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Maokai Build Guide by Fan22

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Extended Fights & Tank build-Maokai Top [10.10]

By Fan22 | Updated on May 15, 2020
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Choose Champion Build:

  • LoL Champion: Maokai
    Extended Fights build
  • LoL Champion: Maokai
    Tank Maokai
  • LoL Champion: Maokai
    Jungle Maokai
  • LoL Champion: Maokai
    AP mage/bruiser Maokai
  • LoL Champion: Maokai
    Bruiser Maokai (offmeta)

Runes: Grasp page

1 2 3 4 5
Grasp of the Undying
Second Wind

Last Stand

+10% Attack Speed
+6 Armor
+6 Armor


1 2 3
Normal Spells
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


LeagueSpy Logo
Top Lane
Ranked #23 in
Top Lane
Win 53%
Get More Stats


Ability Order Standard Abilities Sequence

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Extended Fights & Tank build-Maokai Top [10.10]

By Fan22
!Hello this is my first guide, so feedback and comments are aprecciated¡
remember this guide its very recently and its a little bit incomplete, so i will update it always i can. I still need to try some of the builds or items listed here and some other things, so please keep checking it out!

¿Who i Am?

Im Fan22, a player who plays Normals whit INTeresting builds or picks ,i play on the Las server,also i play rankeds and i mainly use: Jax , Nasus , Singed , Maokai(duh) , Malphite , Tryndamere , Fiddlesticks and Blitzcrank. keep in mind im just only an averague Maokai player, but im triying to get better at him, also english its not my main language so there can be ortography errors, if you see one please comment it to improve this guide ;)
¿Why Maokai? Back to Top
I think Maokai its a pretty fun tank who can deal good damague while also being a tank, and in season 10 with the new dragons and slightly buffs to tanks(Aftershock buffs for example), tanks and Maokai has became a little better, thanks to the Mountain Dragon Buff wich gives extra % of Armor and MR.

Maokai its really good in long fights and can sustain himself a lot with Sap magic, Grasp of the Undying,
and Revitalize, also his engages with a Righteous Glory are very powerful, especcialy if you Flash+ W in to the enemy Carry or Support.
But remember he isn´t an Early game champion, your goal it´s to survive and become a beast in the lategame.

Even if his kit of Abilities are not very "Mechanic" like the kit of Yasuo or Lee Sin, He has some tricks that in my opinion that distinguiss a good Maokai player, nut principally what makes a good maokai player it´s knowing when to use your abilities and how to deal with th enemy.

Also he is very versatile, you can make lots of different builds apart from the Tank one, and it can still work if you know what you are Building, and he can ve played in other roles like Jungle, Support and even Mid if you are against an AD assasin or Vs an inmobile mage.
Abilities, Items & Runes Back to Top
Before we talk about Maokai abilities & items let´s see the Pros and Cons of him.


+Once you get 2 items you become really tanky.
+You sustain yourself really well thanks to your passive Sap magic.
+With righteous glory you can make really good engagues.
+Can solo kill people with certain items like sunfire cape or liandry´s and high sustain.
+Very easy to play, but requires some knowledge on your abilities and their cooldowns for success.
+Good point n click CC with twisted advance.
+Has decent peeling with Q.
+Even if you are behind you can give your team a lot of CC.
+Sligthly Perma CC with W+Q+R combo.

Maokai it´s a pretty funny and easy to use tank that can turn teamfights into his favor with high CC and capacity to incapacitate and shutdown a target, but even if he is easy to use some of your abilities have some little tricks and interactions with other abilities that in my opinion makes Mastering Maokai worth, also he has good vision with his E and a big teamfighting potential with a good landed R.

-Needs Items for being useful, and time to scale.
-You relie a lot in your team and Good Teamfights.
-Struggles against true damague or armor penetration champs.
- Rangued matchups makes you useless into mid/late game.
-High CD abilities early and mana hungry.
-No mobility or escape aside from movement speed items like Shurelya's Reverie.
-Your ultimate it´s really hard to use.
-If an enemy gets out your of rangue you can´t do nothing.
-Weak vs. AA reliant champs, as they dont reduce the cooldown of your passive at difference of mages.
-Bad early game, early game champs can destroy you.

Maokai Abilites

Passive Sap Magic
Periodically, Maokai's next basic attack against a non-structure heals him for 5 / 15 / 25 / 35 / 45 / 55 / 65 (+6 / 7.5 / 9 / 10 / 11 / 12 / 13% maximum health) (based on level).

