assassination attempts grew increasingly dangerous until one assailant met Talon blade-for-blade in a match of strength. To his surprise, Talon was disarmed and facing down his executioner's sword when the assassin revealed himself to be General Du Couteau. The General offered Talon the choice between death at his hand, or life as an agent of the Noxian High Command. Talon chose life, on the condition that his service was to Du Couteau alone, for the only type of orders he could respect were from one he could not defeat. Talon remained in the shadows, carrying out secret missions on Du Couteau's orders that took him from the frigid lands of Freljord to the inner sanctums of Bandle City. When the general vanished, Talon considered reclaiming his freedom, but he had gained immense respect for Du Couteau after years in his service. He became obsessed with tracking down the general's whereabouts. Talon's suspicions led him to the doors of the Institute of War, where he joined the League of Legends in order to find those responsible for Du Couteau's disappearance. ''The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon. Challenge us, if you dare.'' - Katarina Du Couteau [spotlight_embed_url] => http://www.youtube.com/watch?v=eKdX7aB3TRk [role] => Assassin [defense_rating] => 3 [magic_rating] => 1 [attack_rating] => 9 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 583 [health_increase] => 0 [mana] => 377 [mana_increase] => 0 [movement_speed] => 335 [armor] => 26.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.933 [health_18] => 2113 [mana_18] => 1006 [movement_speed_18] => 335 [armor_18] => 86.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 113 [critical_strike_18] => 0 [health_regeneration_18] => 21.3 [mana_regeneration_18] => 20.35 [attack_range_18] => 125 [tip_playing_as] => * Noxian Diplomacy naturally works well with Cutthroat. Try activating Noxian Diplomacy before leaping on your opponent with Cutthroat. * Shadow Assault is a powerful escape tool, but can also be offensively used to assault a group. * Remember to pick your target before the fight. Focusing all of Talon's abilities on one target can be very rewarding, but splitting them up between many may leave you helpless. [tip_playing_against] => * Talon's attacks are all physical damage. Build armor early to counter his burst damage. * Talon is heavily reliant on Shadow Assault to escape a fight. When it is down he's significantly more vulnerable. * Talon has no healing or sustain abilities. Weakening him in lane could force him to return to base. [client_id] => 91 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 4724893 [comments] => 0 [comment_count] => 19 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 586 [community_tier_list_score] => 0.418771 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-11-08 15:36:07 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 424 [create_ts] => 2011-08-24 00:00:00 ) ) ) [champion] => Array ( [champion_id] => 39 [display_name] => Udyr [url_str] => udyr [title] => The Animal Spirit [key] => Udyr [description] => The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony...but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars. On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it. A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time. [spotlight_embed_url] => http://www.youtube.com/watch?v=dK4PwnV59ik [role] => Fighter [defense_rating] => 7 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 7 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 593 [health_increase] => 99 [mana] => 270 [mana_increase] => 30 [movement_speed] => 345 [armor] => 25.5 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 58.3 [attack_damage_increase] => 3.2 [critical_strike] => 2 [critical_strike_increase] => 0.4 [health_regeneration] => 6 [health_regeneration_increase] => 0.15 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.957 [health_18] => 2276 [mana_18] => 780 [movement_speed_18] => 345 [armor_18] => 93.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 143.3 [critical_strike_18] => 0 [health_regeneration_18] => 18.8 [mana_regeneration_18] => 15.2 [attack_range_18] => 125 [tip_playing_as] => * Damage is applied to turtle shield post-mitigation. Therefore, buying defensive items can drastically increase your survivability. * Udyr is one of the best junglers in the game. Taking advantage of this can give your team a large XP advantage and map control. [tip_playing_against] => * Udyr players will often start in the jungle and only appear to gank in lanes. Try warding key locations to keep track of his movement. * Once the initial shield effect has faded, Turtle Stance is weak against other champions. Press the attack to force him to switch stances and prevent him from regenerating health and mana. * Some Udyr players buy tank items to become very durable. If they do, focus their weaker teammates instead. [client_id] => 77 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3737.