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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction

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Hello! My name is shadowaffles and this is my first guide for League of Legends and Mobafire.
I'm Brazilian and speak Portuguese as my first language. I learned English over time but it's not perfect, so I used the help of a translator to make this guide. If there is any grammar mistake please forgive me and let me know in the comments for me to fix. I play with Bruiser Diana, since she is a mage and melee will almost always be in the midst of battle, I know many play with Diana jungler or Assassin, but this is not my focus with this build. Please do not downvote the guide only because she does not have any items you like. Read the guide to find out why my choices. If you thought the guide was useful, give me a positive vote, comment on what you liked and what also did not like. Feel free to look. Welcome and thank you! |
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An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshiping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade.
Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshiped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon.
-Diana
+ Large damage capability in early, middle and late game + Strong ranged and melee attacks + Low cooldowns + Ability to pursue until the fastest champions + ![]() ![]() + Good farmer + She uses a sword in a crescent shape |
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- It has a huge lack of mana Ealy game and middle game - It has no escape mechanism - Because she is AP and melee, it tends to die quickly if focused (but this is something we try to solve with this build) - She does not like the sun, and there are no maps at night, so she is always angry |

















Greater Mark of Attack Speed: 1.7 attack speed by rune. This multiplied by 9 is 15.3% more attack speed, which joined with the other 4% of
Alacrity , are 19.3% of attack speed. This will give a huge boost to your passive
Moonsilver Blade.
Greater Seal of Armor:You are a melee champion, that means that you will face more meele champions than ranged, so we need to give more importance to armor. With these runes you will have more 12.69 of armor +6 armor of
Hardiness . This is a big help early game.
Greater Glyph of Ability Power:Diana is an AP champion, and she has no AP. So we need to change this by placing some (many) AP runes to give it more leverage Ealy game. With nine
Greater Glyph of Ability Power you get 10.8 AP to start the game.
Greater Quintessence of Ability Power: More AP to illuminate your enemies with the power of the moon. With more than 14.85 AP we get with 3 Quintessence of Greater Potency. We arrived at 29.65 (plus 5% of the
Archmage ). What is a very high number considering that we are putting attack speed and armor on this build.

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Exhaust: Diana has an amazing ability to pursue enemies, but if you want to improve this, Exhaust is a good choice.
Cleanse: Diana has no way of defense or resistance to CC, so if you feel very bothered by stuns and slows, you can use Cleanse to solve your problem.
Heal: You will always be in the midst of battle, if you want a guarantee of increased survival, Heal is a good choice.
Surge: This ability fits nicely in Diana because of increased attack speed which is very good for
Moonsilver Blade and his bonus AP.
Clarity: A good way to prevent the lack of mana in the middle of a battle, if you can not manage your mana well, Clarity will give you a good help
Smite: If you go to the jungle, but this guide was not built for that.
Ghost: Increased speed of movement, adding with a well placed
Moonfall will create a large space between you and your enemy, making it slow and you fast.
Teleport: Most of the time you are alone in your lane, using the Teleport is a way to protect your tower and the tower of your allies.





Crescent Strike


This skill has multiple applications, you can use minions to farm, since she has a very low cooldown and does not waste a lot of mana. Can also be using in bushes to see if they have hidden enemies. Or can also be used in the jungle to see if the minions are still there.




Pale Cascade






Moonfall






Lunar Rush





Start with










In battle, you will always start with








- Start buying
Doran's Ring, +15 AP and 80 HP are of great help in the beginning;
- Buy
Boots to have greater mobility;
- Buy a Catalyst the Protector for increased survival and sustenance in your lane;
- Finish your boots with
Mercury's Treads for greater mobility and +35 Tenacity (which is very good because the CC usually kill you) and more magic resist;
- Finish the
Rod of Ages, it must be purchased as fast as possible for its passively ability to increase your stats get into action.
- Now we start to make armor, buy a
Chain Vest (remember if you are facing champions based on AP, start with
Null-Magic Mantle);
- Finish your
Zhonya's Hourglass (or
Lich Bane if you are facing champions AP);
- Buy a
Null-Magic Mantle for more resistance to AP (buy a
Chain Vest if you have already purchased
Null-Magic Mantle);
- Finish your
Lich Bane (finish your
Zhonya's Hourglass);
Needlessly Large Rod to have more damage;
- Buy your
Rabadon's Deathcap;
- Buy a
Guardian Angel for more armor, magic resistance and above all, a second life.
Remembering that this is the way I think best to buy the items, according to your opinion or about the situation, we buy the items in different order or even buy other items (this will be talked about later).

