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Spells:
Exhaust
Ghost
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
This is a tank
Disclaimer:
I am building
Anyway, this build is kind of funny because the final items are all somewhat thematically linked to the character. That's how I'm building at the moment, at least.































Runners-up:

















The "I don't think so, Tim" tier









%health seals, for sure. Enough resistances will come from items, and

CDR/level glyphs because 8% from masteries and 20% from

Movement quints and %health are strong options. Your call again.





Sorry, I did it like Phreak, and I know that's unfashionable or something. But resistances, health, movement, CDR, and gold are all available in a 1/21/8 setup, as well as both enhanced summoner spells.
You can also try 9/21/0, since with runes and

* Don't waste your dash if you might need it to escape is the first thing. If you don't have the upper hand, then dashing in could be a bad idea.
* Note that



* About that ult... Your call. If you've been playing for long, you should have enough of a general idea of when to ult, and this champ's ult isn't so unique as to be mind-bending or anything. It should already feel familiar. As it is with anyone else, it's pointless to harass with your ult if it's just going to be a damage trade that doesn't go anywhere. Something really interesting should be going on, like you have enough to finish it, or you have to stop them. Initiating a teamfight is one use as well, but usually you'll want to wait for a decent shot on two or more targets, or a really good shot on one squishy target.
* You're a tank. A little AP is ok, but the cooldowns are longish and the scalings don't add up to enough. You can experiment with


* If you're a bad jungle player like me, you can gain a few levels in lane before jungling. It's a lot less frustrating that way, and I hate having

* About that jungle - note that W and E require permafrost, so for the wraiths, I like to dash in, hit W and E, and attack the big one. They all generally die around the same time. If you need a second

* Experiment with the dash. Sometimes you can jump over walls. This can save your life, or it can get an enemy locked up in a dangerous place.

Pros
* One of the easier tanks to play* Long-range dash, one of the longest in the game
* Slowslowslowslowslow stun slowslowslow
* Clears wraith camp particularly well, so you can swing by sometime and pick up a few gold occasionally
* Teamfight not wanting to start? Hit R. A lot of stuff will happen every time.
* 4k+ health with a full build (with this setup)
Cons
* No free tank stats* Compared to other champs, not quite so much versatility seems to exist in her kit, despite its general team helpfulness. She can perma-slow and engage/disengage whenever she feels like it, and that's pretty much what she does.
* This build is unlikely to be completed in most games (but partial builds are fine for where they are)
* This is not a tanky DPS build. Health scaling is nice, but it's not AP, and the AD isn't really a ton and there's no Triforce (not that it would be good on her anyway,

Ultimately, she doesn't seem OP or UP to me at the moment, so it's just a matter of whether you like the play style or not. I get the feeling that she's easy to play, but if there's anything hard about her, it's using the dash properly. (The ult is a skillshot too, granted, but it's as broad as a barn door and I've hit with it when I thought I'd miss before.)
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