Each time Maokai casts an ability or is struck by an enemy's ability, Sap Magic's cooldown is reduced by 4 seconds.
Sap Magic will not trigger if Maokai is above 95% health.

Cooldown: 30 / 25 / 20 seconds (at levels 1 / 6 / 11)

Q Bramble Smash
Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, dealing 70 / 115 / 160 / 205 / 250 (+40% of ability power ) magic damage and slowing his enemies by 99% for 0.25 seconds. Enemies close to Maokai are knocked back slightly more.

W Twisted Advance
Maokai transforms into a cloud of arcane energy, becoming untargetable and quickly traveling to a target enemy. The target takes 70 / 95 / 120 / 145 / 170 (+40% of ability power) magic damage and is rooted in place for 1 / 1.1 / 1.2 / 1.3 / 1.4.

E Sapling Toss
Maokai hurls a sapling to a target area. The sapling becomes implanted in the ground, warding a nearby area for 30 seconds. After a 1 second delay after landing, the sapling will seek out nearby enemies. When an enemy approaches, the sapling will chase for up to 2.5 seconds and explode in an arcane blast that deals 25 / 50 / 75 / 100 / 125 plus 7 / 7.25 / 7.5 / 7.75 / 8% (+1% per 100 ability power) of target's maximum health as magic damage to enemies and slows them by 35% for 2 seconds.
Saplings have 400 base movement speed, increasing based on Maokai's boots.

Saplings tossed into brush last 30 (+2.5% of Maokai's bonus health) seconds and have a larger detonation radius. Enemies caught in the explosion take 67% damage on detonation plus two additional ticks of 67% damage over 2 seconds.

Sapling Toss's damage against non-champions is capped at 300 (empowered sapling damage over time has its own cap, for a total of 600 per empowered sapling)

R Nature's Grasp
Maokai summons a colossal wall of 5 thorny brambles that slowly advances forward, each one stopping at the first enemy champion they collide with, dealing 150 / 225 / 300 (+75% of ability power) magic damage and rooting them for 0.8-2.6 seconds (based on distance traveled).


  • Rod of Ages
  • RoA its a really good item on maokai since it gives you more mana, ap and health which are really good things, especially the mana in early after you make a Catalyst of Aeons, and also both passives combine with Maokai, regenrating HP everytime you use an ability its super good especially in the extended fights build, and the "scaling passive" of RoA its also good in Maokai because its give a lot of AP and HP in late game, however if you are Really behind i do not recommend building this item since it takes 10mins to scale and doesn´t gives MR or Armor.[/list

  • Iceborn Gauntlet
  • IBG it´s a good item on Maokai, gives you 20%CDR, mana, armor, and its passive gives you an slow effect and the [iconh=Sheen icon=20]sheen damague.[/list

  • Sunfire Cape
  • Sunfire cape it´s a really good item for Maokai, it gives you more resistance and health, and the passive gives maokai better wave clearing and damague.
    It´s a obligaroty item on him, unless you are againstand AP champion
    like Mordekaiser or Rumble.[/list

  • Spirit Visague
  • Spirit visague has really good sinergy with maokais passive.
    Increasing 30% of your healings, wich works upgrades SapSap magic.
    The MR and health are really good for Maokai, but the most important
    part ist the passive increased healings.[/list

  • Righteous Glory
  • This item it´s very good, for Maokai, it gives you health, armor and mana.
    The active part of the item let´s you easily engague in a teamfight and get into the enemy adc, also slowing him.
    I recommend buying a Glacial Shroud in the early game since Maokai it´s really mana hungry, later you can use it to complete this item.[/list

  • Warmogs Armor
  • Warmog it´s an obligatory item for Maokai in late game, remember that your passive sacles whit hour health, so making a warmogs incredibly boosts your passive healings.
    Also the passive healing of Warmogs, the 10% Cdr and health makes you super tanky especially in lategame, i reccomend buying Warmogs after your third or second item.[/list
¿What is the Extended Fights build? Back to Top
The Extended Fights Build its an idea i had (well not really since actually other Maokai players uses this item´s and builds), and it consists in using Runes, and Items to increase the potential of Maokai in Long fights, trades or even TeamFights whit enough items, making him able to take and deal more damague, and heal more.
For example, some crucial things in this build are:
Maokais passive, Conqueror or Grasp, Last stand, etc..

