Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Nunu & Willump
Build Guide by Panther84
Don't make the yeti angry,You won't like him when he's angry
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Teleport
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction


Ok, this can be quite complicated with Nunu, because you can build him as a real Tank or just full AP so basically the runes I chose are AP runes with some armor for early game resistance.
Greater Seal of Armor - Those runes will help you in early, middle and late game with some resistance for basic attacks.
Greater Mark of Magic Penetration - Using those runes you can be sure that your
Ice Blast and your
Absolute Zero will deal damage to champions with magic resist on them.
Greater Glyph of Cooldown Reduction - This will help you to get better cooldowns during the game and will be useful in late game to cast your spells more often.
Greater Quintessence of Ability Power - Is definitely one of the best choices for the early game damage and heal, you can get
Greater Quintessence of Movement Speed instead because the mobility as well.







The regular Masteries could be 0/21/9 or 9/21/0 but I decided 2/19/9 because the 2 Offense points on
Butcher
that will help you to jungle faster.
The 19 points in defense are because the resistance you can get against monsters, minions with Toughskin and
Bladed Armor
and champion’s basic attacks and spells with
Unyielding
and
Block
,
The 9 points in Utility are because Nunu has some early game mana issues but
Meditation
and
Expanded Mind
can help you to avoid that and some extra movement speed with Wanderer will help you to position yourself very fast to gank a lane or move faster between neutral monsters in the jungle.
You can always get more masteries in Offence if you think that will work better for you in your Jungler Role.

The 19 points in defense are because the resistance you can get against monsters, minions with Toughskin and



The 9 points in Utility are because Nunu has some early game mana issues but


You can always get more masteries in Offence if you think that will work better for you in your Jungler Role.
I decide to initiate with
Hunter's Machete and four
Health Potions, I know that probably Nunu does not need the
Health Potions to jungle but I prefer to have full HP before initiate a gank and be able to jungle without a leash also the
Hunter's Machete is a great early game jungle tool.
In my first go to the shop I prefer to get some HP for tankiness with
Giant's Belt, more mobility with
Boots and some health amd mana regeneration with
Spirit Stone.
In mid game the best 3 items I found are:
1-
Rabadon's Deathcap: One of the best items for all the AP champions, provides a huge amount of AP empowering your
Ice Blast and
Absolute Zero damage and healing you more with your
Consume
2-
Spirit of the Ancient Golem: Armor, Health, Health Regeneration, Mana Regeneration, Tenacity and additional damage to neutral monsters and
minions, I think this item speaks by itself why you have to get it.
3-
Lich Bane: Some of you could ask why Lich Bane...???..., and what I can say is that this item provides a lot of stats that will work excellent in an AP Jungler, good AP amount, movement speed, mana, and the Spellblade unique passive on this item is so powerful.
4-
Mobility Boots: Besides the
Blood Boil ability another great source of movement speed with Nunu are this boots, I'm not saying that you cannot get
Sorcerer's Shoes,
Ionian Boots of Lucidity or
Mercury's Treads instead, all those other boots are recommended but the time you use to move between the monsters in the jungle and the lanes to gank is very important.
Late game items:
5-
Rod of Ages: More health, AP and mana, definitely is a great tool too, I recommend this Item or you can get a
Guardian Angel.
6-
Abyssal Mask: Magic resist reduction is very important in late game because the magic resist items in the enemy team, you can substitute this item with another one like
Void Staff
You can find some other items recommended by my for late game that can work good for you based on your team needs.




In my first go to the shop I prefer to get some HP for tankiness with



In mid game the best 3 items I found are:
1-




2-


3-

4-





Late game items:
5-


6-


You can find some other items recommended by my for late game that can work good for you based on your team needs.
I recommend. Evaluate the team situation before you decide which ability you'll max first.
Some things to take in consideration are:
Does the other team have a jungler...???
If yes: Max
Consume and
Blood Boil first. This is to get advantage of your mobility and damage to monsters ability.
If Not: Max
Ice Blast and
Blood Boil first. This is because the top teammate will have two champions against him/her and you will have to visit the top more often and the
Ice Blast can hurts and slow to get a kill.
Is not bad to remember to max you R
Absolute Zero each time you have a chance
Some things to take in consideration are:
Does the other team have a jungler...???
If yes: Max


If Not: Max



Is not bad to remember to max you R

A Champion without
Smite is not a jungler.
I saw different games with champions like
Warwick,
Amumu and
Fiddlesticks Trying to jungle without
Smite probably thinking that because their abilities to jungle they don't need it but....surprise...!!!...the enemy jungler has
Smite and just took your buff away from you. So that's why I chose
Smite as my first summoner spell.
The second summoner spell could be another spell that makes you feel comfortable while jungling, I decide to get
Teleport to get a quick gank using the Wards Sight Ward /
Vision Ward to teleport to their location but if you feel better with
Flash or
Ghost, those are great options too.

I saw different games with champions like






The second summoner spell could be another spell that makes you feel comfortable while jungling, I decide to get




While jungling I recommend to start with
Crest of the Ancient Golem Blue Buff, then move to the
Rabid Wolf / Wolves then get the
Ghast / Wraiths, the next one in your list should be
Blessing of the Lizard Elder / Red Buff and the other little golems in your jungle.
You can do solo
Dragon at level 9 and you can definitely tank the
Baron Nashor.
Try to keep track of the enemy's jugler movements to get the buff from the enemy jungle as well.




You can do solo


Try to keep track of the enemy's jugler movements to get the buff from the enemy jungle as well.
You must be logged in to comment. Please login or register.