Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

Ezreal Build Guide by LemonTree

AD Carry Ezreal Arrive Mid

AD Carry Ezreal Arrive Mid

Updated on December 31, 2014
New Guide
Vote Vote
League of Legends Build Guide Author LemonTree Build Guide By LemonTree 23,466 Views 2 Comments
23,466 Views 2 Comments League of Legends Build Guide Author LemonTree Ezreal Build Guide By LemonTree Updated on December 31, 2014
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.


Hi. This is build Ezreal build, I've test it several time and it work well. I also observe the build from some pro to learn then and make them. Well, it got me fed alot, but not all the time. Let's get this started. It's not completely done yet.

Why? Ezreal Q's, Mystic Shot, scale over 100% and it does on-hit effect, which would probably be very op. His E is like free flash and it does some damage, can easily escape with double flash or jukes.

Back to Top

Pros / Cons

Good scales
Global Ult
Good range
Cooldown reduce
Can cancel some CC animation
Much poke

Ult can be predicted and long cast time
Dodgeable skills (except E)
No CC skills
Q can be block by wave
Do no damage if behind
Requires much mechanic
Back to Top

Skills Explanation

Rising Spell Force - So each time you hit your ability, your attack speed will increase 10% and stack up to 5 times. You can AA in between all of your skills to make it effectively.

Mystic Shot - Every time it hit a target (any kind), all of the other skills reduce by 1 second and it also does on-hit effect. Which mean you should use this skills after your Arcane Shift and Essence Flux to make it cooldown reduce.

Essence Flux - So whenever it hit an enemy, your teammate attack speed is increase which actually really helpful to someone like Master Yi or someone who use their AA as their damage. Since Essence Flux pass through minion, you can easily harass your opponent easily.

Arcane Shift - It's like Flash, teleport to a nearby position and deal damage to something that stand close to you most. Since it's like free flash, you can use it to engage, escape, go through wall, and do epic stuff like flash can do and some extra bonus damage. But it also have some cast time when using it. So you could cancel someone CC like Blitzcrank or Warwick or more. So try to abuse your E animation.

Trueshot Barrage - It's a global ult, like the name, it shoot everywhere in the map. It deal less damage for each unit it pass through. Not like Ashe or Jinx ult, it can pass "through" everything except Wind Wall and Unbreakable. Because Trueshot Barrage has an amazingly high cooldown, you can spam your Mystic Shot to minion wave or something to have your ult available at the right time.
Back to Top


Why 9 Greater Mark of Attack Damage? I guess it just help your have burst damage at early game and get some CS advantage in farming in 5 minutes. And getting much CS equal to much gold same thing as good item. Good item equal easy kills also meaning easy game.

Why 9 Greater Seal of Armor? As I said above, you need to be sustain at early game. So 9 Seal of Armor should work well.

Why is the Glyphs like that? Well, since Mystic Shot has low cooldown and it can reduce others skills cooldown reduction. So low cooldown on Mystic Shot would make others skill cooldown faster. And some magic resist just incase you're matching against an AP mid.

You can replace Greater Quintessence of Attack Damage with Greater Quintessence of Attack Speed but I like the Attack Damage better so I put it like that.
Back to Top


Items Purchasing Order (Recommend)

So I prefer to rush Tear of the Goddess ASAP so you can stack it. Then afterward, you can either get Trinity Force or Iceborn Gauntlet because both have basic attack effect which your Q can use it. But if it was me, I'd rather take Iceborn Gauntlet because it gives a bunch of mana, armor, 30 AP and 10% cooldown reduction. And when you're chasing someone, hit an AA or Mystic Shot will create a icefield which slow them down. Since Ezreal doesn't have CC, Iceborn Gauntlet should be better.

You can get Manamune as your second item excluding boots. As you're building Manamune you should complete one of your boots. I prefer Ionian Boots of Lucidity cause it give 15% cooldown reduction. But you don't really need them in late game. You can sell it and buy defensive boots like Ninja Tabi or Mercury's Treads. For enchantment, uhhh, you decide it on your own.

So as always, I prefer to get Manamune. Then after that, if you're a Tank Buster wannabe, you should get Last Whisper to kill the freak out of Garen. Need more health to stay in lane and you take Barrier instead of Heal? Welp you should get Bloodthirster or Blade of the Ruined King. Well, since you have no CC, Blade of the Ruined King would have you slow them down and take 10% of their maximum health and turn them into yours. Blade of the Ruined King passive also good when going against tanky opponent.

Mercurial Scimitar doesn't have to be always against AP. It can also work on champion that mark some kind of bad stuff on you. Mercurial Scimitar "debuff" meaning it also work against Zed Death Mark which is one of the strongest burst damage skills in game.

Tear of Goddess
After you bought Tear of the Goddess, try to spam your skill on the way to your lane. It should help much.

Personal Prefer Item
I just like those item, it gives a really good hybrid ratio.
Zhonya's Hourglass - Good active, armor with some AP. (Life Secure)

Frozen Heart - 20% CDR, much armor with some mana and attack speed reduce. (Counter probably)

Hextech Gunbalde - Same thing as Blade of the Ruined King, give slow CC, it also give you some extra lifesteal with spellvamp and AD with AP. Well, all of your skills scale with AP and only Mystic Shot and Trueshot Barrage scale AD. So the hybrid will help much in finishing your opponent with your ultimate.
Back to Top


If your opponent in lane harass you much or you afraid for their jungle ganks, just stay back and farm with your Mystic Shot. When you're away your lane and it about to get push or wanted to wave clear, just keep calm and use your Trueshot Barrage. So when you're farming hardcore, you'll need to spam your Mystic Shot and Arcane Shift next to the low minions that you're about to kill.
Back to Top

Team Fight


So first thing first. Your frontline will go in. You can stay behind to poke then with all of your skills. You can either use your Trueshot Barrage when the battle occur so it can does alot of aoe or you can wait until the last second, use your ultimate and stole your teammate Pentakil. I'd probably be very fun. And one more thing, FOCUS ADC.

As your Arcane Shift is very mobility, you can use it to dodge skill shot and outplayed stuff. Remember when I told you about Essence Flux increase allie attack speed when it hit? Try to use it when your AutoAttackers in your team is in the frontline. Also,. try to snipe their ADC when possible.
Back to Top

Always Remember

Ezreal OP
Why mid but not other lane? Well, is strong against alot of op midlaner like or etc. But NEVER pick him when your opponent in lane is .
Download the Porofessor App for Windows
League of Legends Build Guide Author LemonTree
LemonTree Ezreal Guide
Vote Vote
Ezreal Arrive Mid

League of Legends Champions:

Teamfight Tactics Guide