This build (and Maokai)benefits a lot from items and runes that increase your health, damague and healing power, for example items like: Spirit visage, Liandrys torment, Thornmail, Wit´s End, etc.

Have on mind you are very vulnerable if an enemy makes grievous wounds items (which reduces 40% of the power of healings you receive).
Items like Executioners calling, thornmail, Morellonomicon and Ignite aplly grievous wounds, so be careful if an enemy has it.
Season 10 changes Back to Top
Here im gonna put anything new that can affect Maokai in the pacht notes.

[10.8]With the changes to the jungle and The tank jungle item, Maokai should be a little bit better when jungling, and it let´s not go trought maokais early game.

With the buffs to Sunfirecape it has become a more important item than before in his builds, Sunfire cape allows maokai to deal more damague by buying health and increases your wave clearing.

The buffs to garen and ryze are very bad maokai or any tank, especially from ryze, even if you CC him well he can still Oneshot you and your entire team, so try to put him behind and focus him in TeamFights.

[10.10] Changes: Maokai got his base mana nerfed and his Q now costs 10 more mana, vene if its a little nerf it hurts a lot Maokai in the early game making you be more careful when using Q for farming safe or for harrasing your opponent, with this
changes mana items for maokai now are better options, items like [item=RIGHTEOUS GLORY size=40]righteous glory gives you mana ,CDR and health, wich is great.
anyway its not a big nerf so dont worry too much, just use mana runes.
¿How you play this Build? Back to Top
Before i explain how I think you should play when going Conqueror Maokai or with the Ext.fights build i want to say that, most of what i say can be applied even if you go Full Tank Maokai.

The items you want to make in this build are CDR, Health and Ap items, the extended fight build its like Tank maokai but with a more "AP bruiser" kinda items such as liandry´s torment, RoA or IBG, in general you want to still be a Tank but with a little more of damague in longer fights.

But sometimes you can´t make scaling items like RoA in lanes like Aatrox or Olaf because in that cases you need to make more Resistance and situational items like bramble vest which later upgrades on Thornmail.

Generally you want to stay the longest time possible in a fight with an enemy,
Because if you have 2 or 4 of the Extended fights items you should had: Good Healings with your passive,2-10% additional damague from Liandrys when figthing an enemy champion,300 mana,75 armor,20% CDR and 300 bonus health, and lot of AP and mana from RoA, Conqueror and Liandry's.
Also with liandry´s you can burn enemies dealing %of their Max health
as magic damague

In combination with the Max health damague from Sapling Toss and Liandrys you can make a good chunk of damague to Tanky enemys.
How to play tank and Conqueror Maokai Back to Top
How To Play
Extended fights Maokai it´s played like full Tank Maokai but with the (obviously)Extended fights or trades potential.
Tank Maokai already has Good extended fights potential but i think this build augmentates that potential, but remember, things like Ignite can reduce your healings and hence reduce your power and survivability in fights, so be careful if an enemy has Ignite.

In lane you need to farm the best you can and sometimes trade with the enemy (especially if you have Grasp so you can proc it), if you fight someone try to be in a bush so your Sappling toss E makes more Damague and while fighting use your corrupting potion for having some burning damague and regen some life and mana.
Remember that Maokai its not a really good Early game champ, so, if you want to Fight the enemy toplaner do it at lv4 or 5 when you had 2 or more points in your Q.
Also don´t fights enemys that you know can Wreck you in long fightds or short trades
like Darius, Sett, Mordekaiser, Olaf, Fiora, or even Cho Gath, just if you are Really confident that you can kill them, you had bramble vest or if your jungler is going to gank.

Remember to use your sappling toss E in a bush if you had some Mana so you can have more vision, using your sappling toss E can even prevent ganks in the early game.
Remember that the duration of your Sapplings scales with your Max Health, so the more tanky you are the more vision or damague you can give to your team.
Into mid to late game you can get into fights wit various enemys and kill them or survive with Conqueror and Maokai passive, remember that Ignite cuts 40% of your healings wich its important in this build.

If you use Conqueror the best way to proc it fast its making the W+aa+E+aa+Q Combo!
The reason why rod of aguesRoA its a good item in this build its because it hela us by a little amount of hp when casting a spell, and if whe get the full stacks we can get 100Ap and good quantity of HP and Mana, but this item dosn't give Maokai resistance (armor and mr).