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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Intro
My name is Atháril and I would like to show you my guide for






Vicious and elegant,

In dark halls, hidden from society, Elise preached the word of a mythical spider god. Her desperate followers hungered for the god's favor, believing its blessings to be the source of




"The truly faithful need not fear the spider's embrace." -

"


"As the fog parted and I first beheld the Shadow Isles, I sensed immediately that something was amiss. From the mysteriously placid waters of the bay to the dead calm of the night air, an eerie stillness gripped the place – even the sea and sky. Even as I made ready to go ashore, the crew begged me to return at once to the mainland. ―

"Despite its size, the immense forest loomed like a sepulcher around us, and the dank air and unnatural stillness bred increasing feelings of paranoia and dread. My companion begged me to turn back, but some primal yearning spurred me onward, deeper into the gloom." ―

We have a lot of spells to choice.
As mid character, you should take
Ignite &
Flash.
When you are support, take
Exhaust &
Flash, or if you ad carry took
Ignite, you need to have
Heal &
Flash.
If you are jungler,
Smite &
Flash is best option. Anyway,
Flash is a must.
Do not take
Clarity, she is not mana hungry like others, escpecially in Spider Form :)
As mid character, you should take


When you are support, take





If you are jungler,



Do not take

For Mid:
Precision
Fleet Footwork
Phase Rush
A lot of starting AP fromÂ
Greater Quintessence of Ability Power and
Greater Glyph of Ability Power, extra mana regeneration from Greater Seal of Replenishment, and of course
Greater Mark of Magic Penetration for magic penetration.
For jungle:
Precision
Fleet Footwork
Phase Rush
We need to takeÂ
Greater Seal of Armor and
Greater Glyph of Magic Resist to not allow enemies kill us when we going to gank somebody. Maybe
Greater Quintessence of Health could be ok, it gives extra health, so there is better sustain in jungle.
For support, you could take first or second set of runes could be good. Maybe first one, because it let you harass enemies' AD carry.
Runes




A lot of starting AP fromÂ



For jungle:
Runes




We need to takeÂ



For support, you could take first or second set of runes could be good. Maybe first one, because it let you harass enemies' AD carry.
If you are mid player, you should take my standard masteries for AP Mid character:
Utility are ok for better
mana regeneration. Why not
Runic Affinity
? Beacuse not always your jungler is so good to let you have buffs. If he needs it more*, then you waste 1 point of your masteries.
If you are jungler, take these:
Utility are ok for better


If you are jungler, take these:



Spiderling Health: 100 + (25 × level)
Spiderling Attack Speed: 0.665
Spiderling Armor: 30
Spiderling Magic Resistance: 50
Spiderling Movement Speed: 370


















Skill sequence as Caster /

Skill sequence as

Pros:
+ stun,
+ heal from
Volatile Spiderling / Skittering Frenzy in Spider Form,
+ untargetable,
+ skills in spider form does not cost anything,
+ 6 abilities,
+ can jump on enemies,
+ can see neutral monsters in jungle,
+ can escape by her
Cocoon / Rappel.
Cons:
- spiderlings cannot be used as wards, it is not possible to control them,
- very low attack speed,
- bad attack animation so hard to farm in Human Form,
- squishy,
- 0 damage from
Cocoon / Rappel,
- do not recommend her to beginners,
- not so good in early game.
+ stun,
+ heal from

+ untargetable,
+ skills in spider form does not cost anything,
+ 6 abilities,
+ can jump on enemies,
+ can see neutral monsters in jungle,
+ can escape by her

Cons:
- spiderlings cannot be used as wards, it is not possible to control them,
- very low attack speed,
- bad attack animation so hard to farm in Human Form,
- squishy,
- 0 damage from

- do not recommend her to beginners,
- not so good in early game.
Starting/Early-game items:
I suggest to start with [Boots of Speed]] and 3


Boots:
As a Mid character you need to have





Mid/Late-game items:
Ofc, as a standard AP Mid character,








Others, situational, etc.:
Take care, because you can always play as enemy allow you. Sometimes












... And in general how to play?
If you improved your




How to start?
It is more difficult than staying at mid. You should start with



Boots:
When you are





Mid/Late-game:
Take







How to jungle?
Take your "w" (















Other option:
Or... you could play







Is that even viable?
Yes, it is. I tried it only once, by accident - but it really works. Just start as standard support, with:
















It would seem that
Elise would be a good champion who could change the face of the whole game a one good jump. While many players may think that this champion should be buffed, because so far we haven't still a fair balance, I think
Elise is quite great. Playing in many ways it is very fun. Being both support and jungler or AP Mid character demonstrates the versatility of
Elise, and the characters are interesting to play. Thank you all who have read this short guide and I wish you many awesome moments with
Elise.
Good luck and have fun, Summoners!

"I understood that death was another world and I was at its door. " -
Elise




Good luck and have fun, Summoners!

"I understood that death was another world and I was at its door. " -

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