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29277 [view_count] => 12823540 [comments] => 0 [comment_count] => 13 [votes] => 8 [vote_count] => 17 [community_tier_list_vote_count] => 552 [community_tier_list_score] => 0.609783 [community_tier_list_rank] => 3 [score] => 15 [lastpost_ts] => 2011-04-14 04:58:37 [last_comment_ts] => 2017-07-21 13:51:14 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 470 [create_ts] => 2009-12-02 00:00:00 ) [skin] => Array ( [skin_id] => 701 [display_name] => Definitely Not Udyr [champion_id] => 39 [champion_name] => Udyr [url_str] => udyr-definitely-not [client_id] => 77004 [type] => [price] => 975 [chroma_count] => 0 [is_available] => 1 [is_deleted] => 0 [release_date] => 2015-04-01 00:00:00 [removal_date] => 0000-00-00 00:00:00 [score] => 28 [header_score] => 142 [vote_count] => 48 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [abilities] => Array ( [0] => Array ( [ability_id] => 213 [champion_id] => 39 [display_name] => Monkey's Agility [unranked_description] => Entering a stance grants Udyr 10% attack speed and 4% bonus armor and magic resist for 5 seconds. This effect stacks 3 times. [ranked_description] => Entering a stance grants Udyr 10% attack speed and 5 bonus movement speed for 5 seconds. This effect stacks 3 times. [description] => Udyr's attack speed and chance to dodge are increased each time he switches forms for a short duration. This effect can stack. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2010-11-03 22:23:26 ) [1] => Array ( [ability_id] => 209 [champion_id] => 39 [display_name] => Tiger Stance [unranked_description] => Udyr's first and every third basic attack after that while in Tiger Stance will deal bonus physical damage over 2 seconds, and Udyr's attack speed is increased for a 5 seconds. [ranked_description] => Udyr gains {30/40/50/60/70}% bonus attack speed for 5 seconds. While in Tiger Stance, Udyr's first and every third basic attack after that are Tiger Strikes which deal an additional {30/60/90/120/150} (+ {120/135/150/165/180}% total AD) physical damage over 2 seconds. Successive Tiger Strikes against the same target will instantly deal all remaining damage of the previous instance in addition to applying a new one. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr's next attack will deal three times his attack damage over 3 seconds. Persistent Effect: Udyr's attack speed and movement speed are increased. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 9 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-09-19 07:21:04 ) [2] => Array ( [ability_id] => 210 [champion_id] => 39 [display_name] => Turtle Stance [unranked_description] => Udyr shields himself for 5 seconds. While in Turtle Stance, Udyr's first and every third basic attack after that heal him based on his maximum health, increasing based on his missing health. [ranked_description] => Udyr shields himself for {60/95/130/165/200} {0.5} for 5 seconds. While in Turtle Stance, Udyr's first and every third basic attack after that heal him for 2.5% of his maximum health, increasing to up to 5% based on his missing health. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr gains a temporary shield that absorbs damage. Persistent Effect: Udyr's attacks cannot crit, but they restore his health and mana equivalent to a percentage of his damage dealt. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 9 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 211 [champion_id] => 39 [display_name] => Bear Stance [unranked_description] => Udyr gains a burst of movement speed for a few seconds. While in Bear Stance, Udyr's basic attacks stun the target for 1 second. This effect cannot occur on the same target more than once every few seconds. [ranked_description] => Udyr gains {15/20/25/30/35} % increased movement speed and ignores unit collision for {2/2.25/2.5/2.75/3} seconds. Udyr dashes slightly forward when attacking a target while the buff is still active, and only when he stuns the target. While in Bear Stance, Udyr's basic attacks stun the target for 1 second. This effect cannot occur on the same target for 6 seconds. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => Udyr charges forth, gaining a large movement speed increase for a short duration. Persistent Effect: Udyr's attacks hit with such force that they stun his target. This effect cannot occur on the same target for 5 seconds. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 9 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-09-05 11:20:47 ) [4] => Array ( [ability_id] => 212 [champion_id] => 39 [display_name] => Phoenix Stance [unranked_description] => Udyr sends out pulsing waves of fire, dealing damage to nearby enemies. While in Phoenix Stance, Udyr's first and every third basic attack after that send out a cone of flame in front of him that deals magic damage. [ranked_description] => Udyr unleashes pulsing waves of fire around himself for 4 seconds, dealing {10/20/30/40/50} {0.25} magic damage each second to all nearby enemies for the duration. While in Phoenix Stance, Udyr's first and every third basic attack after that send out a cone of flame in front of him that deals {40/80/120/160/200} {0.6} magic damage. The mana cost of this ability decreases with Udyr's level, down to 28 mana at level 18. [description] => For a short duration, Udyr radiates flames dealing damage to nearby foes. Persistent Effect: Every third attack, Udyr will release jets of flames from his hands that deal damage to enemies in front of him. [icon] => /content/spell/312e302e302e37302d37372d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 45 [cost_rank_2] => 45 [cost_rank_3] => 45 [cost_rank_4] => 45 [cost_rank_5] => 45 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0077_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:45:23 ) ) [threat_counts] => Array ( [0] => 0 [1] => 3 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [synergy_counts] => Array ( [0] => 0 [1] => 4 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 77 [mobafire_id] => 39 [name] => Udyr [url] => udyr [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 1 [rankings] => 98 [rankingsCount] => 50 [winRate] => 54 ) ) ) 1

