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Choose Champion Build:
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Common Build
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Are You The Tank?
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Alternative Assassin (Advanced
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Alternative Assassin (Intermed
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction







Please enjoy my 3v3 Diana guide. Hope it helps=). This guide was not meant for 5v5 on

1.The first build is my normal build for most 3v3 match-ups. It provides nice burst combos and great damage, while still have some tankiness and survivability. This Build Does not include


2. This is Super Tanky against teams you know its necessary from the start. This build has a very weak early game but catchs up late game. If fully built late game this build is more scary than the first build. It has crazy Magic Resist, Health, and still can dish strong DPS.
3. The Third build is one of my Troll builds. This Build has no survivability to it at all, but in return it can dish enough DPS two hit almost any squishy with one ability and an auto attack. If played correctly you are an automatic carry.
4. The Last build is another troll build. It is more simple and easier to master than the advanced version. It also has more survivability than the other.
Runes




Marks

Glyphs





Seals




Quintessences



Moonsliver Blade
Diana gains 20% bonus attack speed. In addition, every third basic attack cleaves nearby enemies for additional magic damage.
At lvl 18 her passive does 290(+ 60% of ability power).
Moonsilver Blade does NOT proc spell vamp, lifesteal or ![]() Moonsilver Blade's magic damage will affect structures such as turrets, inhibitors, and the nexus. |
Crescent Strike
This is an arced skill shot which inflicts enemies with moonlight and reveals them for 3 seconds.
Crescent Strike will damage, but not reveal stealthed units such as
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Pale Cascade
Diana creates three orbiting spheres that last up to 4 seconds and detonate on contact with enemies, dealing magic damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if her third sphere detonates. |
Moonfall
Diana draws in all nearby enemies and slows them for 2 seconds. |
Lunar Rush
Lunar Rush is a single targeted dash ability that causes Diana to move to a target enemy unit's location and deal magic damage to it.
If
![]() ![]() Lunar Rush pops spell shield and does NO damage, but Diana will still dash to her target. |







Unnecessary spell to take since you want the DPS, but can be taken if you want more survivability. |
This is the same as ![]() ![]() |
This actually a decent spell for 3v3 with new low cooldown. Take if you want map control and do not care to survive or get kills |
Starting Items |
Always start with these items. You NEED the mana regen, health, and movement speed.If you do not start with a ![]() ![]() |
Core Items |



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Skill Usage
- Landing
Crescent Strike is important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
- Use
Moonfall to disrupt channeled abilities such as
Bountiful Harvest,
Crowstorm ,
Meditate and
Absolute Zero.
- The time it takes for
Crescent Strike to reach your target at max range is the same time
Lunar Rush takes to reach so if you cast
Crescent Strike into
Lunar Rush you will get the cooldown refresh immediately. READ!!!!
- Consider when to cast
Lunar Rush without Moonlight and when to wait for another
Crescent Strike.
Advanced Strategies
- Use
Lunar Rush as an escape.
Twisted treeline is small and you are almost always near the jungle. Use
Crescent Strike to gain vision of monsters then use
Lunar Rush to dash to them. I commonly do this to the Wolves and watch people waste flash trying to catch me.
- Remember
Lunar Rush is synchronized with time it takes for the max range of
Crescent Strike to land. So This allows you to almost instantly be on top your enemy and still have ult available.
- Use
Pale Cascade before you use
Lunar Rush to help provide maximum damage and give more durability.
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