I picked these items thinking of a way to maximize my damage, but still not losing armor and magic resistance.
The items were not chosen only by their partial benefits, but for its active and passive skills also. That would fit the profile Melee Mage that Diana has.
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And so I built this build. What impresses me most is that it is not a static build. Almost all items can be exchanged for others with similar results depending on your need.
This will be further explored in the following chapter.

Within this session we will explore the possible new matches with Diana in different situations. Remembering that this is my opnion and you are free to leave your comments


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change to







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change to












Crescent Strike uses a cut in a curve, that means you can have a cut inside of trees or walls to make it more difficult to your enemy identify your attacks.
- Because of Moonlight, it's good you use
Crescent Strike before entering almost every bush in the map, especially if you do not know the position of the enemy on the map.
- You can use
Crescent Strike to check if the
Dragon or
Baron Nashor are still alive (just like any other minion of the map).
- This ability goes through all the enemies that are in your line of fire, so whenever you can use this skill to hit as many enemies.

Moonfall has a cooldown very high (compared to their other skills), so avoid using it unless you have to chase or escape an enemy.
- When you are being cornered, some good combination is
Moonfall>
Ghost or
Flash, so you will be able to leave all the enemies slow and will have a greater chance of escape.
Moonfall can also be used to save an ally who is dying and being chased by an enemy.

Crescent Strike +
Lunar Rush is the only means you have to escape from a gank the enemy (except for
Flash /
Ghost +
Moonfall). By using the
Crescent Strike somewhere where there are minions or even an enemy champion (you do not need to use
Crescent Strike against a champion, he just needs to be in the range of the
Lunar Rush), they are revealed on the map for three seconds, thus giving time for you to use
Lunar Rush and teleport to them, leaving unharmed (be sure to use
Pale Cascade for increased protection).
- It is important always to anyone Lunar Rush if the enemy tries to escape, for this, avoid using Lunar Rush without the enemy being with Moonlight.
There are many and various combinations of combo and idea to do with the skills of Diana, it's up to you can use them in the right situation.

Channel: http://www.youtube.com/user/RiotGamesInc

Channel: http://www.youtube.com/user/Ciderhelm

Diana is a great champion, very fun to play and very versatile. Sometimes it takes a while to get the practice, but it is rewarding. Do not forget to ask me in the comment section if you have any questions or suggestions.
Sincerely, shadowaffles!

10/08/2012 : The Guide was created, and was made the sessions: Pro/Cons, Masteries and Runes;
11/08/2012 : Sessions: Summoner Spells, Ability Explanation + Skill Sequence, Items Order - Items Explanation, Situacional Itens, Gameplay and Change Log have been created;
12/08/2012: Sessions: "Ability Explanation + Skill Sequence" and "Order Items - Items Explanation" were divided into two sessions;
The session Situational Items changed its name to Situational / Alternative Items;
The sessions: Introduction, Lore, Summary and Tips and Tricks were created;
Was added banners and decorations to guide (graphics everywhere, was rebuilt);
The guide has been completely revised looking for grammar errors, information errors;
A Guide was published;
14/08/2012: The


15/08/2012: Due to the need to have more resistance at the beginning and middle of the match, the order of items was modified leaving

16/08/2012: Added






Credits to JhoiJhoi's guide for Making a Guide, which helped me a lot. Her guide can be found here!
Credits for Ciderhelm and RiotGamesInc for their amazing videos.
Special thanks to my friends Hansgu and BreakCrazy that helped me take some print screens.
Thank you for reading my Guide, please comment and give me your vote.
Bye!!
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