Runes:

Precision
Press the Attack
Triumph
Legend: Alacrity
Coup de Grace

Sorcery
Celerity
Waterwalking
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

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Champion Build Guide

Detailed Udyr SoloQ guide - Grand Master Elo

By RoleDyr
About me

RoleDyr
Twitch Streamer | best Udyr | Jungler
Name: RoleDyr
Udyr OTP Since:
4 years
Current State:
Rank 1 Udyr, Master 343LP SoloQ

Yo w***up guys,

my name is RoleDyr and I've been ontricking Udyr for more than 4 years now.
Why am I entitled to teach you how to play Udyr?
Currently I am the world's highest ranked Udyr player.
I am currently Master in EUW and I'll be fighting my way up to the Challenger tier over the next coming weeks.
You want to stomp your enemies with Udyr and leech some free LP?
Lay back and enjoy this guide!

Runes guide Back to Top


Runes Explanation
Press the Attack: The best keystone for Udyr so you can burst down your enemies as fast as possible.
Triumph: Your favorable option since it enables you to go for „low-hp plays“.
Legend: Alacrity: The attack speed provided by this rune allows for a faster jungler clear and it smoothes your auto-attacks.
Coup de Grace: It gives you decent amounts of bonus damage on champions with low life.
Regarding the secondary rune page you should decide on Celerity and Waterwalking in the “Sorcery Tree”. Additional movement speed is quite convenient on Udyr since it allows you to roam and rotate over the map more quickly.
Small runes : The lesser runes are quite easily to pick: 10% attackspeed, 12 AD and 5 armor is the way to go here. The attackspeed synergizes well with Legend: Alacrity, hence it provides for an even faster clear speed, the additional attack damage increases your Tiger Stance damage and more armor equals less damage intake from jungle camps, turrets and enemy champions.
Skills Orders Back to Top
PASSIVE ABILITY
MONKEY'S AGILITY (Passive): Entering a stance grants Udyr bonus Attack Speed and Movement Speed for a short duration. This effect can stack multiple times.
Q
TIGER STANCE (Q): Tiger Stance: Activation - Udyr's Attack Speed is increased for a few seconds. Persistent Effect - Udyr's first attack and every third attack after will deal a high amount of damage over 2 seconds.
W
TURTLE STANCE (Q): Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's first attack and every third attack after heals him for 2.5% of his maximum health.
Q
BEAR STANCE (Q): Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
R
PHOENIX STANCE (Q): Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies. Persistent Effect - Udyr's first attack and every third attack after engulfs enemies in front of him with flames.

Why do I max Tiger?:

In the current meta, maxing your Tiger Stance is out of question.
Some patches ago the Phoenix Stance got nerfed so significantly that playing that is not a valid option any longer.
Many players are maxing Turtle Stance second to increase their sustain. But we are certainly not many players, we are playing the RoleDyr variant.
Following my playstyle you will always max Bear Stance as a second to chase down enemies more effectively and to not get kited as easily.
Turtle Stance will get maxed out third and you should always pray that you won't have to invest a single point into your Phoenix Stance, since Udyr is getting weaker by every single minute that passes.
Itemization Back to Top


Items Explanation

You start with Hunter's Machete instead of the Hunter's Talisman for a better jungle clear speed.

You absolutely prefer Challenging Smite over Chilling Smite, since it eases 1v1s and synergizes well with your Tiger Stance DoT.

After finishing your Skirmisher's Sabre - Warrior you build directly into Trinity Force. You start with Phage if you are slightly behind and Sheen if you are already ahead. Stinger would always be your last buy.

Afterwards, when playing against crit-champions in the enemy team, you buy Randuin's Omen, if not, you go for Dead Man's Plate.

If you are facing a lot of consistent magic damage (dealt by Karthus, Cassiopeia or Kaisa among others) Adaptive Helm becomes the obvious choice. Otherwise, Spirit Visage displays a good alternative against magic damage sources. If you bought Tiamat early, Titanic Hydra is your last buy.

