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Recommended Items
Runes: Natural Scalling
1
2
3
4
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
1
2
3
Aggresive
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Alistar
Counters everything about this build.
Caitlyn
Traps can hurt bad on Ekko.
Ideal
Strong
Ok
Low
None
Caitlyn
Traps can hurt bad on Ekko.
Champion Build Guide
Basic introduction
1. Aggressive The Aggressive Ekko support, is the closest to the classic Ekko gameplay. It is focused around the 'Spelltheif Edge' support item, where you scale and get gold be damaging and poking, your enemies with the classic Ekko burst combo.
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2. Sustainable The sustainable build, is focused around survival, and being able to stay longer in lane. The build, is playable to your preference, and is the more all around build. The build is focused on staying alive and enduring fights.
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3. Tank The Ekko Tank build, is very unique compared to the classic Ekko gameplay. It is not a straight out tank like other support tanks. It is not as much about the damage you deal, but how you manipulate and control the game.
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Pros and Cons
+ No one sees it coming (currently) + Heavy bot lane control + Massive burst + Crowd control + Anti-squishy (easily kills squishies) + The enemies need to play safe ![]() ![]() ![]() |
- Weak against most tank supporters - Engagements needs preperation - Hard to scale if not experient ![]() - Weak against crowd control - Useless if don't control bush & alcove - Hard to safe bot laner if ganked Even tho, this ![]() This build is very squishy until it reaches lvl 6, especialy if they have a stun. |
Ability details
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Z-DRIVE RESONANCE (Passive): ![]() At 3 stacks, Resonance is consumed to deal 30 − 140 (based on level) (+ 80% AP) magic damage to the target, doubled to 60 − 280 (based on level) (+ 160% AP) against monsters, but capped at 600. |
STOLEN TIME (Passive): If ![]() |
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TIMEWINDER (Q): ACTIVE: ![]() |
After finishing its path, the device contracts and returns to Ekko at a higher speed, dealing magic damage to enemies along its path.
The traveling and returning device cannot damage the same enemy more than once.
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PARALLEL CONVERGENCE (W): PASSIVE: ![]() |

If

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PHASE DIVE (E): ACTIVE: ![]() |
PRIMED:

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CHRONOBREAK (R): PASSIVE: While Chronobreak is available, Ekko is followed by a time-delayed afterimage of himself that tracks where he was 4 seconds ago. |
ACTIVE - BROKEN TIMELINE:

Summoner spells
Main Runes - Work in progress...
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Secondary Runes - Work in progess...
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More coming soon...
Coming soon...
Items
Playstyle / gameplay
Positioning
Early / Mid / End game
Items
Playstyle / gameplay
Positioning
Early / Mid / End game
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