Boots choice Back to Top

Ninja Tabi
VS

Mercury's Treads
Does the enemy team consist of many auto-attack based champions, go for the Ninja Tabi. If you are facing a lot of crowd control, you'd pick up Mercury's Treads instead.
Counters Back to Top
Jax: Every auto-attack based champion hates him. Due to his Counter Strike he nullifies enemy auto-attacks. Therefore he is not just negating Udyr's initial burst and most of his damage in general but also putting the stun of your Bear Stance on cooldown without actually getting stunned. Furthermore winning split-push battles (which is part of Udyr's agenda) against a Jax in the late-game is next to impossible. Fortunately Jax is mostly seen on toplanes nowadays and therefore can be ignored for most parts of the early- and midgame.
Nocturne: The Eternal Nightmare indeed, especially for Udyr. His Shroud of Darkness prevents him from getting stunned by Udyr's Bear Stance. Moreover Nocturne can pretty much freely choose wether or not to fight Udyr owing to the fear caused by his Unspeakable Horror. Its range is too high for Udyr to attempt any countermeasures. Hitting a Duskbringer and benefitting off of the extra AD it provides, the long-lasting fear and the keystone Lethal Tempo even allow Nocturne to win 1v1 battles against Udyr. Nocturne's ability to pick fights whenever he wants to, his superior scaling and the fact that Udyr can't win early encounters, declare the living shadow the clear winner of this jungle match-up.
Pantheon: And just another champion to block your Bear Stance stun, this one with his passive ability Aegis Protection. You see the pattern here? Any fight against Pantheon is virtually unwinnable, thus invading him is not an option. In addition to that, Pantheon's playstyle is heavily focused on ganking with pretty much unmatched frequency. That in combination with his ridiculous snowball potential, seemingly makes him Udyr's worst and strongest counter.
Synergies Back to Top
Aurelion Sol: Pushing in wave after wave in the early game enables him to easily assist you during invades. Beside his good roaming potential he can also follow-up to your stun with his Starsurge and effortlessly chase down enemies which again perfectly synergizes with Udyr's core elements.
Galio: Having one of the best follow-up and assist ultimate abilities ( Hero's Entrance) in the entire game qualifies the Colossus to be not just one of Udyr's most favoured midlaners. With a Galio strengthening your back, invading becomes a piece of cake. Just like Sol, Galio too has follow-up crowd control with his Shield of Durand which can make reckless invades become tyrannizing hunting parties for the enemy jungler.
Zilean: The pretty much best supporter you could have as an Udyr player is Zilean. The Chronokeeper provides you with gigantic movement speed bonuses, especially in the later stages of the game. Beyond that his ultimate grants you an extra life whenever charging head first into the enemy team. By that you can easily force everyone's attention onto yourself (without actually facing the risk of being punished) since you are too much of a threat to be ignored.
Talon: Another preferable midlaner would be Talon. His roaming capabilities are unmatched and even while being pushed in, a Talon can almost always come to your aid while invading the enemy jungler, without completely forfeiting his lane.
Jungle Pathing Back to Top
The Jungle Pathing:

You always want vision on the Rift Scuttler as well as on the jungle entrances. Thereby river wards are absolutely vital. You begin every first clear at the Blue Sentinel , due to your high mana consumption. After having cleared that you carefully observe the lanes. Seeing the enemy toplaner before their botlane appears on lane, usually indicates that the enemy jungler started on his botside jungle and vice versa. There are some rare exception (see Kayn's solo start at raptors e.g.).
After finding out where the enemy jungler started you kill the gromp . From here on out it depends on which side your team started the match.
If you are on blueside the following applies: Once you've reached the first rift scuttler you must track the enemy jungler via the wards in the river. If you see him taking the upper entrance of the botside river he is most likely on the way to his Red Brambleback . In that case you can cheese him in his raptors brush. If he is entering the bottom side of your jungle he is most likely to invade your Red Brambleback , which allows you to take his entire topside jungle. Thereafter you can decide on wether or not you want to pay a visit to your top- or midlane.
If none offer you viable ganking opportunities you go back into your jungle to take your Murk wolves after which you port back with approximately 950 gold.
There you buy Skirmisher's Sabre (650 g) and Boots of Speed (300 g).
If the enemy jungler has started at his Red Brambleback you immediately run for your own after taking the topside Rift Scuttler .
Afterwards you instantly go for the botside rift scuttler . If that one is cleared already you catch off your enemy at his Blue Sentinel . Otherwise you clear the rift scuttler before you visit the enemy's Blue Sentinel in order to take it or kill the enemy jungler.

The same is true for starting the match on opposite sides of the map, only contrariwise. If you see your opponent entering the bottom side of the topside river you cheese him in his Raptors brush while he is on the way to his Red Brambleback . If you notice him entering your topside jungle he is attempting to invade your Red Brambleback , therefore you are taking his and the remaining camps in his botside jungle. Instead of top your botlane now may offer you good ganking possibilities but then again, if ganking seems too unattractive, you just go back to buy the obligatory items mentioned earlier.

If the enemy jungler starts at his Red Brambleback you just go to your own after having killed the first rift scuttler on botside. After that you attempt to take the second rift scuttler again. If that's been taken you head straight towards the enemy Blue Sentinel as usual.
All in all that covers the most important parts of the early jungle pathing.
After heading back on the map once you got Challenging Smite and your Boots of Speed, your main priority is to seek and find constant 1v1s with the enemy jungler.
Warding Back to Top
While invading the following wards are important:

Blueside Start:

Control Wards:

On topside you have multiple options. You can either put your Control Ward in the river to secure the rift scuttler , provide vision for your midlaner and always make sure that you won't get spotted while invading the enemy's red brambleback .

Your second option would be a quite aggressive one, in the brush next to the enemy's red brambleback .
This is only advised when you have a winning midlane on your side, which can assist you during invades.
If you don't have the required midlane pressure this Control Ward will simply get cleared as soon as someone in the enemy team notices it.

The probably best spot to place a Control Ward is in the upper brush in the enemy jungle, that is in the gap between the blast cone and the enemy's red brambleback .
That Control Ward will hardly ever get spotted and it offers you valuable insight in the jungle pathing of your opponent.

Trinkets:

The most important Warding Totem are the ones in the enemy's raptors brush.
Since invading the red brambleback is a main priority, this Control Ward will give you information about your opponent's presence, the second he enters his topside jungle.
Thereby it allows you to go for them cheesy kills.

On botside the only important brush you want to put Warding Totem in is the one next to the enemy's blue sentinel .

Redside Start:
Pretty much the same, just the other way around.

Mid- & Lategame Back to Top
As mentioned earlier you are always looking for 1v1 skirmishes with the enemy jungler.
Once you finished your three core items, namely Skirmisher's Sabre - Warrior, Trinity Force and the corresponding boots, you start splitpushing. At first your are mainly looking to destroy as many turrets as possible. The further the game progresses the more focus you should put on destroying the botlane inhibitor in order to put a lot of pressure on this lane with the hardpushing super minion waves. Once the pressure is built up you start grouping with your team at baron nashor . With the sidelane pressure you are now able to force the enemy team to make a difficult decision. They will always need at least one splitpusher to take care of the botlane super minions. Thereby they are only able to disrupt your Baron attempt with 4 people which already makes it a lot harder for them. You will take advantage of the fact that they are outnumbered and force the 4v5 teamfight. Once you've slain the Baron you start splitpushing on the toplane while your team takes the midlane inhibitor. This is the basic formula to win games with Udyr, from early to late game.
Tips & Tricks Back to Top
A few tips & tricks:

When facing auto-attack-nullifying champions like Pantheon you should always engage them while being in your Tiger Stance or Turtle Stance. They won't lose their passive on-hit-effects even when hitting into Pantheon's Aegis Protection e. g.
Initiating an attack with your Bear Stance will have no effect at all and would simply put your passive stun on a cooldown.

Should you attempt to cheese an enemy, in his jungle let's say, there is a superior attack/ability pattern you should always try to follow.
Use your Tiger Stance preemptively and wait for the ability to cool down (not more than 6 seconds with 0% 'CDR'). Now you have a passive damage-over-time effect up that helps you to increase your initial burst on an unknowing target.
The second the enemy jungler shows himself and walks towards the brush you are waiting in, you initate the fight with an auto-attack to let your Tiger Stance do it's work.
After that very first auto-attack you swap into your Bear Stance to stun your opponent just to immediately swap back to your Tiger Stance autoattack and get the maximum damage output.
In my video you will see 2 examples in which I am showing you how I killed enemy champions with that combination. Even though Vayne was extremely fed, she didn't even stand the slightest chance against me, due to that quick ability rotation.

With your Turtle Stance you can use every single Jungle Plant to heal yourself for a small amount.
If you are not having mana issues you should always swap to that stance to get that free extra health back.
Furthermore you can also stack your Tiger Stance on plants.

While your Bear Stance is active you gain the passive Phantom Dancer effect which allows you to pass through units.
Once the active wears off you are getting minionblocked again.
The End Back to Top
The End

I'm hoping I could bring my favourite champion closer to some of you out there.
If you encounter any questions, feel free to check out my stream.
Though it is in german I'll do my best to answer all the open questions that you may have.
If you enjoyed this guide I'd truly appreciate it if you would leave me an upvote to help spread the message of how awesome Udyr actually is.

Here is my Udyr guide in a video so you can see everything step by step.
It's on German but I'm pretty sure that it will help alot still!
Just mute the sound and enjoy. Kappa

You can see everything I mentioned in the video below: